Talk:Hall of Monuments

From Guild Wars 2 Wiki
Jump to: navigation, search


HoM Rewards[edit]

So Infinite and I were talking (on our item "bot" actions) about the Hall of Monuments rewards. I suggested that we make the 16 weapons be considered a single weapon set. He then suggested that we make HoM items a set on its own (armor, masks, gloves, and weapons). Thoughts? Aquadrizzt (talk)(contribs) 17:03, 13 January 2011 (UTC)

I don't object to a HoM set; however, I think that the armors should be classified separately as they are specifically named into their own set. Instead of listing each peice of armor, perhaps Heritage Armor could be considered 1 item for the purpose of a HoM set of items. Other than that, I agree with grouping them into a HoM set. Venom20 User Venom20-icon-0602-sm-black.png 17:11, 13 January 2011 (UTC)
I personally was leaning towards [Heritage Armor] [HoM Weapons] [HoM Standalone Armor] navs. See here for my idea for weapon nav Aquadrizzt (talk)(contribs) 17:16, 13 January 2011 (UTC)
But HoM rewards also include miniatures and pet skins, hence I suggested considering them as a full set. - Infinite - talk 17:21, 13 January 2011 (UTC)
But that nav would be *huge*... Aquadrizzt (talk)(contribs) 17:28, 13 January 2011 (UTC)
Expandable? :) - Infinite - talk 17:29, 13 January 2011 (UTC)
Like this? Aquadrizzt (talk)(contribs) 18:59, 13 January 2011 (UTC)
I like the Hide/show option ^^ --User The Holy Dragons sig.pngThe Holy Dragons 19:00, 13 January 2011 (UTC)
Things I need opinions on: colors, size (width and "height") and formatting of the weapons section. Aquadrizzt (talk)(contribs) 19:02, 13 January 2011 (UTC)
Colour should be picked from the background here. I think that is appropriate.
Size is fine, except I would narrow down the width on the mini-categories so they are in line with the padding, visually.
I don't think we should appoint what kind of weapons the weapons are if it's not clear. The bottom one looks brilliant imo. - Infinite - talk 19:07, 13 January 2011 (UTC)
I stole aqua's space because I'm a jerk. But there is an implementation of colours taken from that image, IMO it looks nicer. The template looks good, I like the layout. But as I look at it a bit longer, I agree with infinite. Perhaps the weapon type indicators don't need to be there. That should make it less cluttered in the weapons portion. Venom20 User Venom20-icon-0602-sm-black.png 20:01, 13 January 2011 (UTC)
Also, with the small weapon types removed, it may not even have to be collapsible Venom20 User Venom20-icon-0602-sm-black.png 20:04, 13 January 2011 (UTC)
This is what I've done It's not perfect but still --User The Holy Dragons sig.pngThe Holy Dragons 20:07, 13 January 2011 (UTC)
(Edit conflict) Venom's colours are nice and soothing, but I believe Holy also made a sandbox in the process to create a HoM nav. Let's await his opinion also. - Infinite - talk 20:08, 13 January 2011 (UTC)

(Reset indent) I like the one in the hijacked region of my userspace. Aquadrizzt (talk)(contribs) 20:33, 13 January 2011 (UTC)

So what were we thinking? expandable or not expandable? Venom20 User Venom20-icon-0602-sm-black.png 00:17, 15 January 2011 (UTC)
Judging certain locations/settlements navs, I say it will be fine leaving it non-expandable. - Infinite - talk 00:21, 15 January 2011 (UTC)
If there really is no more to be added to the HoM-rewards, I say non-expandable --User The Holy Dragons sig.pngThe Holy Dragons 00:36, 15 January 2011 (UTC)
Since that's what they said, non-expandable. -- Kyoshi User Kyoshi sig2.png 01:07, 15 January 2011 (UTC)
I think that you could see the items as a dye for your armor/weapons/misc seeing you dont need a T-stone 15:26, 8 June 2011 (UTC)

Legacy Code[edit]

Based on the "achievement" page ( ) it looks like claiming our rewards from GW1 is the last step in the personal story. Should that be added, or maybe we should wait for further confirmation?Vidal 10:41, 19 February 2011 (UTC)

Not conclusive; for all we know we could end up with an audience in our home instance where we meet the GW2-version of our GW1 ancestors. - Infinite - talk 11:52, 19 February 2011 (UTC)
EDIT: Also, that achievement is not the last achievement in the Hero panel. (Rough, fan-translations, where Legacy Code is better translated.) "Living Up To Heritage". - Infinite - talk 11:55, 19 February 2011 (UTC)
Oh snap. Where was all of that translated from? I hadn't seen it beforeVidal 20:43, 19 February 2011 (UTC)
From the original source. :) Done with help from 2 native french friends, one near-native french friend and my own interpretation and french knowledge. I hope it is of any help. - Infinite - talk 20:56, 19 February 2011 (UTC)

gw2 HoM[edit]

is there going to be a gw2 version of the HoM, if so does anyone hav a link to information on the gw2 HoM Eculiny 02:35, 10 April 2011 (UTC)

