Talk:Guild/Archive 1

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Asura look cool with there staff---Vander Dragonspyre --The preceding unsigned comment was added by User:VanderDragonspyre (talk).

Can we remove offtopics?Yoshida Keiji 08:18, 5 December 2011 (UTC)


Can we know that there will be alliances, and if there will, are they called alliances or do they work the same way? --Kurpitsa 15:10, 21 April 2009 (UTC)

Whether or not they "Officially" have alliances I cannot say. I can tell you from personal experience no one wants to share Influence :-(. I try to create alliances with other guilds. I belong to multiple Guilds and I DO rep other guilds. There have been few times when guildies from other guilds rep mine though it has happened. Most often the response from GL (Guild Leaders) is "You rep me or find another guild!". I have had five GL's turn me down because they don't think I will actually rep them or that they do not feel they will rep me enough to be fare for the alliance.
I would like to see a note on the Guild page commenting that Alliances are an okay and good thing. I thought I read on a post that belonging to multiple guilds was by design and part of the "Social" gaming experience? It would be nice if that was promoted more on the Guild Page. Part of me wants to Just add that to the Guild Wiki page myself. Since it is supposed to be "Maintained by the players". Sadly many of my additions have been removed with no explanation or decency to contact me. Hence my posting here. PelorsMace 02:22, 5 October 2012 (UTC)

Guild Hall Addition

I'd like to see Anet add a throne that only the guild leader can sit in. That would be keen. NOTE: I'm not suggesting they add it, just saying that it would be cool haha.Vidal 09:56, 18 September 2009 (UTC)

That’d suck. I can imagine some dick-egos sitting on there feeling all mighty, probably becoming even worse of a leader. Also, there’d be much more competition for a leader-post just to get on there; or to create your own guild for that matter. --Kissaki 19:31, 18 July 2010 (UTC)
This idea sucks.
If there ever were something new I would like to see in halls is a gallery that contains the leader and officer names so when visiting a guild's hall we can get information and who to contact for information, issue adressing and organization. Maybe add the main character face icon with the name and an option to pm such players straight away and the online status. Something that in GW1 has always been an issue when making alliance wide plans as not all guilds had their wiki page updated or worst no website/forum.Yoshida Keiji 08:18, 5 December 2011 (UTC)
I think that would be cool. The more guild drama, the better, this is a social environment after all. I want to see good kings and bad kings. Humble kings and arrogant kings. But if other people aren't keen on that idea, what about something like a Grand Table? Sort of like a take on the Arthurian "round table," a large table where the guild leader and officers can sit. Or allow anyone in the guild to sit at it, in which case it might even be interesting to give it the functionality of having a map of each PvP arena, and allowing participants to draw strategies on it, having a different colour "ink" for each participant. Sort of like a hardcore version of strategising on the mini-map. 10:14, 5 December 2011 (UTC)


If servers are going to be switchable rather easy, how will this affect guilds, anyone have an idea? - Chrisworld 20:04, 5 October 2009 (UTC)

As a guess, it will have no effect at all, since it would be a neutral location. You show up in the guild hall, and you wind up on the same server as everyone else in the guild hall. Tashiro 21:17, 23 July 2010 (UTC)
Have we heard if you can be the member of a guild with a different home server?(Edited for formating)Kalimni 11:01, 27 April 2012 (UTC)
we have not, and please use proper indentation and sign your comments. ty! ^^ --you like that don't you..The Holy Dragons 10:54, 27 April 2012 (UTC)
As of the most recent article from Eric Flannum "Another difference is that our guilds exist across servers. Think of each guild as having a distinct “chapter” that exists on any world where guild members make their homes. So this concept of a home world is very important for Guild Wars 2 players." So based on that quote guilds are not tied to a specific server. Doesn't say what effect this will have if 2 members of the same guild meet in WvW, but it should be interesting. Loki 19:29, 9 May 2012 (UTC)


One thing that always annoyed me in Guild Wars 1 was that you lacked the ability to make a character/guild etc who had a name with an apostraphe. (Example: King's Regret) Hope that they allow one apostraphe in names in GW2, for the sake of literacy. It gets tiring seeing names that lack proper puntuation, even if it isn't allowed by the naming mechanics. 02:21, 12 February 2010 (UTC)

