Talk:Profession/Archive 1

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whatever they do, if they have a profession system as in the last game, i hope they have assassins.

Classes probably isn't the best placeholder, considering that GW1 doesn't have classes. It has professions. Do we even know if GW2 will have a class system yet? --Edru viransu 22:15, 22 December 2007 (UTC)

Is there a difference between Classes and professions?--Mezon 20:42, 7 June 2009 (UTC)
In GW1, every character was basically the same profession, that profession being fighter. Some other games have other, non-combat professions, such as bartenders or crafters. Classes are warrior, assassin etc. That aside, in Guild Wars 1 or 2, the terms "class" and "profession" mean whatever Anet says they mean.Vidal 10:36, 18 September 2009 (UTC)
Professions are confirmed to exist in several articles. I think we should make it a redirect to "professions" or "list of professions". -- Gordon Ecker 03:00, 23 December 2007 (UTC)
I stole classes off an article. I think it said something along the lines of PvP characters come equipped with the selection of all skills, all classes, ect.) — Skakid HoHoHo 15:30, 23 December 2007 (UTC)

Here we go [1]Skakid HoHoHo 15:31, 23 December 2007 (UTC)

Other games tend to call the combat types "classes", so it is useful to put a redirect for classes anyway, since people will likely type it in a good amount of times looking for character type information.Tambora 01:01, 23 May 2008 (UT

Ooh wanna see chronomancer from Utopia here.. imagine asura... --The preceding unsigned comment was added by User:84.250.204.31 .

Leetified Asura, basically. Calor (t) 22:04, 20 January 2008 (UTC)
And overpowered. -- Armond WarbladeUser Armond sig image.png 07:53, 18 February 2008 (UTC)
Yeah, if you can stop time, anything's a spike. Lord Belar 20:39, 18 February 2008 (UTC)
Hehe, a Chronomancer might get a skill like: Invoke Lag. Hex Spell. For 3..8..10 seconds, target foe suffers from Lag. Energy 10, activation time 0.75¾, recharge time 15 << horsedrowner | talk | guild >> 12:59, 24 May 2008 (UTC)
Well I for one think a chronomancer would be great, cursing enemies with "lag" and creating some excellent "matrix" moves (slowing enemies down while speeding their team up). What do you guys think about druids (like "nature/Ritualists": powerful healers with excellent AoE that can become the "stony" Flesh golem looking things) and demonologists ("warriors of Hell" that can wear heavy armor, dual wield, that whole fire and lightning thing, and control different customizable demons, ranging from a satyr to something with a Fog nightmare skin) With professions (more accuratly "classes") like these, along with secondary professions, would create awe-inspiring fighting styles (picture a Druid/Chronomancer: say a tree around which time stops, where there are floating fireballs from a failed aoe assault, and foes and allies dodging them in a bloody battle against each other). Having that with improved graphics would make the battles against the dragons not only possibly winnable, but fantastical displays of great skill. I also believe that there should be one racial specific class (like golemancer for asura, druid for sylvari, palidin for human, brawler (axe masters that can, say, hit up to three different foes, like a scythe) for norn, and beserker (super violent warriors who often go into a violent frenzy (frenzy as in like a 30 second buff). while in this frenzy they may be able to throw their current weapon as a ranged attack (and have it show up in loot assigned to them) and take all weapons equipted as a weapon set (not including shields) and wield the first two weapon sets as one (regardless of how heavy it is(so if the scenario allows, one could dual wield two two-handed weapons for the duration of the buff))) for charr) Whats you guys' opinion(s)? Raziel spiritflayer 02:19, 3 January 2010 (UTC)

I'm not sure if everyone would agree with me, but I think it would make the game much more interesting if their was maybe a little variation between characters of the same class, and, more importantly, we had to level up our second profession seperately Farwind 21:01, 26 January 2008 (UTC)

That's an interesting idea, however if we are still able to switch our secondary as before, that would be a pain if we wanted to just mess around and see how a combination of skills would work. Mat Cauthorn 16:04, 7 February 2008 (UTC)
chronos would be able to change time for short peroids, maybe stop for 5 or less seconds and turn back up to to 30 sec would make solo sins soo much better, and gameplay in pvp so much harder, cos time will just go back and the battle can be redone, require alot of work for chronos though, and it wouldnt make anything overpowered the chrono could be like using time to teleport foes and allies and to deal dmg. basically some1 who could team shadowstep, or force foes to shadow step, theyed be spellcaster amour, maybe more basic energy say 35, and a possible skill could be, Target foe shadowsteps to random location and takes 10..80.100 damage, target takes an additional 5..40..50dmg if that foe was casting a spell.

replace sins for kiting cause you could stand still and move them them. another idea would be an elite you couldn't get from skill tome and has to be capped in endgame mish Restore time: All party members return to health, energy, enchantment, hex, conditions, and location that they had 5.25.30 seconds earlier.(will ressurect with no dp) 25 energy 2 sec cast 60sec recharge another Time stop: ALl foes in the instance cannot attack, cast spells or use skills, and lose all health regeneration and degeneration for 1..8..10 seconds 25 energy 5 sec cast 60 sec recast Annoying And Deadly 01:27, 25 February 2008 (UTC)


Ok Anet here is my major suggestion for the GW2 professions. I am not suggesting a particular profession or anything like that just a sort of approach. since GW1 I understand that a lot of time has passed and the world has changed a lot, so Though i think that There should still be all 10 professions descending from the 10 current professions, I think that it would make the game feel like some time has passed if they are not exactly the same professions. a couple of examples of this would be for instance the paragon, instead of making the GW2 professions a paragon that fills the exact same roll, you could make them something like a pike-master with a real spear for a melee weapon (maybe it could have reach but not a range) and they have a similar but not identical role. so instead of them being leaders who stand back to shout orders or whatever those skills are supposed to be, and throw spears, they would be leading the charge and shouting battle crys while shish-ka-bobing the enemies. another idea would be the assassins, don't have just the same assassins with shadowsteps and combos in GW2 try something like a thief or Infiltrator, who can use his skills to drop off the compass and turn invisible for a short time while they sneak up on the enemy and use skills that have effects such as dealing more damage to an enemy when they are hit from behind or while the thief is invisible, something like that. warriors could be soldiers, rangers could become rogues, mesmers could be illusionists, things like that. I already have dragged an assassin through GW1, do I really want to do exactly the same thing for GW2: not really. I would like the professions to be similar but have different play styles and names just to give the next game some more variety. thanks for listening to my rant. Kraken 22:47, 26 May 2008 (UTC)

hope they keep the original style system where you make your own class, choose your own skills. gw is the only game where no two classes have to be the same. I can make a me/e for example which plays completely different to any other me/e in the game. the single reason I enjoyed GW is because of this system, I loved making builds, mixing up proffessions and skill bars to try and beat anet's balance team. hope they do this with number 2, the persistant part and world pvp sounds awesome but the races make me cringe.

Hmm...some logic that may keep at least the core GW professions (or at least necromancer) in GW2. Palawa Joku is a necromancer...they wouldn't just change his profession in GW2...I don't think anyway...since he's in both.Shew 20:35, 1 July 2008 (UTC)

Then again, he has a bar of monster skills in the Norn Fighting Tournament, so you never know... Cress Arvein User Cress Arvein sig.JPG 03:41, 28 September 2008 (UTC)

Rifleman Profession?

If there's going to be at least one profession that only uses guns, wouldn't it probably be some sort of engineer or rifleman profession? That just seems the most logical to me.

