Risen Knight

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Risen Knight


Risen Dragon Knight concept art.jpg

Concept art by Kekai Kotaki.

Risen Knights are powerful minions of Zhaitan that reside in the Ruins of Orr and come in two varieties. Their voices are similar to those of harpies.


Ruins of Orr

Story involvement[edit]

Personal story[edit]

Event involvement[edit]

Malchor's Leap
Event swords (tango icon).png Clear the Pact staging area at Wren (77)
Event cog (tango icon).png Defend the Pact staging area at Wren (77)
Event shield (tango icon).png [Group Event] Defeat the Risen forces before they construct fortifications around the Seal of Union (78)
Event boss (tango icon).png [Group Event] Protect the Cathedral of Zephyrs (79)
Event shield (tango icon).png [Group Event] Escort Historian Vermoth to the Altar of Tempests (79)
Cursed Shore
Event shield (tango icon).png See Keeper Jonez Deadrun safely to Death's Gaze Torch (80)
Event shield (tango icon).png Ensure that Keeper Jonez Deadrun reaches the Cathedral of Silence (80)
Event shield (tango icon).png [Group Event] Hold the Pact position at Shank Anchorage against Risen attack (80)
Event flag (tango icon).png [Group Event] Help the Pact capture the hall of the Promenade of the Gods (80)
Event shield (tango icon).png [Group Event] Ensure that the Pact holds the Gates of Arah (80)

Combat abilities[edit]

Earth magic version[edit]

  • Spread shot
  • Flies
  • Dancing projectiles
Stolen skills

Fire magic version[edit]

  • Lava Font
  • Flies
  • Reflects Projectiles
  • Slash - Melee attack.
  • Fire Shield Fire Shield - Channeled ability that blocks attacks and reflects projectiles for 5 seconds.
  • Lava Font Lava Font - Swoops down, dealing damage and creating an AoE field in front of itself that pulses every 1 second over 3 seconds. Gains 3 stacks of Might.png Might for 18 seconds.
Stolen skills

During The Battle of Fort Trinity[edit]