"The player can then visit an NPC in the Hall of Monuments to request the generation of a reward." Hall of Monuments#Getting a reward in Guild Wars 2. Click the three references in that section. -- Konig/talk 04:20, 10 April 2011 (UTC)

Connecting Accounts GW->GW2[edit]

Okay, I'm sure this has been asked a million times before, but I can't find a straight answer to it anywhere, if there is one. How is this going to happen? I would imagine it's going to be more complex than simply imputing the name of a GW character as the HOMFAQ suggests, otherwise there will be a lot of cheating going on with names of 50 point chars. I also imagine that many players, like myself, have long since ceased to use the email that they used when they set up their GW accounts. I'm pretty sure the email I used doesn't even exist anymore. So how is this going to work, if anyone knows? Lysander 01:41, 25 April 2011 (UTC)

Although Anet hasn't said how, I'm fairly certain it is supposed to be in-game (most likely in the HoM itself). And if you don't have access your email, you could probably contact support and politely ask them to change the email. -User Eive Windgrace Harbinger of the Deceiver.png 04:17, 25 April 2011 (UTC)
We know there's an in-game item that you use to "declare an ancestor", so my guess is that you log in to your GW1 account through that item and it links them. There's no indication that you have to link the account on your NCsoft Master Account or use the same email address (and both ideas sound bad), but we really don't know yet. --ஸ Kyoshi User Kyoshi sig2.png 04:23, 25 April 2011 (UTC)
I am also sure you can change your contact email adress (but not the one you log-in with on GW1), so if you'd need to click some dodgy link in an email, you can change that email adress in the very least. - Infinite - talk 11:34, 25 April 2011 (UTC)
Thanks. Actually, I think the simplest way for them to do it would be to, when they modify the HOM for us to be able to reserve character names, add a password for us to input, so that when we set up our GW2 accounts, we can input the password and access the reserved names and later our rewards. Lysander 20:55, 25 April 2011 (UTC)
I believe it's been said that the reservation is done automatically, so there's no reason for any modifying of the HoM. It would be silly not to do it automatically anyway. --ஸ Kyoshi User Kyoshi sig2.png 22:17, 25 April 2011 (UTC)
The HoM calculator can access account information immediately as you log out so I am sure it will be fine and reservation will use a similar system. - Infinite - talk 23:21, 25 April 2011 (UTC)
maybe you get a code for it in the gw2 game that you can input into your gw1 account or maybe its done via ncsof master account, you just use the in game item to receive the items Getefix 19:54, 20 June 2011 (UTC)
Just curious if people think "Declare an Ancestor" or "Linking your GW1 and GW2 Accounts" should be a stub. My guess is it will be a pretty popular page esp right after release, so either a redirect for searches on declaring an ancestor to the HoM page, or it's own page with all the detail on how to link your GW1 and GW2 accounts would probably be a huge help (obviously, there is little information atm). It might even be good to have a direct link to the process on the main page. Just my 2 cents, I've seen several posts on several different discussion pages where users are asking about the links. PixelMatt
I put the stub tag on as I am pretty sure I recall more information regarding this whole system in an interview. Looking for it now. - Infinite - talk 15:10, 14 September 2011 (UTC)
Since I can't find the aforementioned interview anywhere, I am going to treat the stub tag as unsourced (obviously until I (or anyone else) find the interview in question) and remove it again. This is simply all we have sourced and confirmed at this point. :) - Infinite - talk 15:24, 14 September 2011 (UTC)

Heritage Armor[edit]

Why is there only one picture for all six of the reward levels. It would be fine except the icons are different... (If this was previously agreed upon then I won't argue, but otherwise, why are there not other ones picture?) Aqua (T|C) 00:47, 18 June 2011 (UTC)

All the other pictures are the same background with different icons. I didn't realize they were any different at the time I uploaded all my versions of the HoM reward pictures, and it seems it was never corrected, if that's the right word. I don't feel it's necessary but I wouldn't object if somebody added them. --ஸ Kyoshi User Kyoshi sig2.png 03:21, 18 June 2011 (UTC)


Just noticed this, there's no words distinguishing the pets and miniatures in the rewards list here. We're not getting an actual red servitor golem but a miniature, same with the orrian baby chicken, etc, while the jellyfish and others are actual pets. And the pages for the miniatures don't indicate that they're miniatures, which will be problematic when we see the actual versions of these things. Lysander 04:58, 18 June 2011 (UTC)

