Guild Chat - Episode 68
Guild Chat - Episode 68
- Title
- Festival of the Four Winds
- Host
- Rubi Bayer
- Guests
- Joe Kimmes
Brett Nellermoe
Matthew Medina
Alex Kain - Date
- July 27, 2018
- Official video
- YouTube
The 68th episode of Guild Chat aired on July 27, 2018. Host Rubi Bayer interviews some of the developers involved in Festival of the Four Winds.
Transcription[edit]
Introduction (6:54)[edit]
Rubi Bayer: Hi! Welcome to Guild Chat where we are currently celebrating the return of the Festival of the Four Winds. I'm your host Rubi and today I'm going to be talking to some of the team that brought you the Festival of the Four Winds. Let's start with our first two devs. I'll let you guys introduce yourselves and talk about your part in bringing this back.
Joe Kimmes: Alright, I'm Joe Kimmes, the Current Activities Team Lead and Designer. So... let's see. So, for bringing this festival back, I started work on it after we finished work for this year's Super Adventure Box festival and prior to that Matthew Medina had done a lot of the groundwork for the festival and getting the maps back and starting to hook stuff up and see like, "Okay, like, okay. What does it look like? Do the events still work? Let's turn on mounts on these maps and see how it feels." So when I came on I did a lot of the sort of festival boilerplate like bringing back the achievements, creating new achievements that had- you know, were repeatable or fixing up the daily achievements and then setting up some of the sort of festival connective tissue for like the NPCs in towns who can route you to the festival maps or send you between the festival maps and making sure they all had little icons on the map and all that stuff. And after that I ended up taking over a lot of The Crown Pavilion stuff, so Queen's Gauntlet and Boss Blitz, and coordinating those with the rest of team and making sure we had a plan and playtesting it, doing tuning on all of that, rewards, and a lot of stuff. It's a big festival.
Rubi: So a few things!
Joe: Yeah.
Rubi: How about you, Brett?
Brett Nellermoe: I'm Brett Nellermoe and I'm the QA Embed on the Current Activities Team so I'm responsible for all of the test planning and a large portion of the testing for all of our stuff. And I started later than Joe but mainly because we had two other current activities releases and legendary weapons so just finding time in between those other things to work on this and yeah. Thankfully a lot of the stuff from last year was still usable, so a little bit less of a load because of that.
Joe: Yeah. Lots of stuff to test though.
Brett: Yeah. Certainly.
Bringing the Festival Back (9:26)[edit]
Rubi: Yeah. Bringing something back like this after this many years had to have been super, super exciting but probably a tiny bit scary?
Joe: Yeah, well it's... We had a lot of players who'd ask about it whenever they had the chance, like, "Hey, like can Labyrinthine Cliffs come back?"
Rubi: Yeah.
Joe: Like, "When are we going to see this again?" And a couple times in the past we had batted around the idea and said like, "Okay, what's it gonna take?" And you would go to that map and remember the Zephyr Sanctum airship taking up so much of it and it unfortunately had crashed in a earlier season of the game and we're like, okay, so there's a lot that has to happen. And it got shelved a couple times and then finally we had the chance. We were like, okay, there's a lot of- We have the right team for it. We've got Matthew Medina helping us out, who knows a lot about the festival. And kind of the opportunity was there, so we seized the chance and... But going back in and seeing everything again and trying to figure out, okay, there needs to be a lot of new dialogue here explaining the whole thing.
Rubi: Yeah. Something that you had mentioned, speaking of players asking, you had- you were comfortable with that for a while because players were asking, you were able to be honest and say that's not something we're working on right now.
Joe: Oh yeah.
Rubi: But that was like, that got nerve-wracking the past few months.
Joe: Yeah! We had a couple, you know, forum chats or interviews where someone would ask like, "Hey! Like I really want Labyrinthine Cliffs! Like when is that coming back?" And when I can, I try to answer people's questions even if it's in the negative, right? And so I asked around like, "Hey, is anybody actually doing it?" And I was like, "Well, you know, our team handles the festivals. We would really, really like to bring this back, but we are not currently working on it." And I was honest about that at the time and then a couple months later we were like, "Okay, this is something we can do. We're gonna start working on it soon." And we had another forum chat where I was like, okay, I really hope nobody comes to me and says like, "How about now? Are you're working on it now?" because then I would have to just kind of ignore the question and I just knew if that happened there would be the post the next day saying like, "Hey, like in- three months ago, Joe said that we weren't doing this thing and now he didn't respond so I think..."
Brett: Festival confirmed.
Rubi: Yes. This clearly means something.
Joe: Yeah. "I think 100% ArenaNet just committed to bringing the festival back this year."
Rubi: That had to have been- Well, you got lucky, so...
Joe: Yeah, it worked out or I just didn't see the question. I apologize to whoever asked the question then.
Queen's Gauntlet Bosses: Suriel (12:20)[edit]
Rubi: Good hanging in there. Well let's talk about some of the specifics because I want to talk about a couple of the bosses in the Queen's Gauntlet because you guys have one who has been training for literally years and-
Joe: Yeah. That was another of the recurring player questions was about Suriel. When we rebuilt Lion's Arch, one of the designers added her. She's one of the contestants - well, not a contestant - she's one of the combatants you can fight in Queen's Gauntlet and she- I think she's the final boss of the first round normally. And they added her as kind of a flavor NPC in Lion's Arch where she's running around the city and just her tag is like "Training for the Next Gauntlet" and it was kind of one of those like, "Okay, like this designer put that, but you know we're not making that right now, right?" But it became this recurring like, "Well, she's been training for a couple years." like... And whenever we were asked about bringing back The Crown Pavilion, usually someone would chime in like, "Oh man, like I can't wait to fight Suriel again because she must be like really strong by now, right? After doing continuous laps... for years."
Rubi: For years. And- Oh, sorry, go ahead.
Joe: Well, it's incredible strength training, right? So when we were working on it that was one of the things we were like okay 100% we have to have a new version of her fight.
Rubi: Yeah, seriously. And actually I'll kind of look at Brett for this, since you were working on QA on this, because she did get very, very strong and a little bit too strong while in testing.
Brett: Yeah. There was a period of time where it was just- she would absolutely destroy you after her punch combo. Kick you over the edge of the arena, before we increased the collision size on the invisible walls, and then she'd just boot you out completely and you'd die from fall damage.
Joe: Yeah. Yeah. You would get rung out and instantly lose.
Rubi: And to me, this makes sense!
Joe: Yeah.
Brett: Absolutely.
Rubi: Because she would!
Joe: Yeah. I almost wanted to leave that in, but it was like... it was a little bit... yeah, glitchy feeling and unexpected for you to get launched out.
Rubi: It really, really was, but it's hilariously appropriate. So, I know it's a bug and I know you had to fix it, but I love that it was there.
Joe: Yeah. All that exercise pays off.
Rubi: Yeah, seriously.
