Guild Chat - Episode 69
From Guild Wars 2 Wiki
Guild Chat - Episode 69
- The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
hi everybody and welcome to guild chat happy Friday I'm your host Ruby and as you've guessed we've got kind of a weird guild chat today in a good way in a good way we're gonna be talking to the audio team so I'll let you guys introduce yourselves and talk a little bit about what you do here to read in it alright my name is drew Katie I'm the audio director kind of look over yours too and Andres team makes sure they're healthy and we're going out and recording unusual things and having fun because you have fun at your job right we do a little a lot but you want to make a good product to you know you guys do consistently good work so yes you just have a whole lot of fun doing it and then we brought a few toys a few I've adopted this one this is we're friends now we're hanging out I can't promise to give him back Joe okay I'm Joe Clark kind of sound designer here dream net HEPA so does creatures weapons mounts you name it let's start yourself short man says Archduke of audio that's true it's too late we're talking about it now this is well in 1987 yeah Chris yeah I'm Chris Burgess I am a sound designer and I do all the audio for cinematics and marketing materials and when I don't have any of those to do I jump in the game and help out Joe and Keenan and do some ingame sound and implementation I know we'll say this is you know a team effort yeah it's also Keenan cig Damian Casper or there's John Moses James Richter Caitlin Isaacson yeah and yeah yeah a lot of a lot of people behind the scenes we could fit three in today but there are a whole lot more who make a huge difference in the game yeah do really really good work so we thank them yes thanks all of you so what we're gonna talk today about some of the things that you guys do to put audio in the game and show how you do it and have a little bit of fun along the way let's start with talking about the roller beetle because we did the behind-the-scenes video a while back on the roller beetle okay we can go a little bit more into depth on some specifics about that Joe why don't you start yeah so sound design for the roller beetle I think when I first approached it I saw like I get a good feel for the creature and I'm obviously a Mike that's pretty cute same so kind of want to go down that road with a how it sounded and the yeah so high squeaky little bug voice and some try get those that kind of feeling from the creature yeah one of the things that we talked about in the behind the scenes video is how we were how the designers work to take all of these sharp edges off of the creature and play into that cute thing so yeah we we have a big balloon and you have let's let's not bring it back because Chris has already made enough horrible noises with it last me two whole rest of my life but we did have a video for that I think yeah yeah let's take a look [Music] [Music] so that one was deflated a little bit and it just had this really shimmering low-end a rubbing of the on the rug and so I did you use that like underneath kind of as the glue for when you ride correct yeah a lot of with it's like it's engaged skill when it kind of Reds up that's so be it [Laughter] I mean it worked as a good undertone I think another feature that was a good choice or as I had it a sound of a table it's a Indian drum okay you hit a little membrane you can push down into so every time you land with the beetle it gets kind of like a boom on it yes yeah I yes I mentioned that you drew I was like it sounds like a rubber ball it's pretty satisfying satisfying like a little more than just like I feel you makes me feel it more what do you Landon yeah you really do yeah yeah yeah I mean as as you play a game I think it's really useful to have a little sense of humor when you're sound designing and if you can get that in and and it just makes it more playful and fun and it kind of shakes things up too so okay there's a big explosion that's not cute but but then there's other things to kind of offset that and so we have a we have a lot of fun sometimes we push the envelope and see where that boundary is and yes we got a pretty big boundary so I'm I'm thankful yeah speaking of the beetle burning out we have an entire bicycle behind Chris that I kind of know at least shall we all that over yeah yeah get it there were yeah we work to tether you guys slightly less so you couldn't we originally did another bike a long time ago and we did this again just to to get some more squeaks down as you do with by cells yeah so you work to get some more squeaks yep and there's a rubber band so as we perfect sir now we'll hold the mic go ahead oh that's later wait your turn team effort [Music] oh yeah it really stinks Burton river yeah I literally burning rubber did you do some other layers in there too though on top of the bike yeah yeah actually I layered two bike sounds kind of like a different kind of double vocalization thing no like yeah and then uh he's the vocal FM to get kind of little man ee sounds in the beginning and end of the guttural say can I get that breathing right make it more of an insect yeah yeah yeah works very cool well okay so we can talk about another insect though that it's a it's a nice indicator I like talking about the Scarab because it's a nice indicator of how unbelievably far you will go to capture some footage and I realized they were probably some other reasons but let's talk about the scarab audio let's start with a video let's server the video yeah it's a video of Malaysia [Music] [Music] [Music] [Music] this is all your footage that you captured while you were there correct yeah I I had a trip in mind for like four years or something like that I really wanted to go to a jungle feel smell here like what what does that