Talk:Armor/Archive 1

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Are dyes confirmed to be in GW2? --Kurpitsa 12:48, 27 September 2009 (UTC)

In the Q&A from PAX, Kristen Perry (character artist) said (I think it was on the subject of challenges, but I'm not sure) that most of all, the armour must be dyable. Dyes as items are not confirmed by this, but dying is. · LOQUAY · 14:29, 27 September 2009 (UTC)
A dye NPC would be interesting, but it would lose the satisfaction of getting that black dye drop =D. Cress Arvein User Cress Arvein sig.JPG 23:24, 3 October 2009 (UTC)
There ARE dye NPCs. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 21:37, 18 May 2010 (UTC)
lol i was thinkin "what u talkin about there are dye traders" lol--♥Icyyy♥ 04:41, 31 May 2010 (UTC)

HoM

alright. To clarify. The armor we put in from Gw1 will probably NOT be the armor we get in Gw2? I was just wondering because I highly doubt a sylvarian character would look good in a mesmer costume, and a Norn prolly wouldn't fit... (I realize everything after this comment will be merely speculation as we do not know the exact benefits of the HoM on GW2 characters) ...Τελέως 22:53, 17 October 2009 (UTC)

-Idea- Maybe, the amount of armour you put into your HoM effects the person story line. Perhaps you are able to visit the HoM and see the armours. Some dude is with you and he trys to "revamp" it to GW2 era, same with weapons aswell. Heroes/Pets might have status in the instanced bits of Divinitys Reach, no idea about mini pets. --User:Nautaut (t) 12:29, 17 January 2010 (UTC)
That would be cool! I'm excited/worried about the HoM. Perhaps you take on the persona of the "former hero" that is your character, perhaps at a turning point in the storyline, and it acts as a form of ascension. That's what I personally hope for. :) Celle
The only thing we know affects the storyline is the race and affiliation, so I doubt the amount of armor would affect the storyline. Though you did bring a good point: Various things from GW1 (whether precise items or number of items) could affect various instances in GW2. Much like the example given in one of the recent interviews that one's actions will affect Logan's office which is an instance. -- Konig/talk 21:44, 17 January 2010 (UTC)
Tbh thats exactly what i was thinking :P. Perhaps you could have like random little statues of honour of maybe your past GW character/s or heroes. That IMO would be pretty awesome. --User:Nautaut (t) 21:49, 17 January 2010 (UTC)
Perhaps, as you will get the option to "link" your GW1 and GW2 accounts, the remainder of the HoM will have the old prestige armor statues with the face of the character in GW1 that contributed most to it. =] - Infinite - talk 23:49, 17 January 2010 (UTC)
1. I'm 100% sure we won't be able to wear GW1 armors. 2. Tokens? What if you get some tokens and with them you can buy some special GW2 armor? Markus Clouser User Markus Clouser signature img.jpg 00:42, 18 January 2010 (UTC)
That's an interesting point too, getting graded on your achievements and getting credits/tokens accordingly. But I'm unsure how they would do that..might ruin the balance for newer people who don't have eight-million things in their HoM. Maybe they will incorporate some sort of rewards system that varies from armor to armor, maybe making a really expensive armor worth more credit than another. They would have to weight it, somehow, IMO. Celle
Well, I never said wearing the armor, just some statues preserved in the HoM in GW2 that show what your main contributes were to the GW1 HoM. =] As for the tokens, it would still cause a gap between the players who farmed all armor sets and those who just enjoy a few (in their opinion) nice looking ones. I don't know, sounds a little bit unbalanced, but it's a nice idea. Perhaps link different sets to adaption in lore, or some pre-lore quests without rewards that kick-start characters in GW2? - Infinite - talk 10:09, 18 January 2010 (UTC)
If they would just transport the HoM in GW2 and make that the only thing that differs, imho it would be a waste of time to achieve GWAMM+armor+minis+weps+w/e and Tyria will be called Frustrationland. Markus Clouser User Markus Clouser signature img.jpg 13:00, 18 January 2010 (UTC)
I'd still fill my HoM, if only for completionist's sake. - Infinite - talk 14:42, 18 January 2010 (UTC)
Somewhat offtopic but, of course, me too. Markus Clouser User Markus Clouser signature img.jpg 00:44, 19 January 2010 (UTC)
Maybe it doesn't matter how much you put in, just that you put SOMETHING in. The quantity dun't matter the rewards the same </speculation>
That reminds me i need to work on my HoM...anyone wanna join(:?--♥Icyyy♥ 04:43, 31 May 2010 (UTC)

