From Guild Wars 2 Wiki
Jump to: navigation, search

Emotes are chat commands that cause the player's character to perform an animation; a description of the animation appears in the emote chat channel. They cannot be used underwater.

List of emotes[edit]

Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending "@" after the emote, e.g. "/salute @".

Some emotes can be used while sitting on a chair placed in the world of Tyria. Novelty chairs do not support any emotes except Victory Rock.

Most emotes are available for all accounts; however, some of them must be unlocked first, as indicated in the following table.

Command Sitting Chat message Targeted message Unlock item
/beckon [Character] beckons. [Character] beckons to [Target].
/bow [Character] bows. [Character] bows for [Target].
/cheer 1Yes [Character] cheers. [Character] cheers for [Target].
/cower [Character] cowers.
/crossarms 1Yes [Character] crosses their arms.
/cry [Character] is crying.
/dance [Character] is busting out some moves, some sweet dance moves.
[Character] is upset.
/geargrind [Character] does the Gear Grind. How to Dance, Volume 1.png How to Dance, Volume 1
/kneel [Character] kneels.
/laugh 1Yes [Character] laughs. [Character] laughs with [Target].
[Character] disagrees. [Character] disagrees with [Target].
/point [Character] points. [Character] points at [Target].
/ponder [Character] ponders.
/rockout [Character] is rocking out! "Rockout" Emote Tome.png "/Rockout" Emote Tome
/sad [Character] is sad.
[Character] salutes. [Character] salutes [Target].
/shrug 1Yes [Character] shrugs. [Character] shrugs at [Target].
/shuffle [Character] does the Inventory Shuffle. How to Dance, Volume 1.png How to Dance, Volume 1
/sit [Character] sits.
/sleep [Character] goes to sleep.
/step [Character] does the Dodge Step. How to Dance, Volume 1.png How to Dance, Volume 1
/surprised [Character] is surprised. [Character] is surprised by [Target].
/talk [Character] is talking. [Character] is talking to [Target].
1Yes [Character] is grateful. [Character] thanks [Target].
[Character] is threatening. [Character] threatens [Target].
/wave 1Yes [Character] waves. [Character] waves at [Target].
[Character] agrees. [Character] agrees with [Target].

/rank is a special case: while it causes your character to perform the /cheer animation, it does not send a message to the chat log like other emotes and can only be used once a minute. It does not work in PvP matches or in WvW. Like the /cheer emote, it can be used while sitting on a chair.

Custom emotes[edit]

You can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes, and opponents in World vs World will not be notified of these in their chat logs, they will see "[<world> <rank>] gestures." instead. For example,

  • /me laughs in triumph displays "[Character Name] laughs in triumph" in a gray color, but the character will not perform the laughing emote. If done in World vs World by a player, a foe would see it as: "[World Name] [World vs World rank] gestures."

Targeting emotes[edit]

If you target another player or NPC and include an "@" after a non-custom emote, the emote will be directed toward that player or NPC.


  • /cheer @ while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray .

NOTE: the "@" is not an actual [Target] variable, so appending "@" to a custom emote just prints the "@" at the end of the custom emote text.


  • /me tickles @ while targeting Logan Thackeray displays [Character] tickles @ and not [Character] tickles Logan Thackeray.

Synchronizing emotes[edit]

Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.

Persistent emotes[edit]

The talk, dance, kneel, sit, sleep, cry, facepalm, sad and crossing arms emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill with an activation time, move, perform an action (including entering combat and looting), sheathe / draw a weapon, or press the Esc key, the emote will end.

Showing your weapons during an emote[edit]

A user can show a weapon persistently during an emote by using an item skill before starting it and then dropping the item. This will also work with certain skill replacement skills as well as bundles (first using the skill or picking up or using the weapon and then starting the emote before dropping the bundle or returning the weapon skill bar to normal). The classes and races which automatically have a skill to facilitate this include Guardian, Warrior, Engineer, Elementalist, and Charr. All other races which are not in those above classes need to acquire a bundle via a consumable (like the peg leg from Agent Cotts). Necromancers can use Death Shroud, begin an emote, and then turn off Death Shroud, and the weapon will be displayed while the emote is in action. Rangers can use any Porcine pet's unique skill to summon a bundle which can be used similarly to other bundles

It is possible for any player to open the hero menu, unequip your weapon, then re-equip it for the same effect. If first-person camera is enabled in the options, zooming into first-person and back out will display weapons. This is by far the easiest method.


  • The /emotelist command will display a full list of available emotes in chat.
  • The /rank emote has a cooldown of 60 seconds.
  • Emotes are unavailable during PvP matches for free accounts.
  • Some tonics can use emotes, see here for a list.
  • Back items will disappear during emotes.


  • The dance emote shows a race-dependent choreography:
  • In the December PvP update, the command /rank was updated to allow /rank [rank_level] to show any unlocked PvP Rank finisher. (e.g. /rank 43 spawns the tiger rank finisher if it is unlocked in the account).
  • While in a transformation, the dance and other emotes are based on which skeleton model the transformation uses (e.g. Lich Form uses a male norn skeleton). Transformations that don't use a skeleton model used by a playable race usually don't have an animation for most emotes.
  • /dance was not available until the August 21st Stress Test. Many emotes from Guild Wars 1 such as /guitar, /flute, and /drum are not in the game but when entered into chat they do not yield an 'invalid command' message. Since this was also true for /dance, many suspected that these emotes would become available in the future. However, /flute and /drum — along with many other musical instruments — have since been made available as Gem Store items instead.
  • Some Molten Alliance enemies in the Cragstead instance are capable of performing a /taunt emote. Performing this emote yourself does not yield the 'Unknown command' message.
  • Throughout the Shiverpeaks, using /kneel in front of altars/shrines gives boons.
  • In Charr territory, using /salute on charr statues gives boons.
  • Using /threaten on ornery crabs turns them to hermit crabs.
  • Using /rock nothing will happen and will not provide unknown command message.
  • Some in-game items react to emotes.