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Item nomenclature

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Item nomenclature refers to a standardized set of words to describe common traits among items. For example, the word "Hearty" means toughness and vitality bonuses, and applies to any item type.

An item's prefix is determined when it is created and cannot be changed; for crafted items, it is based on the activator used to produce the item. Some unique items don't display normal prefixes, but follow the same patterns for their attributes.

An item's suffix is determined by its current upgrade component, which can be replaced. Gemstones, jewels, and "generic" upgrade components (marks, talismans, seals, medallions, and crests) generate suffixes that generally follow the same naming conventions and attribute distributions as the prefixes. Runes and sigils follow their own rules, which are not discussed on this page.

Contents

[edit] Single attribute

Items with the following affixes provide a bonus to the corresponding attribute:

Attribute Standard
Prefix
Standard
Suffix
Gemstone Craftable Increases
Power.png Power Mighty of Might Garnet 1Yes Attack damage
Precision.png Precision Precise of Precision Tiger's Eye 1Yes Chance of a critical hit
Toughness.png Toughness Resilient
Giver's (armor)
of Resilience Malachite 1Yes Armor
Vitality.png Vitality Vital of Vitality Turquoise 1Yes Maximum health
Condition Damage.png Condition Damage Malign of Festering Amber 1Yes Damage done by conditions
Condition Duration.png Condition Duration Giver's (weapon) - - weapons Duration of conditions
Healing Power.png Healing Power Healing of Compassion Pearl 1Yes Outgoing heals
Magic Find.png Magic Find - of Winter
of Luck[1]
Snowflake
Doubloon[2]
trinkets Chance to receive rare loot drops
  1. ^ This suffix is used by both doubloons and sigils of luck.
  2. ^ While Doubloons are not technically gemstones and cannot be used for crafting jewelry, they are similar to tier 1 gemstones in that they improve a single attribute and can be added to any type of equipment.

[edit] Dual attribute

Items with the following affixes provide a bonus to 2 attributes (available starting at level 21):

Attributes Standard
Prefix
Standard
Suffix
Gemstone Craftable Marks and
Talismans
Major Minor
Power.png Power Precision.png Precision Strong of Strength Carnelian 1Yes
Power.png Power Vitality.png Vitality Vigorous of Vigor Amethyst 1Yes
Power.png Power Critical Damage.png Critical Damage Honed of Honing Peridot 1Yes
Power.png Power Condition Damage.png Condition Damage Potent of Potency - 1Yes
Power.png Power Magic Find.png Magic Find Pillaging of Pillaging Sunstone 1Yes
Precision.png Precision Critical Damage.png Critical Damage Penetrating of Penetration - 1Yes
Toughness.png Toughness Precision.png Precision Stout of the Stout - 1Yes
Toughness.png Toughness Condition Damage.png Condition Damage Enduring - -
Toughness.png Toughness Healing Power.png Healing Power Giver's (armor) - - armor
Vitality.png Vitality Toughness.png Toughness Hearty of Heartiness Lapis 1Yes
Condition Damage.png Condition Damage Precision.png Precision Ravaging of Ravaging Topaz 1Yes
Condition Damage.png Condition Damage Vitality.png Vitality Lingering of Lingering - 1Yes
Condition Duration.png Condition Duration Vitality.png Vitality Giver's (weapon) - - weapons
Healing Power.png Healing Power Power.png Power Rejuvenating of Rejuvenation Spinel 1Yes
Healing Power.png Healing Power Vitality.png Vitality Mending of Mending - 1Yes
Magic Find.png Magic Find Healing Power.png Healing Power - of Winter Snowflake trinkets

[edit] Triple attribute

Items with the affixes below provide a bonus to three attributes (available starting at level 55/60). This table describes prefixes for PvE equipment; PvP equipment with the same prefix does not necessarily improve the same attributes.

For information on acquiring equipment with a specific prefix, see Equipment acquisition by stats (if you're looking for the dungeon list that used to be here, see this subsection).