Armor Class Restrictions

Seems like Armor will be had Class restrictions just like the new Weapon Restriction system. But thats just my assumption--Knighthonor 02:17, 8 March 2010 (UTC)

If it is your assumption then it doesn't seem like. I somewhat doubt this, but also agree. I don't think it will be like the weapon system, but I don't think that it will be any class can use any armor. That is, in looks. -- Konig/talk 04:32, 8 March 2010 (UTC)
They already said: scholars use light armor, adventurers use medium armor, soldiers use heavy armor. Kind of like you had default armor ratings with different max in GW1: 60, 70 and 80.Furthermore, it would obviously look completely different on each race, so like "Krytan Light Armor" would have 5 versions, one for each race, and "Krytan Medium Armor" would also have 5, and look different from the Light, etc. User Rose Of Kali SIG.jpgRose Of Kali 10:26, 17 May 2010 (UTC)
Thanks for the help, Rose... but did you notice the date they posted those comments? ^^ I don't think the info had been out at the time, but now we know. Thank you though! :) --AmannelleUser Amannelle Me.jpg 12:17, 17 May 2010 (UTC)
Well, the assumptions were inaccurate in the light of the new info, so... :P User Rose Of Kali SIG.jpgRose Of Kali 19:11, 18 May 2010 (UTC)

Female Norn Armor

pg 83 GW2 art book. At least not all norn armor will be animal skins and metal. Female Norn (ele?) light armor in particular. Justice 05:09, 17 May 2010 (UTC)

Boring...

Most of the armor so far is kinda boring looking. Hopefully we see greater looking armor and hopefully elite armor when the game is released. 96.42.76.247 17:35, 14 July 2010 (UTC)

Well, armor in GW1 was more of an "epic" looking style with alot of choices to choose so that all players could look like they wanted to look like. In GW2 they try to make armor more ordinary with the fact of dyes to be the point of making your character look fancy! Still, there is one set of armor for each armor class (Light, Medium and that) that should look like an armor from GW1 called heritage armor, you can get it if you already have got an character in GW1 which you can confirm to be your own. Lhimez 16:00, 18 October 2011 (UTC)

Rewrite?

This article needs to be rewritten, why is it mostly in future tense, randomly switching back to present here and there? And I'm pretty sure you don't have to say "In Guild Wars 2," on the Guild Wars 2 wiki... ~ Bow 16:28, 26 July 2010 (UTC)

Gave it a shot, any better? --Kyoshi User Kyoshi sig.png (Talk) 17:54, 26 July 2010 (UTC)
Fixed it up a little more, I think it's good now. ~ Bow 19:13, 26 July 2010 (UTC)

Dye

Awesome! You will be able to dye 3 parts of each piece. Thats what GW1 players have wanted for ages!--Yozuk 15:56, 25 August 2010 (UTC)

Armor look purely cosmetic?

read these lines from PAX demo overview from Destructoid.com: "Personalization is a big deal in this game, and this is also reflected in your appearance. The actual armor your character wears is purely cosmetic; stats and bonuses are instead conferred through crests that you socket into your armor." As it' s been the 1st demo review reporting this thing, confirm please. CaiusTheBig User talk:Caiusthebig 17:33, 11 September 2010 (UTC)

