Steal Durability/history
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May 08, 2018
- Stolen Skills: These skills no longer scale their effects based on malice stacks.
Steal Durability
“Gain protection and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- : 5
Malice Threshold for Stealth- Stealth (3s): Invisible to foes.
- Protection (5s): -33% Incoming Damage
- Vulnerability (5s): +10% Incoming Damage, +10% Incoming Condition Damage
10- Maximum Count: 2
- Range: 1,500
— In-game description
November 07, 2017
- Deadeye Stolen Skills: These skills can now be used while jumping or during skills that jump into the air.
- Fixed a bug that allowed stolen skills to be wasted by casting them on targets other than your mark.
- Stolen skills will now always be cast on your mark even if your mark is not your current target.
Original version
Steal Durability
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Type
- Stolen skill
- Game link
“Gain protection and apply vulnerability on your marked target. Duration increases for each malice stack.
- Damage: 66 (0.25)?
- Protection (5s): -33% Incoming Damage
- Vulnerability (5s): +10% Incoming Damage, +10% Incoming Condition Damage
10- Duration Increase: 20%
- Maximum Count: 2
- Range: 1,500
— In-game description