Talk:List of ranger skills

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This video gives a view of the skill trainer for a ranger and shows skill costs, tiers and descriptions for levels 1-17 and 80, starting about 21 minutes in. That's a lot of info to put on the wiki so I thought I'd share the link. (for me, the video player doesn't respond to controls unless you double-click to make it full-screen first) «KIrnpt» 19:32, 27 August 2010 (UTC)

just so you know but the person who did the thing with the tiers is blind! got it all wrong, put stuff at tier 2 when its tier 3. BUT I think the tiers are still susceptible to change so could be worthless to all put on the wiki right now
Prince Grazel, remember to sign your comments with four tildes (~~~~). If you'd rather not type out the tildes, there's a button at the top of the editing window that will do it for you. Also, nothing on this page references skill tiers: this is the wrong place for that comment. Further, if you have edits or corrections that you would like to make or a source from which you derive your knowledge of the tiers, please feel free to edit the pages in question - that's how wikis work. Also, please always assume good faith and avoid personal attacks (do we have policy/guideline pages for these yet?). ~Ekko (talk) 23:14, 7 January 2011 (UTC)
Whoops, mis-parsed a link. ~Ekko (talk) 23:18, 7 January 2011 (UTC)
yeah sorry about the tildes, haven't posted anything lately on this wiki and forgot. as for the answers at your questions: i know this is kinda wrong place but I'm not gonna post it on every one of those skill pages xP and my source is the same as the above one, and my apologies if I hurt someone's feelings :) Prince Grazel 00:42, 8 January 2011 (UTC)

Same problem here as with the warrior skill list...[edit]

Lacking consistency for which method to use for organizing the latter half of the skillbar options. We should standardize this. Do we organize by skillbar slot or by skill "type"? (Spirit, Signet, Attack, etc.) --Kyoshi User Kyoshi sig.png (Talk) 05:33, 29 August 2010 (UTC)

I reckon it's easier to do it by skillbar slot. Man I wish we had more icons :S(Xu Davella 05:46, 29 August 2010 (UTC))
I like by skillbar slot. That's how you'll be seeing your skills in-game. Downed should have a separate heading, too. Manifold User Manifold Neptune.jpg 16:39, 29 August 2010 (UTC)
I had it by skillbar slot before, but then it got changed to alphebetical order. I suggest we keep it as skillbar slot. That way people can also visualize a location for a skill and find what they're looking for (in case they cannot remember the words) Venom20 User Venom20-icon-0602-sm-black.png 16:41, 29 August 2010 (UTC)
I agree. I'll start changing them. --Kyoshi User Kyoshi sig.png (Talk) 17:08, 29 August 2010 (UTC)
Never mind, I see it's been done already. --Kyoshi User Kyoshi sig.png (Talk) 17:11, 29 August 2010 (UTC)

Question.[edit]

Though I don't think it's been officially answered yet... Why are some skills a different color scheme than others? I mean some are obvious; downed skills are red/black, for example. But why are some ranger skills green/yellow and some yellow/tan, almost matching warrior skills? --Emelend 15:35, 17 September 2010 (UTC)

Not sure. By the look of the designs, the icons seem to be more focused on the image itself rather than its colour. Some of the warrior skill icons for example use metallic colours instead of the yellow kind. (Xu Davella 16:48, 17 September 2010 (UTC))
The downed skills all look rather grim, though. Dark red and off-black. --Kyoshi User Kyoshi sig.png (Talk) 18:16, 17 September 2010 (UTC)
Actually, you'll notice the green icons are used for the longbow and shortbow attacks while the yellow icons seem to be abilities provided by melee weapons. Granted axes are ranged for a Ranger, but Whirling Defense does happen to be a melee skill (it deals damage, right?) Ivokk 21:05, 17 September 2010 (UTC)
Whirling Defense deflects projectiles. I would assume it also damages enemies that get nearby, but hell if I know. If it doesn't then it's not melee. --Kyoshi User Kyoshi sig.png (Talk) 23:53, 17 September 2010 (UTC)
Whirling defense deflects projectiles when they reach melee range, if you were looking for a workaround. (Xu Davella 06:32, 19 September 2010 (UTC))
I thought it might be a melee/ranged thing, but then why don't the warrior's skills do the same thing? Longbow and axe skills have the same scheme, for example. Maybe it's just one of those things we'll have to wait to know. --Emelend 11:47, 20 September 2010 (UTC)

Comboing?[edit]

I'm such a gw2 nerd GAH.

