Template:Profession mechanic skill table row

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Description[edit]

This template is intended for use in profession mechanic skill tables in conjunction with the {{profession mechanic skill table header}}. It returns the wiki code for a single table row, populated with the following skill data: mechanic slot# (before the skill name with the prefix "F", e.g. profession mechanic skill number "F1"), skill, (type), (weapon), (pet or pet family), (archetype), activation time, (energy), recharge time, and description. It does not return the table opening or closing tags, so those must be provided on the calling page.

It uses {{profession mechanic skill table row format}} to process the results of the semantic query.

Caveat[edit]

This is a standardized template that specifically builds a profession mechanic skill table. For alternatives, see:

Columns[edit]

Basic
  1. Has profession mechanic slot number (prefix: "F")
  2. Skill
  3. Has activation time
  4. Has recharge time or Has initiative cost (set showInitiative=true in the header)
  5. Has game description
Optional
  1. Has profession mechanic slot number
  2. Skill
  3. Is for weapon (set showWeapon=true in the header)
  4. Has skill type (set showType=true in the header)
  5. Is for pet or Is for pet family (set showPet=true in the header)
  6. Has pet archetype (set showArchetype=true in the header)
  7. Has activation time
  8. Has energy cost (set showEnergy=true in the header)
  9. Has recharge time or Has initiative cost (set showInitiative=true in the header)
  10. Has game description

Usage[edit]

{{Profession mechanic skill table row|<skill name>}}
{{Profession mechanic skill table row|<skill name>|chain= |class= }}

Parameters[edit]

1 (unnamed parameter)
Required. Skill name.
chain
Optional. Set to one of the following values to show an additional icon before the skill icon:
chain Redirect Arrow.png (no link)
burst Chain Arrow Toolbelt.png (links to Burst)
toolbelt Chain Arrow Toolbelt.png (links to Tool belt)
underwater Underwater.png (links to Underwater mode)
notunderwater Not available underwater.png (no link)
class
Used to apply CSS classes to the row. Examples: class=line applies a border to the bottom of the row.

Template:Profession mechanic skill table header parameters[edit]

showType
Optional. Shows type column and displays the Property Has skill type, disabled on default. Can be set to "true".
showWeapon
Optional. Shows weapon column and displays the Property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
showPet
Optional. Shows pet column and displays the Property Is for pet, disabled on default. Can be set to "true".
showArchetype
Optional. Shows archetype column and displays the Property Has pet archetype, disabled on default. Can be set to "true".
showEnergy
Optional. Shows energy column and displays the Property Has energy cost, disabled on default. Can be set to "true".
showInitiative
Optional. Shows initiative column instead the recharge column and displays the Property Has initiative cost, disabled on default. Can be set to "true".

Example[edit]

{| {{STDT|guardian skills}}
{{Profession mechanic skill table header}}
{{Profession mechanic skill table row|Virtue of Justice}}
{{Profession mechanic skill table row|Virtue of Resolve}}
{{Profession mechanic skill table row|Virtue of Courage}}
|}
# Skill Activation.png Tango-recharge-darker.png Description
F1
Virtue of Justice.png
 Virtue of Justice
20 Virtue: Burn foes every few attacks.
Activate: You and your allies inflict burning on the next attack.
F2
Virtue of Resolve.png
 Virtue of Resolve
30 Virtue: Regenerates health.
Activate: Heal yourself and nearby allies.
F3
Virtue of Courage.png
 Virtue of Courage
45 Virtue: Gain aegis periodically.
Activate: Grant aegis to yourself and nearby allies.