Agreed.-- Shew 02:26, 12 February 2010 (UTC)
Adding non-letter characters such as , ' and - are both beneficial and harmful. It can lead to more creativity, but it can also lead to more annoying names. It's a double-edged sword. -- Konig/talk 04:01, 12 February 2010 (UTC)
I’m gonna be a smart-ass here, with a typocraphy issue: Did you use ' or ’? The latter is the apostrohpe-char, the other one is… Damn, now I forgot what the correct use for that one was. --Kissaki 19:35, 18 July 2010 (UTC)
Single-quote. A double-quote is actually a speech mark. Marcus Bison 18:42, 18 August 2012 (UTC)

Anyone know if three characters is the max for guild tags in GW2? The most I saw in any videos so far was three. 09:24, 26 February 2012 (UTC)

Four characters 06:10, 28 June 2012 (UTC)

Would be nice to have the naming limitations posted on here. (Number of characters, number of characters for the guild tag, what characters are permitted etc.) 14:18, 13 June 2012 (UTC)

There's already been discussion going on about that in a section below, but there's just not enough data yet. Mediggo 07:08, 28 June 2012 (UTC)

Each character can join a different guild

I can't find this at all in the source which is listed. However, I hope they reconsider this, Aion has the same system and I hate it that all my characters aren't automatical added to the same guild. With 8 characters you are listed 8 times in the guild members list, this only causes confusion. Besides, if you join for example 3 big guilds, how will you ever know them all? In my vision its better to have 1 community with people you know better. -- Cyan User Cyan Light sig.jpg 13:09, 4 June 2010 (UTC)

I actually like the idea of each of our characters being in whatever guild we want them to be. Maybe I am a bit bias, but I want some of my characters in a certain guilds and others not in said guild. --User Phnzdvn sig.pnghnzdvn 14:37, 4 June 2010 (UTC)
You are not listed 8 times if you have multiple characters in one guild. --Syreas
This seems like a horrible idea to me -John --The preceding unsigned comment was added by (talk).

Guild invites work like they did in GW1, all characters on an account are part of the guild once you join it. Your name that is displayed is the registered account name, followed by your current character name that you are playing. Loki 19:25, 9 May 2012 (UTC)

Currently invites are account based, but you can join multiple guilds at the same time. Then you choose which one to represent at any time. So if you have a couple different groups you want to play with, you can easily. Probably the best possible system for guilds ever. -- 14:25, 13 June 2012 (UTC)


What I’d really like to know if there’ll be a member limit again. In GW it was 100 Members. And we got there… --Kissaki 19:36, 18 July 2010 (UTC)

Hmmm i too would like to know about alliances and max members... it seems like alot of the guild functionality is missing o.O - perhaps some big release latter on --Repo Man
From what Ive heard there will be no limit, or something in that direction. That thing about alliances, havent yet been confirmed. Lhimez 12:59, 19 October 2011 (UTC)

The limit is 500 members right now. The preceding unsigned comment was added by (talk) at 23:48, 4 October 2012 (UTC).


What kind of out-of-game support do we have for guilds now? --~~Lotus~~ 03:18, 1 December 2010 (UTC)

The only thing I ever have heard being mentioned about out-of-game guild stuff is, that there might be some sort of forums for each guild. As of now, I dont remember where I read or heard this, so its far from clear fact. Lhimez 12:54, 19 October 2011 (UTC)

more info?

anet have had interviews, answered FAQs and released alot of information about guild wars 2 but they havn't released much info about what literally puts the 'guild' in guild wars is this because anet have forgotten about them for the time being, too busy with other stuff to start on this, they think that people would rather hear about the more interesting bits or just that to radically change how guilds work they need alot more time with it?

i wanna get more information on how guilds will be run with different ranks (leader, officers, members and more?), how halls are going to be possible with the sinking of the battle isles, how many members of a guild and/or alliance we can have ect ect Getefix 23:18, 12 February 2011 (UTC)

I agree, please inform us of alliances, legions (even after last blogpost about them) and guild formation. How to create, maintain, achieve common guild/alliance goals. Role in the universe, ways of facilitating members etc etc etc... Didis 18:44, 25 April 2011 (UTC)
We can only wait until "when it's ready." - Infinite - talk 19:17, 25 April 2011 (UTC)

Voice chat

As a suggestion, it would be neat to have for guilds customizable chat rooms where you can create different sub groups for gaming and chat. This could be similar to actual real-time voice chat for group communications (ex.: ventrilo), but could be integrated to the game instead of using third party programs to do this. As per the guild chat available online, this could be available on the web as well and if we want to go even further, we could regroup guild wars podcasts and webradios to this one place. Milène 19:06, 18 February 2011 (UTC)

