User talk:Konig Des Todes/Archives8

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HoM Template

i was using your HoM template, and i saw that the Razah yes/no box didnt have the images "no", or "yes", and i noticed it came out like this {{{{razah}}}}} in your template, so i changed it to this, and it fixed the problem {{{{{razah}}}}}, you were just missing one {. Thon Ghul 16:15, 17 February 2012 (UTC)

Thanks. Sometime I intend to update that template so it's more similar to my character templates.... sometime. Konig/talk 16:25, 17 February 2012 (UTC)

A question to all who stalk my talk

Who here is capable of and willing to create some icon images for me? My art ability is minimal and in order to get back to making my HoM template, I need icons to represent each monument (preferably akin to those found on the HoM calculator - in non-tango form). Extra brownie points if someone can make matching images either to or from gw1:File:Zaishen Medallion.png and/or gw1:File:Tournament Token.png which I intend to use in the same fashion on the HoM (well, at least the zaishen medallion). To note, they'll be going over the right side's tab-ish-thingie on [[:File:User Konig Des Todes border hom.png|this image]]. Konig/talk 03:08, 28 February 2012 (UTC)

Why would anyone stalk your talk? You aren't me. Felix Omni Signature.png 03:46, 28 February 2012 (UTC)
Well obviously the two of us do, so your question is moot. User A F K When Needed Signature Icon.png A F K When Needed 03:59, 28 February 2012 (UTC)
I'm a sysop, it's my job to refresh recent changes every thirty seconds until the day I die. Felix Omni Signature.png 04:15, 28 February 2012 (UTC)
Your motives are irrelevant.
Either way, both of us are here derailing contributing to his talk page. User A F K When Needed Signature Icon.png A F K When Needed 04:18, 28 February 2012 (UTC)
Helloo. To the two posters above: Arguing is bad, let the asura in the group decide. Konig: I'll see what I can do. --The preceding unsigned comment was added by User:Necro Shea mo (talk).
Silly bookah not signing their post... User A F K When Needed Signature Icon.png A F K When Needed 13:52, 28 February 2012 (UTC)
And it will not suffice it I/anyone extract(s) those icons from the calculator itself? Because that wouldn't take a very long time and saves effort that can be spent on making your two other request icons. :) - Infinite - talk 15:28, 28 February 2012 (UTC)
Well, I tried to extract the images myself. My only real concern is that I get at least 6 images which can be used for tabs of my HoM template - one for each monument and then one to represent the Zaishen Menagerie. Getting a tab image for account titles will be a plus. What these images be - whether they be just little icons or actual tab-like images doesn't matter, so long as they all match and fit well enough to the rest of the template. I do also need background images to go alongside each page, but I should be able to figure out something for that myself (if you're feeling super bored, the idea I got is to have the monument on the left side with a background to the right that shares GW2's painterly style - still thinking of what to make the menagerie/account titles' backgrounds though). Konig/talk 03:49, 29 February 2012 (UTC)
If you would please experiment with the five icons I uploaded; [[:File:User Infinite Devotion.png|Devotion]], [[:File:User Infinite Fellowship.png|Fellowship]], [[:File:User Infinite Honor.png|Honor]], [[:File:User Infinite Resilience.png|Resilience]], [[:File:User Infinite Valor.png|Valor]]. If you find them aesthetically pleasing for your concept, I can create the other two icons in a similar style. (But obviously I am not going to do so until you say you want to use this style on your template.) - Infinite - talk 14:40, 29 February 2012 (UTC)
I think it looks good enough, but [[User:Konig Des Todes/Sandbox#Test 1|what do you think]]? Konig/talk 16:30, 29 February 2012 (UTC)
I'll touch up the Devotion icon and maybe I should recolour them as to promote blending, or give them a faint mini paintstroke background... Preferences? - Infinite - talk 16:46, 29 February 2012 (UTC)
EDIT:Touched it up specifically for your template. I'll sort a stand-alone icon in the nearby future, for light backgrounds. - Infinite - talk 16:54, 29 February 2012 (UTC)


Hey Konig. Tell me what you think of this story i wrote for my Assassin, if you can improve it let me know (:, and i'd like to have my account/characters incorporated into your fan fiction if that allright. (: have a great day.