The individual pages do appear to note that they're miniatures, though if they don't then you're welcome to be bold and add it yourself. --ஸ Kyoshi User Kyoshi sig2.png 05:38, 18 June 2011 (UTC)
ahh oops wording fail... I meant in the title, because eventually there will be actual versions of these creatures and thus pages for these actual creatures. Lysander 05:43, 18 June 2011 (UTC)
Yes, but the official item names (assuming they are as stated) don't include the word "miniature" so it's not documented that way, afaik. We could possibly make a list by item type. --ஸ Kyoshi User Kyoshi sig2.png 05:47, 18 June 2011 (UTC)
True. I suppose they'll change that when the real ones are produced. Or perhaps these will be like the moa chick in GW with no actual creature version, in which case there's no issue at all. I certainly wouldn't mind not seeing a full-size skeleton of a baby chicken walking around. Lysander 18:48, 18 June 2011 (UTC)
If and when there will be NPCs called "Orrian Baby Chicken" and "Orange Tabby Cat" - then we just move the articles to add (miniature) after them, and remove the redirect to make pages for the actual NPCs. For now, nothing needs to be done. Konig/talk 19:38, 18 June 2011 (UTC)


when i add my character to the HoM will it have different points then my previous one?--Icyyy Blue User IcyyyBlue Elementalist Blue.png 04:46, 1 July 2011 (UTC)

I'm not entirely sure what you mean by "add[ing] a character to HoM"... Aqua (T|C) 04:48, 1 July 2011 (UTC)
The HoM is account based. Characters don't add points, but you can add items on various characters and it all goes to the same thing. Duplicate items, I assume, do not count (e.g., if you were to put Ancient Armor in on your warrior, then again with your dervish, you get it counted 1 time). Konig/talk 04:56, 1 July 2011 (UTC)
Speaking from personal experience, duplicate items will not award extra points. -User Eive Windgrace Harbinger of the Deceiver.png 07:08, 1 July 2011 (UTC)
ahh ok, tyvm ;)--Icyyy Blue User IcyyyBlue Elementalist Blue.png 07:18, 1 July 2011 (UTC)

Declare ancestors? Waaa?[edit]

So, at this page they clearly say ancestors and I believe Arenanet has done so too. Well, what if Im charr? Id say a human shouldnt be my frickin ancestor! They were in war! And sylvari? They have no ancestors more than some stupid seeds! Frankly, you should change the way of describing that. Not that I care much, I just like correcting people ;P Lhimez 15:30, 16 November 2011 (UTC)

This topic has been discussed before. It's true, ancestor is not the most accurate word, but it is probably the most effective word to get the point across. While we do want the lore and mechanics to be as real as possible, it is just a game and some things just can't be explained. --Moto Saxon 15:51, 16 November 2011 (UTC)
1) Fantasy game. Magic stuff happens.
2) Spiritual ancestors.
3) They will probably change it, but saying something here isn't going to affect it either way. Aqua (T|C) 23:49, 16 November 2011 (UTC)
Story can make tons of things work and fit. I know it's not official, obviously, but on my user space, read my character stories for my Sylvari and Norn. A little creativity, and it fits wonderfully. (ignore the asura one, i still have next to nothing for it, mostly due to no mesmer confirmation, and wanting to customize more) It's not impossible, you know... ~~ User Kiomadoushi sig.png Kiomadoushi 00:52, 17 November 2011 (UTC)
they could have adopted :O! --Angelkiss User IcyyyBlue Elementalist Blue.png 02:44, 17 November 2011 (UTC)
I've read that it is only humans that claim their ancestors. The other races stumble upon the hall or something like that. --Lotus 03:10, 17 November 2011 (UTC)
Perhaps they declare your GW1 characters as Heroes of the Ages. And thus you worship them on some level. Venom20 User Venom20-icon-0602-sm-black.png 04:53, 17 November 2011 (UTC)

I've solved this dilemma by deciding that only my human characters will be allowed to use heritage equipment. That'll be their "killer app" that makes them stand out from the other races in my eyes. Arshay Duskbrow 08:00, 17 November 2011 (UTC)

I find it funny that, even if youd only say some single words, lots of people will come here and argue about it and eventually the one that originally started talking is outside of the conversation. It happens all the time, and now Id only like to see you all arguing about just that :P Lhimez 14:45, 17 November 2011 (UTC)
The humans could have cross-bred with other races. You never know. :P MayaGoesRawr! 18:16, 17 November 2011 (UTC)
Yeah, Id most certainly like to see what a human/asura would look like! Lhimez 18:30, 17 November 2011 (UTC)
I think it might be something similar to what Lotus and Venom thought of. --Angelkiss User IcyyyBlue Elementalist Blue.png 18:23, 27 November 2011 (UTC)

GW2 linked to GW1 or NCSoft account?[edit]

How are we going to link them? GW2 with GW1 account or GW2 with NCSoft Account which contains GW1 ? I'm asking this because I forgot my login information of my NCSoft Master Account... Thank you! -- 14:44, 7 April 2012 (UTC)

Hmm, that was often discussed before, not that i can remember if there or what was the answer to this^^. What i can say for sure is that you should contact them for your NCSoft Account, it wont be soo much work and so earlyer you have solved this problem so better. Greetings, --Naruuu 14:54, 7 April 2012 (UTC)
ohh, this is discussed only a few lines above ;) --Naruuu 14:57, 7 April 2012 (UTC)
I think all we have is this: . Linking is not required, but it's not clear whether this applies even if you've already linked your accounts previously. Eerie Moss 15:01, 7 April 2012 (UTC)
It seems that you don't need a GW account linked with a NCSoft Master Account. We'll probably just need GW1 login infos for HoM Rewards! Thank you guys :) -- 16:38, 7 April 2012 (UTC)
After pre-purchasing GW2, I was given the chance to register it. During that registration, I was asked if I had a GW1 account, and if I wanted to link the two accounts. (which I did) --Enda - talk 04:57, 6 June 2012 (UTC)