Try the official feedback space. - Infinite - talk 19:51, 18 February 2011 (UTC)
would be nice though :P --User The Holy Dragons sig.pngThe Holy Dragons 19:56, 18 February 2011 (UTC)

As ventrilo is not freeware i'll recoment MUMBLE as it's freeware (and opensource, i beleve). it have nice groping features. I always did love a chat system with good "groping" features; makes life a lot easier. Obsidiansaint 12:58, 17 September 2012 (UTC) --Ragner Fedthase 12:41, 1 September 2012 (UTC)

Guild Pages

moved to Guild Wars 2 Wiki talk:Community portal#Guilds
It's been archived here just so you don't have to search ;) Sjeng talk 10:02, 20 October 2012 (UTC)

Guild Halls

I hope guild halls will have themes like GW1, but be customizable-to a point. Y'know..... Suggestion time!--User Necro Shea mo signature.jpg Necro Shea Mo 23:24, 4 August 2011 (UTC)

you should probably use the feedback space on GWW for suggestions. Venom20 User Venom20-icon-0602-sm-black.png 23:38, 4 August 2011 (UTC)
Phooy. As of last update IS NO guild halls.....--User Necro Shea mo signature.jpg Necro Shea Mo 02:09, 30 August 2011 (UTC)
They are not working on Guild Halls at all. We won't be seeing them for at least a couple of years. --Brolteonix (talk) 22:59, 29 June 2013 (UTC)

HoT update added guild halls. As far as selectable themes, not sure how many there will be. From my view so far, there was only 2 possible areas. 19:39, 25 October 2015 (UTC)


"Presumably this means that ArenaNet wants guilds to be more focused on specific goals (PvE over PvP, or vice-versa, for example)." I've removed this sentence as it seemed more speculation rather than information. If there's a source or greater grounds for its inclusion, please feel free to add it back in. Redshift 15:21, 7 August 2011 (UTC)

Also kinda funny how the article starts out "Guilds will be making a return...". In a game called Guild Wars 2? No kidding!--Will Greyhawk 14:14, 9 August 2011 (UTC)
Will, please educate yourself further. :) Also, we have new info on guilds... is anyone preparing to add it? 13:24, 27 August 2011 (UTC)
ooo new goodies! I'll transcribe and add it in as a flavour quote! :) --Xu Davella 13:30, 27 August 2011 (UTC)

Guild Halls to be totally removed due to no-longer-instanced world?

Since there wont be anymore close maps, exceptions given in dungeons and players' home quarters, where do they place Guild Halls? Maybe in a huge open instanced open space with tons of buyable/rentable terrain slots? (Like in DAOC, where said place was as huge as the world map.) CaiusTheBig User talk:Caiusthebig 10:03, 5 September 2011 (UTC)

Since Guild Halls are already excluded from release, I doubt they'll make an appearance later as well. The keeps in WvWvW function as bases for guilds to settle. Other information is currently unknown. - Infinite - talk 12:38, 5 September 2011 (UTC)
well that sucks, guild halls were awesome :s--Mark is Beest :D User talk:Markisbeest with a decent length signature! 13:02, 5 September 2011 (UTC)
Hrm? Martin clarified (via Guru) some of Eric's statements during PAX11 with the following: "He mentioned that there will be no Guild Halls on release as we want to make Guild Halls a great experience and not just a "place". We will introduce player housing at some point after launch, and at that time we will also implement guild halls." Plans do change, and it's not saying that it would be implemented on any timetable, but for now that's the closest official word we've got. Redshift 14:33, 5 September 2011 (UTC)
Ah, I must have missed that part of PAX. Good catch, Redshift! :) - Infinite - talk 14:49, 5 September 2011 (UTC)

Guild Creation ?? Mechanics of

Is there any current information on how a new character goes about creating a guild? How soon after character creation can i make a new guild? Who do i talk to and where is he/r exact location? Do i need a special item (if so what is the fastest way to get it?), or gold? How many characters can i use in the guild name? How many tag spaces can i use, can i use foreign characters/languages in creating a guild name or my guild tag? These are some burning questions many players really want to know before beta/release. ;) Rudhraighe 15:04, 20 March 2012 (UTC)

I dont believe there is any guild creation info yet. As for characters in guild name it will probs be same as gw1 or more as to allow guilds from gw1 to move over to gw2 (think it was like 30something characters) tags i think are 2 to 4 characters (same as gw1). You will probably have to wait till the beta for most of this info. [also sign your comments with 4 "~" ]. J new User Jnew Tormented Scythe.png 14:39, 20 March 2012 (UTC)
No info on how it will be done at launch, but during the BWE it was basically: press G -> create guild. Looking at the first game, I would assume there will be a small gold fee to pay for creating a guild, just like the first game. 06:31, 28 June 2012 (UTC)
In Beta Weekend Event 3, cost to create guild was one silver. --The preceding unsigned comment was added by (talk).

