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The Jungle Provides

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The Jungle Provides

Year
1328 AE
Storyline
Heart of Thorns
Chapter
The Jungle Provides
Location
Wyvern Cliffs
(Verdant Brink)
Jaka Itzel
(Verdant Brink)
Level
80
Preceded by
Establishing a Foothold
Followed by
In Their Footsteps

The Jungle Provides map.jpg

Map

The Jungle Provides.jpg

Loading screen

The Jungle Provides is the fourth chapter of the Heart of Thorns story. Here the character and their friends earn the trust of the local Itzel.

Objectives[edit]

Secure the help of the local Itzel hylek.

  • Regroup with your comrades.
  • Help the local hylek fight off the Mordrem Guard.
  • Speak with the hylek scouts.
  • Confer with your comrades.
  • Go with Ibli and Tizlak to the Itzel village.
  • Present yourself to the Itzel chieftain
  • Choose to defend the village or attack the Mordrem Guard.
If defending village:
  • Accompany Kaana Miatli to learn more about the Itzel village.
  • Weaving Platform
    Event bar empty2.jpg
    Event flag green.png
  • Craving Platform
    Event bar empty2.jpg
    Event flag green.png
  • Living Quarters
    Event bar empty2.jpg
    Event flag green.png
  • Clear the remaining Mordrem from all three platforms.
  • Mordrem guard remaining
    Event bar.jpg
  • Stavemaster Adryn
    Event bar.jpg
    Event boss (tango icon).png
  • Speak to Kaana Miatli
If attacking Mordrem:
  • Join the Itzel raid on the Mordrem Guard staging area.
  • Mordrem Camp Entry Area
    Event bar empty2.jpg
    Event flag green.png
  • Defend Tizlak as he smashes the Mordrem Guard's barriers.
  • Mordrem Camp Center Area
    Event bar empty2.jpg
    Event flag green.png
  • Follow Tizlak.
  • Blighting Pods destroyed:: x/3
  • Mordrem Guard Waves Remaining:: x/3
  • Speak with Tizlak.

Rewards[edit]

For the first time completing on a character:

Walkthrough[edit]

Achievements[edit]

The Best Defense

Choose to defend the village when given the choice. This achievement and Is A Good Offense are mutually exclusive, so you'll need to do the instance twice to do both of them.

The Best Defense Heart of Thorns Act 1.png Heart of Thorns: Act 1 Arenanet Points.png
Choose to remain in the Itzel village to defend it against the Mordrem Guard with Ibli and Kaana Miatli.Story Mission: The Jungle Provides
Reward:Minstrel's Intricate Gossamer Insignia.png Minstrel's Intricate Gossamer Insignia
Chose to defend the Itzel village in The Jungle Provides. Arenanet Points.png
Is A Good Offense

Choose to attack the Mordrem when given a choice. The achievement is given when talking to Tizlak after the attack. Note that if you wait too long to choose to attack, Tizlak will leave without you and you'll have to defend the village instead.

Is A Good Offense Heart of Thorns Act 1.png Heart of Thorns: Act 1 Arenanet Points.png
Choose to go with Tizlak to attack the Mordrem Guard at their staging area before they can attack the Itzel village.Story Mission: The Jungle Provides
Reward:Minstrel's Orichalcum Imbued Inscription.png Minstrel's Orichalcum Imbued Inscription
Chose to attack the Mordrem at their staging area in The Jungle Provides. Arenanet Points.png
Now That's a Fungus

From the Brooding Gulch PoI, turn north into the cave and follow it around to the achievement map marker. If following the story, Ibli will lead you through this cave towards the village, making this a good time to do the achievement. To start the event, talk to the Itzel Farmer. Once the conversation is complete, the neutral mobs in the room will become hostile, and a Veteran Mushroom King will spawn; kill it to complete the event and obtain the achievement.

Tip: It may be easier to kill the mobs before triggering the event.

This achievement may be completed at any time during the instance, even right at the start or after the story is completed; however only the instance owner can speak to the NPC to begin the event.