Is there a reason Rangers can't use rifles just because they use bows? If anything, Ranger is a less restricting proffession considering they can use a variety of ranged weapons (which have been confirmed) and sometimes melee weapons (Not really in GW, but for example, in DnD they can specialize in either blade or bow). I suspect Rangers will be back and that with the new weapon system they'll even be able to effectively specialize in one-handed melee weapons if they desire. 24.233.173.55 01:32, 16 June 2010 (UTC)
Keep in mind they said "One profession that can use guns but not bows". This doesn't mean at all that they will use *only* guns. They just wont use bows and will use guns, but they may be able to use a variety of random melee weapons.

Possible Assassin Profession?

Assassin: While not exactly announced or even predicted, the following suggests that the assassin may very well become a playable class

"The Ash Legion is one of the four High Legions of the charr. They are famed for its stalkers and assassins."

your thoughts?

Predicted and almost certain. Daggers are weapons, dual wielding, what you just quoted, the concept art, etc... Taros 05:07, 1 May 2010 (UTC)
While "asassins" has been used in GW1 as a term synonymous with "mercenary", I do suspect that assassins will be a profession. Let's not be too hasty though, as that's only one mention of the term and in ambiguous context. --Kyoshi (Talk) User Kyoshi sig.png 05:47, 1 May 2010 (UTC)

Links at the bottom

Surely if we don't know anything about the GW2 Professions, then the box at the bottom containing the GW1 Professions is misleading? I've not caught up on all the GW2 talk/policy/etc yet so I dunno if someone's said to Assume GW1 Data but to me, that's almost like saying "These are the GW2 Professions"... which I'm sure they're not... are they? xD --Alex User AlexEternal Mr Bear.jpgEternal 21:41, 16 May 2009 (UTC)

This was also asked at [[Template talk:Professions]] if you're interested in the (few) other opinions already stated there. :) User Sensical Measures Sig.pngSensical Measures 23:50, 16 May 2009 (UTC)
I don't mind whether the template stays (what sort of average-joe member looks for the template?), but I don't think it should be used on any article until we know for sure... --Alex User AlexEternal Mr Bear.jpgEternal 09:27, 17 May 2009 (UTC)

All new professions

As stated in the Guild Wars 2 official FAQ, there will be "all new professions." Does this not imply that no old professions will be returning? I'd like to discuss it here before making any changes to the article. Reference: http://www.guildwars2.com/en/faq/#eleven --64.222.200.8

The FAQ says "different professions." Someone with The Art of Guild Wars 2 said that some Sylvari who deal with necromancy view death as part of nature, so it could be a similar profession with a new name; the necromancer profession could be completely reworked, and since Palawa Joko will probably be in an expansion, I wouldn't understand why he would have a different profession.-- Shew 20:55, 10 September 2009 (UTC)
I'd read all new as entirely new e.g. some new professions User A F K When Needed Signature Icon.jpg A F K When Needed 22:34, 10 September 2009 (UTC)
"All professions will be available to each race." source pls? - Wuhy User Wuhy sig.jpg 13:25, 14 September 2009 (UTC)
This PAX interview with Eric Flannum (at about 5 hrs):
We don't like to restrict professions or equipment that people can use based on race choice.
We don't want to make it so that only a Norn is gonna wanna be a Warrior because he has all the best Warrior abilities and that sort of thing. We want the Norn to be able to play any profession that they want. And so we're working really hard to make sure those racial abilities don't give someone an overwhelming advantage as one profession or another. · LOQUAY · 14:35, 14 September 2009 (UTC)
"I'd read all new as entirely new e.g. some new professions" This statement was made in the FAQ to show that GW1 characters will not be compatible. So the existing professions will have to be changed functionally, at least enough to make them incompatible. --64.222.200.8

OnlineWelten Interview #2

If I read it right, there will be warriors but no chronomancers. --Sinharath 20:04, 13 October 2009 (UTC)

Older interviews and the art of guild wars 2 book brings up Necromancers (and I think Memsers) as well. However, those terms of professions may be used to allow existing GW players a reference to what they mean. Especially in the case of the warrior example. -- Konig/talk 20:15, 13 October 2009 (UTC)
I would think that the Chronomacer's leftover skills/mechanics would fit well if they were blended into the Mesmer. That may be what they do, but I couldn't see them having the two classes anyway. They'd be too similar in function. Mat Cauthorn, The Botanist 12:43, 15 October 2009 (UTC)
Well, if I'm not mistaken the Chronomancer controls time, whereas Mesmers just make illusions and alter perception. That IS quite a difference, considering Mesmers debuff individuals, whereas Chronomancers would have an AoE for their techniques. A Chronomancer's strongest skill would probably be along the lines of Redo. Basically it would work like this:
Time: 4:00pm. A Chronomancer and his ally (a ranger) happen to come across a couple enemy elementalists in PvP. In a short moment the Ranger has been killed, and (for sake of this example) his items taken by the enemies. The Chronomancer realizes that they had easily been defeated because of some hidden enemies that had aided the elementalists. His hour-glass staff begins glowing, and he chants some spells. There is a flash of light, and everything within a 50 foot radius is affected by "Redo". As everything goes back to normal, the Ranger finds himself standing next to his ally as he had been before they encountered the elementalists, and all his items are back. The time is now 4:01, showing that the world itself has not changed, simply the individuals caught within the spell. Everything that happened within that 1 minute has been undone, essentially. All exp (except for the Chronomancer's) is as it had been. Now that the Chronomancer and his ally know what will happen, they decide to retreat. The enemy elementalists try to chase after them, but give up the pursuit. The one condition is that "Redo" requires 24 hours to recharge, thereby limiting the Chronomancer's strength.
However, I agree with your suggestion of combining Mesmer and Chronomancer to create something new and unique. The thing that they need to remember is that if they want GW2 to be epic yet unique, they need to attempt techniques and skills that are also unique. I personally feel that adding chronomancy into it and making it more of an evident thing rather than just a stat would greatly add to the game, so long as the chronomancers aren't overpowered. ^_^ -Amannelle 19:40, 1 March 2010 (UTC)

Outfits Based on Races?

I know this may seem a little silly at first, but in all honesty, can you imagine a Charr wearing the same thing as, say, a Sylvari? For example: There are 3 monks; one is Asura, one is Charr, one is Sylvari. Let's say that this is what they are wearing, and all 3 are female. Obviously there WILL be a difference in size in relation to the characters, but perhaps the designs themselves should be changed. If you look at this you see the female charr is already covered in fur, and it very well could look awkward if she were forced to wear pant leggings or the decorative frills. Yet at the same time it looks like an outfit that an Asura would gladly wear, and that a Sylvari very well might want to wear. On this same note it would make you wonder what they would wear if they were all rangers. Surely they could not all have the same outfit, for while the Charr prefer to wear forms of thick armor, Asura prefer lightweight and flowing clothing and Sylvari seem to wear plantlike clothing. I could NEVER see a Sylvari wearing something like this, for wearing skulls of fallen animals would go against their peaceful disposition (unless they happened to be a member of the Nightmare faction).

Overall, my point is: These 5 races all have very different "opinions" and dispositions, meaning that a uniform outfit of each profession would not suffice or would have to be greatly worked on to nicely fit each character. Do you think each Race will have their own unique line of outfits? -Amannelle 20:18, 1 March 2010 (UTC)

I may be wrong, but I believe there are no restrictions on armor as far as profession. However, I think there will definitely be differences of Race. For example, I don't think Norn are going to run around wearing leaves such as Sylvari would. Or Asura wearing leather patches as a Charr would. --I believe that what's going to happen is that let's say a Human Necro can wear the same armor as a Human Warrior and vice versa.Imagine in GW1, having an Elementalist being able to wear a Necro's Tunic. I think that's what it comes down to. --69.254.103.22 20:26, 5 April 2010 (UTC)

Evidence of race to profession relationship?

