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Emotes are chat commands that cause the player's character to perform an animation; a description of the animation appears in the emote chat channel. They cannot be used underwater.

List of emotes[edit]

Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending "@" after the emote, e.g. "/salute @".

Some emotes can be used while sitting on a chair placed in the world of Tyria. Novelty chairs do not support any emotes except Victory Rock.

Most emotes are available for all accounts; however, some of them must be unlocked first, as indicated in the following table.

Command Sitting Persis-
Chat message Targeted message Unlock item
English French German Spanish
/beckon /approcher
/señas 0No 0No [Character] beckons. [Character] beckons to [Target].
/bow /reverence /verbeugen /inclinarse 0No 0No [Character] bows. [Character] bows for [Target].
/cheer /encourager
/jubeln /animar
1Yes 0No [Character] cheers. [Character] cheers for [Target].
/cower /lache /ducken /cobarde 0No 0No [Character] cowers.
/crossarms /brascroisés /armekreuzen
/cruzarse 1Yes 1Yes [Character] crosses their arms.
/cry /pleurer /weinen /llorar 0No 1Yes [Character] is crying.
/dance /danse /tanzen /bailar 0No 1Yes [Character] is busting out some moves, some sweet dance moves.
/fâché /verärgert
0No 1Yes [Character] is upset.
/geargrind /coureur /endlos /corredor 0No 1Yes [Character] does the Gear Grind. How to Dance, Volume 1.png How to Dance, Volume 1
/kneel /genoux /hinknien /arrodillarse 0No 1Yes [Character] kneels.
/laugh /rire /lachen /reír
1Yes 0No [Character] laughs. [Character] laughs with [Target].
/no /non /nein /no 0No 0No [Character] disagrees. [Character] disagrees with [Target].
/playdead /faitlemort /totstellen /yacer 0No 1Yes [Character] is probably dead. "Playdead" Emote Tome.png "/Playdead" Emote Tome
/point /montrer /deuten
/señalar 0No 0No [Character] points. [Character] points at [Target].
/ponder /cogite /grübeln /reflexionar 0No 0No [Character] ponders.
/rockout /hardrock /abrocken /rockear 0No 1Yes [Character] is rocking out! "Rockout" Emote Tome.png "/Rockout" Emote Tome
/sad /triste /traurig /triste 0No 1Yes [Character] is sad.
/salute /salut
0No 0No [Character] salutes. [Character] salutes [Target].
/shiver /tremble /zittern /tiritar 0No 1Yes [Character] is shivering. "Shiver" Emote Tome.png "/Shiver" Emote Tome
/shiverplus /tremblefort /zitternplus /tiritarmucho 0No 1Yes [Character] is shivering. "Shiverplus" Emote Tome.png "/Shiverplus" Emote Tome
/shrug /epaules
/schulterzucken /encogerse 1Yes 0No [Character] shrugs. [Character] shrugs at [Target].
/shuffle /shuffle /shuffle /mezclador 0No 1Yes [Character] does the Inventory Shuffle. How to Dance, Volume 1.png How to Dance, Volume 1
/sit /asseoir
/sentarse 0No 1Yes [Character] sits.
/sleep /dormir /schlafen /dormir 0No 1Yes [Character] goes to sleep.
/step /esquive /schritt /paso 0No 1Yes [Character] does the Dodge Step. How to Dance, Volume 1.png How to Dance, Volume 1
/stretch /étirement /dehnen /estirarse 0No 0No [Character] is stretching. "Stretch" Emote Tome.png "/Stretch" Emote Tome
/surprised /surpris /überrascht /sorpresa 0No 0No [Character] is surprised. [Character] is surprised by [Target].
/talk /parler /reden
/hablar 0No 1Yes [Character] is talking. [Character] is talking to [Target].
/merci /danke /gracias 1Yes 0No [Character] is grateful. [Character] thanks [Target].
/threaten /menace /drohen /amenaza
0No 0No [Character] is threatening. [Character] threatens [Target].
/wave /coucou
/winken /saludar 1Yes 0No [Character] waves. [Character] waves at [Target].
/yes /oui /ja /si
0No 0No [Character] agrees. [Character] agrees with [Target].

/rank is a special case: while it causes your character to perform the /cheer animation, it does not send a message to the chat log like other emotes and can only be used once a minute. It does not work in PvP matches or in WvW. Like the /cheer emote, it can be used while sitting on a chair.

Custom emotes[edit]

You can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes, and opponents in World vs World will not be notified of these in their chat logs, they will see "[<world> <rank>] gestures." instead. For example,

  • /me laughs in triumph displays "[Character Name] laughs in triumph" in a gray color, but the character will not perform the laughing emote. If done in World vs World by a player, a foe would see it as: "[World Name] [World vs World rank] gestures."
The display radius of this custom emote chat is abnormally big, at least twice as big as the radius of /say chat.

Targeting emotes[edit]

If you target another player or NPC and include an "@" after a non-custom emote, the emote will be directed toward that player or NPC.


  • /cheer @ while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray .

NOTE: the "@" is not an actual [Target] variable, so appending "@" to a custom emote just prints the "@" at the end of the custom emote text.


  • /me tickles @ while targeting Logan Thackeray displays [Character] tickles @ and not [Character] tickles Logan Thackeray.

Synchronizing emotes[edit]

Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.

Persistent emotes[edit]

Some emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill with an activation time, move, perform an action (including entering combat and looting), sheathe / draw a weapon, or press the Esc key, the emote will end.

Showing your weapons during an emote[edit]

Players can show their weapon persistently during an emote by opening the hero panel, removing the weapon, then re-equipping it. If first-person camera is enabled in the options, zooming into first-person and back out achieves the same effect.

See also[edit]


  • The /emotelist command will display a full list of available emotes in chat.
  • The /rank emote has a cooldown of 60 seconds.
  • Emotes are unavailable during PvP matches for free accounts.
  • Some tonics can use emotes, see here for a list.
  • Back items will disappear during emotes.


  • The dance emote shows a race-dependent choreography:
  • In the December PvP update, the command /rank was updated to allow /rank [rank_level] to show any unlocked PvP Rank finisher. (e.g. /rank 43 spawns the tiger rank finisher if it is unlocked in the account).
  • While in a transformation, the dance and other emotes are based on which skeleton model the transformation uses (e.g. Lich Form uses a male norn skeleton). Transformations that don't use a skeleton model used by a playable race usually don't have an animation for most emotes.
  • /dance was not available until the August 21st Stress Test. Many emotes from Guild Wars 1 such as /guitar, /flute, and /drum are not in the game but when entered into chat they do not yield an 'invalid command' message. Since this was also true for /dance, many suspected that these emotes would become available in the future. However, /flute and /drum — along with many other musical instruments — have since been made available as Gem Store items instead.
  • Some Molten Alliance enemies in the Cragstead instance are capable of performing a /taunt emote. Performing this emote yourself does not yield the 'Unknown command' message.
  • Throughout the Shiverpeaks, using /kneel in front of altars/shrines gives boons.
  • In Charr territory, using /salute on charr statues gives boons.
  • Using /rock nothing will happen and will not provide unknown command message.
  • Using /shiverplus has the same character animation and discription as /shiver, but with extra visual effects such as frosted breath and wind blowing around the character.
  • Using /threaten on ornery crabs turns them to hermit crabs.
  • Some in-game items react to emotes.