really feel like we did heart of thorns and I wanted to experience that you know as an artist and we have some you know rain forests around here but but you know go dense in a jungle somewhere I don't know different creatures I didn't know what I was going to find or record or anything and so I spent two weeks went to Malaysia I went to Borneo and came back with some really unusual sounds and we started working on this scarab plague cool so there was some cicadas that the last frame there was this really large cicada he's about 2 to 3 probably 3 inches long he's really really large and you mostly hear him in the background but I found one of them and I kind of followed him around and could have nudged him a little bit and he'd be really itchy and I'd nudge him again I need him again and then he finally flew off so it was it was it was really useful to kind of have a larger buzzy I don't know some some fodder for Chris to go and take these sounds and kind of play with that as a base and then we can kind of find other things and textures that sound like that and certain kind of beefing it up so maybe Chris can continue from there how did that give you a starting point yeah well it had been on our plate for a while and I think it had been a big question mark of what the heck are we gonna do and then you came back from vacation and just pulled us all into your office and we were like I was just like oh my god I can't believe some of the sounds were hearing I didn't know these types of sounds existed and so we were thinking about that swarm and we needed it to sound massive because the scarabs would never exist in a singular fashion but I think how we use like those the vocalization you just heard it's like that was one of the main assets I used and I think that kind of gave a more singular voice to the swarm to try and focus it a little bit and give it a bit of a hive mind idea so while you've got this big thing coming at you've also got that one thing just hanging and getting at you and the other awesome thing about working with Drew is he just like dreams up contraptions and then shows up with them the next day cuz he's built them and so I think some of the coolest stuff we got out of Malaysia was that it was referenced for what these things sound like right and then we said how can we realise that in the studio to hyper to a sort of magnify zoom in on the sound yeah you're trying to find that texture and then make something that you can control and so you can get short and long versions or looping things for the sound designer because as a sound designer we have to do so many different things the cicada only does a short little range so this is I don't know if Joe you want to hold that this is uh that's a it's two nails that I bent and then you can actually change it and make this tension a little differently but it's just a rubberband on two nails so that kind of has that arcing zappy or Beadle s core scarab so we can use it for electrical sounds for elementalists or or scarabs and then there's this other one where I wanted I'll be very careful with this one this one is a little it's the same thing right it's got the rubber band it's got the two nails but I want it to get more of the shells and some plastic and that kind of taps in and is more kind of like their wings and I'm gonna move this a little oh yes because this gets crazy all right and then there's a leather strap and so I can actually just wheel it Wow something like that and so you know we were able to take all that source and especially I really loved the one with the shells on it because it had this clatter that we were able to put delays on and just make it sound like a swarm system and that kind of made the base layer for what the scarabs were but then Joe had this great idea because we we have a hallway that we all hang out in and that's one of the coolest things about being on a team is I can just be talking about something and somebody has an idea and just it kind of snowballs and he said well sure the scarabs are on enemy characters or they're on other player characters but or are there human other real players but for the player character your own player character when it's on you you should have a special version that sounds like they're crawling all over you and going into your ears and so we have a video that oh yeah okay let's look at this video but not too closely now it goes in in a minute [Music] [Music] yeah guys word thanks yeah so we Joe had this idea and Jerry I I just I think I was walking around the office saying like I really wish we had a binaural mic setup which Jerry just raised his hand and said I have one brought it in and what that capitalizes on is the H RTF which is head related transfer function and it simulates putting an object and you guys correct me if I'm wrong but it simulates putting an object between two microphones so you actually get the the shading and the time between from one mic to another so it's it's simulating being going into your ears yeah the spatial miss and so on headphones that specifically on headphones it really sounds like it's coming it's very positional around you so we really wanted this to be creepy and have a sense of touch on the person and so that's why we did all this very close to mic technique and we started with the pinecones and I think I've put those into the game and we said like it's crackling it sounds like scarabs but it just wasn't unnerving so then I said to Jerry I said let's just get all the fruit we have in the kitchen and we did those recordings and then I was also breathing on the microphone because it just felt like there's a there's an intimacy and a proximity to that sound it's like somebody has to be breathing on the back your neck so we layered that in there to just try and give players a sense that there's something crawling on