Correlated Rewards[edit]

I'm sure it's too late for this, but it'd be nice if the specific HoM achievements from GW1 translated to specific rewards in GW2. Possible examples:

  • Beating EotN in HM could be destroyer gloves or a destroyer weapon.
  • Beating Factions in HM could be Shiros daggers/swords.
  • Achieving Legendary Cartographer could be winged (Hermes style) boots or a enhanced waypoint interaction of some sort (convenient but not too powerful).
  • Wisdom could grant some small ID or salvage bonus or simply be a smart person headgear piece of some sort.
  • Adding a specific unique animal companion lets you have that same pet in GW2.
  • Adding a specific unique weapons lets you have that weapon skin in GW2.
  • Adding a specific unique mini lets you have that mini in GW2.
  • Adding a specific unique armor lets you have either that armor set or a distinguishable armor piece from that set in GW2.

I just think it would be nice if the rewards from GW1 meant something specific. For example, having a Black Moa means you unlocked 15 points worth. It doesn't mean you added a Black Moa to your GW1 HoM. It would just be fun to see people and think "oh, that items means they did such-and-such in GW1." This is by NO MEANS a big deal. Just something I always figured made more sense, and added more "heritage personality" to your characters. And this system of unique cosmetic items would be quite a bit more work/reward. But it was also quite a bit of effort to make these specific accomplishments. Anyways, just a thought that seemed it should be expressed here. I'm not expecting this to change, nor will I be upset if it isn't changed. But I'd be quite pleasantly surprised if it was... even if this happened well after the release of GW2. --22:48, 25 April 2012 (UTC)

Definitely too late, and definitely wouldn't be retroactively implemented after the game comes out. --ஸ Kyoshi User Kyoshi sig2.png 04:48, 26 April 2012 (UTC)
why make em Rewards if they can make em for money,i think they really want money in gw2 this time. they do make many new item but again you need real money.


the only thing you guys should worry about is their level in gw2 basis on the hight the level the more damage and defense for those weapon and armor if they make em lvl 5 they are useless when you lvl 6-80 if they make em lvl 80 they are useless when you lvl 1-79 --The preceding unsigned comment was added by (talk).

According to article, reward items can be leveled up or the appearance can be transfered to another, higher level item via transmutation. Character level is only truly important when pushing into new areas solo, and after level 30 the experience curve starts to flatten so that will make the progress achievable without tremendous efforts on grinding. Mediggo 09:42, 12 June 2012 (UTC)
hi Mediggo did the article tell you those weapon and armor require Character level to wielding them. i think Character lvl is not important only in pvp. because in pve if your Character is lvl 5 your can only wielding lvl 5 weapon and armor, this mean you deal less or no damage and can get 1 hit kill by a big rat.
I think they said you would be able to curve them up without transmutation stones, even. --ஸ Kyoshi User Kyoshi sig2.png 16:25, 12 June 2012 (UTC)
Character level means more than weapons. Mediggo 20:18, 12 June 2012 (UTC)
i know they can be upgrade like in gw1, but upgrade and level up is kind of Different right?-- 16:33, 20 June 2012 (UTC)
Each character can produce as many of these as wanted. That strongly suggests that when you visit the NPC, they produce the item appropriate to the toon's current level. I'm sure transfer of upgrades works the same as any other equipment: use a salvage kit and pray to kormir, use a perfect salvage kit (for a high per-use cost), or use a transmutation stone.
I'm speculating, of course, but it seems likely: it's not only simple for the player, it's relatively easy to program. – Tennessee Ernie Ford (TEF) 17:28, 20 June 2012 (UTC)
There is datamined info floating around that the HoM items are actually consumables that apply a new skin to the targetted item. So no need for t-stones, no specific levels. We will have to wait for this to be ingame of announced by a dev to put it on the wiki of course. --Stfrn 18:23, 20 June 2012 (UTC)
The guild armour works this way, you click it and apply it to a chest piece just like you would a transmutation stone, so that system is definitely is already in the game. Coltaine 18:43, 20 June 2012 (UTC)
The points is (with respect to the original post) the HoM items are going to be usable for any level of character. We just don't know the mechanics. – Tennessee Ernie Ford (TEF) 20:34, 20 June 2012 (UTC)
Just listening to John's bit and he says "there are armor skins and weapon skins that will let you change the appearance of an item while maintaining its statistics." You can hear it at about 1:18 on the video [1]. My guess is it will work like this which seems to be a bit different from the way a transmutation stone combines two items allowing you to select the stats of one and the skin of the other. Seems this is more a double-click to apply which would mean the items will be what ever level the item your applying the skin to is... PixelMatt 01:55, 26 July 2012 (UTC)
............and at 35 seconds he clearly quotes Rainbow Dash from My Little Pony : Friendship Is Magic.... 16:46, 5 August 2012 (UTC)

Hom duplicate skins?[edit]

I've been viewing some armor and weapon galleries from the betas. Some of the vendors are offering skins that look like our HoM items. I'm not gonna lie, I'd be pretty upset if Anet put in dup skins with a different name so non gw1 players could get them too. I thought they were supposed to be unique.