I'll take a look at it when I can. Konig/talk 21:06, 14 March 2012 (UTC)
K ty (: Thon Ghul Talk 22:46, 14 March 2012 (UTC)
Notes while reading through it:
  • Konig didn't have a brother - he had a younger sister and that's it. He left home with the aid of Desmina. Since this is all told in [[User:Konig Des Todes/Fan Fiction/Fall of Gods|Fall of Gods]], I don't really want to alter this.
  • Assassins come from Cantha, and though we don't know of how old the profession is, they are unlikely to have had magic at the time (what with being before magic was widespread).
  • Excluding Grenth, the gods are actually very wary of Konig - some outright wanted him gone because he was "not fit" for the power Dhuum gave him. They wouldn't reward someone aiding Konig (even Grenth, who had a very "hands off" approach to controlling him whenever he got his way).
  • The Shining Blade wouldn't need a spy in Lion's Arch, as that was always under Lionguard jurisdiction (even the White Mantle were not allowed to have weapons within the city).
  • "U Like To Die" as a nickname? Ehhhhhh.... Would be better as his catchphrase "Do you like to die?" or something. Furthermore, his story is... bland. Why give him immortality? Can Glint even do such? Mosquitoes... really? Freedom from what?
  • "Life from Beyond"'s story is conflicting with the story I created (though have yet to present so that it won't spoil future stories I'll be writing up when I can). This conflict is both in "who created the gods, who created everything" (this job was done by The Mists in my fanon) and "He did however show himself to Mad King Thorn, and told him secrets of the world." Furthermore, I have an issue with "he is more powerful than the gods themselves"
Those are my issues for the request to merge into my fanon. As for helping you refine the stories, I must ask these first:
  • Why do they need to be immortal?
  • Can't they have real names (and nicknames) that don't match in-game names? When creating them, I made my characters with real names/nicknames (sans Konig, technically), but have altered the names from the in-game ones (e.g., Azazel doesn't have "the Accursed" in the story, Anahita doesn't have "the Exhalted," Konig is only rarely referred to as "Konig Des Todes" and only by the Fury (I think I failed in showing it, but it was a joke by the Fury), and Zasalamel Rofocale was renamed to Zalam Rofocale).
  • Why are you attempting to make them mysterious?
Effectively, you have them set up as overly powerful Mary Sue-bordering individuals. Fleshing them out can help with that, but the backgrounds go to the point of silliness at times (killer mosquitoes!). I don't even know where to start... Except from scratch. Konig/talk 23:19, 14 March 2012 (UTC)

Hmm, guess ive got to spend more time thinking on my stories.... Thank you for your insight, ill try to fix the conflict part to. Maybe i'll just delete the whole page.... p.s., still want to be in your stories. (:

Thon Ghul Talk 14:51, 15 March 2012 (UTC)
Allright, i changed some stuff(fairly quickly), to comply as much as i can think of atm, to guildwars. Should be a bit less mysterious and less incredulous. Thon Ghul Talk 15:23, 15 March 2012 (UTC)
Konig, Just want to let you know... I still want to be in your stories, You don't need to keep my current stories that I have written either. Just send me a link on my talk page, gww1 is better, Thanks Thon Ghul Talk 00:37, 28 June 2012 (UTC)

HoM Description

Hi. For the HoM custom descriptions [[User:Konig_Des_Todes/Sandbox#TESTS|here]] I saw that you didn't seem to like what you have for Hearts of the North. What about "Not all deeds of importance are of grand battles. Let the name of {{{name}}} be known not just as a warrior, but a seeker of truth in rescuing allies and lovers." Since it is mostly finding clues in the search for Keiran.
WiK could be something like "Let all know of the deeds of {{{name}}} as he stood like a rock under the waves of tyranny, a beacon of hope in the fight for a better Kryta."
And Winds of Change could be "Let all know of the deeds of {{{name}}}. Winter is Coming." :P User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 08:41, 24 March 2012 (UTC)

Too many sentences beginning with let for me to use the WiK one word for word - but the reworded HotN sounds good. Konig/talk 10:05, 24 March 2012 (UTC)


I'm not of any strong opinion about how we categorize NPC's race/family/whatever, but a human that becomes a ghost is still a human, right? And an Ooze that becomes a ghost is an ooze? Maybe it's just the choice of wording but ghost doesn't seem like a race to me. It's a state of being, like alive, undead, or corrupted, all of which we have examples of in-game. There is a slayer achievement for ghosts, but none for non-bandit humans, though. I put "Human" as the Ascalonian's race mostly because the other Ascalonian's pages had. Maybe the infobox should have allow multiple races? Or have a seperate parameter for living, undead, ghost, and corrupted. Manifold User Manifold Neptune.jpg 16:28, 27 March 2012 (UTC)

It's choice of wording. That should be documenting the mechanical race (or, as Anet calls it, family - GWW calls it gw1:creature type). In this, ghosts are their own family. Just as a zombie is not human, a ghost will not be human either. It could be a human ghost - that is, a ghost that was formerly human - but not human. Perhaps the infobox should be calling it Family or Type instead of Race. Edit: Oh, and "because the other [...] pages had" is not a viable reason. They're all wrong. Konig/talk 17:19, 27 March 2012 (UTC)


I read your offer on your fanion page, and wanted to ask... Do you had room for another character in your series?--User Necro Shea mo signature.jpg Necro Shea Mo 14:21, 30 March 2012 (UTC)

There's always room so long as it fits with what's been pre-established (if it isn't part of one of the stories, I can modify). Konig/talk 14:44, 30 March 2012 (UTC)

