Steal Durability/history

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May 08, 2018

  • Stolen Skills: These skills no longer scale their effects based on malice stacks.
Steal Durability.png

Steal Durability

Profession
Thief icon small.png Thief (skill list)
Specialization
Deadeye icon small.png Deadeye
Slot
Profession mechanic
Type
Stolen skill
Game link
0.25¼ Activation time  0.5½ Recharge time  
Steal Durability

Gain protection and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold.

Damage.png Damage: 133 (0.5)?
Malice (skill fact icon).png Malice Threshold for Stealth: 5
Stealth.png Stealth (3s): Invisible to foes.
Protection.png Protection (5s): -33% Incoming Damage
Vulnerability.png10 Vulnerability (5s): +10% Incoming Damage, +10% Incoming Condition Damage
Maximum Count.png Maximum Count: 2
Range.png Range: 1,500

— In-game description

November 07, 2017

  • Deadeye Stolen Skills: These skills can now be used while jumping or during skills that jump into the air.
    • Fixed a bug that allowed stolen skills to be wasted by casting them on targets other than your mark.
    • Stolen skills will now always be cast on your mark even if your mark is not your current target.

Original version

Steal Durability.png

Steal Durability

Profession
Thief icon small.png Thief (skill list)
Specialization
Deadeye icon small.png Deadeye
Type
Stolen skill
Game link
0.5½ Activation time  
Steal Durability

Gain protection and apply vulnerability on your marked target. Duration increases for each malice stack.

Damage.png Damage: 66 (0.25)?
Protection.png Protection (5s): -33% Incoming Damage
Vulnerability.png10 Vulnerability (5s): +10% Incoming Damage, +10% Incoming Condition Damage
Duration.png Duration Increase: 20%
Maximum Count.png Maximum Count: 2
Range.png Range: 1,500

— In-game description