Mordrem Teragriff (champion)

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Mordrem Teragriff (champion)

The champion Mordrem Teragriff is a unique, large, winged Mordrem Teragriff that hunted down the Zephyrite Aspect Masters.

Location[edit]

Heart of Maguuma

Story involvement[edit]

Living World Season 2[edit]

Event involvement[edit]

Event shield (tango icon).png
[Group Event] Rescue Jett from the belly of the champion Mordrem teragriff (80)

Combat abilities[edit]

Tracking the Aspect Masters[edit]

Abilities
  • Tramples
  • Divebombs
  • Shouts
Effects

DefianceDefiance bar teal.png

  • Trample (effect).png Trample - The Mordrem teragriff will trample anyone who gets too close.
Skills
  • Rampage - The teragriff charges in a line, leaving behind a trail of brambles that deal line area of effect. This skill is alternated with Lunge.
  • Lunge - The teragriff leaps. This skill is alternated with Rampage. At the end of the charge, the teragriff uses this to position itself.
  • Uproar - The teragriff channels a circle area of effect that deals more damage to closer enemies. Only used when below 50% health.
  • Helix - The teragriff flies into air, swooping in a line and dropping 3 radial area of effects. This skill is accompanied by Grasping Jungle Tendrils.
  • Trample - The teragriff runs in a wide circle, leaving behind a trail of Rock Fall. This skill ends when Malformed Mordrem Teragriff are cleared.
  • Rock Fall - Knockdown.png Knocks down foes in a circle area of effect.
  • Grasping Vines
  • Bursting Bramble - The teragriff channels, firing ground-based projectiles.
Stolen skills

Auric Basin[edit]

Abilities
  • Charges
  • Lunges
Effects

DefianceDefiance bar teal.png

Skills
  • Swipe - Melee auto-attack that cleaves and hits twice in quick succession. 250 range.
  • Charge - The teragriff charges forward, dealing damage and Knockback.png knocking back in a point-blank area of effect (300 range) as it travels over 2 seconds. It also leaves behind a trail of brambles that last for 5 seconds, dealing damage in a line area of effect (100 radius) every second and destroying projectiles. If the teragriff is Chilled.png Chilled, Crippled.png Crippled, or Immobile.png Immobile before it can begin charging it will get Knockdown.png knocked down for 2 seconds. 1 second cast time. 1200 range. This skill is used very frequently and doesn't appear to have a recharge. The trail functions as a poison field.
  • Lunge - The teragriff jumps up and lands at a targeted location, dealing damage in an area of effect. It also causes brambles to burst from the ground for the next 4 seconds, dealing damage in an area of effect every half second. 300 range. 250 radius.
  • Shriek - The teragriff channels a point-blank area of effect attack over 4 seconds, dealing damage to foes and granting 2 stacks of Might.png Might for 4 seconds to allies every second. It will only use this skill if another teragriff is nearby, even including their corpses. 600 radius.
Stolen skills