Brett: Strong kicks.
Rubi: And you guys mentioned, when did we take her out of Lion's Arch?
Joe: So at this point it would have been two or three weeks ago. The build before we announced the return of the Festival of the Four Winds, we quietly went in and just turned off her spawns so she was no longer running around Lion's Arch and we wanted to see if anybody would be like, "Hey! Like this NPC's gone now! Like what does it mean?" And we had to make sure we told the Community Team like, "Hey, if anybody asks don't say anything, but we are putting in this little ol' like kind of Easter Egg hint at the festival coming back." She's got a really long route too, so we did the build and I was like, "Okay, like can we check to see if she's gone?" and Brett was saying like, "Well, like there's a lot of Lion's Arch to check and she's moving."
Brett: Yeah. Easy to test in a testing environment, but doing it on live is a little bit more of a task.
Joe: So every day I would kinda be like, "Well, I haven't seen anyone post about it. Maybe... Is she still there?" And I go run around a little and I didn't see her and... So we couldn't exactly, you know... ask.
Brett: Yeah.
Rubi: I never actually saw anyone say anything, so I don't know if any of you guys ever noticed that Suriel's been gone for a couple weeks?
Brett: I assume we would have seen a post about it, but I don't know.
Rubi: Yes. I mean if you dig, you didn't say anything where I noticed? But yeah, she was gone and I don't know if any- if you guys ever like just got desperate enough to run her entire route in reverse just to find out, but yep she's been gone for a little while, just back there preparing for preparing for Queen's Gauntlet.
Joe: Yeah and then I'm sure when the festival ends she'll continue being gone for a while just because of- we're not- there won't be time to patch it back in, but I'm really looking forward to adding her back in and hopefully like tuning up her routine a little so that she can keep working and stay fresh for the next festival.
Brett: Actually, I was wondering: since we've added Suriel back in as a second fight does that mean that she's been serialized?
Joe: Didn't we... Did we say you couldn't do that or is that-
Rubi: I'd begged him to do that.
Joe: Okay.
Rubi: I'm sorry, but I really liked it when he did that the first time and I was like, "Please do it again! It was good!"
Joe: This is what the team has to work with.
Rubi: Thank him!
Brett: I'm happy to provide.
Rubi: I honestly- If she goes back out there I want to see her like lounging on the beach and saying something like, "I earned this. Four years, you guys!"
Joe: Right! And I kind of want to give her more of a sequence, you know? So it's not just running laps, but, you know, stops and-
Brett: She's learned some new moves.
Rubi: Yeah. Some handsprings or something.
Joe: Does a little shadowboxing.
Queen's Gauntlet Bosses: Turai Ossa (17:53)[edit]
Rubi: Something like that. Alright. Well let's talk about a couple of the other ones because Turai Ossa had some really good stuff in testing too that also makes me happy. Because he had the salute at the start.
Joe: Oh yeah.
Brett: Right. So currently, Turai Ossa has a salute move that he does at the start of the fight. So initially, he would just immediately go into his attack routine which was a little bit jarring and made the skill floor seem possibly too high.
Rubi: I think "mean".
Joe: We had testers who were losing in like the first two seconds of the fight. Like they were- You get to the arena and you're like, "Alright, alright. Who am I- Oh! I've lost half my hit points."
Brett: So then another tester found that while he was doing that salute, if he was getting attacked fast enough, he would just restart the salute over and over again so you could-
Rubi: Cause he had to finish.
Brett: Right. He has something like 90% damage reduction during the first phase of his fight so you could just very, very slowly whittle him down.
Joe: Yeah. The toughest thing with having those complicated one-on-one fights is that you end up with these edge cases that you didn't think of where some class's unique ability or like teleport move or minions mess something up. I had a version, at one point, of the Suriel fight where she won't attack minions intentionally, but the minions can get hit by her attacks and she would get into a sequence where she started punching one of the minions and one of her things is if you get caught in her repeated punch move she'll keep punching you until you're low enough for her to do the finishing kick. And she did less damage to minions because minions have a bit of like default damage reduction to keep them from just getting blown up by things and she would sit there punching flesh golem for like 30 seconds and you could just DPS her during that time. This flesh golem just sitting there tanking the hit. And I was like, okay I gotta figure out a way to fix this now. We had a tester who was like, "This fight was really easy like, she just hit my flesh golem for like a solid minute while I was killing her." and I was like, "That's supposed to be one of the harder fights actually, uh..."
Rubi: And your tester's over there going [buffs nails on shirt then admires them]
Joe: Yeah! Right! We get this weird feedback where they're like, "Yeah, I beat them all on the first try." I'm like, "How?!"
Rubi: We're taking your flesh golem away. That's not okay.
Joe: Yeah.
Brett: Flesh golem cancelled.
Boss Blitz (20:24)[edit]
Rubi: Well I want to talk about Boss Blitz too, but real quick because I have seen a couple questions coming in. We are going to take a few minutes of questions at the end of these guys's segments, so if you have any put them in chat and we'll try to get to a few of those before we finish up. So. Let's talk about the Boss Blitz because there is some really fun Guild Wars 1 throwback stuff there which is well, yes, because you're here and it's fun! We have Hablion in there.
Joe: Yeah so, one of our like big goals in bringing the festival back was, so the first time the pavilion was released. I don't remember which team I was on at the time now that I think about it.
Rubi: It's been a while.
Joe: Yeah. I saw the pitch for it and ok, we're going to have this giant arena under Divinity's reach and it'll be split into like six sections and they'll each feature recreations of one of like humanity's historic enemies and I was talking to our designers like okay so like who is there and they're like alright well that's the Centaurs obviously.
Rubi: Cuz centaurs.
Joe: They're a constant threat. There's bandits, there's like dragon minions like the destroyers and he listed them all and I said 'wait what about the white mantle? That's got to be one of the big ones right?' In Guild Wars 1 they were one of the major enemies of Kryta. They controlled Kryta for a long time. Then we had the War in Kryta where they were overthrown by the Shining Blade and citizens of Kryta.