Centurion's Claw
Ice Breaker Hammer
Living Shortbow

--Moto Saxon 18:26, 5 August 2012 (UTC)

Based on the background, you were looking through the PvP Lockers in the Heart of the Mists? If so, those lockers include slots for the HoM weapons - not sure on the armors though - as I saw some for all of the weapons, iirc (I know I saw Fellblade, Fiery Dragon Sword, Centurion's Claw, Living Shortbow, Ice Breaker Hammer, Mountaincall Warhorn, and Ithas Longbow under those names, but didn't check focus or armors). They aren't dups, those are the HoM weapons themselves. Konig/talk 19:22, 5 August 2012 (UTC)
Those are awesome galleries. I can't wait until all the items are added to the wiki. Thanks. For swords, I also recognize the: Icy Dragon, Crystalline, sword where the top skinny part is longer than the thick bottom part, sword with the batwing guard, and a new idea that I have never seen before... a plant (???) sword.  Frostty1  02:23, 6 August 2012 (UTC)
The "batwing guard" sword would be the gw1:Flamberge. I noticed quite a few returning skins, a lot of the gw1 destroyer weapons are returning too (there's a destroyer weapon of each type, and most retain old skins - I saw mace got the old staff though, and daggers now look like small destroyer swords), as well as remodeled. Also, fun fact: orrian shortbow is a remodeled gw1:Rotwing Recurve Bow and the orrian axe is a remodeled gw1:Dragoncrest Axe.As to plant sword - there were 3 plant weapon sets I saw, Sylvari (from the Grove), Nightmare (dungeon weapon), and another... I think it was Bramble? not sure. There was also an "Afflicted Sword" which looked very similar to the GW1 afflicted weapon sets... Konig/talk 03:01, 6 August 2012 (UTC)
no i remember on the video he say the only way to get those weapon armor "skin" is form the gw1 hom. he use the word "skin" which mean no way other player can find one with the same hom skin out of hom with different name-- 11:11, 10 August 2012 (UTC)


I undid's deletion of the Polymock Arena reference. No reason was given and there are two in-game references to polymock (asuran area/LA arena).

  • Additionally people should be made aware that HoM mini-pet's may have an actual effect towards gameplay.
  • If this reference is removed... then all references to polymock being in gw2w, should be removed.
  • Until someone can prove that mini-pets are not used in polymock, it is a disservice to all players trying to decide whether or not to pursue HoM points, to remove the reference. The potential to get FOUR "free" mini-pets (and not have to spend gold/gems) outweighs the concern over the existence of polymock. Yes, people could work on their HoM after the existence of polymock is confirmed... but again, we should be informing people that the potential exists, and let them decide if the potential gain/value of the mini-pets is worth their time. Is this specific instance, the potential lost to players outweighs having a reference that has not been validated.
  • Reguardless of the existance of polymock/mini-pet interaction, saying that "the HoM items have no effect on game-play" is flat-out incorrect. I have not made an issue of it, there is an advantage for the ranger having 3+1 pets (beyond the one from character creation) to choose from/swap to (as soon as they get to their gw2 HoM)... Even if that advantage is only short lived.
  • Finally, I believe it is permissible to undo an edit, if no reason is given... thus making my undo, not a "revert war". Frostty1 02:08, 6 August 2012 (UTC)
About that pet thing - you can still only choose from 3 pets. You just get more choices, though we don't know what their skills are to claim whether or not there's an advantage (could hold same skills as another pet of the same "type" thus the only change is the appearance, therefore no advantage). You can get the HoM pets, supposedly, immediately but you can also get many other pets immediately - as there's several juvenile animals in each city. Konig/talk 03:05, 6 August 2012 (UTC)
@Konig: Yes, we do know what the skills are for the HoM pets (they were selectable in sPvP during the betas, at least for me, possibly because I have 30+ points in my HoM), and yes, they are identical to a specific non-HoM pet, as I indicated on the article.
@Frostty: Having 4 additional pets to choose from is hardly an advantage, especially when you can charm their non-HoM equivalents quite easily: the non-goth Black Moa (aka Flamingo) is in both Rata Sum and the Grove; the Jungle Spider is is in the zones just outside both of those cities; the Blue Jellyfish is in Lion's Arch; and the black Raven is in Hoelbrak. So 3 of them can be found inside cities that you can access immediately - like I said, hardly an advantage. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:33, 6 August 2012 (UTC)
The way ANet defines an in-game advantage is whether a player can quickly and reasonably obtain the same benefit through standard game play. For Ranger pets, it's clear that, as Ish says, there are plenty of easily-obtained alternatives, so (by ANet's definition) there's no advantage.
In the case of Polymock, the wiki says, "not much is known" and points to the GW1 version for further details. So, it's premature to say that HoM miniatures make any difference at all. For example, it might turn out that anyone who signs up for Polymock without owning any miniatures is able to play using three standard pieces, which might be comparable to those available from the HoM. (Something like that seems far more likely than ANet forgetting to take into account the HoM when balancing Polymock.)
Obviously, when we learn more about Polymock, we can update relevant articles (including this one) with appropriate details. Until then, I don't think it helps readers to see "there's still lots about the game we don't know." – Tennessee Ernie Ford (TEF) 17:29, 8 August 2012 (UTC)