Now That's a Fungus Heart of Thorns Act 1.png Heart of Thorns: Act 1 Arenanet Points.png
Locate the Mushroom King near the Itzel village and help the Itzel farmer defeat it so that they can bring the meat home for his soup recipe.Story Mission: The Jungle Provides
Prerequisite: The Jungle Provides
Reward: 3  Heirloom Seed Pouch.png Heirloom Seed Pouch
Sought out and defeated the Mushroom King in The Jungle Provides. Arenanet Points.png
Totems of the Itzel

Find and return the five totems to High Priest Copuul, who is located in the cave at the Temple of Ameyalli PoI. There are three entrances to the cave and one is to the south of the PoI. Go down into the cave where High Priest Copuul is located and begin a conversation with him whereby he asks a favor. Once you have initiated the event, the rough locations of the totems will be marked by circles on your map. The totems can easily be spotted by holding down your Show Enemy Names key (ctrl by default), or by enabling the "Show All Usable Object Names" game option. You will need to return each totem individually to the High Priest, so be prepared for a lot of running. Most of them are easy, but the one in the upper-right of the map requires jumping up a lot of little ledges, which is made significantly easier with Bouncing Mushrooms.

This achievement may be completed at any time during the instance, even right at the start or after the story is completed; however only the instance owner can speak to the NPC to begin the event. The instance owner is also the only one who can turn in items to the NPC, but any player may retrieve totems and drop them for the instance owner to pick up and turn in. If the totems remain on the ground for too long they will disappear and respawn at their original location, so the instance owner should be ready to pick them up when dropped. All players in the instance will obtain the achievement when the event completes. Achievement qualification may be tracked via the Achievement effect.png Qualify for Totems of the Itzel effect.

Totems of the Itzel Heart of Thorns Act 1.png Heart of Thorns: Act 1 Arenanet Points.png
Help the high priest recover the totems of the Jaaka Itzel tribe that are scattered throughout the surrounding jungle after the last Mordrem Guard attack.Story Mission: The Jungle Provides
Prerequisite: The Jungle Provides
Reward:Large Bag of Airship Parts.png Large Bag of Airship Parts
Located the five missing Itzel totems in The Jungle Provides. Arenanet Points.png

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Cinematic on entering the instance:

Braham Eirsson: So, boss—sorry, Commander—did you learn anything from the other survivors?
<Character name>: The Pact soldiers all talk about prisoners being taken deeper into the jungle.
Braham Eirsson: Then we need to go deeper into the jungle. I'm ready.
<Character name>: Hold on. We don't know this region. But there are potentially friendly hylek nearby, and we could use their help.
Braham Eirsson: For what? We can handle anything this jungle throws at us. We know where to look. Let's start looking.
<Character name>: Not without better intel. We're in Mordremoth's territory, and I won't let us get ambushed like the fleet was.
Braham Eirsson: But we're not—okay, fine. Let's talk to these hylek of yours.

After the cinematic:

Rox: Commander, look! Over there!

Approaching the Itzel scouts:

Itzel Lookout: Ibli! The plant ghouls are back. Archers, arrows ready!
<Character name>: Mordrem Guard. Let's show these new hylek which side we're on. Move out!
Marjory Delaqua: These hylek aren't like any I've seen. Beautiful colors, though.
Canach: They won't be so nice to look at once those Mordrem Guard get hold of them.
<Character name>: We won't let that happen. Hit 'em hard, people!

Speaking with Ibli:

Ibli: Glad you strangers showed up. I am Ibli, of the Itzel hylek. Welcome, and thank you.
<Character name>: I'm glad we could help. We've also lost people to the Mordrem, and we'd like your assistance in getting them back.
Ibli: Of course. We have a common enemy. We need to warn our village, but come with us and meet our kaana...chieftain.
Ibli: We can't help you if we're not safe...but if you help us secure the village, I'm sure the kaana will offer her support.
<Character name>: Excellent. Let me speak with my people, and then we'll be honored to meet your chieftain.

Speaking with your comrades:

Braham Eirsson: Eir and the others are in danger. I'm not going to waste time making introductions. I volunteer to scout ahead.
Canach: Bad idea. We can't risk getting separated. I also prefer to work alone, but we don't always get what we want.
Rytlock Brimstone: I'll go with Eirsson. We'll pick up the trail while the rest of you make contact with these Itzel.
<Character name>: Agreed. Rytlock and Braham, see what you can see and don't go too far without us. The rest of you, with me.
Ibli: Please hurry. My village is in danger.