-=-I'm not completely sure if the effects I assume below are 100% accurate-=-

-=-FOR USE ON COMPUTER ENEMIES (PVE)-=-

ShortBow (Currently my WoC for rangers)[edit]

-Concussion Shot->Spread Shot. When at melee ranger use Concussion Shot to stop an enemy to allow time for the ranger to set up Spread Shot, then use spread shot at melee ranger to get multiple arrows to attack that one enemy. (( I DON'T know if Spread Shot can have more than 1 arrow attack the same enemy ))

-Quick Shot-> Crippling Shot. Use quick shot to distance yourself, then use crippling shot to lengthen that distancing.

-Concussion Shot->Spread Shot->Quick Shot->Crippling Shot. A combonation of all 4: Prevents next attack to set allow time to set up Spread Shot. Attack with multiple arrows(mabye) with Spread Shot. Retreat from battle with Quick Shot. Use Crippling Shot to lengthen the time of distance between you and your opponent.

Combonation of Weapons (Longbow->Shortbow)[edit]

-Crippling Shot->Concussion Shot->(Perhaps Quick Shot)->Barrage. Crippling shot to ensure reduced movement speed after the daze. Concussion shot to reduces damage for that channeled Barrage. Quick Shot for distancing. Barrage for Heavy continuous AoE damage, think of hamstorm: cripple->AoE --Eclipse143 05:31, 21 October 2010 (UTC)

The concussion shot synergy is weak. You're just talking condition stack with the crippling shot start, which is nothing new. It'd hardly be a good idea to attack at melee range with a ranged weapon if you have the option; melee weapons are much more agile for rangers. -- Kyoshi User Kyoshi sig.png 13:52, 21 October 2010 (UTC)
Kyoshi, You are not making sense. Eclipse, I like your idea. Ariyen 21:48, 21 October 2010 (UTC)
I think I made plenty of sense. A melee weapon will simply offer more mobility than a ranged weapon at melee range, especially with movement-providing skills like Hornet Sting and Serpent's Strike. Even if a spread shot did offer multiple hits on the same enemy, the enemy would still have time to get out of the way, not to mention any of that enemy's allies in the area would be able to react. And condition stacking really isn't a new idea. -- Kyoshi User Kyoshi sig.png 02:59, 22 October 2010 (UTC)
Kyoshi, you can move and shoot simultaneously with a shortbow (which also has a movement-providing skill, Quick Shot). The point of using Concussion Shot was to stun the enemy (meaning that they can not move out of the way), but yes, aware foes can pre-prot your target. Also, what condition stacking are you talking about? Only one condition is mentioned, and it is probably not even a stacking condition. None of this changes the fact that this topic is better suited to a forum or the fact that I don't follow that all the time either, especially during stagnant news cycles. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:37, 22 October 2010 (UTC)
I agree with Sparky. However, this wiki doesn't have a forum, does it? Ariyen 05:14, 22 October 2010 (UTC)
As long as we don't count Guru, then no. I've also been noticing an increasing amount of "forum-like" comments made on this wiki, and although I don't care, Pling or Poke or whoever could get upset. EiveTalk 05:35, 22 October 2010 (UTC)
I know, it's amusing how many want to treat this as a forum. It's a wiki and I prefer to see it treated as such. Ariyen 06:31, 22 October 2010 (UTC)
Sorry guys, I forgot to mention that these combos were meant for PvE, where (I think) npcs(computer enemies) are stupid. I'll go on ahead and fix this now. --Eclipse143 01:07, 23 October 2010 (UTC)
Might work against PvE enemies, depending on the AI (which they've hopefully improved).
@Sparky: And you can slash and move with a sword or axe (or two). Presumably melee weapons also deal more base damage than ranged ones simply because of being forced to fight at melee range; I suppose we'll see, but it seems more practical is all.
I know I've acted pissy lately so I apologize for that. Should get more sleep or something. -- ķ̌yoshĺ User Kyoshi sig.png 21:13, 23 October 2010 (UTC)
The fact that the melee weapon might have more base power could be relevant, but a Ranger might also have more Agility (I think it's the name ?), thus more ranged power, which would improve bow damage even at point blank range I believe. Aside from this, I must agree that this isn't the place or the time to talk about builds. -Alarielle- 16:31, 3 November 2010 (UTC)

Color Scheme[edit]

So I finally got around to comparing the Ranger color scheme proposed by Erasculio and Venom, and I realized that it wasn't at all like the necromancer scheme? Thoughts about implementation? Aqua (talk|contribs) 03:50, 28 January 2011 (UTC)

Slot Skill
Utility Point-Blank Shot.png Point-Blank Shot
Serpent's Strike.png Serpent's Strike

