Template:Profession mechanic skill table row
Description[edit]
This template is intended for use in profession mechanic skill tables in conjunction with the {{profession mechanic skill table header}}. It returns the wiki code for a single table row, populated with the following skill data: mechanic slot# (before the skill name with the prefix "F", e.g. profession mechanic skill number "F1"), skill, (type), (weapon), (pet or pet family), (archetype), activation time, (energy), recharge time, and description. It does not return the table opening or closing tags, so those must be provided on the calling page.
It uses {{profession mechanic skill table row format}} to process the results of the semantic query.
Caveat[edit]
This is a standardized template that specifically builds a profession mechanic skill table. For alternatives, see:
- {{Slot skill table header}} and {{Slot skill table row}} for slot skills (prints type, underwater status, skill point cost, recharge, and description)
- {{Weapon skill table header}} and {{Weapon skill table row}} for weapon skills and auxiliary skill bars (prints slot#, type, recharge, and description)
- {{Environmental skill table header}} and {{Environmental skill table row}} for environmental skills as bundles or tonics (prints slot#, type, recharge, and description)
Columns[edit]
- Basic
- Has profession mechanic slot number (prefix: "F")
- Skill
- Has activation time
- Has recharge time or Has initiative cost (set
showInitiative=true
in the header) - Has game description
- Optional
- Has profession mechanic slot number
- Skill
- Is for weapon (set
showWeapon=true
in the header) - Has skill type (set
showType=true
in the header) - Is for pet or Is for pet family (set
showPet=true
in the header) - Has pet archetype (set
showArchetype=true
in the header) - Has activation time
- Has energy cost (set
showEnergy=true
in the header) - Has recharge time or Has initiative cost (set
showInitiative=true
in the header) - Has game description
Usage[edit]
{{Profession mechanic skill table row|<skill name>}} {{Profession mechanic skill table row|<skill name>|class=<css class>}}
Parameters[edit]
- 1 (unnamed parameter)
- Required. Skill name.
- class
- Used to apply CSS classes to the row. Examples:
class=line
applies a border to the bottom of the row. - chain
- Optional. Added automatically, can be overridden with one of the following values:
none chain (no link) ambush (links to Ambush) burst (links to Burst) primal burst (links to Primal Burst) stealth (links to Stealth Attack) toolbelt (links to Tool belt) underwater (links to Underwater mode) willbender flames (links to Willbender Flames)
Template:Profession mechanic skill table header parameters[edit]
- showType
- Optional. Shows type column and displays the property Has skill type, disabled on default. Can be set to "true".
- showWeapon
- Optional. Shows weapon column and displays the property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
- showPet
- Optional. Shows pet column and displays the property Is for pet, disabled on default. Can be set to "true".
- showArchetype
- Optional. Shows archetype column and displays the property Has pet archetype, disabled on default. Can be set to "true".
- showEnergy
- Optional. Shows energy column and displays the property Has energy cost, disabled on default. Can be set to "true".
- showInitiative
- Optional. Shows initiative column and displays the property Has initiative cost, disabled on default. Can be set to "true".
- showUnderwater
- Optional. Shows underwater icon and displays the property Is usable underwater, disabled on default. Can be set to "true".
Example[edit]
{| {{STDT|guardian skills}} {{Profession mechanic skill table header}} {{Profession mechanic skill table row|Virtue of Justice}} {{Profession mechanic skill table row|Virtue of Resolve}} {{Profession mechanic skill table row|Virtue of Courage}} |}
# | Skill | Description | ||
---|---|---|---|---|
F1 | Virtue of Justice | 20 | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. | |
F2 | Virtue of Resolve | 30 | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. | |
F3 | Virtue of Courage | 45 | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. |