Talk:Jewel

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Similar to the rune question, do we need a separate page of content for every 'quality' of jewel? From the little we know now it might turn out to not be applicable, but I'd propose that the rune formatting be carried over and redirects just be created heading to the base jewel type. Redshift 12:04, 16 March 2012 (UTC)

Jewel List[edit]

Maybe we could add a jewel list with stats on this page:

Name Stats
Exquisite Citrine Jewel adds +9 Condition Damage
[[Perfect Ruby Jewel]] adds +25 Power,+2% Critical Damage and +15 Precision
Perfect Drakspar Jewel adds +28 Condition Damage, +15 Precision and +15 Toughness
[[Perfect Sapphire Jewel]] adds +25 Healing, +15 Toughness and +15 Vitality
[[Perfect Opal Jewel]] adds +25 Power, +15 Toughness and +15 Vitality
Perfect Beryl Jewel adds +25 Toughness, +15 Precision and +15 Healing
Perfect Chrysocola Jewel adds +25 Healing, +15 Precision and +15 Vitality
Perfect Coral Jewel adds +25 Precision, +17 Condition Damage and +15 Power
[[Perfect Emerald Jewel]] adds +25 Precision, +15 Toughness and +15 Vitality
Perfect Charoite Jewel adds +25 Vitality, +15 Healing and +15 Power
Perfect Agate Jewel adds +28 Condition Damage , +15 Power and +15 Vitality

--Inoshiro 12:03, 3 April 2012 (UTC)

Levels?[edit]

There are levels attached to the gemstones limiting whom can use them. I didn't add them that to the table, but it could cause some confusion/limit the usefulness of this data. XeroKitsune 14:28, 18 June 2012 (UTC)

I would like to second this. I came to the article specifically to find out: What is the maximum Jewel that I can put in my Level nn trinket? Sadly, I was not able to find that information, nor am I able to edit the article to add that information since I don't know how to find it out! Please, if someone knows the item-level requirements for each Tier of Jewel, add that info to the tables! HoggyDog (talk) 07:28, 22 July 2013 (UTC)

Edit to add: I just added a minimum item level requirement table to this page, as well as adding a similar column to the Gemstones table on that page. Now that I look at it, it seems that the 3 tables (including the one I just added) on this page could be combined into one large-ish table... but I didn't do that because I'm afraid the resulting table would be so large as to be harder to use. HoggyDog (talk) 17:22, 4 September 2013 (UTC)

Break it up?[edit]

The table is awesome and very helpful, could you break it up or at least put in a line to delineate between the different levels (1 buff vs 2 buffs vs 3 buffs etc) of jewel?Wombatt 00:30, 28 June 2012 (UTC)

Salvaging[edit]

Jewels and runes etc CAN be salvaged from items if you get lucky or use a perfect salvage kit. This may not have been true 2 years ago when that article was written, but I believe that's changed. Wombatt 00:30, 28 June 2012 (UTC)

Er. I think both you and the article are correct. As I understand it, the jewels/Runes can be salvaged with an xyz kit, but doing so destroys the original object -- So you cannot salvage your cake and eat it too. Do I have that about right? —Torrenal 00:34, 28 June 2012 (UTC)
Yes, that's correct, you cannot salvage the jewel without destroying the item. I'm going to make that distinction on the page. Wombatt 22:51, 6 July 2012 (UTC)

Distinction from Runes?[edit]

I personally don't know the difference between Runes and Jewels and I'm wondering if it should be added here for players (like me) who are confused. 108.67.69.0 15:32, 19 August 2012 (UTC)

Runes are like traditional armor sets in other games. They get better the more of them you wear. Jewels are flat attribute bonuses, working independently. However, you may only place a rune OR jewel in a piece of armor. — Gnarf ~ El Psy Congroo ~ 15:45, 19 August 2012 (UTC)
The first sentence says that jewels are upgrade components. Under upgrade components it is explained what runes and what jewels are and what the diffrence between those two is. But obviously you know that Jewels and Runes are somehow related, so how did you get past the upgrade components article? Since the runes and the jewel article do not link to each other, as far as I know.
Perhaps that there should be a sentence that Jewels belong to the upgrade components ant Runes, Sigils and Gemstones are also upgrade components and therefor related articles. Whould that help?- Yandere Talk to me... 15:48, 19 August 2012 (UTC)
The wiki should also be updated to reflect that Jewels are upgrade components for accessories only. 192.168.104.79 01:03, 10 September 2012 (UTC)