I don't think we have enough information yet - we can only guess from the one crest type and limited screenshots of armour from the demo. I think each armour piece has two lots of stats
1) an inherent defence level and mods to attributes.
2) crest/mark/talisman stats give benefits on top of that.
In addition to that it appears that all armour has a required level which probably wouldn't be there if the underlying armour was truely cosmetic. This screen shows the two parts of the stats pretty clearly. Media:User_Aspectacle_armour.jpg. Hope that helps, but we're really waiting for more concrete details on the item system. -- Aspectacle User Aspectacle.png 22:07, 11 September 2010 (UTC)
Yes and maybe that 6/6 on the screen confirms there will be slots inside the crest up to a maximum number of potential effects per each crest. CaiusTheBig User talk:Caiusthebig 08:38, 12 September 2010 (UTC)
I've long been suspecting that something like this would be the case, and to tell the truth, I'll very, very glad if it's in fact true. Moving stats from outfit to outfit as desired would be simple with such a system, and it's certain to create more freedom in choosing your appearance. Arshay Duskbrow 09:34, 12 September 2010 (UTC)
I think it would be more accurate to say that the armor is mostly cosmetic. Your starter armor is going to be weaker than the armors dropped in the next zone, or the local dungeons. However it works, those stats can be merged into the armor you want, so you could keep the same initial clothes but have the stats of a level 75 character, persay. --74.210.89.205 06:51, 2 October 2010 (UTC)

Armor System

In Guild Wars 1 the armor you had on protected that section of your body and no were else. And attacks and spells had a random chance of hitting one part of your armor. Thus making it important to have all pieces of max armor and also making it important where you place special runes. Although the torso had the highest hit percentage then the others and the pants the second this system wasn't used to its full potential in Guild Wars 1. Not a single skill was stated to hit one area of the body more then others. Not even skills such as Mind freeze or back break. This is something I wished they went a little more into in Guild Wars. it would have made players think allot more about where they placed important insignias. But it looks like that in Guild Wars 2 is going backwards with its armor system a bit. Rather then having location based armor it looks as though its going to be stacking armor instead. Which to me is not as interesting as it was in GW1(not that you would have noticed it anyways...). From what I've heard after reading about the dye system is they suggested that armor will be picked up from either Chests, monsters, or both. Which in my opinion could lead to unbalanced players. Making some players who are low level ably to rip through enemies of their respective level because they have amazing armor. This to me seams like a really bad balance problem and I'm wondering how they plan to do this and if I might be wrong about something.--Yozuk 05:27, 29 September 2010 (UTC)

Armor itself is purely cosmetic. Read the section above yours. The only attribute of a piece of armor that would be described as "amazing" would be the skin (probably) or the upgrades attached to it (if armor drops even come with crests, like GW1 armor drops came with runes and insignias). --Kyoshi User Kyoshi sig.png (Talk) 06:29, 29 September 2010 (UTC)
I hope ArenaNet thought of armor scaling, like how max armor worked before level 20 in GW (it wasn't actually max armor until you got to level 20). - Infinite - talk 10:31, 29 September 2010 (UTC)
the Crests looks allot better then anything the runes or insignias had to offer in Guild Wars 1. I'm just concerned.--Yozuk 01:03, 30 September 2010 (UTC)

Armor Art To "Dye" For

I propose we replace these old, dull concept images with newer, more up-to-date graphics. I am reffering to the recent article about dyes, which had several very impressive, in-game-esque pictures of various armor sets. I am functionally useles when it comes to editing official pages, so would someone else please try it out? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 20:20, 29 September 2010 (UTC)

I'll give it a go later on. I meant to tonight, but too tired now... z_z Arshay Duskbrow 09:51, 1 October 2010 (UTC)

Dyeing Armor

Are we even going to document diffrent armor colors like in the gww? Victor6267 User Roaring Taco Black Moa Chick.png 22:11, 29 September 2010 (UTC)