them which is which is really creepy but that's that's I guess that's kind of what we wanted to do and I was not expecting that we did an art review for that and you're like you know this other layer here like breathing and you know you had it textured a little higher something and it was different as ik okay yeah I like it it's great yeah and it totally brings you into more of that emotional reaction instead of just the sonic okay it's a scarab so it worked out yeah it works at what it gives you that back of the neck like yeah yeah exactly yes going for so tickle the nerves there to tickle him a little bit more yeah yeah and interesting I had no idea about the microphone setup or the headset so yeah it came from I had done a previous project where it was a it was about a haptic VR glove and they wanted this they wanted that very close sensation and and I don't know that it well I transferred that knowledge over to this project said we can take advantage of this and and manipulate people through sound yeah well good work Thanks um I haven't note that we have another scarab video that we want to look at yes is this the Scarab ole wall video yeah yeah this was another sound that was called out this was the scarabs are such a big part of episode three and this was I think a very last minute thing for me that we needed a sound for the Scarab wall and I was talking to Kenan about it and I think I was just asking myself what does it sound like if Joko was summoning these evil scarabs from like the depths of hell and the air was tearing open to open this dimension in this hole and like we're in like a convention center like ballroom sized room and it's a wall of stuff so it was just an opportunity for me to make a really big distorted sound which I enjoyed yeah and to be cleared it's that final fight where it's coming across the room and you have to find the hole to duck through yes so this video just breaks down the the layers and what went into that [Applause] [Music] [Applause] [Music] [Applause] [Applause] [Music] there were really a lot of parts that went into that yeah and I have an obsession with synthesizers and trying to make them sound organic and Nine Inch Nails does a lot of this and some of their soundtrack work and I think I was just constantly searching for layers but just sort of have that beehive unnerving quality to it and trying to make it coherent and you're using kind of pitching up and down and that kind of that's a dissonant effect that really is unnerving as well he's not just taking everything and writing the same path yeah we had several layers of the frogs and one was going up and one was going down so it was just this like yeah yeah yeah and the frogs were just me camping and you know just recording them and then I don't know I think I pitched him down two or three octaves or something put that in the library and so you never know we do a lot of stuff where your ear hears something and you just record it you toss it in the library and eventually we'll get to it yeah we do Foley Fridays where we have an intention like the pine cones and all this that was definitely who intentionally need this and sometimes I don't know this is a really cool object we're doesn't record anyways but that's the kind of fun of the sound designers coming back into the library and going I would never thought about it recording this or what in the heck is this but it fits my you know object there or event that I need yeah yeah yeah and look at some of these really cool objects yeah we have some toys I want to talk a little bit about Joko first because you guys did amazing things with him and his disgusting self pulling himself back together after we beat the crap out of him let's start by looking at his cinematic because there was a lot going on there so immortality I'll drastically under state so disappointed but let's be honest in your heart not forget you it's cause you've aroused interest spell out your name for all to see I was happy to print it for your victories but did you ever stop to wonder what that says about you but so many thought what I was selling they called me or monster you are here the world expects to finally thank me [Music] good work mark alright so jogo had a lot going on there like you guys not just in the story an incident cinematic but you guys conveyed a lot as he was working through his personal mobility issues mm-hmm yeah this was a really exciting cinematic that came in I think this was the first time we had leveraged mocap or full-body mocap and it was just sort of a question I kept asking like was the first time we're bringing a Guild Wars character into that fidelity of motion and I just wanted them to feel like a real person so we leveraged a lot of Foley which comes from Jack Foley so it's a capital F and that is the technique of recording sound to a picture so instead of just recording one-off sounds you're actually performing the sound to picture which which usually for me it just makes editing easier because it's already synced but what that means is that we were doing the staff and we would record the staff two or three different ways which we actually have down here yeah careful don't you got it we were doing the footsteps we were doing the cloth the jewelry and this is yeah this is like a one-and-a-half inch 6 foot rebar it's for putting in foundation so the foundations don't bend or crack or anything like that and I just kept one around because you never know when you need it yeah it's coming it's coming handy close several times and it's perfect for this spot right it's perfect also for the warden in the raids the raid boss well I think how this conversation usually goes is I'm just in our recording room like digging around I need I need a staff I need a staff and drew just kind of wander sin and OOP there you go and like okay wow great but