Talk:Effect

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Reinforced armor is missing

Where's Nourishment?[edit]

The Nourishment page mentions that it's an effect, but it's not listed anywhere on the Effect page. I'm guessing that it counts as Other? 192.168.104.26 14:20, 28 August 2012 (UTC)

Added it, since the Graphical user interface section on the Effect Monitor sends you to conditions, boons, and effects, and there is no mention of nourishment or utilities there. Iceblue (talk) 13:26, 15 July 2013 (UTC)
The opening sentence: "Effect refers to any kind of status that alters the state and standard characteristics of characters or NPCs" would indicate that nourishment and utilities are a 4th type of effect, not listed in the Types section. However, since nourishment can effect boons and conditions, and other character traits, added it to Others. Iceblue (talk) 13:35, 15 July 2013 (UTC)

New nav[edit]

I've reorganised the nav a bit and removed movement abilities like shadow step and teleport. Discussion is here if you feel I've been too hasty. Eerie Moss 12:08, 27 February 2012 (UTC)

Skill tables[edit]

Must they be collapsible? I don't really see a need for them to be collapsible, but I figured I would ask to see if anyone really wants them to be before changing them. Aqua (T|C) 03:29, 29 March 2012 (UTC)

The only reason I see to have any tables collapsible is if there is a ton of stuff in that table, which isn't the case for most of those tables. Do they need to be extreme with all collapsible or no collapsible at all? Because there are a couple that I wouldn't mind stay collapsible. Such as Bleeding has a really long table with other information on the page after the table. If it has to be an extreme then I am for no collapse.
On another topic about the tables. Can we get another table color going to alternate between multiple tables on a page for the effects? Looking through these I am finding it a little hard to read and differentiate between what the tables are about on pages like Fear. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 04:00, 29 March 2012 (UTC)
The main problem that the pages suffer is that the table has a lot of unnecessary info. I've changed bleeding, let me know what you think. Aqua (T|C) 04:14, 29 March 2012 (UTC)
Yeah I like that better than the table. Like how you sorted it by where the skill comes from (weapon/utility/underwater/etc) as well. ToC also takes care of my only other concern with the longer lists. I think it would be better to go back to how it was before the tables on the actual listing:

Heading - Weapon skills that apply bleeding

This doesn't look as busy imo as with the profession icons next to every skill. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 06:20, 29 March 2012 (UTC)

Categories[edit]

If a boon is a positive effect with duration, why is Distortion not a boon? Is perhaps a boon a 'generic' effect with multiple sources, whereas Distortion a specific one with a single source (similar to difference between GW1 condition and hex)? If so, how would we specify that? I wonder if more categories are needed, perhaps some kind of "subsidy" for positive effects with no duration. I see generic Conditions and control, but are there any specific negative "Hexes" in GW2? llandale 02:16, 26 May 2012 (UTC)

ArenaNet has provided specific examples of which effects are boons and which are conditions. Generally speaking, common(-ish) effects that can be applied by multiple professions in multiple scenarios are more likely to be boons/conditions, while things that are only applied by one skill here or there are likely to be considered effects. Aqua (talk) 03:08, 26 May 2012 (UTC)
Also, boons have yellow pentagonal icons with a point on top, conditions have a red pentagonal icon with a point on bottom. Control, range/radius/aoe, and other generic effects have gray square icons. The rest are specialized effects that are only applied by 1 or 2 skills and usually use one of those skill icons as the effect icon; the exceptions are Quickness, Stability, and Stealth, which are applied by many skills and have their own unique icons. (I think that covers everything.)—Dr Ishmael User Dr ishmael Diablo the chicken.png 03:38, 26 May 2012 (UTC)

To profession icon or to not[edit]

So now that we've mostly settled on a list (rather than table design) should we have the profession tango on every line or should we separate each heading into "{{g}} Guardian"? I think I'm now leaning towards the icon by line idea, as the profession headers lengthen the page significantly. Aqua (talk) 16:39, 28 May 2012 (UTC)

I like that idea. It would be especially noticeable on lists with only 1-2 skills per profession, like Fury. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:16, 28 May 2012 (UTC)

Boons/conditions and random[edit]

For skills that randomly cause one of a handful of boons/conditions (i.e. Chaos Storm or Winds of Chaos), do we document them on the individual pages? It does meet the "explicit reference" criteria, but it is unreliable (there is only a 1 in X chance that it will cause the given effect). Aqua (talk) 15:18, 11 June 2012 (UTC)

I would think so, with a note that it is random. Or maybe make a section "Skills that can randomly apply <condition>" if there are enough of them. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:28, 11 June 2012 (UTC)

Leap, Retreat and possibily more[edit]

Based on Leap page, "A leap is a type of movement effect where..." and for Retreat, "Retreating is an effect that is ..." both of those seems to be related to the effect of control in combat, in where the player mobility is counted. Compared to the other control effects this one is sligthy more base for the player and not the foes. So I was wondering should we had those two to control or at least in the "other" section? Or should those skill be part of an other template for skill additional propreties? One with the like of Piercing and Bouncing? Tech Wolf-Talk 21:55, 22 June 2012 (UTC)

Also on both page, Leap and Retreat, they have the Effect template. Should the article get altered to removed connection or should those two be added to the template to control or other section? Tech Wolf-Talk 23:39, 26 June 2012 (UTC)
My first instinct is to call things like that skill mechanics rather than skill effects, especially piercing and bouncing. They are characteristics of how the character performs the skill or of how the skill behaves, rather than being the results of having performed the skill. This distinction can be a bit blurry, of course, since a skill that makes the character leap can also cause a Leap Finisher effect (but not all leaps are finishers), but it works well enough for me. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:08, 27 June 2012 (UTC)
So then, should we create a new template for skill mechanic including leap, retreat, piercing, flanking, bouncing, etc. and alter leap and retreat page to be conformed to this information? Tech Wolf-Talk 01:07, 27 June 2012 (UTC)

Interaction Between Effects[edit]

Are multiple stacked effects handled as additives or multipliers?198.228.200.26 18:32, 6 August 2012 (UTC)

Missing[edit]

Agony, the Karka grabs, and other effects are missing from the article and the navbar. How should these be included or referenced? 75.36.180.174 17:54, 21 November 2012 (UTC)

So are environmental effects such as recurring poison/poison gas (diamond green skull), lava (orange flame in diamond) corrupted temple/statue effects in Orr and Karka effects. 67.9.176.236 19:41, 14 December 2012 (UTC) -Yumiko

Looking for the following: Soldier’s Focus, Death’s Carapace, Riddle of Sand Turbo404 (talk) 02:35, 5 May 2020 (UTC)