Rytlock Brimstone edit

so why then dose the rest of Destiny's Edge have the category's of human, asura, norn, and sylvari wouldn't they be listed instead under there respective sects like Logan would be Seraph and Zojja as college of Synergetics?-User Zesbeer sig.png Zesbeer 00:11, 2 April 2012 (UTC)

Zojja, Eir, and Caithe are not part of a racial organization (college of synergetics is not an organization in the same sense, as far as we know - it is more of a philosophy with a series of teachers, though I may be wrong). Logan is given such due to the infobox (which is lacking of Rytlock's). That's all. Konig/talk 04:02, 2 April 2012 (UTC)
But if I added the info box it would add it then... Edit: I added info boxes because Logan, and Caithe had one already so now they all have one (trying to make the pages uniform) a few are missing Gallery's but I don't even know where to look for images for them.)-User Zesbeer sig.png Zesbeer 05:15, 2 April 2012 (UTC)
Gallery images come from the Category:<race> concept art categories. You mentioned profession but, technically speaking, no NPC has a profession in mechanics - they just use a certain professions' skills/abilities (or use unique ones), and have a profession in lore. Konig/talk 02:30, 3 April 2012 (UTC)
so maybe that (professions) needs to be removed from the pages?-User Zesbeer sig.png Zesbeer 02:55, 3 April 2012 (UTC)
In lore, Logan is guardian, Zojja is elementalist. In mechanics, they use skills for them (and perhaps more), but are not them (like how Rytlock uses a pistol despite using mostly warrior stuff). They should be kept for the lore perspective (only for cases where they are obvious/stated - which is pretty much just magic users) but the infobox should have them removed for all NPCs - but that's my opinion and is currently being discussed on the NPC infobox template talk page. Konig/talk 03:03, 3 April 2012 (UTC)


You've removed some of my pictures on the Charr page, I can understand that you want to keep the gallery at 2 rows. Do you have an idea where I can post them so that they are still easy to access ? Kind Regards, Bullshizle User Bullshizle B.png

No, I can't think of any place where they'd be beneficial over other images. Though I would like to request a source, and they do need categories. Konig/talk 06:08, 17 April 2012 (UTC)

BWE Screenshot woes

Okay, so my screenshots (over 3,000 in number) equate to roughly 1545 MB - I can only email people 25 MB of files at a time, and I got ~5 people to email them to... No way am I going to upload them a few at a time to some image hosting site, or send ~60 emails, and I dread going through them all on my own (plus at least one person wants them for personal reference for non-wiki stuff)... Anyone know of a good means to easily transfer this many images? Konig/talk 07:42, 30 April 2012 (UTC)

have you tried ziping them?-User Zesbeer sig.png Zesbeer 07:49, 30 April 2012 (UTC)
Torrent. Felix Omni Signature.png 07:57, 30 April 2012 (UTC)

(by zipping them i mean compress them down to a smaller size.)-User Zesbeer sig.png Zesbeer 07:59, 30 April 2012 (UTC)

External hard drive, walk to their house. -Auron 08:27, 30 April 2012 (UTC)
Dropbox Mediggo 11:17, 30 April 2012 (UTC)
@Auron: Very funny. I'll go with dropbox, probably easiest. Konig/talk 14:28, 30 April 2012 (UTC)

Symbol ?

Hi there ! During the BWE, in a bandit cave in Queensdale, I found this symbol : Do you have an idea of its meaning ? At first it reminded me of the White Mantle, but now I'm not so sure... 12:36, 30 April 2012 (UTC)

The closest I've seen in that was the White Mantle symbol. We know now that they're still around (tied to the orphan bio option), though I don't know any more than that... which cave was this symbol in? Konig/talk 14:28, 30 April 2012 (UTC)
The cave near Cassie(?) and her moas, where you go to retrieve supplies for her. (And where you take back medical supplies in the human commoner storyline.) 19:21, 30 April 2012 (UTC)
I'm going to have to put a notice at the top of my page to not spoil certain personal story arcs.... Anyways, I think those were called "Bandithaunt Caverns" and they're also explored in the noble storyline. But no mention of White Mantle in that one (and the one which does have WM in it don't go there as far as I know). Konig/talk 20:47, 30 April 2012 (UTC)
There's also some strange graffitis in Beetletun, if you're interested. Some of graffitis found all over Tyria can be quite easily identified as one group's designs, but the ones there I could not find an explanation for. Mediggo 21:02, 30 April 2012 (UTC)
The bettletun graffiti is just copies from the grawl graffiti used near the Statue of Balthazar in Plains of Ashford and that one grawl cave in Wayfarer Foothills. Yes, Beetletun has grawl fanatics in its residency. Konig/talk 21:19, 30 April 2012 (UTC)