was like they've got to be one of the things right well sure at the time but we didn't do it because they had appeared a little in the story and we knew they were gonna appear again yeah we're going to be a large there's gonna be a moment when the white mantle came back yeah and you had to fend them off again and so we knew it when we did that there was gonna be some kind of like here's their you know fully-featured cool new army right yeah they're gonna have custom moves and stuff and so we're not doing that now we don't want to add some like you know really tailored white mantle enemy group because then you'd be like oh the white metal must be coming back right they wouldn't do this you don't weigh from that yeah and so they kind of glossed over and I like to think that like in setting it's that the Creighton leadership Queen Jennah is pretty brave but the the council yeah I can imagine them kind of being like listen like we know there are white mantle still out there let's not make a big deal out of it yes yeah let's try to get people to forget that none and not give any like covert white mantle sympathizer is something to kind of rally around but now in the story we've finally destroyed the white mantle for good surely and so I assure you it's not any kind I'm not like as far as I know they're gone some story designers watch but so now they came back out of the shadows they've been defeated now is a good chance to have them take over one of the existing sections yeah the pavilion and we've got the cool army for them we've got yeah boss skills we've got themed like set pieces for them we can redecorate that section and it kind of makes sense because they've been overthrown and now krytie wants to present them as like this is one of the many enemies that we have defeated they're gone for good it's dealt with their historic problem and it's actually kind of a feel-good thing now yeah we also got a decent amount of feedback and both externally and internally about the ogre boss yeah having mechanics that were kind of contrary to playing with each other because it was easy to make it harder for other people and it wasn't super easily it wasn't well messaged for newer players yeah so I apologize to all any of the like huge ogre fans out there but we looked at all the different existing for so smokey we can't get rid of the Centaurs right and it came down to let's see if we can like the ogres were the one that was gonna get cut yeah plus for ocher fans there's still some hanging out yeah we did yes that's so idea that Joe had pretty early on was to have some it would be funny to have some groups of ogres still hanging out like they got missed or maybe their programming sent them of course cuz everything in the crown Pavillion is watch Knights so our map artist was he did a great job he removed the the giant airship from the kite city map and he added in the entire new pie slice that we got this year and we told him this idea he said oh yeah I can totally do that and he made just like a tiny little camp that's nestled in the back corner of the white mantle section to have the ogres in and just to make sure that we didn't have people camping their camp and destroying their spawns and so that people could still get the achievement to kill a couple of ogres there's a couple of other hidden spots that are just a little out of the way yeah we hit a few groups of ogres across the map so there's an achievement for killing them yes haven't figured that out so you mentioned that they're all watch Knights for those of you a lot of people are new to this festival which is so much fun to me because there's been a lot of feedback I mean you know have a lot of players who were here last time and are very happy that it's back a lot of other players who are you know wow I've heard of this festival but I wasn't here for round one so now I get to participate so all of these all of these enemies are watch Knights yeah in disguise yeah so another facet of the crown pavilion originally was that it's kind of an excuse to show off the progression of human technology right because they're surrounded by like there's the Asura early closer to baby's reach who have this incredible magical technology right and there's an even in the human personal story there's some like undercurrent of like humanity has technology right but are they kind of out act by the char or the Asura who respectively have their own takes on building their engines of war or their golems and so on so the watch Knights were sort of a like hey look we can do this cool thing too and they've they're these like clockwork mechanical soldiers and in the crown pavilion they're all enchanted with Mesmer illusion to look like the different armies that you're fighting and it's it's actually really cool if you go fight some of them alone so you don't have too many distractions you can see as they die that like the external destroyer or char or white mantle enemy will like mesmero fade away and you'll see the watch-night underneath it fall over which is extremely cool yeah and these are this is a new model of watch night right yeah one of the other requests we put in this year to the art team was to get a like kind of mark 2 version of the watch night to show that since the last time this ran the technology has progressed we actually The Watcher Knights actually showed up again in the lake Doric yeah yeah where you could see them fighting alongside D creighton soldiers against the white mantle hmm and I kind of like to think that that was the first time we'd seen them in a long time and I think part of that was because the first time the Washington s were rolled out there was of a like huge disaster we're great yeah control of them was taken away and a lot of them turned into horrific nightmare monstrosity zand had whirling saw blades and stuff that's never good it was it was it's not a good like PR look right so I think they finally had the they finally had the opportunity to be like okay look the purpose of these things is to help us fight our Wars here's a chance to do that and then after the lake Dora campaign I think there was more support for like hey it worked none of them went crazy none of them shot flame at any of our soldiers so let's reinvest in this and the result of that is the watch night mark - which is a kind of like sleeker more modern version it's the like next generation of watch night and part of the request that we gave to the artists was like okay this is intentionally supposed to be sort of the like softer looking version right this is the like don't worry people have cried huh it is not going to unhinge its jaw and scream at you yay because I think by design the initial watch night sort of looks like yeah there's kind of creepy they're kind of than it can transition into yeah they've got kind of no to me they're unsettling I think and the the new watch night is still I really like the model that the artists made it's still preserved some of that like it's a look it's not like friendly looking alright but it looks much more like you're like okay this isn't going to suddenly rebel against us it doesn't look as gloomy or dark yeah absolutely it's a ttle robot instead of a horror movie exactly and so and if you watch and crumbly and all of the veteran mobs are still the old watch Knight because I think they're working through their extra supply what I don't throw away working for scenery right I'm sorry I'm picturing a warehouse but they're safe now they were safe last time the festival ran I believe Lord Ferran was on the committee that oversaw the addition of like new safety regulations for them oh sure that's a great idea he's trusted he's rich but so while the veteran mobs are still the old watch night and all of the legendary and champion mobs or the opponent's you fight up in between Scotland are all the new watch night so as they die you'll see the new model and one of the rewards you can get is a combat tonic of the new watch nights that you can run around as one of them okay I actually hadn't noticed that about the old one so that's extremely cool all right I want to touch on one more thing that we had fixed beforehand because some of these because you had to reduce the scope of some of the areas and the resulting glitches before we went live our interesting me that you were able to fix those because I had mentioned hab Lian and he teleported players yeah so have lien signature attack is opening these portals under you and if you stay in it for more than a second or two you'll get shot up into the air and have to like recover and in its bloodstone fend I hate to get the map names that map the theme was using special skills while colliding so when he popped you up into the air I was like I've got a chance to use my gliding abilities we didn't want to add that in retro actively to Crown pavilion would have added a lot of scope yeah and we'd have people fighting all the bosses by jumping off the rafters so we had a couple iterations of how Hamlin's teleport would still feel neat because it definitely because there's so many mobs around it can definitely throw you off like yeah you'll end up away from the fight but I don't know if you want to talk about it there was an earlier verse I mean the skill went through a lot of iteration and a decent amount of that was due to feedback like when we did our large internal play tests people not really appreciating dying from fall damage because there were in in Guild Wars 2 if you take fall damage and it would have put you down to you instead died because that's what falling does and so we just flat-out remove the fall