"Players will take a character to PvP to retain their name, race, and profession." from the recent incGamers interview strongly suggests to me that race and primary profession will be fixed for a particular character. Interesting but not conclusive enough to include? -- Aspectacle User Aspectacle.png 10:12, 8 March 2010 (UTC)

Where Anet stated that they are considering the original classes? And new Classes?

<quote> ten professions from the original Guild Wars were under consideration, </quote> Where the source on this?--Knighthonor 06:59, 7 April 2010 (UTC)

One of the oldest interviews, from 2007 I believe, stated that it was unsure which professions would make it into GW2 and that any GW1 profession could make it into GW2, but some might also be cut. -- Konig/talk 07:48, 7 April 2010 (UTC)
Common sense says if they were making Guild Wars 2 they'd consider the Guild Wars professions as options and think about new ones... However, because you asked, the eurogamer article from 07 says: "We're still looking at various systems as far as how many classes we're going to have, which ones we keep around from the old game and how many new ones we want." That's a 'we haven't decided anything yet' sort of comment if ever I saw one. -- Aspectacle User Aspectacle.png 08:50, 7 April 2010 (UTC)
Ok thanks. That still means there is a strong chance for new classes replacing the old classes--Knighthonor 01:50, 8 April 2010 (UTC)
I'm sure by now all the professions have been chosen and are far into development with no chance of additional professions being made into the game at this point. That interview was over two years ago. We just don't know what professions will be in GW2 yet. -- Konig/talk 01:54, 8 April 2010 (UTC)
I'm sure this has been mentioned before, but in the GW2 Art book it mentiones a Sylvari as being a necromancer, so it looks like they wil be keeping at least that profession. Since they kept that one, they may be keeping others as well/Mat Cauthorn, The Botanist 12:29, 8 April 2010 (UTC)
Ranger and Warrior were also examples used in two interviews. However, these uses might just be used for player familiarity. However, I am not expecting any major profession changes. Especially not the 10 professions+new ones (I hope Anet learned their lesson in GW1 that too many professions and too many skills=bad for balance). -- Konig/talk 22:33, 8 April 2010 (UTC)


"Profession that "uses both bows and guns"

We now know this is the Warrior. As said in this article: "For example, a warrior might keep a longbow or rifle for engaging foes at a distance". I suppose that means Rangers use only bows, and some sort of gunman will use (as the name implies) only guns. 173.190.17.186 18:53, 28 April 2010 (UTC)

Speculation ftw! There are other classes dude :P "Currently there are three scholar professions, three adventurer professions and two soldier professions." source --User:Nautaut (t) 18:55, 28 April 2010 (UTC)
I thought it was earlier stated that only 1 profession could use both bows and guns, 1 profession could use only bows, and 1 profession could use only guns. 173.190.17.186 18:58, 28 April 2010 (UTC)
It's only at least. And those professions can wield other weapons, too. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 02:10, 1 May 2010 (UTC)
Also note that all professions can use all weapons in GW1, I won't doubt this to be the case for GW2, but that there won't be the 5 skills for many/certain weapons. Like a warrior using a staff. As such, any profession can "use" both a gun and a longbow to pull. -- Konig/talk 02:43, 1 May 2010 (UTC)
They said weapons are restricted to certain professions--Knighthonor 03:05, 1 May 2010 (UTC)
I want a gunslinger^^ Charocles 13:12, 2 May 2010 (UTC)

Thanks

Any reason for breaking this link? -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 19:08, 1 May 2010 (UTC)

GW2 has bows too, so someone will make a page for bows. Why link to gww? 62.77.234.140 19:20, 1 May 2010 (UTC)
Fine. Making one. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 23:51, 1 May 2010 (UTC)
I don't think there's enough information yet for an article to be made. See User talk:Naoroji#Special:WantedPages for a similar issue. — pling User Pling sig.png 00:02, 2 May 2010 (UTC)
The previous Gun page had less than they both have now without being destroyed. :P -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 00:20, 2 May 2010 (UTC)'

Bow&Dagger?

From this. "Eir Stegalkin - Eir is a norn hero and tactician of great renown. There are those who call her a visionary, who say she speaks to the Spirits of the Wild. With her companion wolf, Garm, Eir roams the icy Shiverpeaks, bow and blade in hand, searching for meaning in the snow's silence." So, we all pretty much know that she is pretty Ranger-like. And from this, (not sure how reliable the information is) it sounds as if maybe Rangers&Assassins will be mixed into one? I've thought this before actually as an Adventurer profession. Perhaps a scout or something specializing in either Bow or Dagger but being able to switch back and forth to either if needed. --Spigs 12:31, 8 May 2010 (UTC)

For what I have observed the Assassin and Rangers are different classes in Gw2. My hypothesis is that Assassins in Gw2 have become more sabotage specialist while rangers are more scouts and petmasters. I also suspect that Assassins will use pistols, daggers and shortbows while Rangers will use all bows, rifles and swords.--I AmLegion talk 13:25, 8 May 2010 (UTC)
Hm. Is there any reasoning behind that or are you just guessing? I think it's a bit weird that they'd divide the weapon usage like that. Especially with pistols/rifles. What do you think of the possibility of just a gunner class? --Spigs 16:11, 8 May 2010 (UTC)
It seams that the Warrior will have access to rifles and bows (and possible all melee weapons) so I think it is logical to say that Adventurer will share diverse weapons. Given this flexibility and that weapons will work differently (different skills etc) depending on your profession, the roles of the classes should be not centered, at least not entirely, around weapons. About the question of a Gunner class, I think that we will have either an Engineer/Golemancer. Just a bit of manipulation with the individual figures show that the Charr is the most likely candidate. --I AmLegion talk 19:20, 8 May 2010 (UTC)

A Prediction: No Monks for GW2.

My lines of thinking are as follows:

  • 1) The strong push for soloing capability in all classes, including a mandatory self-heal skill slot for all characters will naturally reduce the need for a dedicated healer class.
  • 2) By the same token, a healing-centered class would have to retain a respectable amount of offensive ability in order to be able to solo. This runs quite contrary to Anet's past stance on Monks' offensive viability.
  • 3) There are three scholar professions, one being Elementalist. Necromancer has been mentioned and Mesmer is a strong possibility based on various artwork and statements. Monks have been neither mentioned nor seen, and the three aforementioned professions would leave no "scholar" slot for a healer class.
  • 4) Monks are (or were) a quite religion-themed profession. For obvious reasons, this would work for Humans and possibly Norn, but only questionably for Asura and definitely not for Sylvari or Charr, according to the lore we have available at the moment. At the very least, a "healer" profession would need to be reworked with less emphasis on this. Speaking of which:
  • 5) The appearance of this concept art, which some believe may turn out to be a "Knight" or similar defense-minded profession, with perhaps limited heal-other abilities in exchange for physical offensive prowess.
  • 6) It has been mentioned several times that the Sylvari racial skill pool will favor healing abilities. Thus, rather than a healing profession, we will have something of a "healer race".
  • 7) Destiny's Edge, the notable NPC adventuring group, appears to be quite well-rounded in terms of professions, but there is no obvious healer among the five. (Keeping in mind that Thackeray may be the aforementioned "Knight", and that Caithe's racial abilities may serve them in that capacity.)