Been messing around with cooking over the BWE, and added lots of recipes to the wiki. I was wondering if thyere is a way to make the wiki auto-link the recipes and ingredients, or if we should tie them together individually. Ta for any help :) Simooshy 18:45, 30 April 2012 (UTC)

Not sure what you're meaning with that. BTW, recipies aren't only for cooking, I saw some for making armor and weapons too. Konig/talk 19:08, 30 April 2012 (UTC)
ie make the pages so that when an ingredient is called for in a recipe, it is automatically added to a list of recipes on the ingredient page. For example, the cheese page would have a segment where it is automatically linked to the cheese pizza page, as it is used to make that, rather than people manually linking cheese and cheese pizza together. Same applies for other crafting too. Possible or not? :s Simooshy 21:31, 30 April 2012 (UTC)
I have no clue. Wiki coding of that caliber is outside my scope of knowledge. But if what I am understanding is correct, it's possible, but not without complex category system (via DPL) and an alternative for which is being discussed here. Konig/talk 21:33, 30 April 2012 (UTC)
OK, will be beyond my league then :p thanks for the info Simooshy 21:35, 30 April 2012 (UTC)

You know what's absolutely *GRAND*?

When you take hundreds of pictures of when your mouse is over something, making a frame pop up... but when you take the picture the mouse disappears for a split second and so does that pop up frame. ~_~ I bet a third of my BWE images are pointless. Konig/talk 20:46, 30 April 2012 (UTC)

Indeed. You can't even use normal PrtScn printscreens and paste them to an editor. :/ Lost a couple of casual, fun skill descriptions like Crippling Shot's "arrow to the knee" reference and charr capital's speed boost giver's Double Time! tooltip dialogue. Too bad to hear you went through such a trouble to actually document everything useful... Mediggo 21:06, 30 April 2012 (UTC)
Basically, if there was text, I screenshotted it. PoI/Waypoints on the map, skill descriptions, achievement descriptions (there's new ones and in case old ones were changed), item descriptions, etc. Now I just deleted 100 screens of the Hero [H] UI panel cuz they were all copies. Konig/talk 21:20, 30 April 2012 (UTC)
Yup, same here. Screenshotted the tooltips for all the meals I managed to craft, and all I have is duplicates of the plain page, no tooltip. Goodbye useful info. Simooshy 21:33, 30 April 2012 (UTC)
Yup, yup, yup. I was seriously -_- when I saw so many of my screens useless. Thanks for a spot to vent. :P -- aspectacle User Aspectacle.png 22:09, 30 April 2012 (UTC)
Vent away, oh sharer of pain. Konig/talk 22:10, 30 April 2012 (UTC)
Whilst it is no consolation this time around, I would recommend saving screenshots directly as layers in GIMP/Photoshop/other photo manipulation software, or in programs like Fraps. They all captures tooltips. - Infinite - talk 21:10, 1 May 2012 (UTC)

Points of Interest

Is there a particular reason the category should not exist? I don't see how it would get "convoluted", it would just provide a list of every point of interest in the game - which would be useful, I'd think. -- User Nineaxis Icon Mesmer.jpg Nineaxis (talk) 02:25, 1 May 2012 (UTC)