As Braham and Rytlock leave:

Braham Eirsson: Thanks for backing me up, Tribune.
Rytlock Brimstone: Don't mention it. I just hope the commander keeps a keen eye on your sylvari.
Braham Eirsson: Canach? He's not one of us. He just shows up when Countess Anise sics him on us. Anyway, thanks again for—
Rytlock Brimstone: I said don't mention it. (growl) Pick up the pace, kid—we've got ground to cover.

Walking to the Itzel village:

<Character name>: Count us in, Ibli. Lead the way to your village, and we'll help however we can.
Kasmeer Meade: These new hylek are hard to read, but they seem truthful. A little more time and I'll have a handle on them.
Rox: I'd bet my whiskers on that, Kas...for the Itzel, I mean. I'm not so sure about the big guy.
Tizlak: The "big guy" is Tizlak of the Nuhoch. Ibli and I are a team. Our people are allies. And I have excellent hearing.
Rox: Oh. Uh...hi, Tizlak. Nice work with the hammer back there.
Itzel Lookout: Our scouts have returned! Inform the kaana right away!
Tizlak: The plant ghouls keep coming, stronger each time.
Ibli: We have to alert the village...but then we send someone back to tend to the fallen.
Itzel Shadowleaper: Did you see them? Mordrem are massing in huge numbers, just outside the village.
If sylvari:
Canach: Commander? As we get closer to Mordremoth, I trust you'll make it clear to all which side we're on.
If not sylvari:
Canach: Commander? As we go deeper into Mordremoth's territory, I trust you'll make it clear to which side I'm on.
Canach: I don't want the Itzel—or anyone else—mistaking me for a Mordrem Guard or a Pact turncoat.
If sylvari:
<Character name>: I'll vouch for you, but I can't make people trust us. Any of us.
Canach: It would be cruel irony for me to die wrongly accused.
If not sylvari:
<Character name>: I have to keep an eye on you...on all sylvari. But don't worry, I'll vouch for you.

Speaking with the kaana:

Ibli: It's getting worse, Mother—Kaana. The Mordrem Guard are preparing for a major attack.
Kaana Miatli: At least we have some warning this time. Well done—wait. Your party is too small. Where are the rest of your scouts?
Ibli: Fallen. Taken. And if not for these new arrivals, we would be, too.
Kaana Miatli: The jungle provides! Thank you, strangers. Are you also here to help us protect our village?
<Character name>: We are. The Mordrem are a threat to us, too. We're here to stop them. Your people and mine can help each other.
Tizlak: I say we strike first and hit the Mordrem as they muster. They won't expect us to attack them.
Ibli: Too risky. Our people here need protection. We should focus on improving the village's defenses.
Kaana Miatli: What say you, strangers? Ameyalli sent you to us. I would appreciate your counsel.

Discussing which path to take with your allies:

Tizlak waves at <Character name>
Tizlak: Come, strangers. We can cut down the Mordrem Guard before they ever reach the village.
Rox: I say we defend the village. No matter how many Mordrem come, these tight spaces will work in our favor.
Kasmeer Meade: There are too many innocents here. We should dig in and help them defend themselves.
Marjory Delaqua: Let's head out. If we wipe out the attacking force, the village won't need defenses.
Taimi: The bad guy to good guy ratio's all wrong. I say we balance the equation by taking out the Mordrem in the jungle.

Speaking with Ibli:

Tizlak has a point, but I agree with my mom, Kaana Miatli. We can't risk any more Itzel lives. I think we should remain here to defend the village.
Talk quest choice tango.png
I agree. I'll stay here to defend your home.
Talk end option tango.png
I'm not ready to decide yet.

Speaking with Tizlak:

The Mordrem see this village as an easy target. I want to show them that we hylek can hurt them as much as they hurt us. We should attack.
Talk quest choice tango.png
I'm with you. Let's take the fight to them.
Talk end option tango.png
I'm not ready to decide yet.

Speaking with Kaana Miatli:

Ameyali has brought us together to help each other. What do you think we should do: remain here and fortify the village, or attack the Mordrem before they attack us?
Talk quest option tango.png
Why do you trust me to advise on such an important decision?
Ameyali teaches us to seize opportunities when they arise. Between that and what Ibli said about your skills and intention, I know you have an opinion worth hearing.
Talk end option tango.png
I'm honored. I'll do my best to justify your trust.
Talk end option tango.png
I need more time to weigh the options.