damage that you take from it it's more of a CC or putting you into a place that you don't want to be like a group of moms or into a lava wall if it gets shared to another boss we were also running into an issue where the Queen's gauntlet arenas which is suspended above all of the pie slices they have fairly large tripwires that boot you out if you're not supposed to be in there and have Leon was teleporting you high up in the air where you were getting caught in that tripwire and then all of a sudden you're up on a catwalk yeah getting some and behold like hey you're not supposed to go into the we thought about like hey but if maybe 13 is empty like that's his cool move someone else that would have been and we had a couple iterations where if you kill Hadley in before the other bosses are dead it shares out his move and so we were like okay the teleport is his signature move we got to give that to their bosses and it took a lot of tuning for all those different boss areas to get it working I was originally thinking okay like all the other bosses will send you to the same spot they'll send you to the center area because we don't want to try to customize a bunch of teleport locations for them and we ended up needing do it anyway because what would happen is you'd be fighting say karai the Centaur way off on this side of the map he would teleport you and you get a load screen and that was no good because he'd go so far that was like okay we're just gonna like do the load screen it's fine it's fine you're like I gotta go back I'm trying to fight yeah it's stressful yes it's not fun to be in the middle of that and get teleported so far that it was extra confusing all right well let's touch on the labyrinth and cliffs real quick and then take a few questions I want to talk about the secret achievement with Evan Nash blade because that's a fun one I've seen at least one post so I think it's pretty safe to talk about yeah I was I was testing we had just put in the water balloon buckets and I don't think that they really had a purpose other than just being a for fun thing at that point and while taking a look at that I also happened to be at the top of the cliffs where Evan and keel hang out and for fun I just threw a water balloon at avinash blade and they'd say hey Medina it would be really fun if this was an achievement and it just became a habit every time I ran by there I'd throw a balloon at him for fun and then I noticed one day he reacted didn't jump that's amazing yeah I like that that got put in just because you guys day after day we're playing around and having fun while you were testing right yeah so what are some of your favorite things that are in labyrinths and cliffs um I saw some people talking about this in map chat but there's another little scene that Medina added and just to add a little bit of life in a secluded section there's a giant and a huge devourer the giant will walk over and plant some pumpkins and then go off and do something else in the Devourer will sneak over and eat the pumpkins and then the giant will yell at him and it's super fun oh my gosh I didn't stay long enough to see went up and I tried to interact with both of them and I was kind of running short on time and I was like all right I guess there's nothing here and I left so stick around for a few minutes I guess that happens oh I think one of my personal favorite things just in the festival is we have a recurring character from the festivals this year has been Gordon the racing Troy yeah oh my gosh Korres because we we added races for Halloween because we're like okay it mounts with the cool new thing right we've surely we could have a race in the liar pants right it was the first race I had set up it took a lot of effort but we had all the NPC racers to help show you where to go and you know provide humor and we had we had gotten this joy of wearing a pumpkin costume will put him in the race he tries his best he is he's not he's very fast actually but he's kind of he's not the best at following the actual race round so he doesn't do well placement wise but it was such a funny character to have that the next festival winters day we were like you know what like requests we're gonna request a version of him wearing a present box and we it was just a running a thing yeah he would be in all the races with the festivals festival for wins actually had three races and all of them were gonna be really complicated to have NPC racers and because for example there is the flying dog event they just wouldn't work they can't use all the skills to navigate it okay and in pavilion Pursuit the most dangerous race we've created there's part crossing lava and he'd just plow through because he would so Matthew Vanina decided and so weird we requested like can we get a like you know kind of summer fun version of Gordon so he decided we would just spawn him like out in the festival relaxing and hanging out and partying she doing his dances and our artist gave us back at this incredible Gordon model where he like he's got the you know yes summer be tired came down pat he's got sunglasses he's got his bathing suit sort of yes sunscreen yeah he's got his sunscreen and it was we were just like falling over laughing the first time we saw his model and you we set him up to do his little choice and I think consistently we've like given a rough way this is the sort of thing you would like to see and then a couple weeks later we get an email with some screenshots and maybe a gif or two and it's just exceeds our expectations what result are our requests on that was like can we just get him like wearing some swim trunks or something not swim no but he found beachwear but he was a little confused on the detail that's like I said he tries his best and that's what counts he is he found part of a swimsuit and he he did what he needed to he tries his best and he's got sunscreen so he cares about taking care of himself right so what I guess is his nose does not you know I don't I think we there was a suggestion at some point that maybe he should like look a little more ripened from having been out in the side but we didn't want to have that talk with like narrative about like okay like so Choya yeah like he's no stranger to being out in the Sun for long periods yeah and I'm gonna start having concerns about the smell after a while like no one really knows no and I and I'm I'm cool with that I have fruit are there vegetables I've made my peace with my ignorance here so I do want to talk a little bit about bringing mounts into the festival because we've added some things that I felt were really good quality of life just thinking about okay what would be good for players because we have mount rentals because not everybody does have path of fire but they're gonna get on that but in the meantime we have mount rentals and because there are so many reasons to hop off and on of different mounts once you do that first one you're good to go for an hour yeah so that was a another great thing that Matthew added as he was going through because we had in previous festivals we I think starting in a winter's day we were like okay well we ahead this cool Mount Reyes but if you didn't have path a fire like maybe one picked it up yet or you're waiting for one reason or another you couldn't really participate we we set up the Halloween race such that like okay it's technically possible to you know send me some time on foot you know you do portal you you know use your rushing skills yeah but it's not as fun is getting to ride the Raptor around right and so we talked with programming about okay you know can we have a like kind of temporary mount system so we can let you pay to rent him out and run around run the race yeah and we got that and we've been adding it through to all of our festival races letting you use the appropriate amount but labyrinth in cliffs you were you're so encouraged to like use different mounts or get on and off your mount that we had you pay like a token amount to write them out for other festivals but under 20 it started adding up really quickly when you were like okay like I I tried out the skimmer here and then I had to get off mm-hmm so Matthew changed it being a like timed rental yeah it you have now yeah it like an hour yep you get an hour and then you can write any mount there's a separate one for the Griffon but that's a little bit more special yeah but otherwise you can just pop on and off and get all of those collections yeah so we'll end up standardizing that over the next year for all of our festivals that it's the same yeah like you'll get the rental buff and you can and that way like if you accidentally fall off the Raptor or like since just interacting will take a tumbling wool yeah you too dismount yeah quality of life no that would happen to anybody but you know no well do you guys want to take some questions sure all right sure there's a question from Ben Lubar how much taxpayer money does each watch-night cost well like I said they're still working through the old watch nights so I think that defray is the expense of running the crown pavilion remodel now they do they are taking donations from players to help run the boss blitz more quickly you can waive throw or you can't do any money so I think that's to help defray some of the total expense wait is this what happened with all the money we gave Zhu Bert no no he he's opened up a shop yeah yeah he's an entrepreneur now he's turned over a new leaf doesn't strictly say that he used your funds to open up his shop he's turned over a new leaf senses recent incarceration he was in jail during super adventure