I also think each map or sub map needs to list each point of interest.-User Zesbeer sig.png Zesbeer 02:33, 1 May 2012 (UTC)
(Edit conflict) There are 781 points of interests in the game. The category would be a absolutely no help to those viewing it. The only reason why GWW has a similar category is because of the DPL system which is not employed on this wiki (at the moment). Furthermore, it's simply unnecessary, adds no additional information, and I cannot fathom how such a category would be more helpful to people than going through the already existing locational categories (the only reason why Category:Dungeons exists is because it's small and very unique unto themselves, whereas the others are only unique unto their zones and regions). It was to avoid categories like what Category:Points of Interest would become (read: very long disorganized lists) that we got ride of the old system of Category:Settlements and like-minded categories on this wiki years ago.
If you can answer one question, I'll consider the possibility of Category:Points of Interest being helpful: Does gw1:Category:Landmarks aid you more than the lists on regional or navbar pages on that wiki? Would the same system be helpful here (keep in mind that category is a third of the size a PoI cat would be here)? Okay, two questions.
Edit: @ Zesbeer: That's not what Nineaxis is talking about. Such a category I would also think pointless because it only takes ~10-20 articles from what'll be a ~20-40 article category. A map/submap for PoI? I don't get how that'd be any different from the normal map. Mind you, present maps on the wiki will likely not be the final outcome of maps once release (I'd try to create one with waypoint and PoI names shown, perhaps akin to the interactive maps Farlo and Alex made on GWW). Konig/talk 02:38, 1 May 2012 (UTC)
Edit2: The same can be said to the "Category:Zones" you've made (btw, the term "zone" is used to refer to Plains of Ashford and like-minded areas - places like Loreclaw Expanse has no term given to it other than "area"). Konig/talk 02:42, 1 May 2012 (UTC)
I was under the impression "region" referred each separated area (Queensdale, Plains of Ashford, Lion's Arch) and "zone" referred to each exploration-uncoverable area within them (Ascalon Basin, Loreclaw Expanse, Fort Mariner) based on how I saw them being used. Sorry if that's incorrect. And I'll drop that category as well if there's really opposition to categorizing content that way. -- User Nineaxis Icon Mesmer.jpg Nineaxis (talk) 03:55, 1 May 2012 (UTC)
The whole thing is still a WIP. Regions mean places like Kryta, Ascalon, and so forth. The NPC infobox takes its structure after the GWW which doesn't function the same as GW2 at all and needs to be changed. Atm, it's listing levels like Plains of Ashford but those are typically (but not officially nor universally) called "explorable zones" (see {{Zone nav}}) in reference to the explorable areas of GW1 which were separated based on portal (just like these), and as I said places like Village of Shaemoor and the like currently don't have a "name" to go by so they're simply "area." The only places which are named are Points of Interest, Cities, Regions, and Dungeons. In short: it's a big clusterfuck of confusion, insanity, and pure Abaddon-loving madness. Konig/talk 04:10, 1 May 2012 (UTC)
As to opposition, it's a bit old but this was the original discussion that removed categories by location type, and created the agreement for the current category tree of Category:Locations. Konig/talk
Thanks for the link. Contributing to a new wiki can be daunting when you don't know what standards are in place, and being able to see what discussion has taken place is a great help. Going back to before though, you asked a pointed question about the usefulness of having a category for PoIs, and I don't think that users browsing a category is a good determinant of category usefulness. People are more likely to browse the formatted Crafting material page than Category:Crafting materials, and even more likely to arrive at a material's page by looking at recipe pages. Likewise, yes, people are going to be looking at PoIs via other pages, but I don't think that makes the category unnecessary. Generally I view categories as existing more for the sake of the wiki (and its organization), and navigation boxes and page content as existing for the ease of users. Yes, no one is going to look through 781 points of interest, but in the case the wiki needed that list, it would exist - maybe some decision regarding their formatting is made and they all need changing. Or something. Either way, I don't think "it would be long" is a particularly compelling argument against having the category, especially if it's the only one. But I'm not interested in creating a massive fuss over this (I'd rather a useful contributor than a pain, naturally) - I just wanted to share my view so what I was doing might seem somewhat justified and I'm not just that guy you had to chase around reverting. If you think it's unnecessary, I'll accept that, there's plenty of other things to do. -- User Nineaxis Icon Mesmer.jpg Nineaxis (talk) 05:37, 1 May 2012 (UTC)

(Reset indent) "I don't think that users browsing a category is a good determinant of category usefulness" Then why have such a category? Categories are meant for three purposes: 1) Structuring wiki pages, which these already are without the additional category. 2) For reader navigation, which this wouldn't aid terribly much. 3) For systems like the DPL to function (to which the category in question has no purpose). Navigation boxes do not require categories. If the wiki needs such a list (there's a current discussion about using something other than DPL removing that third use of categories), one can be created later - there's no point in having "in case it can be useful" - it either is, or isn't. Going the route of "might be" just makes things cluttered. Konig/talk 05:50, 1 May 2012 (UTC)

do you know what to do with these screen shots? -User Zesbeer sig.png Zesbeer 22:30, 2 May 2012 (UTC)

Create the following articles: The Elder Dragons, Winds of Change, Bloodline of Kryta, and The Centaur War, link them to Durmand Hall and from that article too. I was intending to when creating the Durmand Hall article, but couldn't find the Bloodline of Kryta one and it felt incomplete without all when I know I have them all so I was going to get to them latter. Konig/talk 22:35, 2 May 2012 (UTC)
As for format:
== Interactive Objects ==
*[[Bloodline of Kryta]]
*[[The Centaur War]]
*[[The Elder Dragons]]
*[[Winds of Change]]

for Durmand Hall article. Don't forget an {{otheruses}} on The Elder Dragons, or {{gww}} for Winds of Change. Konig/talk 22:37, 2 May 2012 (UTC)

k will do as soon as i am able. also dono if you got the e-mail i sent u but can you link me to your dropbox folder that has your screens in it i have noidea how to use drop box or find other peoples drop boxes.-User Zesbeer sig.png Zesbeer 22:46, 2 May 2012 (UTC)
I've actually found the damn thing too confusing, two folks (I think Holy and... idk who the second one is atm) have access to it, but I'm just going through myself and methodically uploading. It'll take longer but hey, we got time until the next BWE. Konig/talk 22:49, 2 May 2012 (UTC)

Map sizes

I saw your comment on map sizes - it's me putting them there in their original size (hence the size variety), because i'm making interactive maps of them, for which i requested comments exactly about this. Only noone reads that page, i suppose. --Ee 06:12, 3 May 2012 (UTC)

Asura Portal

Hey - I added Asura Portal and Asura portal to the wiki as a redirect to Asura Gate, because I noticed in the BWE1 a bunch of people referencing them as Asura Portals, rather than Asura Gates. I don't think they should be marked for deletion. The preceding unsigned comment was added by TheFrageN (talkcontribs).