If the player takes too long to choose (eventually the choice to stay and defend will be made for you):

Tizlak: Not much time left. You must decide, or I shall be forced to go without you.

If the player continues to wait:

Tizlak: I can't wait any longer. Looks like you're staying here to defend the village. Good luck.

When choosing to defend the village[edit]

Walking with Kaana:

Kaana Miatli: Our new friends have chose wisely. We make our stand here.
Ibli: Ameyalli provides, and the kaana has spoken. We defend the village!
Kaana Miatli: Itzel! The Mordrem Guard thinks we are but fodder for their master's horde. Let's show them how wrong they are!
Tizlak: You defend the village. I'll guard to rad in from the east and stem the tide as best I can. Good luck.
Kaana Miatli: Very well. Strangers! If this works, I promise that, in turn, our scouts will help you find your friends. Good luck.
Kaana Miatli: I am grateful for your help. Once the village is out of danger, I will put whatever resources I can at your disposal.
Kaana Miatli: Walk with me. I need to check our defenses, and you should see what you are nobly risking your lives to defend.
Ibli: Mother, this really isn't the time for a tour of the village. We should be preparing.
Kaana Miatli: We are preparing, my son. This "tour" will help our new friends respond when the Mordrem come.
<Character name>: Lead on, Kaana. The better we know the layout of the village, the better we can defend it.
Kaana Miatli: Our enemy has probed our defenses. They know our weaknesses. I will show you the places most likely to be attacked.
Kaana Miatli: Our artisans weave walls and floors from local plants. Thus the jungle affords us protection from the elements.
Kaana Miatli: These weaving stations have been attacked before. Many Itzel died defending them.
Kaana Miatli: See these carvings? We only use wood from fallen trees to make these totems…and our homes, and our weapons.
Kaana Miatli: The poisons that coat our arrows are also a gift from Ameyalli. They come from the plants around…and our own bodies.
Kaana Miatli: When the Mordrem ghouls come, they will likely come through these carving stations.
Kaana Miatli: The gifts provided by Ameyalli make our lives possible. Be her gift to us, and we shall be her gift to you.
Kaana Miatli: This is what we're fighting to protect. Please help save my people, and my best scouts will be at your disposal.
<Character name>: We will not let Mordremoth destroy your village...and thank you. Your scouts will be a great help to us.

When the mordrem attack begins:

Stavemaster Adryn: Subdue them all. Mordremoth has plans for these frogs.
Ibli: Itzel, to the weaving platform! The Mordrem are breaking through!
Kaana Miatli: Ameyalli has given us the tools we need to defend ourselves. Now we put them to good use!
Ibli: And that includes our new friends! Support them as you would your own family. Help them help us!
<Character name>: I need each of you to pick a platform and guard it. I'll patrol them all. Shout if you need help.

Fighting the Morderm:

Canach: I need your help.
Ibli: Mother! Mordrem are at the carving platform! The battlefield has shifted!
Marjory Delaqua: Help! Over here!
Taimi: (screech) Help! Help me!
Ibli: We're losing too much ground. The Mordrem just keep coming!
Kaana Miatli: Itzel! Defend your homes!
Kaana Miatli: There are too many of them. Ibli! Fall back and regroup!
Ibli: You heard the kaana! Rally to me! Push the invaders out!
Kasmeer Meade: Help! Over here!
<Character name>: This is where we make our stand. The Mordrem will not take this village. Not today.
Ibli: Praise Ameyalli, we did it! The Mordrem are retreating—wait. What's that?

Cinematic when Adryn arrives:

<Character name>: It's some new kind of Mordrem Guard. Weapons at the ready!
Stavemaster Adryn: So this is the Pact Commander. I am not impressed.
If sylvari:
Voice of Mordremoth: Destroy all who oppose me.