That's kinda the reason for a wiki. - Giant Nuker 22:52, 29 September 2010 (UTC)
Yea but with 254 colors and hundrends more combonations how are we going to document them? Victor6267 User Roaring Taco Black Moa Chick.png 23:12, 29 September 2010 (UTC)
We just list them by set with show/hide tags. - Giant Nuker 23:25, 29 September 2010 (UTC)
The dye system is greatly improved from GW1. With unlimited dye once the colours are acquired I don't think we need or want to document what all colours look like on all pieces of armour.
I suspect we'd document how many colours an individual piece can take and what parts change when you apply the dye. You know, the bits which are easy to capture and describe to a player wanting to purchase the armour. -- Aspectacle User Aspectacle.png 23:38, 29 September 2010 (UTC)
Perhaps we could choose a small representative group of colors. Manifold User Manifold Neptune.jpg 00:04, 30 September 2010 (UTC)
The standard set from GW1's dyes would work fine, if they have equivalent "simple" colors. A palate that lets you see what generic colors look like, so you can fine-tune the color later yourself.
@Aspectacle: Any armor piece can take on any color. --Kyoshi User Kyoshi sig.png (Talk) 03:37, 30 September 2010 (UTC)
Regarding the "unlimited dye" thing...I wanted to believe so, but I can't now. In the article, when Ms. Perry is talking about the undyed neutrals, she says: "you don’t look like an undyed dork just because you’re out of turquoise." How could you be "out" of an unlocked, unlimited-use color? Arshay Duskbrow 03:41, 30 September 2010 (UTC)
Speaking of undyed dorks, we should document the armors in default dye and a couple pictures showing the dyed sections (ex for an armor piece using four dye slots: red, blue, yellow, and green – bright and contrasting). Also, it appears armor can be acquired through drops. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:57, 30 September 2010 (UTC)
@Kyoshi. I know that - you have mistaken my meaning. I was referring to how one piece of armour can be dyed with several different colours - like in the examples in the recent article. Sparky's point about using different brightly contrasting colours to document these dye-able sections is what I intended to convey.
@Arshay. Yet Kristen also says that dye colours are unlocked for an account - how could you do this without having the colours unlimited quantity? In your quote she's just referring back to the GW1 system of needing to purchase dyes before you can apply it. -- Aspectacle User Aspectacle.png 04:16, 30 September 2010 (UTC)
I hope you're right, but it seems to me that they've carefully avoided saying outright: "dye is unlimited-use, no cost once unlocked". I think it's likely that some form of resource expense will still exist for actually applying dye, which is a seperate matter from which colors you have available to use through unlocking. Again, I hope I'm wrong, but I'd like to hear confirmation. Arshay Duskbrow 04:20, 30 September 2010 (UTC)
@Aspectacle: I'm afraid I'm still not sure I understand. Are you referring to the number of places a piece of armor can be dyed? --Kyoshi User Kyoshi sig.png (Talk) 04:23, 30 September 2010 (UTC)
Yes. The number of colours a single armour piece can take at one time. -- Aspectacle User Aspectacle.png 04:29, 30 September 2010 (UTC)
I hope there is some small fee for using the dyes, both to act as a minor gold sink, and to keep people from constantly changing colors whenever they feel like it. (My guess is you will go to an NPC who has the "equipment" to dye stuff. You will have the colors available from unlocking them, but you'll still need that NPC to do it... or that's my guess ^^ ) --AmannelleUser Amannelle Me.jpg 11:00, 30 September 2010 (UTC)
In the demo all you had to do for dye is open up your hero window, switch to the dye section, and freely dye away. There is a video around of this somewhere. - Giant Nuker 11:11, 30 September 2010 (UTC)
@Aspectacle: I'm pretty sure it was 3 for any set. Has it been mentioned somewhere else that it'll be more or less? --Kyoshi User Kyoshi sig.png (Talk) 13:34, 30 September 2010 (UTC)
It's already been stated that the dye system in the demo is just that: a demo, and does not necessarily reflect how the dye system will function in the actual game. Again though, it would be preferable if that were true. @Amannelle, why would people changing colors whenever they feel like it be a bad thing? Other than, I guess, holding up the rest of your party because you're busy fiddling with colors... >_> Arshay Duskbrow 23:08, 30 September 2010 (UTC)
"Hold ON, guys! I can't go in a forest with RED armor, that is SO clashing, I've got to get my earth tones on!!!" (As a serious side-note, I bet that you will not be able to dye your armor during organized PvP.) –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 02:10, 1 October 2010 (UTC)
It would be HORRIBLE for immersion! I mean, just imagine people randomly changing colors in the middle of a forest, or if people did it all together, spamming flashing colors. It would be much more sensible to have them go to a specific spot (such as an NPC, a shop, etc) where they can change colors. That way, they wont randomly be changing from red to pink to green to blue to orange to white as they run towards the Shatterer. --AmannelleUser Amannelle Me.jpg 03:01, 1 October 2010 (UTC)
However, it would be pretty funny if someone could control aggro that way. --Kyoshi User Kyoshi sig.png (Talk) 03:03, 1 October 2010 (UTC)
I think you have to set it up, then click out of the screen, and wait for it to load. I'm pretty sure it was realtime updated. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 01:11, 2 October 2010 (UTC)