Guild name from Guild Wars 1?

Will there be a reservation for guild names, like the reservation for character names from Guild Wars 1? 09:38, 26 April 2012 (UTC)

yes there will, check out this - it says character and guild names Getefix 15:16, 2 May 2012 (UTC)
Beg to differ, but that says names and guild names claimed in the headstart period will carry over. It mentions nothing about the original Guild Wars. - Infinite - talk 15:20, 2 May 2012 (UTC)
What about now? I started gw2 recently and i wonder how this is working... GodRage (talk) 20:38, 21 December 2015 (UTC)

Maximum guild's players

It's correct to 100 players in a single guild? Where is the confirmation? I don't read this anywhere. alex --The preceding unsigned comment was added by (talk). 17;15, 3 May 2012 (UTC)

It was the case in last weekend's beta and was reported fairly widely. No confirmation on whether it'll be the limit at release. --Eerie Moss 17:34, 3 May 2012 (UTC)
We did however receive confirmation that there will be a way to increase the member cap, although they haven't specified how it will be done 06:39, 28 June 2012 (UTC)

Max amount of guilds you can join

I've heard from some people who played the beta weekend event that you could only join 4 guilds max, instead of "as much as you want". I didn't play myself, so does anyone know more about this? Personally i'd prefer only being able to join 4 guilds max, so people won't just mindlessly join every single guild they can. 15:10, 11 May 2012 (UTC)

You can join a different guild with each character. -Atlas --The preceding unsigned comment was added by (talk).
Thanks, but, that was not what i asked. 19:13, 12 June 2012 (UTC)
I haven't heard of a hard cap of guilds you can join. This is definitely worth testing out next BWE. - Infinite - talk 19:17, 12 June 2012 (UTC)
Well you can only represent one guild at a time, ie wear the guild name and earn influence for the guild. Even if people mindlessly join guilds, its ultimately a downside to them as they'll have cluttered guild list in their UI. After a while I guess people will start to have favourite guilds and just represent those, so in the long term i don't think it will be much of a problem by having limitless guilds. P.S. I know this doesn't answer you question but its just my insight into this topic.--Vincent2166 09:18, 22 June 2012 (UTC)
I see no downside at all to mindlessly joining guilds. Unless you join far more than a dozen guilds, there's plenty of room in the Guild panel to show them all.
However, as Vincent points out, on a practical level, you only belong to one guild at any given time — you only get to use one guild chat, one guild's services, enjoy one guild's buffs, etc. (I'm not sure what happens to armor produced with the emblem of Guild A while you represent Guild B — another thing worth testing.)
So, what are the advantages to joining more than one?
  • Shopping: If you are looking for a new guild, you don't have to leave one guild to try out another. Your GLs will know if you're online and not representing, but you have a chance to see what you might be missing...and change your mind easily.
  • Specialization: some guilds are better for PvE, some for WvW, and some for role playing. You can swap representations depending on your mood (most people will look for a guild that serves all of their interests, but a sizable minority likes to focus on one thing at a time).
  • Scamming: there will be a few that swap guilds just to see what they can remove from shared storage. Fortunately, ANet has included a decent audit trail system, so you can easily see who removed what/when from the stash and react accordingly, e.g. adjust roster permissions, kick people, or /report them.
In response to the original post, I included only four guilds when last I played; I'll see how many more I can add when I return. – Tennessee Ernie Ford (TEF) 16:04, 22 June 2012 (UTC)
Any New Information on Maximum Number of Guilds per Account ?? Rudhraighe 04:55, 28 August 2012 (UTC)
I can't join more than four guilds, so it seems like nothing has changed, perhaps worth to put on the main page--Njordfinn 08:42, 10 September 2012 (UTC)
Yes, put it there somewhere. It's an important piece of information which currently isn't there. 10:00, 28 September 2012 (UTC)

Length of name

Did anyone test a maximum length for guild names during the beta? I meant to do this and completely forgot about (caught up in testing other things). Thanks – Tennessee Ernie Ford (TEF) 04:58, 14 June 2012 (UTC)