box Kevin okay maybe okay bin Smith asks who has better Beach gear Ferran Kazmir Gordon my vote is definitely Gordon taken we voting oh man I gotta think back to southsun Cove with Ferran Kazmir Ferran had a speedo I'd argue that that smells well no that's just when you look away from him for a moment where he switches into it I mean I have aa mardian record as being a really big Gorton fan I'm I'm gonna make his three-for-three on Gordon the the bikini top on his bottom is just I can't not I'll guess jean philippe de asks our favors only dailies this year they're also part of the box that you get for doing five dailies in a row oh yeah or five days worth of dailies in a row you get a choice between all of the new Zephir right weapons a more rare Zef right box and three favors yeah I think we players will be getting that box for the first time later today so that's gonna be exciting I've seen some players who were excited about having seen the news the freight weapons in the wardrobe mmm but that'll be your chance to pick them up for yourself awesome all right are we good I think we already talked about a hidden thing oh yeah you mentioned the magenta giant in his little scam Alex was telling me earlier there are no secrets left everything yeah and I think um Matthews gonna talk a little bit about that in the next segment too he was he was saying yesterday all of his secrets in the game are uncovered in the labyrinth eclipse so that's great yeah we're exploring around all right well I don't know what we you guys stick around with us for a couple of minutes we will let you guys get back to work and thank you very much for your time I appreciate you both hanging out with us for a little bit yeah it's been all you're making here yeah and we will be back with Alex Matthew in just a couple of minutes so stick around guys thank you in our time of great need the Zephyr i'ts came together and helped us rebuild Lion's Arch they showed us that in the midst of great strife there can be even greater unity that despite seemingly unending conflict our alliance our friendship remains unbroken it is in this spirit that I on behalf of the captain's council commence this festival of the four winds [Music] hi guys and welcome back to part two of our festival of the Four Winds guild chat I will let you guys introduce yourself and talk about what you worked on for this festival I'm Matthew Medina I'm the game designer here at arena and boy so many things summer festival yeah the festival for wins was definitely a big deal for me I was the principal designer on the previous two releases so coming back to this was a lot like coming home but it was nice because I was able to take content that had you know four years of rust on it and polish it up and make sure that all the all the bits worked and all the new things that we've added the game since then also worked so it was it was a nice little sort of passion project for me so I I did most of the labyrinth in Cliff's content I'm Alex Kane I'm a writer and narrative designer here at ArenaNet and I helped Matt with a lot of the narrative wrapper around labyrinthian cliffs and I wrote some dialogue too for the be crown pavilion material a lot of the vo just you know put that together and yeah just helped him to bring bring the labyrinth in cliffs and the whole festival for winds to life was a really cool experience because you know I I don't have the same background with it that Matt does obviously you know I I came in joined ArenaNet like a year and a half ago almost so I never really had an opportunity to check it out or you know build any content for it so you know catching up on you know all the content in there and all the stories and all the characters was really a ton of fun I really enjoy yeah it's interesting having the two of you on here together because that's something we were talking about we have this big contingent of players who are super excited to see all of this come back into the game and then we have this group who was like why I wasn't here before and I'm so happy to finally get to experience this thing I've been hearing about and we have one of each and these two perspectives working together have been it's been fun to hear both of you talk about it yeah I think it really worked out well to have that mix because you know I was able to get in there and be like now here's all the stuff I remember that I want to follow up on like lion guard Jess and Parker Cole and these characters that were you know sort of bit players in the previous release but we're like they're still here so like let's figure out like where did everyone go and car didn't had a I don't know what happened to carton honestly he's his own little world now he didn't have such a good time that's yeah I mean there's some good there's bad that's life turns out a lot of people in a lot of those efforts did not have the best time yeah so well what were some of your favorite things about working on this release oh gosh it's it's a lot okay more than one yeah Gordon is probably my favorite yeah I know I know that's a good thing broken record but no he's great the moment I saw him in his little swimsuit I thought now there's no way I'm not gonna use this right like and so I went to town I spent a good two three days prototyping all the different things that I wanted Gordon to do at this festival because I I talked to Joe you know first thing I was like what do you want me to do with Gordon now that we have him you know cuz I'm like and we as Joe talked about in the earlier segment like we couldn't find a way to make him race the way that he would normally race and we were like well but that's okay because this is supposed to be like a summer vacation so what would a joyeux do on vacation and so I I just went to town and I came up with some of the craziest ideas and I picked the best ones to to ship into the game and maybe we'll shelf the others for next year I have to say I didn't know about him plowing into the lava and that was part of why he couldn't race but it's such a Gordon thing to do it is it is so it just fits so well and I understand that's why we couldn't use it but it works yeah that would have been entertaining to see yes how about you Alex well I didn't get an opportunity to delve into the deep lore surrounding Gordon the relax enjoy yet this time around unfortunately but next time we'll see what happens no III think that the thing that I enjoyed the most was probably one of the first things I worked on which was the keel Nash blade material at the very top of the labyrinthian cliffs where keel gives her big speech and then you know Evan is just sort of standing there you know it's like a big PR show and he's not sure why he's there or why he was invited and it seemed like a lot of fun to sort of dive into you know their relationship in the past and you know they've obviously been at odds for quite some time I noticed that you're wearing your heel for council panel I notice the evidence or council man hey politics it's everything yeah part of everything it's a rough game and you know keel and Nash played they but they both play their cards you know but it was a lot of fun writing that dialogue you know catching everyone up on where their story is and how it relates to everything else that's been going on in Guild Wars 2 and living world and that was very that was very fun to write yeah they seem to have this grudging respect now and almost friendship I mean there there's a little banter happening I mean that was part of the whole put them in the same place for a very long time thing because you know it's like it's like in a TV show or something when two characters get locked in a room you know they're going I don't like you very much well I guess we're stuck here so so it really seemed like if they were stuck in the same place for long enough they would start asking questions and forth with one another there's a lot of stuff that happened in for example like season 1 of living world that we call back to a little bit for players who haven't played season 1 it's a little spoilers but you know Evan closed down a teleporter during during in us during the lion's arch evacuation and you know it's so it's sort of clear that he's that he's been you know punished for that over the course of the last couple of seasons but that whole story has never really been laid out why exactly things happened the way they did and so it was a nice opportunity to you know put a put a bow on that little story and you know just yeah at the end of the day was just an excuse to have two people who don't like each other in a very small space that's always fun yeah it was just a lot of fun yeah and the the we had been talking before the show that like the two actors according Taylor and sam riegel they they I mean they just they get so into their roles as we've seen in that clip yeah huge shout-out to both of them and so like having this amazing dialogue where this you know there's back and forth and each one's trying to get the upper hand and I don't know I just really loved the courtney taylor like she was gesticulating so widely during her performance that she like knocked off her headset yes yeah courtney taylor it's really fun watching her do that because she I think part of what makes her good is that she means it like Ellen keel is giving the speech to this crowd in front of her and she is she is into it and Courtney really embodied that and sam riegel doing Evan s played is the same way he is he is serious about this and he and he gets it and he's not messing around he's not phoning it in so it's it's fun watching that