It would look like that ^.^ Aqua (talk|contribs) 03:52, 28 January 2011 (UTC)

Looks good? (Xu Davella 03:54, 28 January 2011 (UTC))
Metaphorical thumbs up. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:55, 28 January 2011 (UTC)
Looks better than it does now. /support EiveTalk 03:55, 28 January 2011 (UTC)
A.... metaphorical thumbs up? I think my head just caved in trying to work it out. :D (Xu Davella 04:00, 28 January 2011 (UTC))
It's great~ - Infinite - talk 13:24, 28 January 2011 (UTC)

Forms?[edit]

Alpha Strike and Rampage As One are forms? They don't sound like forms from their descriptions but the chart has them listed as forms. Ramei Arashi 03:24, 7 February 2011 (UTC)

That would have been my bad. Fixing momentarily. Aqua (T|C) 04:09, 7 February 2011 (UTC)
"Rampage as one" is now "Quickening Zephyr". You and your pet move and attack faster. 180 cd. Longbow's 3rd skill is now "Harrier's shot" (It gives your pet swiftness). 2 handed Sword's 4th skill is "Mauling strike" (?). Bleed your fow four times with a mauling strike. PerishSong 07:11, 20 August 2011 (UTC)

Footage for Great Sword?[edit]

I though in the new build we could use great sword for rangers. Any footage of the GS skills? My norn ranger will probably use one and I would like to know how it works on a ranger. Lokheit 01:13, 19 August 2011 (UTC)

There's not too much Ranger gameplay, but there is one video which shows a minute of GS gameplay: http://youtu.be/JOw-V1ZzzCo . You can also check the GW2Guru Gamescom thread for more videos.
Also the 4th skill is likely called 'Mauling Strike' as seen in this video: http://youtu.be/tYIcEzSvtE4 Argo111 18:50, 19 August 2011 (UTC).

Downed Skill[edit]

One skill in the downed skill bar (with no icon) is Call Companion, and on the list of downed skills there is Throw Hatchet instead. Does anybody know which is more correct? EDIT forgot to sign Kormon Balser 18:15, 20 August 2011 (UTC)

Alpha Strike[edit]

I can't find Alpha Strike listed anywhere on the page, is that just me missing it or is it just not there? I so hope they have not dropped it from the game. User Tytan Crow Crow.jpg Titan Crow 00:12, 5 March 2012 (UTC)

The only elite skills listed are those that were present in the Press Beta, which is the most up-to-date version of Guild Wars 2 that has been publicly seen. Whether or not there are more than three elites for each profession and Anet has simply made them unavailable for use yet is unknown. We'll know more after the next beta. Ptarmigan 02:40, 5 March 2012 (UTC)

I would love alpha Strike too! They need something more epic for ranger Elite skill! Entangle is kinda weak, when u use racial elite skill and turn into an oakheart, u can use entangle there plus 4 more great other skills. I thought racial skill support to be weaker than professional skill, plus entangle used to be just an utility skill before ... --The preceding unsigned comment was added by User:Romantic summer (talk).

Not a forum. On talk/discussion pages, please sign your comment by typing four tildes (~~~~). --zeeZUser ZeeZ Sig.png (talk) 18:42, 20 May 2012 (UTC)

Broken List content[edit]

Does anyone have an idea how to fix this currently boken list? I think it has to do with the specific skills that are linked. The list seems try to read something that is not there. But I have no idea what to do about it. Balwin 12:28, 13 March 2012 (UTC)

Ok, thx for fixing the table :) Balwin 18:23, 13 March 2012 (UTC)

Elite specializations' skills for easy comparison[edit]

Suggest to include the elite specializations' skills for easy comparison, especially within the same categories. For example, for comparing healing skills between core and elite specs. This goes for all professions' skills lists. -- Shena'Fu (talk) 06:35, 12 August 2019 (UTC) E

This page is for ranger skills. Not druid, nor soulbeast. Links to all the skills of these elite specialisations already exist at the very top of this page. Core specialisations should remain separate from elite ones. Warming Hearth (talk) 09:24, 12 August 2019 (UTC)
While I agree it would be great to see every skill available to a profession on a single page, it simply isn't feasible. We used to do this before PoF, but with several elite specs fundamentally changing some aspect of the profession mechanic (such as berserker, soulbeast or most of all weaver), putting everything to the same list would end up incredibly confusing. And for consistency's sake, we decided not to do it this way for any profession and rather keep each elite spec separate. This also helps future-proofing, as every new elite spec added to the game would again significantly increase the difficulty of maintaining these lists. User Noxx Sig.png 21:45, 12 August 2019 (UTC)