Um, you mean the guild's name or guild name of characters? Mediggo 06:25, 14 June 2012 (UTC)
I'm asking about the guild's name. (The roster size cap is well documented as being 100.) – Tennessee Ernie Ford (TEF) 06:36, 14 June 2012 (UTC)
Um, yeah, though the size can possibly get larger in future, but that's aside the point. :) I meant the guild "nickname" or "invitee name" like in original GW. I thought it might be possible to change that, too. Mediggo 07:36, 14 June 2012 (UTC)
I can't provide an exact number for the cap, but it is at least 21. -User Eive Windgrace Harbinger of the Deceiver.png 08:00, 14 June 2012 (UTC)
I forgot that it's 31 in GW1, so I assume it's at least that for GW2. – Tennessee Ernie Ford (TEF) 10:48, 14 June 2012 (UTC)
I tested it during the gw2 final bwe, in which the maximum was 31 characters, same as in gw1. --DoombringerThor 04:49, 31 July 2012 (UTC)

Changing the name of subheading 'reward' to upgrades'

So recently in another topic I found that people were confused when i used the term rewards, they thought it was a reference to the WvW rewards the worlds get. In the description of this topic the term upgrades is used, maybe we could change the subheading to upgrades to use the same notation? What do people think?--Vincent2166 09:12, 22 June 2012 (UTC)

Multi Leader

It's possible to have more leaders in the same guild? a multi-leadership-- alex --The preceding unsigned comment was added by (talk). 11:43, 05 July 2012 (UTC)

If there isn't the option to make more than one person leader per say, couldn't you can always create a rank with the exact same name and give them all permissions? ~ Allusir User Ao Allusir PhD Logo.png 13:41, 13 July 2012 (UTC)
I know this comment is late to the party, but you can indeed set multiple people as guild leader. 04:16, 2 August 2012 (UTC)
I can confirm it is possible to promote someone to share the Guild Leader rank. In order to demote the person, they must do it themselves. That is, if you accidentally promote someone to a shared leadership position, you CANNOT demote them. I believe this is true for all ranks. You can promote up to your given rank, and demote anyone lower than you. However, you cannot demote anyone of the same rank as you. The preceding unsigned comment was added by (talk) at 21:44, 16 October 2012 (UTC).

guild emblem gallery?


Shall we make a gallery of guild emblems? I've extracted the textures (2 per emblem, 1 for each colorable area) and composited them into white/red/black images (white and red are the 2 distinct colorable areas), but I didn't want to just upload all 50 of them if no one thinks it's worth it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:36, 12 July 2012 (UTC)