video of her opening the festival and ya know she sells it great and you can really feel you can really that performance really comes across in the game - yeah yeah it's it's great and then yeah throughout the whole thing you know and like over the course of all their conversations seeing the to kind of soften a little bit being able to hear it and the performance - it's very cool yeah it it feels good to watch so well done on that really everything in the library of the four Clips even the narrative stuff was really a team effort between myself and and Matt and the rest of the team when I started work on it a lot of the nan vo stuff you know where you run out walk up two characters and there's a text in a box Matt wrote initial passes for all of that stuff for the most part and so a lot of what I for that was you know I tweaked and you know adjusted a couple of things and but I don't think I fundamentally changed the core intent or anything behind any of the conversations that were there any of the characters that were there so that was that was really it was a fun way to sort of explore the labyrinthian cliffs was like having a tour guide almost yeah it was really cool well let's talk about some of the others fwrite NPCs that we have text conversations for who was some that you really like - were some that stood out for you you know it wasn't the Zef rights themselves it was we had a pretty early alpha test where we had you know people jump in and just you know cuz a lot of this was like is this actually going to work like I thought it felt good to be on a griffon in this area but like if stakeholders don't agree then you know we have to go back to the drawing board so we wanted to have a pretty early play test and so we did and and one of the pieces of feedback I got pretty early was yeah this feels great but it doesn't have like this flavor of you know so much has been added to the game and you know it's just a bunch of you know human characters running around and you know we had a fairly human centric expansion in path of fire because Alona was you know very sort of isolated to that way and so I got feedback that yeah we need to make this area feel more cosmopolitan like you know this is a real worldwide festival so that's why I went to adding the Olmec on I added the it so I added a couple of new hawk lumbering around which was always tough because they're a bit big and finding places where they can fit in a map like the cliffs where they've got you know little ledges everywhere like hitting her head on the bamboos think I am I almost tried to get a to see if I could get a a clock a big new hawk to you to pick up one of those fwrite crystals and probably could too bad the the Olmec on actually was an interesting we'd finished a lot of the festival vo and non vo at the time most of the NPC's were laid out and then I think it was one of the testers who made some offhand comment was like you know like we've got the Olmec on now and you know they're they're you know they've been exposed to the outer to the great wide world now is it entirely possible that you know rocks who was in the festival of the Four Winds prior yeah with you know like like Oh Festival of Four Winds they're great Olmec on buddies you should go check it out and we would have some Olmec on actually in the festival and that discussion happened very quickly and I think it was like the same day or maybe the next day we had a couple of Olmec on in there we had a dialogue that we did nothing they got some very fun it was very fun to write that vo in particular because it's someone who's never left their home before going to basically the war like the equivalent of the World's Fair yeah and seeing all this crazy stuff around them so there's some really fun stuff like there's the Olmec on who doesn't know how to interact with shopkeepers that aren't Charo there's you know the Olmec on who sees some kid like throw up kebab on the ground and like what are you doing so there's a lot of fun little side stories there oh I saw that there were the two omec on there's the omec on couple who they're traveling before they have Cubs and the ones afraid of heights yes and I don't know who wrote that dialogue but it is the cutest at this point this point like a single person like everybody yeah I I definitely know that especially the Olmec on a went through a number of hands because they were new to me as well like I don't I don't I didn't have a fairly good sense like I had played the release and I'd seen the Olmec on but I was like I don't know enough about their culture yet to like really be considered an expert so I kind of I think I did take a pass at and I sent it to you and I think Alex did it pass on it and we may have even I know we talked to the episode team as well and got their input on like what would Olmec on do at a festival like this yeah I remember writing up a draft and like turning my monitor over to Arman Constantine yeah a lot of the omec on stuff and like Armen read this busy I'm like read it yeah that sounds great good you know so there's a lot of those kind of interactions between I but I do really like that part of the team effort is making sure that someone who knows the omec on well enough and it's not just I don't know throw some dialogue in there and hope for the best that doesn't get far along there are a lot of checks and balances especially on the narrative side to make sure they're like tone and everything is being so like a lot of the last-minute dialog changes were actually in table reads with the writers room you know where you know people like Tom and Samantha all fleiger like just like like helping to pitch ideas and like oh that lines you know could be funnier if you changed this or this you know emotional beats not hitting as much if you know maybe change this around and it really it really helped sort of sort of tie everything together at the very last very last step yeah we've talked about table reads on guild chat before and they sound really really helpful and really hilarious also there they they always become funny at some point because I mean at some point someone's trying to like basically someone's got a joke and you want the funniest version of that joke in the game yeah so you've got a bunch of writers in the room who are just throwing out punchlines and you want the one that gets the most laughs and so the room has to laugh yeah and if they don't laugh it's not a joke so yeah table reads are long too like you're in a room for multiple hours and I think that serves two things one is you kind of have to start putting humor in because otherwise you're gonna start punching each other and then the other thing is like after a couple of hours of reading and reading and reading and like debating back and forth you kind of get a little kooky and so you kind of you know it starts the gears turning in your head of like what's the goofiest thing I can suggest that's not gonna get shot down everyone everyone's been there someone's typing something on a computer screen that's projected up on a wall or a television they typed the wrong word it's a silly word then someone says the everyone laughs yeah well the flavor text throughout the labyrinth in cliffs has really made a difference I've just I've been on my way someplace in the festival more than once and I've seen something out of the car oh my or heard it in passing yeah and looped back around and completely stopped where I was doing and it has been perfect every time what's I I know I'm weird like I worked on the city's that's why you're here way way back in history but the the thing that I always said was I consider great personal success as if somebody feels the desire to go around and record everything and they've already like if I saw in 24 hours yeah here's all the ambient conversations and dialogues in the cliffs and I'm like okay that's cool like that's awesome get it on the wiki yeah yeah that makes me super proud I get chills because I'm like the team you know like Alec said we I think we are really proud of this festival and to see that it's getting that kind of response from our former players yeah well you guys should be very proud I know you've been working incredibly hard you and I first started talking about this I think in January yeah was the first time you told me you guys were working on bringing it back I know and even then I was sort of like I remember I think it was on the elevator ride down one day and we just ran to each other and it was like my first week on the project no and I was like so excited I was like I'm working on the festival for wins and then I as we after we separated and I got in the car is like should I have told her I mean obviously you know rules but I was still sort of like boy it's not quite real yet like I haven't gotten all my approvals I needed to like always tell me because my answer I was like okay we're gonna do a guild chat about it yeah you're like can I be on yes yeah that was we were so excited and that was like almost eight months ago so yeah yeah it was you guys have put in a ton of work on this so you should be you should be proud yeah that's good so speaking of NBC NBC speaking of NBC NBC oh wow are we getting corporate spot and he sees speaking of npc case let's talk about a quad in one let's talk about coo cachoo oh he did not he did not make good choices in life he made very a great many badge so many bad choices oh very very interesting choices yes I mean his life was not boring no yeah that was the first thing that I think Matt gave me like that was the first thing we talked about I remember was like I remember