While I don't recall seeing people refer to them as such, I suppose that's viable, though I'd rather wait for it to be a commonplace name rather than something 10 or so folks call. Also, sign talk pages with 4 tildes (~). Konig/talk 23:09, 11 May 2012 (UTC)
I came under the impression that the terminology was pretty common, just with a few hours of play in BWE1 TheFrageN 23:30, 11 May 2012 (UTC)
Never once heard of it, but as I'm only one person I'm not a perfect source of information. Still, a term used in a few hours of gameplay is not necessarily going to be common nor long lasting. Maybe people were calling it an asura portal because they didn't know they're called asura gates - hell, I don't see why people would chose portal over gate considering this is the internet and people go for shorthand over making sense, even to the point of removing a single letter's worth. Konig/talk 23:36, 11 May 2012 (UTC)

Damn anet and using the same name for multiple things

re: this edit

/agree. Didn't they learn anything from Guild Wars? (I even object to re-using prominent Tyrian location names for Worlds; I'd much prefer them to use evocative terms from GW1 that aren't likely to need a GW2W article.) – Tennessee Ernie Ford (TEF) 23:48, 11 May 2012 (UTC)

I don't have an issue with the server thing, since 90% of the games I've seen does the same, and its easier than making brand new names. The worst offenders to this is the Sons of Svanir NPCs, where all sans veteran, champions, and the rare uniquely named NPCs are called Son of Svanir. Be they warrior, ranger, or elementalist (or at least they act like those professions). Then there's also Icebrood Norn which have 3, I think, models - each model being drastically different and even more different in abilities than the Son of Svanir NPCs. Konig/talk 23:55, 11 May 2012 (UTC)
GW2 isn't supposed to be like 90% of MMOs; it's supposed to break new ground. Still, re-using names for worlds isn't usually a problem since "Anvil Rock" and "Anvil Rock (World)" are easily distinguished.
But "Sons of Svan" is exactly the kind of unimaginative, lazy shortcut they took in GW1 b/c they didn't have mechanics that made it easy to add an arbitrary number of NPC types with unique names in a zone (that gave us 10 professions of "Bandits," two types of "Skale Fins," three kinds of "Water Staffs," and "Canthan Armor" required knowing where you got it to determine if it could be upgraded). I don't accept any excuses from ANet about re-using GW2 names within a type of in-game entity: items shouldn't share names, locations (at same level) shouldn't share names, and NPCs should never share them. – Tennessee Ernie Ford (TEF) 00:11, 12 May 2012 (UTC)
Sometimes, I see the usefulness in sharing NPC names. It's when they're very obviously very different and in large numbers that bother me. E.g., I wouldn't mind seeing 5 different types of Citizen simply because each type is a different race - it doesn't matter that they're all called Citizen because they all are citizens. And sometimes same name NPC foes can make it more difficult - you have to focus on the animations and looks of them.
My issue with NPCs is when both name and model are the same. It's locations that irk me because you'll never have two locations with the same name unless the name is denoting the kind of location - e.g., Vigil Chapterhouse is a kind of Vigil outpost, but they went and made the name of those chapterhouses Vigil Chapterhouse. That is what bugs me.
But I'm only irked on the level of documenting it on the wiki. I have no qualms with these things while playing the game. Some may view it lazy, I say it's a means to make things more interesting - as you said GW2 is meant to be breaking ground for MMOs, and well, 90% of MMOs have every variable NPC named differently, while for other kinds of games (e.g., First person shooters) you never see names above NPC heads, so making them all the same is no issue to me.
What does bother me about NPC names being shared, however, is when it's halfassed. Either have all NPCs of the same generic name except unique ones - e.g., all norn-turned-icebrood would be "Icebrood Norn" but there's also an Icebrood norn model which uses a greatsword in Wayfarer Foothills called "Icebrood Broadsword" or some such. And on top of that, make it for all factions and the like. It would force us to document the game radically different, but at least it's consistent within itself. Konig/talk 00:19, 12 May 2012 (UTC)
I don't mind NPCs so much (when you have a couple thousand of them, I can understand the difficulty of coming with unique names for every single one), but one thing they did pretty good with in GW1 and I expected them to stick to in GW2 was skill names. Instead... we have Kick, Slash, Stab, Impale - which coincidentally describes what I want to do to their skill naming team. And it's not only among skills, but we also have traits with the same name as a skill: Arcane Power and Protective Spirit. GAH! —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:12, 12 May 2012 (UTC)
Well, for the skills, those examples are fairly generic actions. I think it'd be less of an issue if they didn't color code profession skill icons and just used the same skills for each, making them multi-profession skills. Or even if they used different icons, but the same actions...
The skill names which are more annoying and gah worthy are those like Backdraft (luckily, they were smart and did remove the elementalist version), names which can easily be a bit more unique. Granted the elementalist kick could easily be something like "Stone Kick." Konig/talk
It's not just about documentation (although, admittedly, that irks me) — reuse of names adds a completely unneeded level of confusion to the game for every player. There's no reason for ambiguity in a new game. (As a side note, of course generic NPCs with no meaningful role in the game can have the same name; that's the price they pay for being redshirts or background; my point is strictly about NPCs/skills/locations/items that have any importance during gameplay.) – Tennessee Ernie Ford (TEF) 16:40, 12 May 2012 (UTC)