I think it's lower priority than the other stuff you are doing, but I think there will be a group of people very interested in seeing them on the wiki (i.e. it's worth it). – Tennessee Ernie Ford (TEF) 07:13, 12 July 2012 (UTC)
Well, one more check then: is white/red/black a good color scheme? I chose it to match the prevailing GW2 website style, and because it's very high contrast. However, I can see how some people might think it's too much contrast. (I composited the raw textures using a Perl script calling ImageMagick, so changing the colors and re-running is a 30-second task.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:45, 12 July 2012 (UTC)
A little less contrast would be better imo. The high-contrast versions make it seem as if only the red is adjustable (that might be a prejudice of mine after getting used to the GWiki/GWW conventions for armor galleries). Maybe a dark gray (#DDD) for the background and two distinct colors (not red) for the emblem. (Why not red? because it's the prevailing GW2W and GW2 site colors; looking at the official site's screenshots, they haven't made any attempt to follow the site color scheme for media.) If others prefer red, then I recommend contrasting shades, maybe a red and an orange. – Tennessee Ernie Ford (TEF) 16:00, 12 July 2012 (UTC)
I'd propose to make the emblem colors blue/yellow, because of those people with dyschromatopsia (red-green blindness). In addition, an anthracite colored background. I think it's a good idea to open a gallery. Gnarf 16:03, 12 July 2012 (UTC)
Some of the icons have a gradient between the two colors - if the colors don't contrast enough (like red-orange), that makes it hard to see. Also, wtf anthracite? —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:09, 12 July 2012 (UTC)
Anthracite is a common word for dark grey. Sorry about that. Gnarf 16:10, 12 July 2012 (UTC)
Huh, I've never heard it used as a color term before. Also, I thought that colorblindness was only a consideration when you were contrasting the affected colors with each other - since this is contrasting a single color, red, with full black and full white, it shouldn't be that much of a problem because they can still perceive red as something distinct from black and white. No? —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:47, 13 July 2012 (UTC)
I would be one of those "very interested" people in a guild emblem gallery. I've looked everywhere online and the best I could find were tiny pictures that were black background and purple emblems (just purple, not two colors). ~ Allusir User Ao Allusir PhD Logo.png 03:04, 13 July 2012 (UTC)
Oh right, colorblind question, sorry I got excited. My dad is red/green colorblind and can distinguish those colors from black/white as long as the red isn't too light in color (pastel pinkish). ~ Allusir User Ao Allusir PhD Logo.png 03:06, 13 July 2012 (UTC)
Okay, so the ones I've already uploaded with full red (#FF0000) should be fine, right? I did try other color combinations earlier this evening (include blue/white, blue/yellow, cyan/yellow; and a darkgrey background), and none of them looked very good, either aesthetically or functionally (my wife agreed with me on them). —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:55, 13 July 2012 (UTC)
Hmmn. I still think white+red isn't the way to go, but Jink's sense of aesthetics is far superior to mine, so... I think we have a winner. Thanks for setting this up. – Tennessee Ernie Ford (TEF) 05:01, 13 July 2012 (UTC)
Yes, I sent him a link, he could see that there were 3 different colors on both of those two. I was just warning about the pink in case one of the other emblems has high detail and messes with the color or something.~ Allusir User Ao Allusir PhD Logo.png 13:44, 13 July 2012 (UTC)
Nope, there's nothing like that - most are like the first one, two completely distinct color regions with no (or very little) shading/gradient, and the few others are like the second one, with a gradient between the two colors at full saturation.
I know white/red/black isn't the most aesthetic of color combinations, but it is simple and very functional, and in this case I think simplicity wins. Like I said, the other colors I tried didn't work well for various reasons: blue made the black edges lose distinction, and I think the same would happen with green or violet; cyan, yellow, and other light colors only contrast well with dark colors, but the result is extremely harsh to look at. Given my stunted graphic design skills, I didn't feel like straying away from the primary RGB/CMY colors and their complements, and out of that the best combination was red/white. I realize a lot of that is subjective opinion, obviously, and some people may even like cyan/magenta. However, I hope everyone can agree with my "simple and functional" assessment of red/white.
If not, and if someone with better graphic design skills can come up with a different color scheme that is still simple and functional, I would be happy to re-generate and re-upload the images. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:15, 13 July 2012 (UTC)
Did you ever upload the images anywhere easy to look at? Illiander 17:49, 1 August 2012 (UTC)
Uh... look under the Guild emblem section. There's a link. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:08, 1 August 2012 (UTC)
Sorry, reading comprehension failure. Thanks Illiander 06:41, 2 August 2012 (UTC)
Trivia?: Assuming that those are all the colours available, then there are a total of 9,666,800 different guild emblems possible. (11 backgrounds x 50 logos * 25 colours^3 different areas that are colourable) Illiander 07:32, 2 August 2012 (UTC)
Red and White are good, so would be Red and Green or Blue and Red or any mixtures of full colors, no in betweens. This is because in photoshop you'd be able to separate the color channels as masks so you can preview the colors yourselves. Anything less would make it harder to do so. ~ no one in particular. --The preceding unsigned comment was added by (talk).
I'm colourblind and red/white/black is good as long as the red is full red180.216.41.4 13:31, 24 July 2012 (UTC)

Each character on an account can create a NEW Guild

During the Beta's it was possible for each character on your account to create a separate guild. If one character on your account owned/created a guild all characters on that account were members. Is this true for general membership to other guilds? Can any character represent any guild that another character on your account is a member? It appears that while any character on your account may accept a guild invitation, the membership is account based not character based?. so the final question is what is the maximum number of guilds a character can join and is it possible that each character on an account has that limit but the account limit is (Guild membership Limit) x (number of characters on an account)????? or is there a account wide membership limit?? Research Needed Rudhraighe 11:01, 2 August 2012 (UTC)

Yes, guild membership is account-based. I don't know if there is a limit to how many guilds an account can be a member of, but I'm pretty sure it wouldn't be affected by the number of characters. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:42, 2 August 2012 (UTC)

Increase the cap limit member guild

Someone as understood how using this option? I can't upgrade the member limit in the last bwe. -- Wear --The preceding unsigned comment was added by (talk). 00:07, 3 August 2012 (UTC)

Increasing member cap is not just a matter of how much coin you use, but also numbers of members online and representing. We need a table with this information on it (and I'm not great with tables) ceolstan
I just raised the cap of my guild with 41 registered members, about half of which haven't been on in a year ~Poetics