Bobby Stein came up to me he's like Alex we're working on festival the four wins we need you to work on some stuff also Matt's got this idea for collection and I get this thing and it's like thirty it's like all of them all the different versions of cookie chew the did the you know the the be inexorable the incombustible the you know the incongruous and I feel like there were four years of pent-up bad ideas that just released all of this this thing to me it felt like Athena sprung from the mind Zeus it was all it was all fully formed yeah and it there were if to me there was never a time when it was still being worked on it just existed Wow yeah coo cachoo is you know he was just this bit NPC that we had in the festival the last couple of times that it ran where he was a fire breather or a quaggan fire breather and you know that was sort of he thought that was a novelty act and I guess for quaggan it probably was clogged and not in a world with elementalists correct yeah and so he was always kind of a sad-sack character you know you felt bad for him and I think the people gave him pity applause you know because he was trying as Gordon he was always trying his best on his but well maybe yeah he should talk to Gordon about his PR frantic franchise in a little bit so when we brought the festival back the the first thing question I had on my on my to-do list was what what happened to Gordon where would he be and I didn't want to bring back the the whole act because it was like we already had I mean for festivals it was actually kinda this is a little bit too behind the scenes for probably a lot but yes sorry boilie festivals didn't have your budgets you so what marks make the noise if I could go and in real life and have him do that that'd be pretty awesome no mark yes so yeah we we were told pretty early on festivals don't have vo budgets and I was like how am I gonna do a festival like this without vo budget so we had a little bit of negotiations that took place in which I did get secured us a fair amount you know a small chunk but of that it was like okay we have small enough chunk that I can't I can't justify giving koo kachoo because koo kachoo before and his act had like over a dozen scenes and so it was like almost 400 lines for just koo kachoo oh sorry my counts way off for his words something like that I don't know sorry no that's okay so koo kachoo doing vo is out so I was like okay well he's gonna be off-screen somehow so I came up with this mmm story man of his you know spiral down because I thought hey once the Zephyr i'ts left the last time and they ended up crashing and dry top his audience is gone he's the festival is no longer there and so he is trying his best to keep his act relevant and be you know attracting an audience but he just can't and so he keeps and so he decides at some point I'm gonna reinvent myself and so he changes his act and that doesn't work and so he decides I've got to change it again and so he changed it again and so I wanted to do this as a collection of fliers that he and his team his PR team had printed up and put on the you know various surfaces of the thing of the festival trying to attract an audience and it just never worked and you know the Flyers are very well designed by the way I imagine him like in Photoshop or something making these things and going away at Kinkos that was also a bit of a yeah I I actually had put in a request for individualized folders because I want fired because I want each one to look like the story that we were telling but we ended up both the budgets generally yeah the artists kind of looked at me like who could you your artists are great your street team is not yeah and I almost I was half tempted to do it myself because as a former artist myself I I could certainly find a way to do that but I didn't want to step on anyone's toes sure so do you have a head Canon about how this happened since there's no Kinkos oh well I mean there is sort of because if you go to like the order of whispers hang out The Hideout they have a printing press where they're printing on maps of Tyria so the technology exists okay all right yeah all right so we'll just say you went there yeah so what ended up happening to koo kachoo I mean spoiler alert sorry [Music] so yeah he tries a number of different acts each one getting more and more desperate he falls into disfavor he turns to vices let's just say that things tend to happen and eventually he kind of goes crazy and gets into some violent altercations and thence up going to trial and becoming incarcerated yes ego ID players have already found his location I'm sorry yeah that's okay I mean that I put them in there hoping that players would find them I just was surprised how quickly they find stuff how fast squeeze surprise me I find them immediately or they never find them at all that's true that supposed to be him over there as that no I know he's just been chilling here forever okay there's a quaggan just off camera I don't know if you can see it's the quaggan backpack they've seen him here for a couple years okay um you know Sarah Cain a cosplayer a guild wars 2 cosplayer made that several years back and sent it along with the legendary hammer over there nice yeah when she moved she didn't have room for it so he's ours now and we've got lots of fear point there was a pirate hat and I forget why and it stayed in the room and so now we have pirate quaggan we'll bring him out September 19th yeah yeah so that's great yeah he's nice right yeah so let's talk about the return of the flying doughy acts and come off of the sad topic of coo cachoo the fallen yeah yeah so the flying toy acts was that was when we when we opened up the map we we made the decision early on we don't want to have this be combat oriented this map because the crown pavilion is all about combat and so we really like let's make a very clear delineation that if you want fighting you go here if you want fun and exploration just kind of activities and races and stuff like that you go to the cliffs and so I pulled out you know the the combat events that we're in there although me know a lot of them were not up to our standards today anyway so it was no you know big loss with one exception which was the find all that grace that hadn't really been a race before it was just a normal event that players could you know talk to the trader at the bottom get transformed into a baby dog and you had to like rush your way up super fun and it was it was fun back then but it was also very broken I to this day don't know how we allowed it to ship because it was pretty ghastly the things that we had to do we didn't have any like standardized race technology at the time we had guild races but those were very specific to guilds and they weren't in a very particular way that like I tried to reverse engineer for the further fly into X and it just didn't really work so I took what I could and so we were like no we're going to do this now that we have race technology we're gonna do this the right way okay and so it took a little bit of doing but I finally managed to get it where you know I translated the old event into the new race event it's not perfect there's a lot of things I would probably want to do for it if the festival comes back I think it's perfect and he can only make it more perfect perfect perfect the yeah I wasn't I wasn't too involved in that aside from you know cleaning up some of the text but there was a very fun little bit keel and Nash played or talking about yes the Doleac race at one point and I believe the the thing that people were bumping on was Nash played referred to the the process as transforming into a dull yak yeah and everyone was like nah that's not that's not what happens you don't like there's this isn't like the fly like you don't transform physically into it it's more like it's more like Mesmer illusion and so we had to like change the text there and that was one of the strangest notes that I'd ever received from somebody it was just like like in the margin it was like not actually transformation illusion oh my god okay I'll make Nash played yeah do that yeah yes all right we have a couple of quick thing a couple more quick things to talk about but if you guys have questions and now's the time we'll try to get to a couple of those before we wrap up yeah so so what are you have a few more secret things that you put in there what are some of the other things that players have found there's the cow let's talk about the cow what what what the what it's yeah the diffused cow why how I I mean if you ended up on a cliff wouldn't you be confused yes and I too am kidding come on night at the office so you were like you know what Wow there is a funny story here which is I got a bunch so we went to stakeholder feedback with the festival and I got a bunch of notes and one of the notes was there's this really gorgeous Vista from the big pillar in the southwest corner of the map can you please put something there like what am I gonna put up there it's like I already put us you know solitaire Suvari up on a on a thing which is further north and like I didn't want to put another NPC there and so I turned to one of our fellow game designers Connor Fallon who worked with me on path of fire and I said what can I like give me something and he's like just put a cow up there just put a confused cow Connor thank you all right yeah I got to give credit where credit is due the confused cow is because of Connor go Connor a true hero of the festival the forum yes and that's all I want to say about that there's some deep lore here deep cowboy Cowell or we got to