In-Game Item Reference[edit]

The part in the article about using an in-game item to "declare an ancestor" includes a reference to but that post does not seem to exist any longer. Can anyone provide another source with this information? ninestories 17:04, 15 August 2012 (UTC)

That was extremely outdated information, account linking is now accomplished when creating your GW2 account. I assume it is also possible to link accounts after GW2 account creation, but I can't verify that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:33, 15 August 2012 (UTC)

black widow in-game?[edit]

i saw someone ingame today with a black widow. Hom up or has it been for a while and i just missed it? Justice 20:07, 15 August 2012 (UTC)

The HoM pets have always been available in sPvP. If you saw them outside of that, then I don't know how they got it, because the HoM isn't supposed to be accessible until release. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:35, 15 August 2012 (UTC)
yeah it was in heart of the mists island. since those hom pets have a corisponding pet ingame for everyone to cap i didnt think they would be selectable by default there. wierd to me atleast but good to know wether or not hom was up. only one more week ! ;-) Justice 00:05, 19 August 2012 (UTC)

HoM and rewards after link[edit]

If i link the account when my HoM's value is for example 12 and then i continue playing GW1 reaching for example 17 as value will i get the new rewards on gw2 or the rewars are calculated only at the moment of the link? The preceding unsigned comment was added by (talk • contribs) at 08:52, 18 August 2012 (UTC).

You can continue to earn points after linking accounts. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:52, 18 August 2012 (UTC)

Physical Items?[edit]

So I, and others, were planning on using the HoM rewards to get free weapons at release so we can start unlocking skills straight away. My interpretation of this page is that (for example) I take any 'axe' I've found and the NPC re-skins it to be a 'Stygian Reaver'. Is this everyone's interpretation? if so, that seems kinda lame. Achieving 50/50 was a challenge for me in GW1 and one of the biggest struggles I've had so far on the BWE's is obtaining either cash (to buy weapons) or the weapons themselves so I can start unlocking skills. 20:50, 20 August 2012 (UTC)

Getting each level 5 weapon available to your profession from the weaponsmith only takes a few silver (5.6s for Ranger, ignoring the axe and offhand you have immediately after the tutorial and assuming you don't find any useful weapons along the way), which you can get fairly quickly -- most likely in roughly the time that it takes to learn the skills of the weapons that you currently have. And, if it's not your first character, just head on over to your bank.
Free stuff akin to the /bonus command in GW1 would be neat, but the hour or so and the few silver that you could save by not having to purchase low level versions of each of your weapons at the start of your character is pretty trivial compared to the ability to have the HoM skins on any weapon you find at any point in the game. 19:26, 21 August 2012 (UTC)
must need to be Physical Items. because Eye of the North is not a stand alone game, people bought eotn belive they will get the bouns Physical weapon in gw2, because in gw1 all "bouns" weapon is Physical and there is no skin only thing. eotn main idea selling agreement is you bought eotn you will get the title and bouns in gw2 if you doing the hom. gw2 is a stand alone game we can't do anything about it, but i am sure we can get back the eotn money.-- 19:30, 22 August 2012 (UTC)
agree with the original poster - for PVE we only get "skins" to apply weapons, armor, etc. But for PVP you get real stuff - what a bunch of crap. For the massive effort and coin it took in GW1 to get even 30/50 we should have gotten better than this. Also the HOM page leads you to believe that physical items is what the reward will be. Glad I didn't go for 50/50 now. What a disappointment. Thanks for screwing over your loyal customers Anet.
You're thinking about this wrongly. This is a major improvement over the /bonus weapons in GW1. First, there was a HUGE game-balance issue when you could get a max stats weapon early in the game without earning it. This problem is corrected for by having weapon levels. This is a HUGE improvement. Score 1 for ANet. (And, believe me, I'm no great fan of GW2. It has plenty of other issues; this just isn't one of them.)
Second, what's the difference between a perfect sundering longsword of fortitude with +5 energy and a perfect sundering jade sword of fortitude with +5 energy? The ONLY difference is the skin. How about comparing against the /bonus weapons? Well, with those, I'm locked into, say, a sundering hammer, not a hammer I could add any prefix mod to. I'm even more limited.
In contrast, here you can grab a nice-stats weapon of your level (from a smith or as loot), and make it into a bonus weapon. Find a better one? Just convert the new one and scrap the old one. Rinse and repeat until you are level 80. Thus, you can keep the same weapon throughout your career (if you so chose). Score another 1 for ANet. Daddicus 00:17, 12 September 2012 (UTC)
For the record, the /bonus weapons in GW1 were more or less garbage. There was no balance problem because they still carried requirement of 9 weapon mastery. So no, you did not get max damage weapons early, you got it at the same time that anyone else could, but with the convenience of not having to actually find/buy one. They did come with max mods, but they were junk mods. So they were never really good regardless of your level. I agree though, for that reason, I'd much rather have reusable skins than some crap items. Also, I have no pity for anyone who spent any amount of real money just for the sake of a few bonus items in GW2. 00:52, 8 November 2012 (UTC)
Also for the record, then. Not all bonus weapons were horrible. And they were unique skins, as well. Not to mention they could be spawned infinitely (for heroes that was a bit ridiculous). - Infinite - talk 09:55, 8 November 2012 (UTC)
"For the massive effort and coin it took in GW1 to get even 30/50 we should have gotten better than this." What massive effort is involved in getting 30/50? You play through the whole game and dedicate everything, get a few extras and you're done. There is no massive effort involved, and we have gotten more than plenty to compliment that very limited effort. Remember that GW and GW2 are standalone games. The very fact that GW affects GW2 is already extremely generous. - Infinite - talk 09:55, 8 November 2012 (UTC)