The Same Guild on Two Servers

My question is if I create a guild on, lets say, server A then can somebody create a guild with the SAME name on another server or will that not be allowed? Ssteven80 01:03, 2 August 2012 (UTC)

Guild names are unique across the entire game, as guilds can span multiple servers. 16:34, 14 August 2012 (UTC)

guild space template

now gw2 is (kind of) released, is it possible for someone to make a template for guild spaces on this wiki? Getefix 11:07, 26 August 2012 (UTC)

Agreed, I really want this, we need a "guild namespace" or whatever it was called in GWW. --C29o 20:30, 8 September 2012 (UTC)
Yeah a guild namespace would be kind of clever since Guilds don'T belon in the mainspace, but are posted there because it is kind of counterintuitive to put the into user space - Yandere Talk to me... 21:10, 8 September 2012 (UTC)
You want to re-open that can of worms, go right ahead. I can't find where the discussion happened right now, but all I remember is that it was nasty and heated and everyone basically decided it was too much bother to keep arguing so we're not going to do it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:12, 9 September 2012 (UTC)
What's the problem with it? Open/make a guild namespace, problem solved. What is the argument to not do it?--C29o 19:42, 9 September 2012 (UTC)
The argument is basically that it was a complete maintenance nightmare at GW1W. Even though we generally avoid making any arguments based on how things worked at GW1W, that seems to be valid in this specific case. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:00, 9 September 2012 (UTC)
Well I guess that makes sense. I don't know how the different namespaces work but maybe it's something to look into a while from now after the launch has settled and traffic/maintenance settles down.--C29o 16:35, 11 September 2012 (UTC)
Talk:Frequently Asked Questions#Guild pages on the Wiki was the most recent (to my knowledge) discussion. - Tanetris 19:53, 11 September 2012 (UTC)

Error code 3040

This seems to happen when some players have already joined four different guilds, and the error (network error message) prevents them from joining any more guilds. Filing a support ticket about this now. Mediggo 16:33, 13 September 2012 (UTC)

Creating a new guild while in a guild

Currently you are not able to create a guild while in another guild(atleast from what I have from a few of my friends when I asked). Anyone know if this is on purpose or not? C The 16:31, 15 September 2012 (UTC)

So I figured out what was wrong, you can't be representing a guild if you want to create your own. C The 16:37, 15 September 2012 (UTC)

Inactive Guild Leadership / Leadership Transfer

Does Guild Wars 2 still employ the leadership transfer mechanic? (Leadership transferred after x days of leader not being online).

This 'feature' was extremely annoying in Guild Wars. The preceding unsigned comment was added by Hyp3rstrike (talk) at 23:43, 16 September 2012 (UTC).

And extremely useful. I can't see why a guild leader should remain leader if they are inactive for too long. It's not like it can't be given back. In GW2 it should take into account guild representation instead of being actively online so if a leader has not represented the guild for x days then they relinquish their leadership. --Lavec 00:20, 28 September 2012

But each guild may have very different ideas of what is inactive. One guild may feel logging in once a month is fine whilst another would not. If the guild leader is going to be subject to this then shouldn't HE/SHE set this not ANET? If people are unhappy with a guild leader being away for longer than they feel is appropriate then maybe they should form a guild with a more stringent activity rule? 19:09, 3 October 2012 (UTC)

More information needed in the Emblems section

I haven't seen people running around with capes in GW2, which is strange since capes featuring the guild emblem were so common in GW1.
Does it cost any gold to create a guild emblem?
Are we allowed to keep changing it? If yes, is there a cost to it?
How do we get capes with our guild emblem?The preceding unsigned comment was added by (talk) at 12:33, 19 September 2012 (UTC).

There are no capes. Instead, the Guild Armorer and Guild Weaponsmith sell armor/weapons featuring your guild emblem. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:38, 19 September 2012 (UTC)

I see. So does changing the guild emblem cost anything? What will happen to the appearance of existing items bought from the armorer/weaponsmith? The preceding unsigned comment was added by (talk) at 18:30, 20 September 2012 (UTC).

Changing the guild emblem is free but I cannot answer your second question as I have not yet bought any guild emblem armour pieces/weapons. I imagine they would update automatically tho. --Combatter 09:39, 23 September 2012 (UTC)

What about deleting a guild?