Npcs dialog

so i suspect that npcs have different responses to different races, (for example Quora Sorrowmuzzle) and I am wondering how we are going to document that. also another simi unrelated question how are we going to document the idle ambient dialog that fires off with out talking to someone? I am guessing we will do it like gw1? but you seem to know so i am asking you. - User Zesbeer sig.png Zesbeer 21:25, 14 May 2012 (UTC)

Probably not all NPCs. Some NPCs also give additional responses based on personality (I've seen some Militant personality added options). As far as I'm concerned we denote the differences as we do with GWW. Idle dialogues would go... not sure where, tbh, as GW1 doesn't necessarily have stuff like this - not widespread, and said dialogues are often put on the area's page (or for Beyond, in the list of encounter pages), but some of them went under a "Quotes" section. Konig/talk 00:11, 15 May 2012 (UTC)
I think what we need to do is go with a header of dialog>human responses>char responses ect. as for ambient dialog I think we should list them in the area that they are said because it looks like we are going to have pages for each sup area of a zone/city.- User Zesbeer sig.png Zesbeer 00:17, 15 May 2012 (UTC)
@Dialogue responses: Sometimes it's only a single panel, so repeating the whole is just a waste of space. Similarly, there's no need to give headers if I'm understanding you correctly (using === or whatnot). For some cases, simply putting (to humans) prior to the line that changes would be fine. For instance, Thrulnn the Lost has the same dialogue to all races but one which changes if you're a norn (from "the jotun and norn" to "our peoples" or something). Simply having this set up would do:
:(if norn character) <text that's said here>
:(if non-norn character) <text that's said here)>
::<responses here>
If the responses also change, do the same.
@idle conversarions: Issue with that is that there will be a lot of such conversations - at least in cities. But it's probably the best scenario atm. Konig/talk 00:22, 15 May 2012 (UTC)
@dialog agreed I just added Blomm and the thing is that some npcs like dogal (speaking of which need to grab his missing dialog before 6) have first time talking to them responses. so we are going to have to check every npc at least ten times. which seems like a pain but just to make sure each npc dosnt have race/karma/intro differences in dialog.
@idle agreed.- User Zesbeer sig.png Zesbeer 00:30, 15 May 2012 (UTC)

Event icons

Hi, Konig. I know that you have tons of screenshots, do you have any with new event icons, like Event swords (map icon).png etc, but orange? I wanna make tangos of them. Alfa-R User Alfa-R sig.png 09:56, 20 May 2012 (UTC)

Do you mean new icons, or the same ones with new colors? Konig/talk 10:50, 20 May 2012 (UTC)
All of the event icons, whether new or recolored, would be great. Alfa-R User Alfa-R sig.png 10:53, 20 May 2012 (UTC)
I shifted through a few and saw that they no longer have circle backgrounds, so I'll go through to find those I can and post a cut/paste single image. I know I got the shield, boss, crossed swords, and cog icons - not sure about the others. Konig/talk 11:11, 20 May 2012 (UTC)

(Reset indent) sorry for the delay. [[:File:User Konig Des Todes Icons.png]] All known event icons, as well as the medals, and large waypoint, poi, skill challenge, map completion chest (closed), and champion/veteran icons. Need anything else? Damaged/broken armor icon or something? Konig/talk 17:10, 23 May 2012 (UTC)

Thanks a lot! Alfa-R User Alfa-R sig.png 21:04, 23 May 2012 (UTC)


Would you be interested in acting as jury, or perhaps entering on your own, on this little contest? I doubt there's anyone better to determine if someone's tale is authentic in out-of-character computer game context while also maintaining lore credibility. :) Mediggo 13:20, 24 May 2012 (UTC)

