Talk:Jagged Horror

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These things are super OP. In the recent beta I saw 13 minions out at one time, 8 of which were these things. With the %60 hp 30% damage traits that buff your minions, they are actually very useful. Combine that with the trait that causes minion damage to steal health for you and its down right ridiculous in PVE. Akuma the Wicked 14:58, 20 March 2012 (UTC)

HP and bleeding[edit]

Jagged Horrors no longer loose HP over time. Like in GW1 they apply bleeding on hit. (Bleeding lasts about 5 seconds)--Inoshiro 15:30, 11 June 2012 (UTC)

Mine lose HP over time. Previously Unsigned 19:05, 21 July 2012 (UTC)
Still do. Previously Unsigned 04:08, 24 August 2012 (UTC)
Mine do too. In fact, they lose HP so fast at level 11, they're almost useless. By the time they can run up to the mob I'm fighting, they're already almost dead.
Ditto. I see mine dying in literally 3s, taking so much dmg per tick. Absolutely worthless. Kruhljak (talk) 09:31, 13 September 2012 (UTC)
I'm yet to see one hitting an enemy before they die from degeneration. MithUser MithranArkanere Star.pngTalk 16:57, 13 October 2012 (UTC)

Yeah, these need to be buffed. Even at level 80, they are worthless. Garkus 14:32, 19 October 2012 (UTC)

Truly bad on their own, but do have some synergy with death traits (removing boons, vampiric attacks...) when you summon a bunch of them with Lich form. -- 04:56, 27 July 2013 (UTC)
The true downside of this minion is that if you want to spec in Death Magic, you automatically summon minions which continue to attack and aggro more mobs while the user cannot intervene whether they want to animate them or not. It's a true hinderance in dungeons, especially in Arah. Mediggo (talk) 19:00, 27 July 2013 (UTC)

Do the minions summoned from the Lich form skill provide life force when they die?[edit]

As titled.