(Reset indent) Kyoshi, to answer your question about the number of dye channels in a piece of armour take a read of massively's mini dye interview - the first question says the number of channels is variable. Sorry for the slow reply, the wiki's so slow I've been avoiding it. -- Aspectacle User Aspectacle.png 03:39, 2 October 2010 (UTC)

"limited to three channels per piece ... you may have a simple glove that would only need one or two colors ... In [sets], we have allowed four dye channels" –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:01, 2 October 2010 (UTC)
Yeah, I saw the the post Sparky linked to, so point made. Carry on. --Kyoshi User Kyoshi sig.png (Talk) 05:57, 2 October 2010 (UTC)
I think we can generically document each color with four swatches each. One for the color shown on the dye menu, one for cloth, one for leather, and one for metal. In this way, we can see how the color is affected by each material. As for the actual listing of them, having one page for each color is rather unnecessary. I suggest a page for each in-game category (ex.: heat) and a list of all colors. These would include a dye nav and show the dyes in a table sortable by name, subcategory (ex.: hot/cold/neutral), and whatever else seems suitable when we come to it. The list of all colors would likely only be sortable by name, due to colors being in multiple categories and subcategories, though color/brightness/saturation sorting may be an option. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:40, 2 October 2010 (UTC)
Yes, I am aware that was pretty off-topic. Basically, the four swatches thing is how I meant to replace dye charts for items, along with my previous suggestion with the neutral and contrast pictures. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:44, 2 October 2010 (UTC)
One small problem with that proposition is that the color shown on the different materials is not shown in any sort of swatch, it is just applied to the armor. So getting those colors in any sort of organized way may be difficult or impossible. :( --Emelend 18:53, 2 October 2010 (UTC)
I don't know exactly how we will get the applied colors, they will either be available in the .dat or we will find armor with a large-ish patch of cloth/leather/metal to dye, screenshot, and crop. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:45, 3 October 2010 (UTC)
I still think it would be best to work with a "primary" set from each group (metal, cloth, leather) that encompasses something like the original dye set from GW1. Kyoshi User Kyoshi sig.png 13:14, 4 October 2010 (UTC)
I agree with Kyoshi. In the latest dye blog, it was said there would possibly be around 500 different colours. That's 2000 images for four swatches. Or, let it go with no colour examples. Your character already has so many colours unlocked - is it necessary to have a wiki to document the primary colours if you can much more easily do it in-game, showing its effect on your own armor? 220.253.87.149 17:34, 4 October 2010 (UTC)
That's also a good point, but I think it would still be nice to have some dye chart to keep a familiar aspect that GW1 players wanted to see. It's easiest to compare things if you can do it side-by-side, as with those charts. A simple description saying "x part of the armor changes with swatch 1, y part changes with swatch 2, etc." and a chart showing the change as GW1 colors are applied to all swatches (or perhaps with each swatch individually? we could make up to 4 sections and put them in hide tags) would go a long way for quick comparisons. Kyoshi User Kyoshi sig.png 18:46, 4 October 2010 (UTC)
All four swatches would be in a single image (or two, with the palette color in one and the three applied in another). However we do it, we will most likely have the palette color for each one. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:45, 6 October 2010 (UTC)
Since dye is essentially "free" I honestly don't see a point to showing swatches personally. Seems like pointlessly making work for ourselves. Now, a chart with all possible dye colours (once we know what they are) with names, a good thing. This, busy work (imo). Ruse talk (talk) 02:43, 6 October 2010 (UTC)
Well, we don't yet know whether dyes are unlimited once unlocked. It was hinted that you were able to run out of dyes (on a color basis, even). If dyes are free, you still can't test the dyes that you haven't unlocked yet. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:44, 6 October 2010 (UTC)
"All four swatches would be in a single image" The only problem I have with that is the fact that it might be difficult to distinguish where one swatch ends and another begins that way. Doing each individually would make it very clear. -- Kyoshi User Kyoshi sig.png 03:48, 6 October 2010 (UTC)