home npc[edit]

anyone find one during this stress test? I know i got my titles.- User Zesbeer sig.png Zesbeer 00:06, 22 August 2012 (UTC)

Titles? Like the reward titles from HoM? --The preceding unsigned comment was added by (talk).
Yeah, I noticed at the end of the stress test the HoM titles became active for me. A friend said he got an HoM item but didn't have time to use it due to an error when he hit a loading screen which he couldn't fix before the stress test ended. Not sure if he got it via mail (akin to that Hero's Brand ring item that was given) or if it was automatically placed in his inventory. But an item is what Anet said they'd have, not an NPC, iirc. Konig/talk 06:36, 22 August 2012 (UTC)
Any new character you created would have a Hall of Monuments Portal Stone in their inventory. It didn't work, though. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:36, 22 August 2012 (UTC)


Is anyone else finding that the HOM calculator is no longer working? (Illiander, not signed in) 09:47, 23 August 2012 (UTC)

Yes it's tmporarily down... probably related to preparation for the launch — DeoX User DeoX Sign.jpg 16:20, 23 August 2012 (UTC)

Obtaining the rewards section[edit]

A previous version of the page was stating the following:
Then, the player must visit an NPC in the GW2 Hall of Monuments. The NPC can then generate as many of the items as often as the player would like. Rewards and the titles earned via the Hall of Monuments are available to all characters in the player's Guild Wars 2 account.
Are those statements still true? or on the list of things to be verified? — DeoX User DeoX Sign.jpg 16:29, 23 August 2012 (UTC)

Yes, generally. The NPC is Kimmes the Historian, but we don't know exactly how he works yet - as I understand it he simply re-skins your existing items with the HoM reward skins, but it's also possible he gives you an item similar to a transmutation stone that you then use to apply the skin. The titles are shown in the Achievements panel for all your characters, and all characters get a Hall of Monuments Portal Stone so they can visit Kimmes. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:43, 23 August 2012 (UTC)
Well, crap. One of the reasons I unlocked all the weapons was in the hope I would be able to grab a weapon of any type as soon as I made a character. I guess I'll have to actually wait for two daggers to drop before I can start unlocking dagger-dagger ele skills. :( I really wish there was some sort of starter weapon available in addition to the reskins. 02:03, 24 August 2012 (UTC)
As I read it, you can get any item on the list from Kimmes. Doesn't say he changes the item you have to something with fancier skin. I think weapons and armour have level appropriate stats and you can upgrade them any time you visit Kimmes again. But we will know in less than a day :D Helgan Iceglow 07:16, 24 August 2012 (UTC)

Xunlai Chest ?[edit]

What is the chest in this HoM? I tried to open it but it says i need to talk with a xunlai agent to open it... I have searched Lions Arch and divity to no avail.... Has anyone seen an agent in GW2? If so where. Then what is this chest that is in this HoM at the first part? Hmmmmmmm 22:07, 28 August 2012 (UTC) Usil

The gw1:Xunlai Chest was your "bank" in GW1. You had to speak to an NPC first to create a storage account with them - if you did not have one, trying to use a chest would give you the same message. Just a blast from the past. --zeeZUser ZeeZ Sig.png (talk) 22:18, 28 August 2012 (UTC)

No GWAMM available[edit]

Anyone else got this problem. GWAMM is not among the titles available for me. I'm level 13 in GW2, so it should be unlocked by now. Please confirm so we can stick a bug note on it. {{subst:User:Manassas/sig}} 14:42, 29 August 2012 (UTC)

sign in to Guild Wars 1 then go onto the character that got gwamm, then log off then log into Guild Wars 2 then the title should show up in the achievements section under the pull down.- User Zesbeer sig.png Zesbeer 20:24, 29 August 2012 (UTC)

I tried that myself, but it did not work for me.