For these reasons, I believe that Monks, or an equivalent profession dedicated heavily to healing, will not feature in Guild Wars 2. Arshay Duskbrow 17:39, 10 May 2010 (UTC)

Take it to a forum please, thanks. Reaper of Scythes** User Reaper of ScythesJuggernaut1.png 17:46, 10 May 2010 (UTC)
Thank you for your thoughtful and cogent opinion on the matter. Your words have doubtless enriched us all. Arshay Duskbrow 17:48, 10 May 2010 (UTC)
Yep, I've been putting my money on the absence of monks. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 00:25, 11 May 2010 (UTC)
Same. Good riddance. :P User Rose Of Kali SIG.jpgRose Of Kali 23:06, 11 May 2010 (UTC)
Aww, please don't say that. ^^ I loved the monk profession. People tend to pick the professions that sorta reflect their personality, and monks tend to be very friendly people. ^^ It's like a subtle label that lets you know who's more likely to be nice lol. But, I'm not too heartbroken about the loss of monks, so long as there is SOME supportive role remaining. :) --AmannelleUser Amannelle Me.jpg 00:08, 12 May 2010 (UTC)
There's likely to be a monklike profession, but it will be much more centered on damage than GW1 monks were. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 00:13, 12 May 2010 (UTC)
Well, going by colors and symbols, it seems this profession is the most likely candidate for monklike features. --AmannelleUser Amannelle Me.jpg 00:20, 12 May 2010 (UTC)

From a Guild Wars 2 Guru interview here:

  • GW2Guru: It’s been implied that there may not be a ‘dedicated healer’ class in the game. Is that a role that some classes will excel at filling, or will that form of defense be spread across a team?
  • Isaiah Cartwright – Game Designer: Healing in GW2 is different from most other MMO’s. One of our goals is that you should always be happy to see other players and this shouldn’t change based on their profession, race, skill choices, or anything else. Which means each player needs to be slightly more self sufficient so that one particular profession is not required to do any given type of content. It’s why we made the healing slot a required part of the skill bar. It allows us to make the heal skill powerful enough so players can take care of themselves. There will still be ways to support your allies and some professions will specialize in support but no single profession is always required.

All but confirmed now, I would say. Arshay Duskbrow 12:41, 13 May 2010 (UTC)

Cool. That's pretty much what I was expecting - self-sufficiency and so that no single class is ever required for anything. Glad to see it confirmed. User Rose Of Kali SIG.jpgRose Of Kali 14:02, 13 May 2010 (UTC)
Aww..I'm a little sad about that. I mean, I already was quite certain there wouldn't be a monk, but ANet is always saying how they want each profession to be unique and different from each other, so now for them to say they want them all to have equal self-sufficiency sorta takes away from that. However, I'm going to trust ANet with this; they've done splendidly so far... I'm sure they'll still make the professions unique. :) --AmannelleUser Amannelle Me.jpg 14:11, 13 May 2010 (UTC)
I wouldn't worry about uniqueness. There are plenty of ways to self-preservation, and plenty of ways to kill, directly or indirectly, up close or from afar, etc. I am confident that I will love this game, I'm blown away by everything I'm seeing so far. User Rose Of Kali SIG.jpgRose Of Kali 14:20, 13 May 2010 (UTC)
I think it is wonderful that they removed a dedicated healer from the game. They have said that other professions, like the elementalist, will have the option to support... so I don't think we need to work about that at all.
@Rose I am blown away as well! I cannot wait for this game to come out =D --User Phnzdvn sig.pnghnzdvn 14:30, 13 May 2010 (UTC)
Yeah, I guess it was just the way it was worded that made it sound a little off. "you should always be happy to see other players and this shouldn’t change based on their profession, race, skill choices, or anything else." I mean, I'd certainly be happier to see a mesmer than I would a warrior if I were having a tough time achieving something. :P It's almost as if they're trying to say all the professions will do basically the same thing, but we know from what we've read about the professions that they most certainly wont be doing the same things. :P I dunno, it just confuses me a little bit how they now want to emphasize "everyone can __". ^^ But, like you both said, what we've seen so far has been INCREDIBLE, and I'm confident that whatever ANet decides on implementing will be marvelous. :D --AmannelleUser Amannelle Me.jpg 15:03, 13 May 2010 (UTC)
Yeah, I think if you already have a lot of one profession/race, you might prefer some variety. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:42, 14 May 2010 (UTC)
Monks are kind of what made GW PvP, tbh. 75.30.120.198 22:10, 15 May 2010 (UTC)
"Monks are kind of what made GW PvP bad, tbh." Fixed for you. Structured PvP in GW1 was always around the Monk, if your team didn't have one: Failed. If your team couldn't kill the enemy Monk: Failed. If your team's monk couldn't heal fast enough: Failed. GW1's PvP is monk-centric and has pushed me, for one, away from PvP. RA alone is a pain because if your team doesn't have a Monk or has a bad one and the other team does, you lose. I say good riddance to the Monk, and I called it from the get go when we learned of the Scholars, Soldiers, and Adventurers (I think my post saying no more monk was one of the first posts on GW2Guru the day of that bit, everyone else was saying no more mesmers or whatnot). -- Konig/talk 00:43, 16 May 2010 (UTC)
MONKS ARE IN!-SPOILER ON DURMAND PRIORY PAGE--The monks of the monastery are part-scholar and part-fighter that fight to protect their "sacred charge" who are called by the same name of the monastery. The monks are of multiple races and players will be able to join them to combat the elder dragons. -from Durmand Priory page. Amanda(: 19:39, 16 May 2010 (UTC)IcyyyBlue

Shouldn't Elementalists be the only returning castors?

The reasoning being that all the other castor classes were tied to a particular deity, and Humans are the only race who actually cares about the gods (I'm not reallt counting the enemies in GW1, they were just enemies that needed classes, and elementalists never followed any god in particular). So wouldn't it makes sense to have all new classes that aren't influenced by worship of the six? -173.151.38.207 23:42, 15 May 2010 (UTC)