another cool part about this Foley and recording collaboration for cinematics as we have team members who are enthusiastic about different types of sounds and I know Joe you love gore and as soon as you heard me talk about this you were like I'm doing the gore and I was like great he came in with celery and a bunch of vegetables and quick stop of the store I'm going to work coming over juice yeah so and and Katelyn helped us record some of the staff Foley so it was a real team effort to get that cinematic done but one of the coolest things I think about trying to bring a character to life like that is how sound can play off of narrative and so we have a video that shows some of the behind the scenes of those layers of Foley but something like the footsteps you know Joko starts off he's just been defeated in battle and he's rebuilding his body so we perform those footsteps on a concrete floor with some sand to give a texture barefoot and we're sort of scuffling around and dragging our feet and doing Shh and then about halfway through he starts walking a little more a little better and by the end when he's fully recovered he's heel-toe heel-toe very relaxed and he does like a little pivot and spins around so we wanted him to feel agile and again the staff I looked at that thing and it's huge and he's just wielding it like it did it uh and I said that staff should be should sound really heavy because it just shows his strength so that's a moment that we can play up the narrative without having to say anything or really telegraphed that he's just when he goes like going we want to hear that yeah and as he regains his power we actually layer more sounds into the staff so by the end we're putting like taiko drums underneath his staff as his speech is getting more intense and by the time he finally drops the staff I think we layered like I can and underneath it just because I wanted that to just be like he's done and last before we show this video the jewelry was this is very personal to me that like every day for years after school I would go home and my mother and I would watch like Oprah Ellen DeGeneres and all my children probably in that order and there was this character on All My Children which was a soap opera if nobody knows what this is there was a character who wore so much jewelry and she would talk with her hands and he would just share clang clang clang clang clang and and you could barely understand the dialogue and this was as a kid I wasn't even interested in sound that much and I just it was burned into my brain I said why is this like this you can't understand the vo years later this Joko cinematic comes in and and he looks like he has some bling and I said I want to hear how decked out this guy is every time he moves and it just like I was like it's that character it's that lady from the soap opera who has all the jewelry so I made a string I took pins and put them on a string of yarn and got some measuring cups and just performed it to picture so when he's shaking his hands you're hearing all that and I don't know how much that adds to the story but it like definitely satisfied this clearly deep-seated this sound was just in me somewhere so anyway love that story yeah that's a good you guys know this I had told it to true love when that cinematic came up it was like we got to do the poll and we got to do the gore and I'm like and we got to do the jewelry okay a real personality yeah well let's take a look [Music] that is really good and I was saying while we were watching the video all of these things that you guys point out I can't unsee them like he's just tossing the staff around like it's made of nothing and I heard the jewelry and I will I will never unsee and unhear these things we obsess over the details for sure and it shows makes it believable yeah really really so part of the immersion and I given the small details of the jewelry I gave even not really conscious of it like now you hear it every time but even like something like you know unconsciously this makes you feel more immersed yeah it makes it more real it is what flushes out the world yeah I'm thankful to be in a culture that you know has that artistry that handcrafted miss and we have the time to really get in there and feel it and make it really come to life and so when you're a player you know you are in that world right yeah speaking of being in the world and adding to things let's talk about the festival going on right now because you guys got to play around with that and you have had a little bit of a hand in that yeah a little bit not much work out most of the festival I think I work on all the festivals so this one came back around there's tons of it's been four years or something so we pitched the labyrinth cliffs it coming up with fun ideas like you know I do the work and I get the sounds and but I'm like what else like what kind of love gonna add to this man like what kind of fun stuff gonna we do here and in the am-noon casino there is a band we decided to add them they play I come in a corner we called them jam noon real name came in and I kind of came up with this whole idea this band and Guild Wars so here in having their own egos you know they're typically always playing there we decided that hey let's bring them to the beach hug put him on the road he's working hard exactly so they are performing their hit single blast from the past year blast from the past it wasn't called that then it's called that yeah yes yeah so if you hurt a little at nighttime rest in peace in nighttime you can find them jamming out on the islands and feel for you dance alone or whatever yeah it's just fun organic little thing that we kind of want to keep around in the game maybe uh so keep an ear out for more jam news what did I hear y'all call what they're playing it's a chart are of the chart yeah jar