Try going into the GW1 HoM as your GWAMM character. You should see a message flash that includes the GWAMM title and the player name upon entering. Only after that will you unlock in in GW2. On that note, the title does require the HoM to transfer, so someone who does that sort of stuff should probably modify the "This is the only title that does not need to be transferred via the Hall of Monuments. [verification requested]" portion in the page. 20:27, 16 September 2012 (UTC)

How many of each item can you get?[edit]

Are the rewards limited to one for each of the 50 rewards per account? Or, can you get say a specific axe on two different characters? Daddicus 23:42, 11 September 2012 (UTC)

you can spawn as many as you would like they are all account bound though.- User Zesbeer sig.png Zesbeer 23:58, 11 September 2012 (UTC)
You "buy" them from a vendor for 0 Copper coin, so you can buy as many as you want on as many characters as you want. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:09, 12 September 2012 (UTC)
Should we note this on the page? It wasn't clear from the text. Daddicus 00:18, 12 September 2012 (UTC)
I've added it. I'm not generally a fan of adding information that's provided on a page linked within the same sentance, but this was particularly unclear (and I've heard the same question from more than a few others). -- Armond WarbladeUser Armond sig image.png 00:38, 12 September 2012 (UTC)

Xunlai Chest[edit]

I wanted to hear from Arenanet on this just to be sure there was nothing there with the chest, here is the email(s) we had back and forth, it's best if you read from the bottom up.

The preceding unsigned comment was added by Darkorpse (talk • contribs).

Revert of major edit[edit]

I reverted a major edit that seemed to remove information without explanation, including links to other wikis, charmable pets from the info box, etc. Instead, I placed a rewrite tag on it because some of the changes in that same edit seemed to suggest that the article could be overhauled. I recommend that the original contributor either turn in a finished product (instead "will fill in later") or create a draft article that allows people to work on the overhaul together. 20:06, 30 January 2013 (UTC)

Per this - the section title was meant to seaprate the lore of the location with the mechanics of the system. As for the getting there - apparently others disagree with it being clear enough on how to get there. But there's enough tension between me and Santax. I'm not going to bother adding more for stuff I'm losing interest in maintaining. Konig/talk 14:10, 4 February 2013 (UTC)
AFAIK, recently created characters (created after HoM problems during September launch) all receive their portal stone properly. Thus I think that the current revision is explaining an unnecessary workaround put in place for characters/accounts which never received the stone. For most characters created during October or later, traveling to EotN is simply a matter of double-clicking an item in inventory, and details of reacquiring a lost portal stone could be reduced to a footnote here and explained more thoroughly on the article of the stone itself. Mediggo 14:16, 4 February 2013 (UTC)
The mechanics of the system are already well-documented at GWW, so as long as we have an obvious link back there (I just added one), I think we're okay not duplicating that effort here. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:19, 4 February 2013 (UTC)
As others have said, how to obtain the stone is already listed on Hall of Monuments Portal Stone, there's no need to state it twice, with a workaround on this page. --Santax (talk · contribs) 14:24, 4 February 2013 (UTC)
The getting there that was removed by Santax didn't explain how to get the item - the original addition was, but I removed that bit for a more concise version knowing that how to get it is or at least should be on the item's page. A separate section for "getting there" makes it obvious that it's stated how to get there - as obviously since it was added after Santax's revision, not everyone would notice it is mentioned. Konig/talk 21:08, 4 February 2013 (UTC)
Edit: Also, although it wasn't something I brought up before, there is something relatively major lacking on the GWW article Ish linked - it doesn't mention the GW2 rewards at all. It just explains how to get points. So Santax's revision did remove that much - the rewards to obtain. Konig/talk 21:10, 4 February 2013 (UTC)
Now that you point it out, I agree about the header - that paragraph just blends into the rest of the intro block otherwise. About the GWW link, check the history - I originally linked to gww:Hall of Monuments, but it didn't have any info on points/rewards, so I changed it to the guide. Maybe gww:Hall of Monuments Reward Calculator would be even better. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:38, 4 February 2013 (UTC)


It should be mentioned on the page what happens if you exit the Hall of Monuments in the various possible ways, such as going through the asura gate and using the portal stone again.

Could you elaborate? Plus don't forget to sign the comment with three '~'. --ShananylDracon (talk) 01:04, 17 October 2014 (UTC)
To answer the original question - going through the gate ports the player back to where they originally were, and using the stone again does nothing. Sadly, it cannot be used to quickly go to LA or anywhere else but the starting position. Also, four '~' create a signature, not three :P --Ventriloquist 07:41, 17 October 2014 (UTC)

Titles gone?[edit]

I just got a letter from some scholar telling me that my HoM titles are gone. And, they are.

Any idea what's going on?Daddicus (talk) 04:17, 3 August 2016 (UTC)

It's an occasional bug that occurs ever since Anet had to fix an even worse bug where accounts would get the whole HoM stuff unlocked even without a GW1 account linked or something of that sort. Logging onto GW1 and going to the HoM fixes it for most, support can fix it otherwise. Konig 04:39, 3 August 2016 (UTC)
OK, thanks. I'll contact support (I don't think I still have GW1 installed). Daddicus (talk) 04:51, 3 August 2016 (UTC)