Does somebody know about that? I have read something in the official forum. It seems if your account is the only member and leader of the guild and you are stepping down, you will delete the guild as well. Any other character on your account that is representing the same guild would not stop this. When you enter your own guild with other characters, they are shown as leader on the membership list too. So one action to get you in the guild (as leader) and one action to get you out for all characters (while you are leader).-- 13:45, 7 December 2012 (UTC)


Is there anyway to know when someone last logged on, its a bit of an issue trying to work out who is innactive Spark-TBa 13:40, 11 December 2012 (UTC)

The only method that I have found is to look for Unknown under locations. But it is fairly unreliable. I definitely would appreciate a last logged in like they had in Guild Wars 1. Kcinshin 07:28, 19 January 2013 (UTC)
the unknown is 2 weeks from when you specifically last saw someone. They could be active alot just when im not playing. I hope they address it soon. ,Spark-TBa 13:16, 19 January 2013 (UTC)

Shared storage Privleges?

There are 3 bank vault types, but only two privileges. Does one of the privs impact two vaults? This seems like an important clarification for the wiki. -- 05:24, 3 January 2013 (UTC)

the deep cave is classed as an upgrade to the vault so technically only 2 as I understand it. Spark-TBa 07:48, 3 January 2013 (UTC)

Guild Ownership, Server Transfer, and Guesting

Here are the questions I will be answering for myself in the next 24-48 hours:

1. If Account A has created Guild B on Server C, built up the stash and what-not on Server C then transfered to Server D and built up the stash and what-not on Server D, with members still on both Server C and Server D, will Server C (original creation server) still have the Guild Stash and other upgrades when Account A moves back to Server C? (I have to assume the answer to this is YES)

2. After the update that allows 'Guesting', if Account A (which created Guild B on Server C then transfered to Server D and has 'upgrades' on both Server D and Server C) 'Guests' to Server D after having returned to Server C (as 'Homeworld'), will Account A have access to the Guild Stash and other upgrades on Server D, while 'Guesting' on Server D? (I really want the answer to be, and stay, YES)

Should both questions turn out to be a big fat NO, I will be a very unhappy GW2 camper, either way I will provide the answers to these questions in subsequent posts to this sub-heading. --Skekzyz 17:49, 27 January 2013 (UTC)

Guilds (members and guild options such as ranks, message, etc.) are global. The guild has different influence and upgrades on each server. If you upgrade your guild's storage on Far Shiverpeaks, then any player that represents your guild and is currently on Far Shiverpeaks server will have access to that storage (if they have permissions for that). If they leave Far Shiverpeaks for, say, Gandara, there will be no guild storage unless your guild has built up influence and unlocked the upgrade. And AFAIK, home world only affects World versus World. Mediggo 20:09, 27 January 2013 (UTC)
1. YES, just as I thought.
2. NO, the homeworld guild stash is the only accessible one, guesting or not. --Skekzyz 23:35, 28 January 2013 (UTC)

Rank Descriptions

Added rank descriptions to the table listing the ranks. They were taken from the tool-tip text out of the Guild Menu. If someone with better wiki editing skills can edit the table so it doesn't get pushed all the way below the image of the rank icons, that would be great. Raethiusliore 06:54, 7 March 2013 (UTC)

might wanna have q look at admin lower ranks and below since your changes, I dont like to edit pages on my phone so things dont go wrong. Spark-TBa 10:01, 7 March 2013 (UTC)
unless someone can correct this before i get a chance i will do it when i log on tomorrow, forgot to do it today and i dont have time now, seems quite easy just cut and paste to the correct locations and delete old stuff. :) Spark-TBa 23:15, 7 March 2013 (UTC)
Fixed. New permission of "Mission Control" hadn't been added, and the descriptions were offset through "Display Guild Emblem." —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:42, 7 March 2013 (UTC)
Thanks! I didn't even think to check the ordering of the items. I really appreciate it. 23:53, 7 March 2013 (UTC)
Whoops. The above is me. Raethius Liore 23:54, 7 March 2013 (UTC)

Guild auto-delete?

My guild is inactive. There are two people that still play, myself and another and neither of us represent. I am afraid that the items and money gathered by my friends while they still played will be gone one day so i ask this now (i didnt find it here)

Are guilds deleted when there is nobody in it after a certain amount of time or will they exist forever?

DemonicFahrirUser Demonic Fahrir Sig.jpg 21:05, 8 June 2013 (UTC)

I suspect they are similar to guilds in Guild Wars 1 and are the metaphorical cockroaches in a nuclear holocaust.--Relyk ~ talk < 22:04, 8 June 2013 (UTC)
It's not an efficient use of ArenaNet's resources to purge inactive accounts or guilds - they're just a few megabytes in a database of terabytes. They'll always be there. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:36, 8 June 2013 (UTC)