Fighting Stavemaster Adryn

Stavemaster Adryn: We have cells waiting for you all, right next to the "heroes" we harvested from the crash. (At 75% health)
Stavemaster Adryn: Your friends are waiting, Commander. And we're having so much fun with them… (At 50% health)
If sylvari:
Voice of Mordremoth: Obey the voice of your master. (At 0% health)

Speaking with Kaana Miatli:

Ibli: Heh. The Mordrem Guard weren't expecting such a fierce resistance. The village is safe for now.
Ibli: Thanks to our new friends.
Kaana Miatli: Yes The jungle provides the allies we needed. Now we shall be the allies they need.
Kaana Miatli: Ibli will help you track down your missing friends once he locates their trail. May Ameyalli continue to bless you.

When choosing to attack the mordrem[edit]

Tizlak: The newcomers agree with me; we should attack.
Kaana Miatli: Very well. Strangers! If this works, I promise that, in turn, our scouts will help you find your friends. Good luck.
Tizlak: With respect, Kaana-if you'd seen our new friends fight, you'd know we don't need luck.

Walking with Tizlak:

Tizlak: These Mordrem Guard…are they as much trouble elsewhere as they are here?
<Character name>: Yes. They're new, and compared to the rest of Mordremoth's slaves, they're the least mindless and the most dangerous.
Tizlak: That is…troubling. But the jungle provides, and until now we've been on our own.
<Character name>: I don't know if your jungle brought us here, but we are definitely going to help with your Mordrem problem.

If moving too far out of range of Tizlak, he will stop and say:

Tizlak: I need lots of room to fight, so I say let's move out and hit them before they hit us.

At the Mordrem Camp Entry Area:

Tizlak: Those plant people have done a lot of damage, and they mean to do more. We have to stop them here.
Tizlak: Stand back!

After capturing the first area:

<Character name>: We can't let the Mordrem Guard take back this territory. Someone needs to hold the ground we've cleared.
Tizlak: I understand. I'll send word to the Itzel scouts. They'll keep what we claim.
Tizlak makes a guttural call

At the Mordrem Camp Center Area:

If sylvari:
Voice of Mordremoth: Do you dare challenge me?
Voice of Mordremoth: I am the world. I am all.

Upon climbing to the top of the path:

Tizlak: That should teach the Mordrem—oh. Look there, near that strange blister. It's one of our fallen scouts.
Marjory Delaqua: They were dragged here, just like the Pact soldiers. But what's happening to them?
Tizlak: Mordrem take a body from the battlefield and turn it into many monsters. So we always burn our dead immediately.
<Character name>: Mordremoth is using them for something. I say we keep our dead out of its clutches. Destroy those blisters, now!
If sylvari:
Voice of Mordremoth: This garden is mine. Protect it.
Canach: Commander! You and I both know those strange blister chambers are important to Mordremoth.
<Character name>: Heads up, people! More Mordrem inbound!

After destroying two of the Blighting Pods:

Canach: Those blister chambers…it's like some twisted mockery of the Grove.
Tizlak: I'll hold this area. Leave it to me. You keep going!

After destroying the last Blighting Pod:

If sylvari:
Voice of Mordremoth: Come to me, and be consumed.
Canach: This is psychological warfare, designed to break our resolve. Mordremoth is playing mind games…and not just on sylvari.
If sylvari:
Voice of Mordremoth: None shall be spared.

After eliminating the Mordrem Guard waves:

Tizlak: Victory at last. And it came a lot quicker with your help. The jungle provides.
If sylvari:
Voice of Mordremoth: Obey.
<Character name>: The village is safe from Mordrem Guard…for now. I just wish we knew more about those blister growths.

Upon talking to Tizlak:

Itzel Royal Guard: Tizlak? Well done! Kaana Miatli sent us to support you, but it doesn't look like you need any help.
Tizlak: We do not. The Mordrem Guard didn't expect us to attack them, let alone beat them.
Itzel Royal Guard: Kaana Miatli extends our gratitude to your new friends. She asks you to provide the guidance they seek.
Tizlak: I'm ready. Just as the jungle provided the strangers to us, she now provides us to them.
<Character name>: Thank you, both. Two of my people went on ahead. We need to find them and press on as quickly as possible.
Doing bonus objectives

My story[edit]

The Jungle Provides.jpg

The situation in Maguuma remains dire, but we're making progress. We helped a local tribe of hylek fight off a Mordrem attack, and in return they shared their extensive knowledge of the region and provided two of their best scouts to help us track down our missing comrades. We're going to meet these new allies at the entrance to Auric Basin and then head deeper into the jungle.

My story