Elementalists technically followed ALL gods, and warriors followed Balthazar and made a return too. Just because Lyssa is the patron god of mesmers in the human religion doesn't mean asura have no need of interrupting their enemies. -- NilePenguin 00:31, 16 May 2010 (UTC)
Magic isn't tied to the gods. Humans believe it is, but it isn't. Human mesmers may be devoted to Lyssa, but Charr mesmers won't. Besides, we have norn necros, charr of every profession, and so forth. Professions don't act the same for every race. And I see the other two scholars as being Necromancer and Mesmer, both of which were hinted at before. -- Konig/talk 00:39, 16 May 2010 (UTC)
Balthazar was the patron God or warriors, not the god that warriors followed (warriors never drew power from him directly). We saw charr of every profession because of game mechanics, and not only mesmers interrupt stuff. There might very well be an interrupt specializing class, but why would it be called a mesmer? magic IS tied to the gods, they were the ones who gace it to mortals in the first place. They may not have much influence on how it is used now, but the power itself stemmed from Abaddon, and then from the others (and Doric) from the bloodstones (through the divisions). I'm not saying I'm right or happy about it, but I would like this to stimulate some discussion -173.151.38.207 02:02, 16 May 2010 (UTC)
A fansite's message board is probably a better place to stimulate discussion of this nature. Manifold User Manifold Jupiter.jpg 02:24, 16 May 2010 (UTC)
I thought it was already accepted that magic is not of the Gods, but rather they are simply higher beings that can use it (just like Mursaat or Seers). Magic is not from them, which is why there can be magic users of every race and religion. --AmannelleUser Amannelle Me.jpg 02:26, 16 May 2010 (UTC)
Magic is not from the gods. Nothing says it is, they just "gifted" mortals with it, and it is highly implied that other races, such as the mursaat and seers - even the Elder Dragons - had use of magic before the gods "gifted" it. And even then, the use of the wording could mean that the gods taught magic to humanity. Also, in the Ecology of the Charr, it is said the humans had magic two centuries before the so called "gift of magic." Many things of the History of Tyria is slowly being retconned, first as a "knowledge was removed" and now as "the gods and Glint lied." As for the "We saw charr of every profession because of game mechanics" yes and no. But the same is said for now. For instance, the Riders in GW1 (Wind Riders, Storm Riders, etc.) were not mesmers, but they had abilities "not dissimilar to that the Mesmer uses." Same goes for every non-human, Scarabs are not necromancers and rangers, charr are not monks using healing prayers, not in lore. But they do have the "professions" - it may not be called the same, and magic isn't attributed to the same source, but the profession is, more or less, the same. Just under a new name.
Also, I find it laughable how one can say that magic comes from the six gods and then note that the charr and other races which don't worship said gods use magic. -- Konig/talk 02:33, 16 May 2010 (UTC)
It's also important to remember that the Six, which we've lately been calling the "human gods" are not, in fact, interested only in humans. Remember Ssuns, Blessed of Dwayna. Just because the other playable GW2 races don't worship the Six doesn't mean they don't still receive attention and blessings from the gods, whether they recognize it or not. But yes, it's long been clear that magic is not tapping power directly from (or through) the Six. Arshay Duskbrow 03:05, 16 May 2010 (UTC)
Right, of course they use magic. I'm saying that the specific professions of the humans are what is in question here. The original professions are what were tied philosophically to the original gods. It makes sense that "monks" as we know them wouldn't be in the game (Look at their attributes, Healing, protection "prayers", "divine favor"). Making new professions not tied done by old philosophies seems appropriate in this situation -173.151.38.207 03:22, 16 May 2010 (UTC)
Prayers is just the same as other magic. It would just change from "Healing Prayers" to "Healing Magic." There were charr monks. Did they pray? Nope. Technically, neither would the humans. They just casted spells in the form of prayers. It would be the same in GW2. From a lore standpoint, nothing has changed from GW1 and GW2 in regards to magic and professions, at least to our knowledge. There has, of course, been changes to professions in the form of combining or forsaking professions, or a new profession found, but nothing like "charr can't pray to the gods, so lets drop the monk" - Human professions will still be tied to the gods. But the norn equivilant will be tied to the Spirits of the Wild, the asura to the Eternal Alchemy, and so forth. Professions don't need a change, in GW1 we just saw the human side of these professions, while in GW2 we see it from five racial standpoints. -- Konig/talk 05:12, 16 May 2010 (UTC)
also before humans were taught magic by the gods the canthan ritualist already used spell~s trough the power of their ancestral spirits. I read that somewhere i think on the gods of tyria page Rhonin Soren 20:06, 17 May 2010 (UTC)
But its only because Grenth beat Dhuum that there are minions and resurrection since Dhuum did not allow either. So whether the other races acknowledge Grenth or not they wouldn't be able to res or summon minions without him. Ramei Arashi 00:07, 11 June 2010 (UTC)

MONKS

The monks of the monastery are part-scholar and part-fighter that fight to protect their "sacred charge" who are called by the same name of the monastery. The monks are of multiple races and players will be able to join them to combat the elder dragons. -from Durmand Priory page. Amanda(: 19:38, 16 May 2010 (UTC)IcyyyBlue

Link or image? -- Itay AlonTalk 20:13, 16 May 2010 (UTC)
Oh: "join them", don't means that you can be a monk. -- Itay AlonTalk 20:17, 16 May 2010 (UTC)
Monks just mean the same as a priest. Also, that comes from the Movement of the World i.e., came out 2007 - they could of changed a lot since then. It doesn't mean monk the profession, it means monk the occupation (monk, priest, etc. - those guys in the long roles that have vows of silences that prevents them from speaking, and I don't mean a dervish but one of the things the dervish is based off of). -- Konig/talk 00:33, 17 May 2010 (UTC)
Seeing as every Character will have a healing skill,depending on how usefull they are, there will probobly be no use for monks 94.6.89.161 12:57, 23 May 2010 (UTC)

Prediction of All Professions

Scholars-Elementalist, Necromancer, Mesmer Adventurers-Ranger, N/A, N/A Soldiers-Warriors, N/A -I will update once i get new information, but thats my predictions(: Amanda(: 20:20, 16 May 2010 (UTC)IcyyyBlue

We probably won't have a real Monk. The most dedicated healer we'll have is probably the second Soldier. The Assassin is also probably an Adventurer. But mehh,... xD
Mine:
Scholars: Elementalist, 'Dark Mage' of sorts, Mesmer.
Adventurers: Ranger, Assassin, 'Engineer/Gunner' of sorts.
Soldiers: Warrior, 'Cleric/Templar' of sorts.
I called it! --Naoroji My Contributions 20:25, 16 May 2010 (UTC)
Called what im still updating mine when i get new info. Amanda(: 20:29, 16 May 2010 (UTC)IcyyyBlue
This is better off on a forum... Also, we're hinted of Necromancer and Mesmer, and the Assassin is not a soldier. Soldier is fancy talk for "heavy armor" (i.e., 80 for GW1 - Warrior and Paragon). Monks are out, the Durmand Priory info doesn't mean monk the profession, and from all we heard, it's not returning. -- Konig/talk 00:35, 17 May 2010 (UTC)
Any game named Guild Wars must have mesmers. (P.S.: my predictions would just so happen to be on my user page.) :P
Which I didn't sign. Fail. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:58, 17 May 2010 (UTC)
On my user page. Long story short, I predict Gunner and "Rogue" (or equivalent) for the remaining Adventurer slots (Ranger is a given), and Knight for the second soldier slot. This will be Thackeray's profession, as opposed to Rytlock, a Warrior. Arshay Duskbrow 04:06, 17 May 2010 (UTC)
Seriously? Gunner? will we see professions like "swordman" which their purpose is just what weapons they use? -- Itay AlonTalk 08:16, 18 May 2010 (UTC)
Me calling it that is just because there's been concept art called that. It could be "Gunner", "Gunslinger", or something more broad like "Engineer". We don't know yet, but I think it's obvious that there will be an adventurer profession for whom gun use is their primary specialty. Arshay Duskbrow 08:35, 18 May 2010 (UTC)
I hope that A.net will be more creative. And hope that we'll see new profession which similar to mesmer, but not the same. -- Itay AlonTalk 10:45, 18 May 2010 (UTC)
Yeah, "gunner" is a generic name (like "archer" or "swordsman") that will obviously not be the official name. Let it be known that rangers have been referred to as archers and warriors as swordsmen (or whatever weapon specialty, or even as knights) in GW1. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:46, 19 May 2010 (UTC)
Scholars: Elementalist, Monk, Necromancer. Adventurers: Ranger, Gunner, Marksman. Soldiers: Warrior, Vanguard. That's my prediction, although I'm thinking of removing Monk or Necro for a Mesmer, considering some of the concept art. Eive_Windgrace 00:30, 20 May 2010 (UTC)
It's unlikely that mesmers will not be included. From what they've given us, it seems that elementalists will be the healers, there will be no monks. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 20:42, 1 June 2010 (UTC)
Lol, no, elementalist will not be the healers. More like everyone will be their own healer. Eles can be support if they choose, the only thing they said about eles healing is that their party healing is more powerful than sylvari racial skills, but that's only comparing those two, and nothing else. Of course, without knowing anything about other professions, nobody can tell what'll be the best support class. User Rose Of Kali SIG.jpgRose Of Kali 01:26, 3 June 2010 (UTC)
I still say that water elementalists will be the healers. Other professions may have party/ally heals and prots, but eles will probably have the most heals (and other party support like freezing people solid or snares). There will probably also be "the prot" class, unless that role is also filled by the earth elementalist. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:00, 3 June 2010 (UTC)
How come everyone says that the elementalist is going to be the new healer they dont heal they cause damage(most damage with the four elements)--♥Icyyy♥ 02:08, 3 June 2010 (UTC)
Fire and lightning are the damage attunements. Fire nukes, lightning spikes. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:11, 3 June 2010 (UTC)
Earth tanks and water heals... So then why do we even need any other professions in GW2, if eles are such know-it-alls? My heal/prot bets are on "macewoman." One profession just can't be the best damager and healer at the same time, stupidest thing they could ever do. User Rose Of Kali SIG.jpgRose Of Kali 06:47, 3 June 2010 (UTC)
"So then why do we even need any other professions in GW2"
I was unaware that it was intended to need any profession in particular, much less diversity among a party. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 14:34, 3 June 2010 (UTC)
A game needs different playstyles. If every profession/race does the same thing, it's boring. If one profession can do everything, there's no point in playing any other. It's not diversity in a party, it's diversity in the game itself. Boredom is the driving force behind human civilization as a whole, and boredom is what needs to be minimized, so that we can happily play our game any way we want and stay blissfully unaware of any real productive things we could be doing instead. User Rose Of Kali SIG.jpgRose Of Kali 22:59, 3 June 2010 (UTC)