Gemstone and Jewel tabel[edit]

I like the numbers from the Jewel table, but I think the split of tier 2 and 3 is a bit much and makes it a bit harded to read. I would say keep the numbers and follow the layout of the gemstone table. - Yandere Talk to me... 20:23, 19 August 2012 (UTC)

I disagree. If they have distinctly different values, they should be separated. Keeping them together doesn't help. Gemstone should be split up, too, now that it's clear that the bonus provided isn't dependent on which armor piece they're placed on. When I made these tables, it was unclear if jewels and gemstones provided a fixed bonus (which they do) or if their bonus varied depending on where it's applied (like insignia and inscriptions). Wombatt 21:21, 19 August 2012 (UTC)
The numbers make the table useful - it doesn't make much difference what attributes they affect unless I also know how much of an effect there is. I say expand this to the tier 4-6 jewels (once we know them) and then propagate it to the gemstone table. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:53, 19 August 2012 (UTC)
As often happens, I change my mind right after posting. There is an obvious pattern to the numbers: tier 1 jewels always give +4 to a single attribute; tier 2/3 give +7/9 to one attribute and +3/7 to a second attribute (with the exception of +1/2% for Magic Find). I think if we can find a way to denote which attributes are the primary/secondary/tertiary, the numbers could be summarized above each tier-group table. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:56, 19 August 2012 (UTC)
I think the easiest way to do that would come up with Major/Minor templates (like Yes/No), since even when we get up to tiers 4-6, there will be a major and 2 (equal) minor buffs. The question we're trying to immediately address here is: Leave tiers 2-3 and 4-5-6 together, like they currently are, or separate them like I had done here. I separated them because I thought that distinct values should be separated, where that wasn't necessary (or clear) when it was just 1Yess Wombatt 23:00, 19 August 2012 (UTC)
Obviously, coming up with a [[Template:major]] and [[template:minor]] would settle this, and leave them combined as they are now. Wombatt 23:01, 19 August 2012 (UTC)
Ah, I understand now. I don't like having them completely split like that, no. Let's come up with icons - there are probably some already on the wiki that we can use, although I don't really know where/how to look for them. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:12, 19 August 2012 (UTC)
What about these? Major: Tick green.png, Minor: Cross tick.png - Yandere Talk to me... 00:37, 20 August 2012 (UTC)
Or when it is really about 1, 2, 3 we could just use the trait line icons: Trait I.png Trait II.png Trait III.png - Yandere Talk to me... 00:47, 20 August 2012 (UTC)
Going off the known stats for the lvl 60 & 80 cultural weapons and armor, there will only be #1 and #2 (#2 or minor will be the same value for the two non-main buffs). Wombatt 01:25, 20 August 2012 (UTC)
I like the green/white checkmarks. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:29, 20 August 2012 (UTC)

(Reset indent) How's that look? Wombatt 02:18, 20 August 2012 (UTC)

I think it works. I'll try to remember to take a second look tomorrow when I'm not tired. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:08, 20 August 2012 (UTC)
I like it... - Yandere Talk to me... 06:28, 20 August 2012 (UTC)
I think it's very confusing. If it must stay, some sort of legend explaining it maybe? — Rari User Rari sig.png 16:50, 20 August 2012 (UTC)
Actually there is an explanation. So what is missing or what is confusing? - Yandere Talk to me... 16:54, 20 August 2012 (UTC)
The explanation wasn't using the same icon as the table, so that might be why it was confusing. (and its still really esoteric imo) — Rari User Rari sig.png 21:27, 20 August 2012 (UTC)
We need to avoid using the templates and probably just call the images directly. The templates add a tooltip of "Yes" or "No", which don't make any sense in these tables. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:55, 20 August 2012 (UTC)
I really dont like direkt icon calls, these are hard to mentain. Why don't we make a template like [[Template:Major]] and a [[Template:Minor]], which use these images? - Yandere Talk to me... 19:09, 20 August 2012 (UTC)
How about making the tooltip say "Major bonus" and "Minor bonus" so it's as thorough as possible? Wombatt 19:34, 20 August 2012 (UTC)
That was actually kind of the plan, but the nme of the template don't has to be this long :P - Yandere Talk to me... 20:35, 20 August 2012 (UTC)
That wouldn't bother me too much. I'm going to paste it into MS Word and use find & replace to switch it all out in one fell swoop :) Wombatt 21:17, 20 August 2012 (UTC)
Well, I added a option to change the tooltip in the yes and no template. This needs to be added to the gemstone page too, but not tonight. - Yandere Talk to me... 01:09, 1 September 2012 (UTC)

