List of historical attributes
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This page lists changes made to attributes in the game, including attributes modified or removed from the game.
Before gamescom and PAX Prime 2010[edit]
- Strength — increased melee attack damage.
- Agility — increase ranged attack damage.
- Intelligence — increased magic attack damage.
- Vitality — increased health.
- Perception — increased critical strike chance.
- Willpower — increased energy.
During gamescom and PAX Prime 2010[edit]
Added effects to attributes.
- Strength — increased melee attack damage.
- Agility — increase ranged attack damage.
- Intelligence — increased magic attack damage.
- Vitality — increased health; increased defense against melee attacks.
- Perception — increased critical strike chance for melee and ranged attacks; increased defense against ranged attacks.
- Willpower — increased critical strike chance for magic attacks; increased defense against magic attacks.
March 8, 2011[edit]
Restructured attribute system.
- Power — increased attack damage.
- Precision — increased critical strike chance.
- Vitality — increased health.
- Toughness — increased defense/armor.
February 28, 2012[edit]
Added secondary and profession attributes.
- Prowess — Improves the damage multiplier on critical strikes.
- Malice — Improves the damage done by conditions like burning, poison, confusion, and bleeding.
- Expertise — Improves the duration of all conditions inflicted by the character.
- Concentration — Improves the duration of all boons applied by the character.
- Compassion — Improves all outgoing heals that your character does, including self heals.
- Willpower — Reduces the recharge on all virtues; linked to Virtues.
- Brawn — Improves the damage of warrior burst attacks; linked to Discipline.
- Ingenuity — Reduces the recharge on all tool belt skills; linked to Tools.
- Empathy — Improves pet attributes; linked to Beastmastery.
- Cunning — Reduces the recharge of the steal ability; linked to Trickery.
- Intelligence — Reduces the recharge of the four elemental attunements; linked to Arcana.
- Guile — Reduces the recharge on all shatter skills; linked to Illusions.
- Hunger — Increases the size of the necromancer's life force pool; linked to Soul Reaping.
April 27, 2012[edit]
Renamed secondary and profession attributes.
- Prowess → Critical Damage
- Malice → Condition Damage
- Expertise → Condition Duration
- Concentration → Boon Duration
- Compassion → Healing Power
- Willpower → Virtue Recharge Rate
- Brawn → Burst Damage
- Ingenuity → Tool Belt Recharge Rate
- Empathy → Pet Attribute Bonus
- Cunning → Steal Recharge Rate
- Intelligence → Attunement Recharge Rate
- Guile → Shatter Skill Recharge Rate
- Hunger → Life Force Pool
June 25, 2013[edit]
Replaced the warrior's Burst Damage attribute with Burst Recharge