Attributes Standard
Prefix
Standard
Suffix
Gemstone Other Names Craftable Crest[1]
Major[2] Minor Minor
Power.png Power Precision.png Precision Critical Damage.png Critical Damage Berserker's of the Berserker Ruby (Charr) 1Yes
Power.png Power Toughness.png Toughness Vitality.png Vitality Soldier's of the Soldier [3] Invader's, Vigil, (Norn) 1Yes
Power.png Power Vitality.png Vitality Critical Damage.png Critical Damage Valkyrie of the Valkyrie Beryl 1Yes
Precision.png Precision Power.png Power Toughness.png Toughness - of the Knight Emerald[4]
Precision.png Precision Power.png Power Condition Damage.png Condition Damage Rampager's of the Rampager Coral Lionguard, (Human) 1Yes
Toughness.png Toughness Power.png Power Precision.png Precision Knight's - Emerald[4] 1Yes
Toughness.png Toughness Power.png Power Critical Damage.png Critical Damage Cavalier's - -
Toughness.png Toughness Boon Duration.png Boon Duration Healing Power.png Healing Power Giver's (armor) - - armor
Vitality.png Vitality Power.png Power Toughness.png Toughness Sentinel's - Azurite 1Yes
Vitality.png Vitality Power.png Power Healing Power.png Healing Power - of the Shaman - 1Yes[5]
Vitality.png Vitality Condition Damage.png Condition Damage Healing Power.png Healing Power Shaman's - [3]
Condition Damage.png Condition Damage Power.png Power Vitality.png Vitality Carrion of Carrion Chrysocola (Asura) 1Yes
Condition Damage.png Condition Damage Precision.png Precision Toughness.png Toughness Rabid of the Rabid - Whispers, (Sylvari) 1Yes
Condition Duration.png Condition Duration Precision.png Precision Vitality.png Vitality Giver's (weapon) - - weapons
Boon Duration.png Boon Duration Healing Power.png Healing Power Magic Find.png Magic Find - of Winter Snowflake trinkets
Healing Power.png Healing Power Power.png Power Toughness.png Toughness Cleric's of the Cleric Sapphire 1Yes
Healing Power.png Healing Power Precision.png Precision Vitality.png Vitality Magi's of the Magi - Priory 1Yes
Healing Power.png Healing Power Toughness.png Toughness Condition Damage.png Condition Damage Apothecary's of the Apothecary Passiflora[6] 1Yes
Magic Find.png Magic Find Power.png Power Precision.png Precision Explorer's of the Explorer Opal of the Traveler 1Yes 1Yes[7]
Magic Find.png Magic Find Power.png Power Condition Damage.png Condition Damage Traveler's - -
Magic Find.png Magic Find Toughness.png Toughness Vitality.png Vitality Wayfarer's - -
Small[8] Bonus to: Power Precision Toughness Vitality Condition Damage Healing Power Critical Damage Magic Find (Celestial)[9] - -
  1. ^ Crests are the highest-level version, but Seals and Medallions are lower-level versions of the same thing.
  2. ^ A "major" bonus is 40% bigger than a "minor" bonus for a given equipment type, except for jewels, where the major bonus is 67% bigger.
  3. ^ a b Though the "Soldier's" and "Shaman's" prefixes have no associated gemstones, the Emerald Pendant and Sapphire Pendant (respectively) offer the same stats that a hypothetical exotic crafted amulet with those prefixes would have.
  4. ^ a b Emeralds have Precision as their primary stat when used as an upgrade, but a piece of jewelry crafted from Emeralds has Toughness as its primary stat.
  5. ^ The Crest of the Shaman adds the suffix "of the Shaman", but adds power instead of condition damage.
  6. ^ Jewelry with Apothecary's stats can be crafted using Passion Flowers and gets the prefix "Passiflora".
  7. ^ The Crest of the Traveler adds the suffix "of the Traveler", but has attributes corresponding to the Explorer suffix.
  8. ^ The "small" bonus is 5/8 the size of a "minor" bonus for numerical attributes (critical damage and magic find are larger)
  9. ^ Prefix inferred from the similar PvP Amulet; all items raising 8 attributes have unique names.

[edit] Level 80 attribute values

  • Boon Duration, Critical Damage, Condition Duration and Magic Find follow a different pattern than that shown below.
  • Ascended trinkets come with gem stats already on the item, and an infusion slot which can have 5 Agony resist and 5 of another stat applied to it.
  • Currently, only rings, necklaces, accessories, and back items come in ascended quality, but ArenaNet has stated that more will be added in later patches.
  • Ascended equipment only gives Agony resist and one extra stats once directly infused via the mystic forge, for a total of 10 Agony resistance per item (Infused and Infusion gem).
  • It is currently unknown if ascended necklaces or accessories will have an infused version with +5 agony resist.
Equipment Slot Ascended Exotic Rare Masterwork Fine
Major Minor Agony Major Minor Major Minor Major Minor Major Minor
2h Weapon (179) (128) 179 128 158 113 147 105 135 97
1h Weapon (x2) (90) (64) 90 64 79 56 73 52 68 48
Chest (101) (72) 101 72 89 64 82 59 76 54
Legs (67) (48) 67 48 59 42 55 39 51 36
Head (45) (32) 45 32 40 28 37 26 34 24
Shoulders (34) (24) 34 24 30 21 27 20 25 18
Gloves (34) (24) 34 24 30 21 27 20 25 18
Boots (34) (24) 34 24 30 21 27 20 25 18
Necklace 126 85 90 64 79 56 73 52 68 48
Ring (x2) 103 68 5 67 48 59 42 55 39 51 36
Accessory (x2) 91 60 56 40 49 35 46 33 43 31
Back Item 56 35 5 22 16 20 14 18 13 - -
Jewel (x6) 5 - 5 25 15 20 14 18 12 - -
Total Armor (315) (224) 315 224 278 197 255 184 237 168
Total Trinkets 570 376 15 358 255 315 224 293 223 256 182
Total Jewels 30 - 30 150 90 120 84 108 72 - -
Total Equipment (2x 1h) 1095 728 45 1003 698 871 617 802 583 626 416