(Reset indent) Well, we would separate them by empty space. I'm gonna try to put it in text and hope that it's understood. It would look more-less like:

[#]  [#]  [#]

The order would be cloth, leather, then metal (the palette color should probably be separate for sorting reasons). It may be a good idea to put a black, 1 px border around each swatch as well so light colors are visible against the generic white background. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:23, 7 October 2010 (UTC)

Where was it hinted you could run out of dye? Ruse talk (talk) 04:37, 7 October 2010 (UTC)
@Sparky: I'm afraid I don't understand what you mean if you're trying to refute what I'm saying. I bet swatches is the wrong word for what I mean and I've been sidetracking this conversation; I'm awful with artsy terminology. I was referring to the number of places where you can dye a piece of armor. It seems like what you're saying is concerning something else entirely. -- Kyoshi User Kyoshi sig.png 05:38, 7 October 2010 (UTC)
(Edit conflict) "... you don’t look like an undyed dork just because you’re out of turquoise." It's not entirely clear; right before that, Perry said, "... look perfectly serviceable in the interim while you experiment with the color palette you want." However, that statement could mean that you would want to not dye until you have fully explored your options (to avoid wasting dye). @Kyoshi: Oh, I was talking about the actual color display. Example: the palette color swatch would be a square the same color as the dye, while the applied color for cloth would be like a square cutout of dyed cloth to show how it saturates in the material. My view on the dye channels is that we can show all dyeable areas for an armor set in one picture (actually four+ when considering side/front/back) by using bright, contrasting colors. How that actually would play out is questionable. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:49, 7 October 2010 (UTC)
Okay, I think I get what you mean. I'm not sure whether I agree, but the game's still not out for a while. -- Kyoshi User Kyoshi sig.png 13:41, 7 October 2010 (UTC)
"... you don’t look like an undyed dork just because you’re out of turquoise." To me, this seemed to be obviously comparing to the dye system in Guild Wars, not indicating that dye use was limited in Guild Wars 2. She's saying that you won't run into a situation where you can't dye your armor because you're out of a specific color. --Emelend 13:47, 7 October 2010 (UTC)
Yeah, I just assumed she meant "unlike Guild Wars 1, armor that hasn't been dyed still looks cool." But, I guess nobody really knows for certain at this point. :) Ruse talk (talk) 17:23, 7 October 2010 (UTC)
That's possible, but she she basically said that GW2 armor will not look stupid if you ran out of the dye you want. Since the subject was GW2 armor and she was talking about a color that doesn't exist in GW, it doesn't seem like she is talking about GW at all. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:57, 8 October 2010 (UTC)
So, question. Are we all agreed that she was referring to GW2 and not GW? Kaon Frostblade User Kaon Frostblade Frost Sword.png 00:54, 24 October 2010 (UTC)
I don't see that it matters what we agree on when we could still be wrong. I also don't see much agreement above. Could someone just ask on the Twitter or something? They seem pretty quick to answer short questions there. -- ķ̌yǾshĺ User Kyoshi sig.png 02:50, 24 October 2010 (UTC)
I gave it a go on Twitter. Will post if I get a response. Ruse talk (talk) 22:32, 24 October 2010 (UTC)
Back to the original topic, I think it would be a doable (albeit time consuming and extremely expensive) to document every possible dye combination for every armor. I would be willing to start a project near game release to do just that if necessary. EiveTalk 22:57, 24 October 2010 (UTC)
My participation in that would depend on whether dye is still limited use or unlimited after being unlocked P: I do plan to grab all possible colours just because. Ruse talk (talk) 23:08, 24 October 2010 (UTC)
We could do somthing like this with the armors default colors so we only have 5 pics, one for each race's armor. Victor6267 User Roaring Taco Black Moa Chick.png 23:15, 24 October 2010 (UTC)
I literally meant, every possible color combo, for every race, profession, and gender. Like I said, time consuming and expensive. I don't need it to be how we structure all armor pages, it could just be a side project to collect a picture of every possible combination. EiveTalk 23:18, 24 October 2010 (UTC)
I would join the cause to get every possible color combination if it were not for the staggering number of images that would be (a single piece of 3-slot armor has a possible (number of races)×(genders)×(number of dyes)^(number of dye slots)=5×2×2543=163,870,640 combinations – that's with the current number of dyes; however, if Kristen Perry gets over 400 like she wants, there will be over 640,000,000 combinations). I may be ambitious at times, but I am never that ambitious. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 02:57, 25 October 2010 (UTC)
Yeah, my vote is still just to pick a default colour for each dye channel (IE, we always use chartreuse, fuscia, lemon, and cyan if there's a fourth channel, like some clothing -- or whatever the colours are, lol, obviously I'm just making crap up) and just give an example w/ those same colours always. Do a chart with all possible dye colours on the dye page, and leave it at that. Ruse talk (talk) 03:16, 25 October 2010 (UTC)