Sounds like something I'd enjoy partaking in, but do they have to be hero figures? I could help maintain lore authenticity in an unbiased action via pointing out lore-beakness, but I'll let you decide if I can do both or only one. Temptatious. Konig/talk 16:19, 24 May 2012 (UTC)
Having read the jury section (/doh), yeah I'll be a jury and I'll be entering in a character. I think I'll use one of my story-only characters I've designed for use of my fan-fiction. Either norn, charr, or sylvari. Konig/talk 16:35, 24 May 2012 (UTC)
Two questions: 1) Where do you want our entries to be (talk page?), and 2) I've seen that "biography sheet" format before... where did you get it? Me wants a form for my characters! Konig/talk 16:42, 24 May 2012 (UTC)
No, the characters you present in your entries won't have to be superheroes, but they still should meet the criteria of participating in five (or six if sylvari) events and as such they have to be game characters that lived in 1325AE and so on (I know you have lots of fan lore and characters from past ages of Tyria). Entries are supposed to be put on the section below examples I made when the contest opens next week. And that character sheet thingy was generated by Luna Atra character tool. It follows steps of character creation very faithfully - great work IMO. And thank you for participating! ^^ Mediggo 19:06, 24 May 2012 (UTC)
Next week? But I can make an entry in 30 minutes top! Bah. Just tell me when it opens. /pout Konig/talk 19:10, 24 May 2012 (UTC)

Ok! The contest is now open. Sorry for making you wait! :D If we get a started with a few entries by jury members, I'm sure more will follow. Mediggo 07:28, 31 May 2012 (UTC)

Just sayin' know far more lore than can be healthy. --snogratUser Snograt signature.png 14:02, 27 May 2012 (UTC)

If you're referring to the recent edits I made to Adelbern, Sohothin, and Foefire pages, that's only due to a post from earlier today about it, and me double checking the origin. But my brain works in a weird way - I remember the things that I don't need to with immense ease (e.g., game lore - both GW and not). Konig/talk 14:49, 27 May 2012 (UTC)
No criticism implied or intended, Konig - I've known you for years and have always been impressed by your instant recall of GW minutiae :) --snogratUser Snograt signature.png 16:13, 27 May 2012 (UTC)
I... don't think it's that instant. Konig/talk 16:57, 27 May 2012 (UTC)

(Reset indent) might i ask were you got this boon of new info?- User Zesbeer sig.png Zesbeer 21:56, 27 May 2012 (UTC)

What boon of new info? That is, to which are you referring to? Konig/talk 22:58, 27 May 2012 (UTC)

"recent edits I made to Adelbern, Sohothin, and Foefire page" and the timeline edit you made today.- User Zesbeer sig.png Zesbeer 01:53, 28 May 2012 (UTC)

To the first, The Movement of the World is my source, as well as the lack of new info (to my knowledge). To the patter - two different NPCs from the BWE, one of which isn't on the wiki (charr Priory member in Black Citadel) the other is a tour guide in Divinity's Reach, dialogue documented at Ossan Quarter. Konig/talk 03:20, 28 May 2012 (UTC)
Would you mind putting that dialogue on the wiki, or otherwise mail me or something, so i can do it? --EeUser Ee sig.png 06:06, 2 June 2012 (UTC)
I got hundreds of NPCs' dialogue, I put them in my drop box but it's a hassle. I would have gotten them all up but its consuming time I don't necessarily have despite it being summer. I'll try to get more stuff up faster - emphasis on try. Konig/talk 12:57, 2 June 2012 (UTC)
No hurry, of course, this isn't a job. I see you're mostly making Black Citadel NPC pages. I had planned to get them during the next BWE but that won't be neccessary then since you have all that info already. Do you have Divinity's Reach NPCs or should i get those then? --EeUser Ee sig.png 06:11, 5 June 2012 (UTC)
i have added all the asura non merchant npcs i think from all the towns.- User Zesbeer sig.png Zesbeer 07:15, 5 June 2012 (UTC)
I went through all PvE and some PvP grabbing all event, heart, and NPC info I could. Cities I should have about 95% worth, at least. Just grab what you want, focus on hearts and event related NPCs since those I got the least of. But if you get things I did, less work for me. Unfortunately, I won't be near my comp for a while (out of town). So whatever I have wont go up for a bit. Oh, and if you see moving NPCs in cities, those are most likely to be missing. Konig/talk 13:57, 5 June 2012 (UTC)


So I just had a revelation that string functions/variables are available on the wiki. That means the New Krytan template is about to be much better, being able to convert possibly hundreds of characters rather than 50. You might want to update your Ascalonian template (forgot the language) based off of the updates to NK.-- shew|make 17:14, 7 June 2012 (UTC)

I took the liberty of updating your template, so you can delete [[User:Konig_Des_Todes/Template/Ascalonian/CharAt]] and [[User:Konig_Des_Todes/Template/Ascalonian/Length]]. You can now use up to 100 characters, potentially more. I'm updating in increments of 100 right now.-- shew|make 17:47, 7 June 2012 (UTC)
I'm out of town so feel free to tag those pages for me and thanks for updating the template. Konig/talk 19:38, 7 June 2012 (UTC)


There's comment and screenshots on the article's talkpage. Looks enough to me. Mediggo 14:55, 9 June 2012 (UTC)