(Reset indent) The game is soloable on any profession, therefore every profession does the same thing. There is a point to playing other professions, they do they same things in different ways. Arenanet says, "We want you to be excited to see another player, regardless of profession," so, theoretically, there isn't any point in any profession. Arenanet is designing GW2 so that if EVERYONE felt like being <profession>, they can right ahead and do it. Do you think that will happen? -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:36, 4 June 2010 (UTC)

I'm predicting that the assassin will not be the same class as the ranger. While at some level it does make sense, There is no way the sin would pass up that pistol as a weapon, and i think there is a pretty good chance the ranger will not be able to wield guns. 72.1.105.49 22:33, 8 June 2010 (UTC)

Environment and Professions

So, according to some interviews it seems that some profession will be more focused on environmental weapons than others. While I expect that all classes will have certain amount of interactivity with the environment, I would like to hear your thoughts about the possibilities of each profession. In my opinion Necromancers, Engineers and Rangers will be the more focused in this new dynamic. Assassins, on the other hand, would be the anti-environmentalist sabotage class (specialist in creating explosives and other sabotage devices) just like the Mesmer is usually considered the anti-mage class. What do you think? --I AmLegion talk 06:52, 17 May 2010 (UTC)

I think that there'll be a lot of spies sapping my sentries. --Naoroji My Contributions 10:41, 17 May 2010 (UTC)
TF2 reference FTW ^ ^ - Giant Nuker 11:19, 17 May 2010 (UTC)
ani-mage what??--IcyyyBlue ♥♥ 19:48, 26 May 2010 (UTC)

Profession

They ever going to confirm the Warrior and give us more information on the GuildWars 2 site?--IcyyyBlue(: 04:23, 22 May 2010 (UTC)

Last month they said they'd confirm more professions in the coming months-- the warrior is already confirmed, btw; it just doesn't have a page. Hopefully, we'll get one this week! (And hopefully, it won't be the warrior, lol.)-- Shew 04:28, 22 May 2010 (UTC)
I understand that the Warrior is already confirmed but Elementalist is the only pictured shown on the profession page, they should really give us a new photo with a warrior on it.--IcyyyBlue(: 04:56, 22 May 2010 (UTC)
i'm hoping they show us one of the "new" professions they have been talking about, if it's warrior it won't be much of a suprise right now. --AlbinoAce 06:39, 22 May 2010 (UTC)
I'm sure they said 'weeks' not 'months'... --User:Nautaut /(t) 07:43, 22 May 2010 (UTC)
i think they meant "weeks" as in for more info on the game not a profession a week, but if we get a new profession next week it means we get a new profession every month. --AlbinoAce 09:39, 22 May 2010 (UTC)
Assuming they only reveal one at a time, and that the game comes out early 2011, and that they release classes all the way up to near-release (which probably isn't the case) we're going to average 6 or fewer weeks between reveals. So the next one should be fairly soon. Manifold User Manifold Neptune.jpg 01:56, 23 May 2010 (UTC)
Hopefully we will, i have changed my predictions so many times lol i wanna know!!Gunna put my predictions on my pagee check it outt mayne.--IcyyyBlue ♥♥ 02:34, 23 May 2010 (UTC)
Lol just wait; the next thing they'll "reveal" is the warrior. xD That would be MY luck lol. --AmannelleUser Amannelle Me.jpg 02:40, 23 May 2010 (UTC)
Knowing my luck too it will be warrior lol, or something we already know will come! But now i want necro,ranger, and mesmer to be confirmed. i am a spellcaster&&petperson fer lifeee!i just need to make a mesmer..>.>----IcyyyBlue ♥♥ 02:55, 23 May 2010 (UTC)
"i am a spellcaster&&petperson fer lifeee!" omg me too! :D I REALLY want to be a mesmer, since I love the whole "supporting role" but I also love the whole illusion aspects. :D I just hope they keep the idea of "independent entities" for GW2; it sounds amazing. If you don't know what I mean by independent entity, I mean things that affect the player, not the stats. Things like this would be like a spell that makes their controls backwards, or ice on the ground that causes them to slide a bit, or flames they have to actually dodge. Applied to a mesmer, they could do LOTS of things. Like make the ability to create "illusions" of yourself, which could be like a hologram that stands on the targeted location, and enemy players can attack it. If they attack it, however, their attacks will just go straight through the illusion and hit the ground. Things like this would give the enemies the option to attack or not, and will also give the mesmer a chance to distract enemies in a realistic way. Basically what I'm saying is instead of stats that lower accuracy, just provide multiple targets so their chances of hitting the real one is lowered. Things like that would be fun. ^^ Can you imagine creating an illusion of some giant beast? Lol that would be useful in scaring off enemies. --AmannelleUser Amannelle Me.jpg 03:10, 23 May 2010 (UTC)
Hahah it would! but i never made a mesmer before so i really dont know how they work.i usually make eles(my main is an ele-tryin to beat nf)i might make a mesmer tomorrow or something just got to find what game it will be fromm, maybe proph. but yeah spellcasters are greatt i hate being in the front of actions i would diee! But i kno ele and necros more then any other prof. but not very good at them and im running on year 5! i have no cluee on mesmers.----IcyyyBlue ♥♥ 03:26, 23 May 2010 (UTC)


Bows & Guns

Are we safe to say it's the warrior, or should we hold off? 96.245.80.116 20:03, 9 June 2010 (UTC)

We only saw the longbow and rifle with the warrior. I think the bow&gun profession uses shortbows, longbows, rifles, and pistols. But I could be wrong. Either way I vote for holding off. Eive Talk Windgrace 02:06, 10 June 2010 (UTC)
It is going to be very difficult to be certain of anything until we see a few more professions released. I vote with Eive in saying wait, eventually we can process-of-elimination the matter, but until then we must bite our nails in anticipation. Siris/talk 04:16, 10 June 2010 (UTC)
Preferably using a better stress management technique, such as forgetting about it until something turns up. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:45, 12 June 2010 (UTC)