save some stuff for the next best before we example and you know to cows honestly I'm so surprised by the reaction of the cow that it's sort of one of those things where it's like now I kind of feel like we have to follow up on this because of the interest it's generated so many threads and questions on reddit the forums I'm like confused cow might have to be a recurring character yes like there alyx get on this gets it but we need some more doctors I've been working full-time on this for the last three weeks just just exclusively cowl or no there is no deep cowl or not yet that's right yes let's talk about something else yes so what else do you want players to know about festival of the four winds let's see I mean there's the quaggan that is a nice little you know again I I'm an old-school gamer and old being the key word there but so I really love when games sort of hide things just for the for the fun of exploring India without necessarily tying a reward or an achievement or some other thing to it and so when I was running around in the map our amazing map artist Carson Marlowe who did such a great job of touching this place up and bringing it up to our current standards I mean even things like I noticed like the sand on the beach had like so much more texture and like waviness and I was like I spent a long time just looking at it because I was like oh my gosh these things he did an amazing job with the underwater because before it was just sort of like there was just water and then there was like terrain under there and he went in and he added a bunch of rocks and coral and see we didn't know and I'm like I want players to explore this space right like so I but I didn't really want to put a whole like event or anything like that so I just put a little quaggan who is dead and you could find his body and near his body as a lantern and if you go near the lantern you get a radiant soft radiant glow and you you know I wasn't expecting players to find this as quickly as and figure out how to you know solve this thing either but if you take the radiant glow you can take it to different lanterns all across the map that I strung and you could take it back to a quaggan house and you go in there and his ghost tells you thank you it's just one of those things that I just like I wanted to put in some little ambient storytelling and yeah play around it yeah you top that yeah one of the things that I did when I was starting to write the vo was I was looking back at old conversations that had been written for the original festival the four winds and trying to see if there were any threads there that I really enjoyed that I might want to update for the new content so there are a couple of archetypes that reappear there are some thieves that are hanging around and they have a fun little side story there's you know I think in the original festival the four winds there was you know the person who's never seen a char before and how do they react so that was a fun conversation - right where the char is like getting really indignant because everyone thinks that you know she's cute and fluffy and she's like no I mean stop petting me is the char that you know there's there was fun stuff about how - how do we like explain mounts and why you know why there were mounts in alona but there weren't mounts anywhere else and oh I saw that little bit of dialogue so I mean really is just they they thought that you had everything handled and you know I mean mounts are so cool why wouldn't you have them then it was you know on the fun little way to to explain that and you know of is the Springer's would have been really useful in Megumi and like yeah I know it was it was a lot of fun too you know it's sort of like the original festival was like this isolated piece of history and then bringing it back into the modern world was a lot of fun there were a lot of threads there to explore there were a lot of fun characters to revisit yeah it was it was great looking forward to you know what what happens next year yeah yeah there's one more thing I want to touch on and that's the treasure hunt Mehta event because we've added that in everybody seems to be having a good time with it so and host on that didn't you yes I did when we when we looked at back to that feedback session that we had early on one of the it wasn't really a feedback now is more of an offhand comment about how you know maybe that maybe we could look at like coming up with a you know a map white meta and but it was more just like we don't think the map needs it but you know take a look see if there's anything that strikes your fancy and I spend about a day kind of coming up with some potential ideas but everything I came up with was like the only thing that really makes sense for this area is movement joy movement and we already had the immune mehta event where you collect casino coins which very much took advantage of mounts to jump around and I thought that's what I want to do especially because festival is available to players who don't have path of fire and they may not have had the chance to do this so I kind of want to give them a chance to experiment with the mounts because we had the rent rented notes and give them a way to like jump around and have fun and really experience for themselves this is what mounts edge of the game like this is fun stuff and so it was a lot of you know just taking the the meta event idea mapping it on to the cliff's and figuring out where all the treasure bags would go and how to collect them funny story out of that was like currently the way that our event system works there's a hard cap of 999 objects that you can turn in for an event like that I thought there's no way people are gonna get that money and like ideally the event is yeah succeeding at like 2000 bundles of loot so I'm like oh well okay I guess that's something we'll have to take a look at maybe increasing that yeah our players are real good yeah yeah is the thing yes remember how you were like yeah they won't find all this stuff so fast oh yeah yeah I have to not underestimate our players yeah I found that's the worst idea ever awesome well do you guys want to take a couple of questions here yeah what do you think we've sort of answered but oh yeah number seven from max Hannah I think we we addressed that yeah but now you have to why are there why are the omekata in labyrinths and cliffs we don't see them anywhere now all of a sudden they're in the cliffs are these going to be more popular I think the Olmec honor great yeah I like them yeah yeah they heard about the festival more and I guess rocks told you guys should go check this out now that you've been exposed to the wider world yeah yeah they've got some cool stuff over there they've got there's a party go yeah they've got a party they've got a beach yeah and and then they're the overarching met a reason to of like we wanted this place to feel like we brought all the stories together and I thought that was really important for us to have representation from all the different places they have a super weird joy you should go see it yes I'll take obsidian asks would it have been possible to use phasing tech to hide some of the NPCs and objects in the cliffs that could spoil or confuse new players who haven't played through all the story possible yes I don't know that that would have been something we would want to have done I didn't necessarily think of the Olmec on as a spoiler did you know I mean yeah I we sort of though sorry yeah I mean you know it's a representation of where the world is at that moment right so even if you don't know who these characters are you would still see them and it's you know you know even in like the real world it's like oh you don't know who these people are well maybe you should learn more about right and I feel like that sort of captures the essence of the festival even if you don't know who they are you're like oh these are weird-looking charr what's their story yeah you can sort of piece together some stuff from their dialogue but yeah you should play some more episodes of living world and I feel like it would be more spoilery if they were standing there saying I'm an Olmec on and here's here's my backstory and here's how I came to be here and it would be even weirder if there was just an empty spot and people were like walking around it nothing and we do have that we're in the opening of the festival the first time you come near kealan oven and she's giving her opening ceremony speech I do have a bunch of NPCs that I'm hiding that I'm just playing for the for the ceremony and then one ceremony ends they go away which has caused some confusion hindsight being what it is I would have probably done a little different implementation on that killing Nash played have like a space thing like you're not allowed to stand within right back away okay so yes there's that and then the other question is what about the orbit that should break in the southeast corner that is related to the quaggan that I took talked about so yes go find that and try it for yourself the orbs of sadness the Erebus sadness okay well I don't want to end on two set of a note so I will tell you guys thank you very very much it is super exciting to bring the festival back I know this you both feel the same way and we are having a super good time with that festival goes until August 14th yep um so get in there and have a really good time playing around in labyrinths and cliffs the boss blitz and the Queen's gauntlet and I will let you guys get back to work and we'll see you guys in game crazy joke oh praise Joe go and vote he'll evidently yes