basins yeah char base char base yeah yes up that was great to bases and a drum I like chart are the chart tire is my favorite like it so much alright well do we want to see what else we have lying around here and we have other tight um like I mean even just a vase right fish face what's motoring this is my friends vase I was pouring a glass of water like can I borrow this so it's yeah it's got a lot of character and that that bending of the node and we can sprinkle that into like like kind of like the table was where it's like a Boop and maybe maybe there's a news or something where we want him you know they scaled it up and we want him to have so little character that bounce and that's something that we could use you never know we might use it for literal or maybe something can you think off the top of your head is that something that we can hear in-game now hmm I didn't think to ask that until just now so that's kind of a surprise it's a good question maybe maybe tar but sounds bubbling to me yeah yeah we also saw a video of a death whistle and it's a crazy way of their pottery it's a clay piece and it has a couple of chambers and you blow air through it and it just kind of it sounds really horrible it's a it's an aztec device we're actually use it during war yeah and as they went into war multiple people like hundreds of them would use these and scare you know they're probably I can't even imagine yeah yeah coming over a hill yeah in the dark yeah alright so thank you so we could have bought one but because I like to build stuff I I bought some sculpey which is a thing which is a clay that you can just use and bake and you don't have to use a kiln or anything so here's here's a couple different ones and you kind of just have a noise in your lip instead of a tunnel it's a little lower this one's a little higher I believe it's pretty awful so like hundreds of those coming over the hill at you on horseback and these are a little different that's I think the fun of it is they're not all the same I'm still looking for one that's a little more windy I know it's kind of pinching my lip but yeah so we're gonna make some more of these we'll figure it out eventually or we'll just have a whole lot of these around Christmas gifts for everybody at the studio yeah yeah no oh yeah yes and tell us what it's for first so this we had a lion Griffin the Griffon skin yeah grand lion so yeah we were watching it back in the day kind of like a behind the scenes of old using the sound design from legend Jarek Donald and he used one of these again like that creature sounds like the shape of this you get the resonant and the kinda like whitens it out here yeah so bought one it's actually hard to find one for some reason ball one so now I had a client channel my inner beast I guess and lion and kind of [Music] that is extraordinarily cool I started with that for the lion so great place to start and so I got the real meat and potatoes and then I kind of layered in some like I was dragging a garbage can on a carpet um some double bass slides and think maybe dragging a table trying to get that like what the growl um you kind of want to start with like a the creature sound here like the main attack there but you kind of want a little bit of like the breathe in so I have a little bit of like uh oh whatever you know and then that sound and then kind of fade it out with a little bit of a growl and just really makes it kind of feel real yeah yeah so yeah that is so neat so that's our Griffon grand lion yeah jeez I'm I'm actually kind of surprised to hear that was hard to find because those are those like little oil lamps fine Wow do I just make scary noises with it you played Careless Whisper so this should not be in my hands though this is the otamatone buy these on Amazon you buy them they're made in Japan a little I touch sent the synthesizer a little face here pinch the juicy sweet it opens the change the for me and yeah it seemed kind of good like a vibrato we have recorded these good for robots use it yet but yeah great great to have around no I know how the fun just randomly play so he might show up at some point in game absolutely [Music] [Laughter] [Music] not from if we get you to pose and hold it we get a free one yeah that was incredible that was wonderful thank you all right but are we doing something with the toenails are they just for sure and there are they the toenails of this is my concern there dog to toys yeah and which their host and we got a big bin of them and I just took him to work I drilled a hole in each one and then made a necklace out of it and I started using them for mandibles for large creatures and heart of thorns and this is not nice clack e yeah can I get that off there I don't know I don't know let's go get the thing you so yeah it's it's kind of good you know it's it's a little hollow so it's got that shell or it's not wood you know it has that sense of it's an animal so when you're using them from animals it's rooted in something it's as I got doesn't that sounds like a two-by-four it's like it's not a too hard work so it's yeah it was fun to make and occasionally everywhere it is necklace so you know it kind of throws people off it's good for meetings so it it says a lot that none of us really blinked at that and none of us really questioned it mm-hmm and we were just kind of like well because you do I mean sure whoever's wearing it it's their turn to talk mm-hmm oh gosh what's this it's a it's used for blowing up rafts and things about balloons yeah but it whistles so yeah I was going as a ghost and almost had that song so yeah it's it's just kind of random throw it into the library and you know call it good mmm there's a lot of this makes a cool noise let's put it in the library and see what happens that comes back and works which sounds like random and kind of silly but