Profession Group

Does anyone think that the picture that shows the professions includes a group of people like Destiny's Edge? Or maybe they're more members of Destiny's Edge. Destiny's Edge is a guild, it's possible that the 5 people that showcase the races are like the Co-leaders (Leader and Officers) and the 8 people that are showcasing the races are just like members. 72.81.49.132 03:53, 13 June 2010 (UTC)

It's at best a guess for now. I doubt it, though I did think it was strange that a guild would have only 5 members and be legendary. Still, dunno. --Kyoshi User Kyoshi sig.png (Talk) 04:36, 13 June 2010 (UTC)
I thought that was the part that made them legendary. The fact that they were so good with only five members. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 21:35, 14 June 2010 (UTC)
I agree with Sparky; also, it says that they broke apart because of their differences... if they were only a small part of a large guild, why would the entire guild have broken apart because of a few people disagreeing? And then it says you can speak with each of the 5 members of Destiny's edge (though they are no longer together) and learn why they split up, and begin to understand their differences. --AmannelleUser Amannelle Me.jpg 23:07, 14 June 2010 (UTC)
Well, the fact is I wasn't here to ask if they were part of Destiny's Edge. Just to say that I think they're sort of like main characters like Destiny's Edge. Due to the fact that they are in a portrait like the one on the "Races" page, and the fact they all have a special concept art in the "hero" panel, I think they'll be a group used to introduce the professions like Destiny's Edge introduced the races for us. I think it would be cool. The preceding unsigned comment was added by AsuranSylvari (talkcontribs).
I think they are just generic characters, to be honest. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 17:21, 16 June 2010 (UTC)
Agreed. There were a bunch of generic profession characters for the original Guild Wars before release that were never in the game. It's probably the same situation. --208.105.170.7 19:09, 16 June 2010 (UTC)
I wouldn't be so sure... I mean, they have their own quotes on the profession pages like the races page has quotes. I honestly hope that these quotes will come from somewhere. Because I don't want them to be spawned out of thin air. AsuranSylvari 00:24, 18 June 2010 (UTC)
Just to add in what I think I know about Destiny's Edge, they've never been mentioned to be a guild, ever. And secondly, as far as I know, the reason they broke up was never stated, only that they're no longer together. About the shown character's being in a guild, I find it hard to believe Anet would try to Lore-ify a simple marketing campaign. The two characters we've had revealed so far have not even been given a story, let alone any affiliation between the two. EiveTalk 01:44, 18 June 2010 (UTC)
They actually have been mentioned to be a guild, but I don't know where.. And this is just speculation, but It's possible the characters will be given story. Never mind, I found it. It's mentioned here. Right at the beginning of 'Both Epic and idividual'. "There are several distinct, but intertwined, storylines in Guild Wars 2. One is the overall story of the world - the awakening of the Elder Dragons and their ravages and destruction across Tyria. Another is the rise and fall of the adventuring guild 'Destiny's Edge."AsuranSylvari 01:54, 18 June 2010 (UTC)
I never saw anything that even slightly hinted at them being a guild. They were always referred to as an alliance of heroes.. unless people are hearing "alliance" and just immediately thinking of guilds... but that's a bit far-fetched. As to the reason they broke up, we don't know the specifics, but we know one of the main reasons they didn't get back together was because of their differences. As seen here:
"Destiny's Edge was once a brave alliance of heroes dedicated to preventing the dragons from destroying the world. They have been torn apart, and old wounds prevent them from unifying. These heroes must be gathered once more, by the player character, for a final assault against the dragon of Orr."
"Each of the races has an iconic figure – Rytlock Brimstone, Logan Thackeray, Eir Stegalkin, Caithe, and Zojja. Like the player character, the iconic has a history, a personality and a story to tell. Each one has their own opinion on the others, complete with misperceptions, assumptions, harsh truths, and inaccuracies. As the character progresses through the world, their relationship with the members of Destiny's Edge will also evolve. The player character has the opportunity to learn more about the guild's history and to befriend the various Iconics, becoming a friend, or even a confidant, and possibly even helping to reforge Destiny's Edge. By helping them face their differences, the player character sets the stage for the overarching storyline of the game, and prepares for one of the largest and most epic battles in Guild Wars 2 - the fight against Zhaitan, the dragon of Orr." Seeing as how they say we will personally be gathering the heroes together, I doubt it will be some huge number, and my bet is it is only made up of those main 5. --AmannelleUser Amannelle Me.jpg 02:04, 18 June 2010 (UTC)
I did all that searching just for you to change your mind in the end? Q_Q --AmannelleUser Amannelle Me.jpg 02:05, 18 June 2010 (UTC)
>.< Sorry, but I just put up proof that they are actually a guild. I mean, if they aren't a guild, then why did Ree call them one?
Oh, I see what you mean. :) Then yes, perhaps they are indeed a guild. I wouldn't exactly call that hard evidence, but it certainly indicates they're one. :) --AmannelleUser Amannelle Me.jpg 02:16, 18 June 2010 (UTC)
Either way, I think that the profession group will be present in GW2 in some way. I mean, I don't think all 3 books to be released will be focused on on only Destiny's Edge. But we'll just have to wait and see. It's just the fact they have their own quotes and concept arts. I guess I'm just hoping there will be more main characters in the story that just the Player Character, and Destiny's Edge. AsuranSylvari 02:22, 18 June 2010 (UTC)
Yeah, that'd be fun. :) I don't know if they will, since they seem to be just sort of random representations of a profession as a whole, but who knows? ^_^ If they ARE real characters, I hope they make the mesmer cool. :3 --AmannelleUser Amannelle Me.jpg 02:25, 18 June 2010 (UTC)