Peridot[edit]

At the moment the wiki contains conflicting information about the Peridor items: Gemstone - Jewel Peridot Nugget - Intricate Peridot Jewel Peridot Lump - Exquisite Peridot Jewel I didn't get any information about these items on the last stres test. @Wombatt, do you know for sure this is Power and Crit? - Yandere Talk to me... 18:52, 20 August 2012 (UTC)

User Wombatt Intricate Peridot Jewel.jpg
Peridot gives bonuses in Power and Critical Damage, not Power and Vitality (that's Amethyst). The individual pages have been corrected. Wombatt 18:55, 20 August 2012 (UTC)
Awesome - Yandere Talk to me... 18:59, 20 August 2012 (UTC)

Ecto and new jewels[edit]

So Glob of Ectoplasm is listed on the wiki as having a req level of 400 to use, but it's supposedly required for a lvl 375 item? Screenshots please. Wombatt 22:53, 22 August 2012 (UTC)

Aquisition methods[edit]

So if i understand correctly the only way to obtain these is to craft them? Or can they be bought, sold or gained as item drops? 218.186.17.233 04:42, 5 September 2012 (UTC)

Crafted by a jeweler, or purchased from another player. Wombatt 17:35, 5 September 2012 (UTC)
I'm almost CERTAIN there's another way- my friends, who are not jewelers, always send me gems they get. A few times, there have been tier 3 Jewels in their shipments... I must discover this mystery. --Chompie 01:36, 8 September 2012 (UTC)
You can salvage these things from looted items. - Yandere Talk to me... 01:09, 10 September 2012 (UTC)
Are your friends sending you jewels, or just gemstones? Gemstones can be acquired as random drops and while gathering from various resource nodes. I've never seen a jewel except from crafting. --Felbryn 23:44, 18 October 2012 (UTC)

Upgrade Component[edit]

This needs elaboration. The wiki currently says that jewels can be used as an upgrade component in any weapon, armor, or accessory with an unused upgrade slot. The jewels I've tried can only upgrade accessories. Unlike gemstones, they cannot upgrade armor. Is there some special scenario? A level prerequisite? Can anyone provide proof of a jewel upgrading anything besides accessories? I recommend updating the wiki to mention that a gemstone, once upgraded into a jewel, is invalid for using in armor. I'd do it, but I want a chance for someone to share a different experience than mine. Redscull 21:47, 16 September 2012 (UTC)

Tier 6 Jewels[edit]

The attribute bonus table on the page lists values for tier 6 masterwork jewels (labeled "perfect"), but no recipes for them are listed, and I haven't seen any in-game (I've only seen the exotic "exquisite" jewels). I've also confirmed in-game that there are no discoverable recipes using Orichalcum Filigree. Does anyone have evidence that these "perfect" jewels still exist? If not, we should remove them from the table. --Felbryn 23:37, 18 October 2012 (UTC)

OK, since no one has responded, I've removed perfect jewels from the table. --Felbryn 16:19, 26 October 2012 (PDT)

Table usefulness[edit]

I know that this table has been discussed in the past, but speaking as someone who hasn't followed the evolution of this table and isn't interested in the theory and patterns, the tables on this page are kinda lackluster to me. It took me a while to figure them out -- and even after squinting at it for a while, I STILL have no idea why "standard" and "embellished/exquisite" are separate columns. Why is this is two columns rather than either one or five columns, with all/a single entry per column? Frankly, when people come here, I'm going to go out on a limb and guess they're here for the same reason as me: "What's the best jewel for my level and stat preference?" As it stands, it doesn't show levels, has stats listed only indirectly, and can't be sorted. Is there any reason we couldn't just set this up similar to the Ascended trinket chart? Yeah, it'd be long, but so what?76.196.236.118 09:30, 9 February 2016 (UTC)

Special Jewels?[edit]

Would be nice to have a section here on the various "special" jewels that you can salvage that give your character special effects (e.g. the Poly-luminescent Undulating Refractors). I know that many others have been release with HoT and raids but there doesn't seem to be a collective name or place to view them all.

Here. SarielV 20 x 20px 23:01, 2 March 2017 (UTC)