it seems like it has done you a lot of good yeah yeah and been super useful in game up to know and it's you know it's a realistic sound is something that we've recorded we have the control over so instead of sometimes a library has like one one version or a couple versions but it does the same thing and we can do all these different you know going up and going down like I said positive and negative and kind of guide it this I was replacing my dishwasher this is a dishwasher hose and to go to the outside you know to drain the water and you can get like elk bleats or you can go really really hard and get that whistle so if you want to do some cave drone maybe do it really slow [Music] and then pitch that down [Music] [Laughter] [Music] some energy you kind of do beat tones with singing into it as well yeah I've got four different things dishwasher oh you want to hear it it doesn't know it does one more thing to like you were saving the best for last you can swing it you mean you can blow through it but like you can swing it and hopefully I I trust you [Music] the breeze is so nice right now thank you for so yeah then they you can get a constant cave drone if you want instead of trying to blow through it circular breathe that's hard how many sounds do I have a girl like this sounds cool what else can we do this all possibilities yeah what what is the object that you brought it in for and then what else does it do that I have no idea right and if you can't find anything you just smash it and you smash it and then you make smaller pieces and then you smash the smaller pieces into smaller pieces so there's a progression careful at how you smash yes yeah and then you walk on them for footsteps yes professionals though right do not work on things at home where where the proper shoes yes so speaking of getting lots of uses out of thing here's my question I've been trying not to be very self-indulgent and like look at all of these other things first do we have any things that we're looking at or I feel like we've like pulled up all the weird crap that we're going to because I'm scared to try to get that giant double bass thing that's just for show at this point now it lives it that's its home now and I don't think there's much with the Devo hat other than just wear it cuz it's neat it's it's above the fireball and yeah that was used for the Phoenix glider oh right yeah that was in those videos but yes but not we're not doing that in here because it involves setting it on fire no I'm sorry I don't want to be the fun killer I was promised fire well and you can go back to the actually not allowed to set things on fire here there's actually rule about that that I didn't make I'm sorry fair enough I'm sorry but here I can all right so here's my question and by the way if you guys have questions put them in chat and we'll try to answer some at the end but I have a question because I know this was used for the skimmer and I want to know what else it can be used for what else it can be useful it was also used for the beetle actually it was yeah yes okay roll Biel is also interesting in the sense of like two months and one so while designing the creature and the sounds that the Foley it makes the sound it makes I also had to kind of figure out what this bike sounds like you're riding and then how those two work together and don't like crap yeah not sound like crap is always an amazing goal that's my check my first yes baseline yeah turned her on my chair my sense my theremin is always in my room so I could go to and then I has okay so tell us what this is and get us started cool talked about this many times yeah I had a thing at PAX last year [Applause] [Music] [Applause] [Music] okay so the theremin this one is the mogh theremin II it has tons of different presets we have the classic they arm inside a spaceship II pretty much the soundtrack to all scifi movies yes [Music] yeah so we have the theremin ah you right antenna is for pitch 1110 is for volume so you get closer to this one higher further way lower and volume is to kindly move your hands around like that kind of dampening yeah it's in a very interesting instrument because unlike other hands but you don't actually physically touch it it's kind of a MIDI this changes volume pitch that gives me a lot of great room to kind of get those gestures the skimmer hold on bear with me yeah see I feel like the lab coat should be happening at this point we didn't think this through yes I mean kind of going through these and that could be aware of what this can do you I just need like that's a whale sound as well so kind of fits that aquatic skimmer thing and I became that I can't get those gestures like mmm well I kind of curious and then like sad oh [Music] yeah for the beetle is this I like to imagine he's putting it to say roller beetle roller beat yeah I get that bike kind of sound oh hey yeah that's extremely cool absolutely would you like to try it I would love to try I'm actually more tethered than you guys I have less leash than anybody so I can bring it there we go okay so you want to keep it hand here it silent okay so as you pull your hand away and this pitch yes oh my gosh I made a fifty spaceship excellent I really get that fifty spaceships on you want to add a little vibrato yeah yeah natural got it okay this is amazing you want this back right cuz you're I just drive everybody in our pod crazy okay that's extremely cool absolutely I won't drive everybody insane but this is an amazing toy to play with how do you not just put I would want to put whale song in like all the whales around lion's arch I'd be okay I have to I have to do more any more of this I do try to add some whale calls and in some in deeper water areas oh really yeah you should because that's incredibly fun and I'm very very bad at it but I would want to play with that all