[edit] Comparison of numeric vs. percentage attributes

Power, precision, toughness, vitality, condition damage, and healing power all follow the same pattern of bonuses. Boon duration, condition duration, critical damage, and magic find follow different patterns. The table below shows a comparison of the bonuses different attributes receive from a given piece of level 80 exotic equipment:

Equipment Slot Power Precision Toughness Vitality Condition Damage Healing Power Condition Duration.png Condition Duration Critical Damage.png Critical Damage Boon Duration.png Boon Duration Magic Find.png Magic Find
Major Minor Major Minor Major Minor Major Minor Major Minor
Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio
2h Weapon 179 128 10% 1:18 - - 9% 1:14 - - 3% 1:60 -
1h Weapon (x2) 90 64 10% 1:9 - - 5% 1:13 - - 3% 1:30 -
Chest 101 72 - - - 5% 1:14 - 1% 1:72 3% 1:34 -
Legs 67 48 - - - 3% 1:16 - 1% 1:48 3% 1:22 -
Head 45 32 - - - 2% 1:16 - 1% 1:32 3% 1:15 -
Other Armor (x3) 34 24 - - - 2% 1:12 - 1% 1:24 3% 1:11 -
Amulet 90 64 - - - 5% 1:13 1% 1:90 - 3% 1:30 3% 1:21
Ring (x2) 67 48 - - - 3% 1:16 1% 1:67 - 3% 1:22 3% 1:16
Accessory (x2) 56 40 - - - 3% 1:13 1% 1:56 - 3% 1:19 3% 1:13
Back Item 22 16 - - - 1% 1:16 - - 3% 1:7 -
Jewel (x6) 25 15 - - - 3% 1:5 1% 1:25 - 4% 1:6 3% 1:5
Maximum Possible 1003 698 20% 1:9 - - 62% 1:11 11% 1:44 6% 1:37 66% 1:15 33% 1:10

Notice that the bonuses for the "percentage" attributes are not in proportion to the bonuses the "numeric" attribute receive. For example, Soldier's and Valkyrie's equipment differ only in that one of them raises toughness while the other raises critical damage. If you replace a Soldier's jewel with a Valkyrie's jewel, you lose 15 toughness and gain 3% critical damage (or 1% critical damage for each 5 toughness you gave up). However, if you replace a Soldier's accessory with a Valkyrie's accessory, you lose 40 toughness and still only gain 3% critical damage (roughly 1% critical damage for each 13.3 toughness you gave up).

[edit] Ascended equipment

Primary article: Ascended equipment

Ascended items have similar attribute distributions to the triple attribute prefixes, but the attributes bonuses for a jewel are included in the base item, and they have an infusion slot instead of a regular upgrade slot.

The attributes of the "prefix" and "suffix" portions of an ascended item do not necessarily match. See List of ascended equipment.

The percentage-based attribute ratios for ascended items are as follows. Note that, due to the limited variety of ascended items, it may not be possible to obtain one bonus without taking the same bonus in another slot.

Equipment Slot Power Precision Toughness Vitality Condition Damage Healing Power Critical Damage.png Critical Damage Magic Find.png Magic Find
Major Minor Jewel Major Jewel Minor Major Minor Jewel Major Jewel Minor Major Minor Jewel Major Jewel Minor
Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio Amount Ratio
Amulet 94 67 32 18 - 5% 1:13 - 4% 1:5 5% 1:19 - 5% 1:6 -
Ring (x2) 71 50 32 18 - 4% 1:13 - 4% 1:5 5% 1:14 - 5% 1:6 -
Accessory (x2) 59 42 32 18 - 4% 1:14 - 3% 1:5 5% 1:12 - 5% 1:6 -
Back Item 24 17 32 18 - 1% 1:17 - 4% 1:5 5% 1:5 - - -
Maximum Possible 378 268 192 108 - 20% 1:14 - 24% 1:5 30% 1:13 - 25% 1:6 -

Celestial-type items which have stats in all categories typically have superior ratios overall, but they lack focus and will incorporate stats which may be of little or no use to a build.

Equipment Slot Power Precision Toughness Vitality Condition Damage Healing Power Critical Damage Magic find
Piece Jewel
Amulet 42 12 7% 4%
Ring (x2) 31 12 6% 4%
Accessory (x2) 26 12 5% 4%
Backpiece NA *
Maximum Possible 156 60 29% 20%
  • As a 'Celestial backpiece' doesn't exist at present, values for any desired other backpiece could be included for comparison against forementioned 3 stat trinkets.

Example: Ascended Backpieces would add a combined 126 more attribute points devided in normal Major/2x Minor item+jewel fashion, or 91 attribute points + 5% crit dmg.

Sum of all bonuses over all slots Power Precision Toughness Vitality Condition Damage Healing Power Critical Damage Magic find
Piece Jewel Total
Celestial 936 360 1296 29% 20%
Without Critical Damage / Magic find 906 408 1314 - -
Critical Damage as minor 636 300 936 44% -
Magic Find as major 536 216 752 - 55%

[edit] See also

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