Professions Rebooted

  • On the page, it currently says: "at least one profession which can use bows but not guns[2] (This description fits the ranger.)" There is a Charr ranger clearly shown using a rifle in the gameplay footage released so far.
  • I believe that most of the six original GW1 professions will return in GW2: Elementalist, Mesmer, Monk, Necromancer, Ranger, and Warrior.
    • The Elementalist and Warrior have been revealed.
    • The Ranger and Necromancer are all but confirmed.
    • The Mesmer has appeared in the GDC 2010 Concept Art videos.
    • I'm convinced that the Monk will become the second Soldier class, and be much more like D&D's Paladin. (As to what it will be called, I'm unsure.)
        • On the GW2 FAQ page, it states that the monk will most deffinitely not be a proffession.
      • My reasoning being that in GW1, besides being a dedicate healer, the most common solo use of a Monk is the 55 Monk build for farming. Converting it to a Paladin-like Soldier would be about the only way to have the Monk in GW2. (The Armored female holding a shield and mace, with the monk's light blue wash comes to mind.)
  • I'm also confident that Faction's Assassin will also be in GW2, possibly more like the D&D Rogue.
    • The Assassins' daggers have been announced as weapons in GW2, and several assassin/rogue-like characters have appeared in the GDC 2010 Concept Art videos. (With & Without daggers and rifles I might add.)
  • The eighth profession, I believe, will be a shape-shifting profession, a bit like D&D's Druid.
    • The short character to the right of the Elementalist, below the Warrior, in the Professions Reveal Image appears to be a fur covered character with a tail. Considering it's size, it's not a Charr, and the images are of the various professions, shapeshifting must be a professional skill, a bit like D&D's Druid.
  • As the original six professions are shared between the three GW1 Campaigns, I can't help but think that they will be shared with GW2 also.--Warzog Watch your six! 02:15, 20 June 2010 (UTC)
Makes sense, although personally I think that the third Explorer proffesion will be an Engineer. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 02:50, 20 June 2010 (UTC)
Just wondering, what will happen when a Norn Druids goes into Norn Raven Form, and then it uses it's Profession skill to transform into it's eh... Owl form? I dunno. I feel like the Norn covers the druid in a way. AsuranSylvari 04:25, 20 June 2010 (UTC)
Well, I agree with that, but I can see no other explanation for a Charr, six Humanoids, and a small fur covered creature with a tail in a Profession Reveal image. BTW: IMHO, Shapeshifting would be your Racial/Profession Elite skill, or possibly your self-heal/buff skill. So you could only transform into one form at a time.--Warzog Watch your six! 13:03, 20 June 2010 (UTC)
All forms change your skills in GW2. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 00:38, 21 June 2010 (UTC)
(Edit.) Oh, and the thing about being elite and only being able to bring one is probably right, also. An example of a shape-shifter. By the way, forms aren't exclusive to norn, asura already have a confirmed form and the other races probably have their share as well. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 00:43, 21 June 2010 (UTC)
Guys, I think that you don't get the Druid idea. Remember that ANet is inspired by MTG rather than D&D. Moreover, I've seen many druids in fantasy novels, where they can NOT shape-shift, but are rather people sharing a special bond with the nature. On the other hand, I am pretty sure there is a "Gunner" Class, you can check the shadowed Charr near the warrior in the Profession Page. I can clearly see a massive gun pointing towards the Warrior's head. Finally, I don't think there will be a Monk, but a Protection Prayers based class with some Offensive abilities to be able to solo on his own. LeopoldL 18:38, 4 July 2010 (UTC) I believed this picture to be a beast master, because that fits the description at least 2 professions will be able to control pets. And since all classes can really have a gun, it doesnt make sense.
I think you may be confused about what I said. "The eighth profession, I believe, will be a shape-shifting profession, a bit like D&D's Druid." I specified like D&D's Druid, not that it would actually be a Druid. Fact is, IMHO, I think it'll be a Ritualist-like profession that can shape-shift.--Warzog Watch your six! 22:14, 4 July 2010 (UTC)
Yes, I understood what you've said and I've just expressed my opinion. Now, if there is shape-shifting profession, the form they take will probably be Elite Skill and it looks strange to me having racial shape-shifting Elite Skills and Profession shape-shifting Elite Skills. I highly doubt about this, but who knows. :) The Ritualist idea is cool, spirit summoning has been a successful feature in GW, so I believe it may come back in GW2. We will see the new class in a week or two. =) LeopoldL 13:13, 5 July 2010 (UTC)
Ah, then the confusion was on my part, sorry about that. I agree, it seems strange to have racial & professional shape-shifting, but I find it hard to come up with another explanation for the fur-covered being with a tail in a profession-reveal image.--Warzog Watch your six! 15:23, 5 July 2010 (UTC)
Charr. --Odal talk 15:58, 5 July 2010 (UTC)
Female charr* (Does it have an A or an E in it?) xD - Infinite - talk 16:04, 5 July 2010 (UTC)
IMHO, the fur covered creature with the tail is to small to be a charr. If one looks at the profession's reveal image, the hulking form to the left is obviously a charr, while the other is almost a third the size of the charr. Unless we will be able to play as juveniles, it is likely that the smaller creature is an Asura or Sylvari that has shape-shifted. Another thing to consider is the tail, the charr have rough fur on the tail, with one of the sexes having a tuft at the end of the tail, much like a lion's tail. The aforementioned creature's tail is completely smooth it's entire length, much like the tail of a panther.--Warzog Watch your six! 19:32, 5 July 2010 (UTC)
Have you considered crouching, or a pose like the Male Ranger on the Aion Wallpapers? - Infinite - talk 20:13, 5 July 2010 (UTC)
It could easily be an asuran ranger with a pet. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 22:20, 5 July 2010 (UTC)
Wich has already been said a lot of times XD XP, About the shape-shifter... yuo got 3 casters:ele,necro,mesmer (your guesses) 2 soldiers:Protter pala, warrior and then you got adventurers, is a druid-like in any wat an adventurer?--Sierra Echo84.196.119.34 22:59, 5 July 2010 (UTC)
As to it being an asuran ranger with a pet, IMHO, the character is to small to be a ranger and pet in the same image, and the tail is almost as long as the character. (again, very much like a panther) As to the adventurer classes, I believe they will be the ranger, assassin, and the shape-shifter. IIRC, the scholar classes have light armor, adventurers have medium armor, and the soldiers have heavy armor. IMHO, a druid-like shapeshifter is not a spell-slinger like the scholar classes, and doesn't need a soldier's heavy armor to survive. Their primary offensive and defensive ability would be their ability to shape-shift into a creature based on their needs.--Warzog Watch your six! 01:11, 6 July 2010 (UTC)
It is certainly not too small. Looks like a female asura, at that. A problem with having a druid as the third adventurer: who uses the guns? It would really be a waste if they didn't make a profession that has a focus on guns, and that profession won't be the ranger (see the page on uses of guns and bows, though it doesn't really mean a whole lot, it is something). They may make a profession or more that has forming capabilities, but none that is entirely or primarily based on forms, imo. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:39, 6 July 2010 (UTC)
Talk about blowing it! I was sure it was a shapeshifted character. But I did get the panther's tail right. (Hard to forget once you've been attacked by one. ;p )--Warzog Watch your six! 21:08, 14 July 2010 (UTC)
IMHO, the assassin would be the profession that only uses guns and not bows. In the GDC 2010 concept art there is a female dressed as an assassin carrying a rifle.--Warzog Watch your six! 11:41, 6 July 2010 (UTC)

In GW1, the War in Kryta has just ended, and oddly enough, while there are Oppressor Weapons for every profession, the Commemorative Weapons only have Assassin, Elementalist, Mesmer, Monk, Necromancer, Ranger, and Warrior items. Whether that indicates anything, or not, I'm not sure, but it is interesting none-the-less in our speculation of GW2 professions.--Warzog Watch your six! 14:54, 11 July 2010 (UTC)

I doubt it, Rangers (archers?) are in my eyes a sure profession. Vald [Citation Needed] User Valdimir newsigicon.png 14:06, 11 July 2010 (UTC)
Oooops! somehow forgot to put them in-edited it--Warzog Watch your six! 14:54, 11 July 2010 (UTC)
And no dedicated healer class like the GW1 monk. -- Cyan User Cyan Light sig.jpg 15:23, 11 July 2010 (UTC)
I'm still convinced that the Monk will become the second soldier class, combining the Paragon and Monk professions into the condition remover that has been mentioned. And, as I've stated before, combined with the commemorative weapons link above, I think that all of the original six professions will return in GW2 as they did in every campaign of GW1. (Albeit in revamped forms.)--Warzog Watch your six! 16:48, 11 July 2010 (UTC)
I think Necromancer is a given, but Mesmer could perhaps be merged with Necromancer, since they both deal with hexes and the like. As for the small creature that is apparently furry with a tail, I thought that may well just be part of the ground detailing or if it covered in a spell effect like the Elementalist is. --Aissa 23:14, 12 July 2010 (UTC)
Mesmers are more like rangers than necromancers. Which should definitely not be merged. Yeah, the two asura seem the most mysterious, nobody really knows what they are. :( -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 23:37, 12 July 2010 (UTC)
Personally, I'mma say the short one is an Asuran Ranger...WITH A PET. SO HAH. AHAHAHAHAHAHA~... OK, I'm done now. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 00:09, 13 July 2010 (UTC)

The devs said, "Currently there are three scholar professions, three adventurer professions and two soldier professions." So I'd guess the three scholars include Elementalist, Mesmer, and Necromancer. The three adventurer include Ranger, Gunner/Engineer, Assassin. The two soldier include Warrior and Cavalier/Knight.