User talk:Warming Hearth

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Updating pages[edit]

Thank you for getting those skill pages updated right away! Greener (talk) 17:02, 23 April 2019 (UTC)

Spirits of the Wild[edit]

We're discussing how to proceed in these two threads: Talk:Spirits of the Wild#Terminology and Talk:Spirits of the Wild#Organizations. Feel free to come in and express your opinion.--Lon-ami (talk) 22:40, 18 June 2019 (UTC)

Just to provide a source[edit]

[1] You can see several allied Sickly Quaggans die (not turn - and as a necro you'd get life essence) at the timestamp; there are already-corrupted quaggans in the room. Once you talk to the Sickly Quaggan in the back to trigger the "OoooOOOooo. Go away! Leave quaggan to die." dialogue (at [2]) the one Baroosh spoke to turns into a corrupted quaggan (without dying) and the dead ones that are now behind the player come back to life as icebrood. Konig (talk) 01:33, 4 March 2020 (UTC)

Frost Breath recharge[edit]

Hi. I checked in PvE (land and underwater), WvW (land) and PvP (land), and all the recharges read 25 seconds. Can you clarify if you had any traits active when you stated it has "20"? e.g. Pack Alpha? -Chieftain AlexUser Chieftain Alex sig.png 12:58, 14 April 2020 (UTC)

Just tried, 25 normal recharge, 20 with Pack Alpha. ~SimeUser Sime Maraca Choya.pngTalk 13:16, 14 April 2020 (UTC)
Indeed! Nice catch. Warming Hearth (talk) 13:48, 14 April 2020 (UTC)

Range[edit]

Today I learned that there's actually a trait skill with 2500 range surpassing Sic 'Em (ignoring the 5000 portal skills):

SkillFact
"Sic 'Em!"Range: 2,000
Burst of ShadowsRange: 2,500
Continuum ShiftRange: 5,000
Prepare Shadow PortalRange: 5,000
Dimensional ApertureMaximum Teleport Distance: 5,000
Shadow PortalRange: 5,000

--Tolkyria (talk) 13:25, 23 March 2021 (UTC)

Re: Mastery[edit]

I'll admit that I should've probably tried to edit the factually good parts rather than just undo them, so you have a point there. However, I still don't agree that changing the line about the acquisition of MPs is a good edit since even if the older form is slightly vague, it is factually correct while the current one is, as pointed out, not entirely so – regardless of Anet's intentions. (And something rubs me the wrong way about first reasoning the edit with "pretty sure all of them come from there", being proven to be mistaken, and then completely ignoring that counterpoint and using the previous, now faulty reasoning anyway.)

I don't have that much ambition in what goes in the wiki and I don't want to make this an edit war nor a debate either (who knows if I'll even remember to come back to this talk page later – not that I really need a reply anyway), but I strongly suggest that you reconsider if you really want it to read that way. --Soulweaver (talk) 10:11, 5 April 2021 (UTC)

I'm not sure I understand what you're trying to say. I've re-read the mastery point section and it's all good.
Is this again about the Mayatl mastery point? My argument is still the same: 1 single exception out of 481 mastery points is an anomaly and has no merit being listed on that article. It is already explained in the Mayatl article.
Nothing wrong with you thinking otherwise. I just think that writing in that article that: "out of the 481 mastery points currently available in-game, 480 come from completing achievements." doesn't really add anything of value. Warming Hearth (talk) 11:04, 5 April 2021 (UTC)

Opening lines[edit]

By your reason for scourge’s opening lines, tempest should mention giving auras, herald give boons nearly passively, and firebrand gives quickness because of one mantra or a trait. Scourge just does not match the format. I came across this when matching the eod specs to others. I’d have mentioned boons on harbinger otherwise. Turbo404 (talk) 15:11, 15 August 2021 (UTC)

If anything, scourge is the one doing it right, and the other professions should be adapted to use that format. Introductions shouldn't be that concise and skip key aspects of the elite spec. I see no reason for not mentioning boons in the herald article, or auras for tempest; they are pretty integral to the elite spec. Quickness is a bit too specific for firebrand, but we can totally say that they gain access to a plethora of boons from their mantras and tomes, quickness among them.Warming Hearth (talk) 15:31, 15 August 2021 (UTC)

Cool. I agree. I wrote the elite spec blurbs on the specialization page. Turbo404 (talk) 19:14, 15 August 2021 (UTC)

Stealth game update notes[edit]

Thanks for adding astealth game update version history notes. Not sure how much you are aware of or how much you still want to add... here are some sources of already changed skill/trait tooltips that might haven't been mentioned explicitly in the version history:

--Tolkyria (talk) 18:59, 3 March 2022 (UTC)

Thanks for the links, I'll probably add more undocumented changes soonTM to the specs I care about :D Warming Hearth (talk) 19:23, 3 March 2022 (UTC)