the time the thing you guys have all the best toys in the whole building so alright well do you guys want to answer some questions from viewers and I'm just gonna go over here I guess that bottle one here's all what is the relationship between audio and programmers like when employing sounds so we have our own tool set that we've created and worked with the developer to create that and then as we kind of go through different episodes and sometimes we need new functions but a lot of a lot of programming has been done and giving us the kind of keys to the phallus so we can do anything that we need to do so we take a lot of Rights creating the sound you know fooling creating the asset itself and implementing it like a designer would and so we do have a relationship but but it's very empowered for us as an audio sound designer yeah I think this far along trust us yeah I mean you still do want to continue to collaborate and collaborate with the designer and excuse me the developer and the designer too because the designer comes to you with the stream narrative comes with the story and then we help realize that whole thing with them and sauna PHY it and make it feel right so it's definitely it's definitely a team effort so I can't say we are using developers yeah the conversation I think has just shifted a lot more - please help me hook this up to more how does it feel how does it work how does the player in our ethic do give me the emotional context to go say okay it needs to be scary and fast or yeah it's more it's more getting the detail than toss it over the fence and and trigger it you know which was you know 10 15 years ago 20 years ago was really you created assets you lobbed it over the fence and you came back later and got okay whoo everything's hooked up everything sonna fine but um yeah now we can really spend that time and work with the entire team and make sure it's really stitched in and feels right yeah how about there's one from a viewer they want to know are there any sounds that stand out and having needed multiple revisions all the time thousand yard stare yeah I guess in a single tear yeah yeah yeah that's it's a different in this genre we we have some flexibility like that I think it's it's really powerful to create it get it in listen to the feedback play with the fans you know I think that relationship is wonderful so we have come around and iterated a few times as actually age as Jose was saying he's added some well sounds into the deep waters we actually changed the water so instead of it just being thick all the time in a small lake or a deep you know ocean we've made it dependent on how deep you are so it gets heavier and heavier and less detail at the top at the bottom than the top and it's subtle but we've iterated on that a few times Keenan did a big pass on like all the water in the entire tyria which is impressive oh you have any iterative sounds that you've okay maybe that wasn't perfect but no it is yeah recently we put out a new verdict for Horne yeah I kind of hit the the sound of it like the tuba kind of feel and I felt like I was missing a little bit of something and I added so you get the big horn blast and then as that kind of fades out I have fade in kind of like a spooky spirit kind of wailing sound so you get that boom in the tail of it I think that is really this beam that from the weapon itself of being this like Crypt creepy tuba thing you know whatever it should be yeah I feel like that really added a lot more to it other than just like the initial sound of it yeah nice oh I see one that I'm very interested in that last one in the cinematic who did there was a reed eating Joko noises there was a chop which I did but then it transitions to in games spoilers in the transition and Kenan did excellent work with like all the gulping and chewing and he had it I I would keep going into service like turn it up man turn it up sounds so good I hope so yeah he did all the in-game stuff good work Kenan yeah the screaming that was funny cuz we were working on that cinematic for a while and I think I told the team I was like I want the most high pitched scream from Joko like the last thing this guy does in the world is just totally like lose it and so we recorded me doing some very high screams which of course was just a joke but then we got the recordings in from nolan north and there were some like some serious ones and then there were just a few really just like and it was like yeah we can't not use those and i think we were a little afraid because I was auditioning I'm with the cinematics team you know like can we use these sounds like they recorded and approve these and sent them to us I'm gonna use the most like scream yeah that's that push the boundary and hope everyone likes it go through all the stakeholders yeah because it does punctuate sit you know like there is some yeah he's going through a time trying to imagine the last thing you see is just this mall opening yeah there's gonna be a it's gonna be pretty good scream for that I think that that brings a question from me how often do you send stuff off and just sit there like too often yeah I mean I feel pretty confident usually that's going out there you should be yeah I mean as as hard as you guys work and as well as you work together it seems like it would feel pretty good mm-hm and I actually didn't think of it until you said that about setting that scream off and it was like I think I know I know marketing and cymatics material go through a review process like two times a week and there are a lot of people who are listening to that and have opinions which we want to include everybody and create something that the studio is really happy with and when I'm working in game it is a lot more of just me and checking with my audio team members and the specific designer so there's only usually