(Reset indent) "640,000,000" Oh dear god. I had assumed in the ten thousands, but hundred-millions? Ok, maybe just a straight out singular for each color... So that narrows it down to 240-400 for each armor * gender * race * and maybe profession. Much more doable. EiveTalk 04:40, 25 October 2010 (UTC)

I just remembered that we would also probably want front, back, left, and right views for each color. I may be able to help with that, albeit still quite a heap (which is, if I understand correctly, 2,540 or upwards of 4,000 per piece of armor). For such an extensive documentation, I would probably limit as many variables as possible (keep in mind that more races and armor pieces will be added later). So, I think we should limit it to one race and, if possible, only one gender (bringing it down to 254(508) or over 400(800) per armor piece/set), this way we can possibly also add in different views (totals to 1016(2032) or over 1600(3200) per piece). I think what we ultimately end up settling on depends on how many armor sets are actually in the game, how much server space we think we can use up on the wiki, and how much we actually think we can do. Of course, the real question that needs answering before I can say that I will help is, "Will Sparky ever figure out how to PrtScrn?" Oh, and something that would be really nice instead — a little application on the GW2 site that can render every race (including features that you can choose and/or "type in a character name" to use that char's appearance), armor, and dye combination so that you can have a 360° zooming/panning view of anything possible. That would be really nice of ANet. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:39, 25 October 2010 (UTC)

Acquisition?

Under the acquisition tab it says as loot from a monster drop? Where did that information come from? -174.144.182.165 09:48, 5 November 2010 (UTC)

Gamescom demo videos. There were one or two which showed armor items being picked up from a dead monster. I think there was a gw2guru thread about it too. I'll see if I can find them again but there were so many videos. -_- -- Aspectacle User Aspectacle.png 10:52, 5 November 2010 (UTC)
Yay - took less time than I thought. this video @1:45 the player picks up a blue pair of scout's leggings from an earth elemental. -- Aspectacle User Aspectacle.png 11:23, 5 November 2010 (UTC)

Tiers/Levels of Armour?

