Otherworldly Bond/history

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March 19, 2024

  • Reduced the initial damage increase from 10% to 5% and the bonus increase from 5% to 2.5% in WvW and PvP.
Otherworldly Bond.png

Otherworldly Bond

Profession
Revenant icon small.png Revenant (skill list)
Weapon
Scepter
 
Weapon slot 3
Sequence
Otherworldly Bond.png → Otherworldly Attraction (enemy).png → Otherworldly Attraction (ally).png → Deactivate Otherworldly Bond.png
Game link
0.75¾ Activation time  5 Energy  
8 Recharge time
12 Recharge time
 
Otherworldly Bond

Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.

Skill fact text only icon.pngEnemy target:
0-2 Seconds: Strike damage to tethered target increased. Inflict vulnerability on linked enemy each interval.
2-4 Seconds: Strike damage is further increased and additionally inflicts cripple.
4-6 Seconds: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction.
Vulnerability.png Vulnerability (10s): +1% Incoming Damage, +1% Incoming Condition Damage
Vulnerability.png Vulnerability (8s): +1% Incoming Damage, +1% Incoming Condition Damage
Crippled.png Cripple (2s): -50% Movement Speed
Crippled.png Cripple (1s): -50% Movement Speed
Slow.png Slow (1s): Skills and actions are slower.
Duration.png Duration: 7 seconds
Interval.png Interval: 1 second
Skill fact text only icon.pngAlly target:
0-2 Seconds: Grant might to the linked ally and players around you each interval.
2-4 Seconds: Grant more might.
4-6 Seconds: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction.
Fury.png Fury (3s): +20% Critical Chance
Fury.png Fury (2s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 3
Duration.png Duration: 7 seconds
Interval.png Interval: 1 second
Radius.png Radius: 360
Range.png Range: 900

— In-game description

February 27, 2024

  • Otherworldly Bond has been added to the game.
  • Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered.
  • Decreased the maximum tether duration from 100 seconds to 7 seconds.
  • Increased the cooldown from 6 seconds to 8 seconds in PvE only; the cooldown will only begin once the tether is broken.
  • Increased the vulnerability duration from 5 seconds to 8 seconds in WvW and PvP.
  • Reduced the might duration from 9 seconds to 4 seconds in WvW and PvP.
  • Reduced the fury duration from 3 seconds to 2 seconds in WvW and PvP.
  • Added a 1-second cooldown to Deactivate Otherworldly Bond when Otherworldly Bond is used.
Otherworldly Bond.png

Otherworldly Bond

Profession
Revenant icon small.png Revenant (skill list)
Weapon
Scepter
 
Weapon slot 3
Sequence
Otherworldly Bond.png → Otherworldly Attraction (enemy).png → Otherworldly Attraction (ally).png → Deactivate Otherworldly Bond.png
Game link
0.75¾ Activation time  5 Energy  
8 Recharge time
12 Recharge time
 
Otherworldly Bond

Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.

Skill fact text only icon.pngEnemy target:
0-2 Seconds: Strike damage to tethered target increased. Inflict vulnerability on linked enemy each interval.
2-4 Seconds: Strike damage is further increased and additionally inflicts cripple.
4-6 Seconds: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction.
Damage.png Damage Increase: 10%
Damage.png Additional Damage per Level: 5%
Vulnerability.png Vulnerability (10s): +1% Incoming Damage, +1% Incoming Condition Damage
Vulnerability.png Vulnerability (8s): +1% Incoming Damage, +1% Incoming Condition Damage
Crippled.png Cripple (2s): -50% Movement Speed
Crippled.png Cripple (1s): -50% Movement Speed
Slow.png Slow (1s): Skills and actions are slower.
Duration.png Duration: 7 seconds
Interval.png Interval: 1 second
Skill fact text only icon.pngAlly target:
0-2 Seconds: Grant might to the linked ally and players around you each interval.
2-4 Seconds: Grant more might.
4-6 Seconds: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction.
Fury.png Fury (3s): +20% Critical Chance
Fury.png Fury (2s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 3
Duration.png Duration: 7 seconds
Interval.png Interval: 1 second
Radius.png Radius: 360
Range.png Range: 900

— In-game description

January 30, 2024

  • Guild Wars 2 Wiki notes: Undocumented changes prior to release as follows:
    • Upkeep cost of 3 removed.
    • Added duration of 7s.
    • Recharge reduced from 9 to 8.
    • Ally target interval changed from 3 to 1.
    • Ally target initial might removed.

Beta event version: November 28, 2023

Otherworldly Bond.png

Otherworldly Bond

Profession
Revenant icon small.png Revenant (skill list)
Weapon
Scepter
 
Weapon slot 3
Sequence
Otherworldly Bond.png → Otherworldly Attraction (enemy).png → Otherworldly Attraction (ally).png → Deactivate Otherworldly Bond.png
Game link
0.75¾ Activation time  5 Energy  -3 Upkeep  9 Recharge time  
Otherworldly Bond

Form a tether through the Mists to a target ally or enemy. The power of the tether can be increased with scepter autoattacks. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons.

Skill fact text only icon.pngEnemy target: Tether yourself to the targeted enemy. Gain charges by striking the tethered enemy with your autoattack.
No charges: Strike damage to tethered target increased. Inflict vulnerability on linked enemy.
Three charges: Strike damage is further increased and additionally inflicts cripple.
Six charges: Strike damage is further increased and additionally inflicts slow. Gain access to Otherworldly Attraction
Damage.png Damage Increase: 10%
Damage.png Additional Damage per Level: 5%
Vulnerability.png Vulnerability (10s): +1% Incoming Damage, +1% Incoming Condition Damage
Crippled.png Cripple (2s): -50% Movement Speed
Slow.png Slow (1s): Skills and actions are slower.
Interval.png Interval: 1 second
Skill fact text only icon.pngAlly target: Tether yourself to the targeted ally. Gain charges by striking any enemy with your autoattack.
No charges: Grant might to the linked ally and players around you.
Three charges: Grant more might.
Six charges: Grant even more might. In addition, grant fury. Gain access to Otherworldly Attraction
Might.png Might Stacks per Level (9s): 30 Condition Damage, 30 Power
Fury.png Fury (3s): +20% Critical Chance
Might.png3 Initial Might (9s): 90 Condition Damage, 90 Power
Number of targets.png Number of Allied Targets: 3
Interval.png Interval: 3 seconds
Radius.png Radius: 360
Range.png Range: 900

— In-game description