two or three people so there are less stakeholders on those sounds for me yeah that I need to get approval from it makes sense alright what else do you find yourselves focusing more on audio during your off time entertainment watching movies playing other games except etcetera answered yes uh I would like the answer to be no it's it's yeah yeah it's definitely uh it's a wave with crests and and low points Crescent troughs where I do love hiking we live in the Pacific Northwest there's so much beauty to go and enjoy I ride my bike and do film photography but I've got a lot of audio gear at home that if I don't use it I just the self loathing starts to creep in and I I have to turn it on and play with it until 1:00 in the morning making some sounds and I I do when I go to the movies I try and like I don't care if the sound has good movie it has to be a good movie like it has to work together as a singular package I don't wanna go see a movie just because it has great sound and usually after the first viewing then I will go back and say I'm gonna study this scene and break it down but that first viewing I try and I try and be a consumer because that's who we make this for and we want that we want the quant the I want the experience to read for a consumer or not my three audio friends who are like oh yeah I heard that you did I'm going to therapy for it I'm much better now recovering yeah about your basement my basement it's the little lab that I have yeah I mean I can listen to stuff in there but yeah I'm not I guess I do enjoy watching different media or playing and and kind of taken it in holistically and I think I've learned to enjoy it more and take it in as a whole and then on next passes you kind of dig in and or or pause go to that chapter and like play this one thing we as a team as well do play test where we're playing other games or you know kind of focusing on you know what what do we really like about this like what's working or what's not working or or it's it's cool Wow my mother's watching and says yeah the jewelry lady's name was opal alright did you get all your questions I think so yeah I forgot we we didn't talk about there's like this weirdness behind me we didn't talk about what this is for what does this do we can finish off with this first the story my favorite part of this was I will come into the hallway one day and Jerry is just at the end of the hallway pulling VHS tapes like this like he's lost his mind and then go so it's been used there's Lee for years and years and decades to do wind sounds through leaves or or fully like walking on leaves and it's just it's it's really controllable that's extremely cool yeah this is one yeah yeah there's a cassette tape in here but you know that's like it's it's so so quiet and yeah VHS but yeah you can get more out of that to like not just your Foley are you yeah right so can't you get some you know extra scarab stuff or a beetle I don't use any that but at the end we we did kind of get a bunch of more screeches and toss them in the library and yeah that's pretty yeah happy accident so you have to kind of what else could this make speaking of Jerry and Jerry speaking of you congratulations on ten years in an attic you yeah thank you so much you just celebrated his 10th anniversary here with us at our reading it yeah 14th July 14th Wow and yeah I'm so grateful to be here on part of this amazing team this culture I mean I came here to to you know work on a great product and and grow and the culture allows me to be empowered and grow and and it's been a lot of it's been a fun ride and it's been fun to play and and be with the fans and kind of get that feedback so here's to 10 more yeah thank you and so later he was here eight years he is he just moved on and went back home and so we we did a send-off for him a proper audio team send-off we went hiking we took the entire team because you never know what's out in the woods that you need the entire team to work on you can actually help you record I know it's not just there's not just frogs and squirrels out there there's like ghost towns and and train turntables and things like that so so Joe had gone on a hike four years or years ago we yeah and he's like yeah drew there's this ghost town and we got to go in there sometime yeah yeah totally totally didn't go that year the next year they closed it down yeah oh no serious okay that's a drag yeah look back into it okay we're back on then and then Jerry says leaving and we're like okay we're gonna send him off we're gonna go to Monte Cristo this goes town and it turned out to be better than we had imagined and we brought a lot of gear so yeah we were ready for it we just didn't know what was gonna happen right totally yeah in four years I think I've been gone yeah main attraction was the turntable sounds so it's probably I would say 50 60 feet I'm not sure how long a train car is but you know you know is the length of that it pivots around one bearing and because it's been there so long and it's really rusty it it groans it ticks it growls it clangs you can drop the edge and kind of cool so we have sounds for Citadel we have sounds you know char stuff we have things for creatures from who knows what they might end up to be but they are in the library now and we have a little video let's take a look [Music] [Music] [Music] so that included everybody like Damien and Joe and I were in the middle it was John and Keenan were at the end you didn't see Keenan he was behind Joseph and then when we looked back the other way there was Jerry and kaitland and Chris so yeah it it was very cool it's a team effort yeah yeah thank you for everything they slept in yeah Damien's here and yeah thank you thank you so much Jerry yeah I already miss you lots so and thank you guys for spending some time with us today and we will see you next week