There seems to be evidence that there are different "levels", so to speak, of armour (example: Fine armour vs. Masterwork armour). Should we document this? Or just leave it lie for now until we get more official word on the subject? 68.144.77.185 02:06, 27 January 2011 (UTC)

Lets' leave it be for now until we do get "more offical word on the subject" . :) - Lucian Talk. Shadowborn 2:13, 27 January 2011 (UTC)
For me - I'm happy to document anything which you can demonstrate a good case for using evidence you've found. I have seen masterwork items, but I haven't noted any fine ones. It would be nice to have the same item as vanilla, fine and masterwork to compare stats/mods.
I love loot and we know so little about it. For your example do the terms fine and masterwork appear linked to text colour by any chance?? :) -- aspectacle User Aspectacle.png 02:27, 27 January 2011 (UTC)
Seems like that would make sense as a renaming from the boring old "common uncommon rare" scheme. -- Kyoshi User Kyoshi sig2.png 03:23, 27 January 2011 (UTC)
What Kyoshi said, they are very likely the replacements for that system. - Infinite - talk 13:36, 27 January 2011 (UTC)
Not saying it necessarily is, but it would make sense and also make me happy. -- Kyoshi User Kyoshi sig2.png 13:38, 27 January 2011 (UTC)

Tradable?

Has anet said anything definitive on the tradability of armor in GW2? As in, can we trade it or is it going to be customized to our characters similar to how it is in GW1? I've been googling but haven't found anything yet. --Seventh 19:03, 31 May 2011 (UTC)

In the demos armor had a sales value, but no indications of tradeability. As far as I am aware armor pieces can be traded amongst characters and accounts. - Infinite - talk 19:06, 31 May 2011 (UTC)
If not, then the whole "crafted items will retain their value on the market" is irrelevant to armors. Seems like something they would have mentioned. --ஸ Kyoshi User Kyoshi sig2.png 19:41, 31 May 2011 (UTC)
Makes sense, but probably still too speculative to be added to the page. --Seventh 20:05, 31 May 2011 (UTC)
Yeah, but I'll ask on Twitter. Maybe they'll be less secretive about that than underwater combat. --ஸ Kyoshi User Kyoshi sig2.png 22:06, 31 May 2011 (UTC)
I tweeted Isaiah Cartwright, to ask about selling/trading crafter armor. He said "most everything a crafter makes can be sold". Ramei Arashi 20:49, 16 September 2011 (UTC)

Hats

I really hope there will be some sort of top hats... My necromancer would look so nice ;) Lhimez 16:03, 18 October 2011 (UTC)

You mean like special edition hats? Or an actual suit of light armour that has a top hat for a headpiece? Personal opinion: I have no issues with a top hat as some sort of special order formal wear, but I would be opposed to have it purchasable from a craftsman tailor. Venom20 User Venom20-icon-0602-sm-black.png 16:06, 18 October 2011 (UTC)
if they let towns clothes have your armor stats then viola! --Moto Saxon 16:09, 18 October 2011 (UTC)
Whatever brings a top hat to the game would make me glad! If its a part of a set or not, I wouldnt give much attention to. Lhimez 16:56, 18 October 2011 (UTC)
Moto I remember reading (and discussing with Infi) that Towns clothes will be restricted to towns only and thus not as fighting gear (to my own dissapointment) I myself sincerely hope this'll get changed or has been changed by now. (just wanted to give you a heads-up) --you like that don't you..The Holy Dragons 19:55, 18 October 2011 (UTC)
You are correct. currently no stats and they lock weapons skill, I read somewhere on guru that they were considering changing that. so we can only hope! --Moto Saxon 20:05, 18 October 2011 (UTC)
While this started about me talking about hats, Im confused: whats town clothes..? Lhimez 13:30, 20 October 2011 (UTC)
Town clothing enjoy that little read! ^^ --you like that don't you..The Holy Dragons 13:45, 20 October 2011 (UTC)

Yes, there must be collectable hats because TF2 is all about hats and that's what GW2 is designed after, right? Let's not. Mediggo 15:58, 20 October 2011 (UTC)

Yes, it must be about TF2, because hats have never had a place in GW. Especially not top hats. - Tanetris 16:12, 20 October 2011 (UTC)