Convergence/history
October 08, 2024
- Convergence: Increased the power coefficient from 1.2 to 1.35 in PvP and WvW.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Damage: 660 (1.8)? Damage: 495 (1.35)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Fury (2 ½s): +25% Critical Chance Fury (2 ½s): +20% Critical Chance- Number of Targets: 5
- Delay: 1 second
- Radius: 240
- Combo Finisher: Blast
— In-game description
June 25, 2024
- This skill is now a blast finisher. Increased the power coefficient from 1.0 to 1.2 in PvP and WvW.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Damage: 660 (1.8)? Damage: 440 (1.2)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Fury (2 ½s): +25% Critical Chance Fury (2 ½s): +20% Critical Chance- Number of Targets: 5
- Delay: 1 second
- Radius: 240
- Combo Finisher: Blast
— In-game description
August 23, 2022
- Convergence: (PvE only) Damage multiplier increased from 1.5 to 1.8.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Damage: 660 (1.8)? Damage: 367 (1.0)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Fury (2 ½s): +25% Critical Chance Fury (2 ½s): +20% Critical Chance- Number of Targets: 5
- Delay: 1 second
- Radius: 240
— In-game description
June 28, 2022
- Fury: Critical chance bonus increased from 20% to 25% in PvE only.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Damage: 550 (1.5)? Damage: 367 (1.0)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Fury (2 ½s): +25% Critical Chance Fury (2 ½s): +20% Critical Chance- Number of Targets: 5
- Delay: 1 second
- Radius: 240
— In-game description
December 01, 2020
- Convergence: Updated the tooltip description of this skill for greater accuracy and to include the delay duration before the skill lands.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock foes around you and inflict weakness on them. Gain fury for each foe hit.
Damage: 550 (1.5)? Damage: 367 (1.0)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Fury (2 ½s): +20% Critical Chance
- Number of Targets: 5
- Delay: 1 second
- Radius: 240
— In-game description
February 25, 2020
- Convergence: (Competitive split) Reduced power coefficient from 1.5 to 1.0.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock foes around you and inflict weakness on them. Gain fury for each foe hit.
Damage: 550 (1.5)? Damage: 367 (1.0)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Fury (2 ½s): +20% Critical Chance
- Number of Targets: 5
- Radius: 240
— In-game description
April 23, 2019
- Lightning Touch has been reworked and renamed Convergence.
Convergence
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock a foe and inflict weakness. Gain fury for each foe hit.
- Damage: 550 (1.5)?
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Fury (2 ½s): +20% Critical Chance
- Number of Targets: 3
- Radius: 240
— In-game description
August 28, 2018
- This skill now grants 2.5 seconds of fury for each foe struck, in addition to its other effects.
Lightning Touch
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock a foe and inflict weakness. Gain fury for each foe hit.
- Damage: 550 (1.5)?
- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Fury (2 ½s): +20% Critical Chance
- Number of Targets: 3
- Range: 300
— In-game description
May 08, 2018
- The damage of this skill is no longer split between game modes and will now use the higher 50% damage increase in all modes.
Lightning Touch
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock your foe and inflict weakness.
- Damage: 550 (1.5)?
- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Targets: 3
- Range: 300
— In-game description
March 27, 2018
- Lightning Touch: Increased damage by 50% in PvP and WvW.
Lightning Touch
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock your foe and inflict weakness.
Damage: 367 (1.0)? Damage: 550 (1.5)?- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Targets: 3
- Range: 300
— In-game description
April 19, 2016
- Lightning Touch: The damage of this skill has been increased by 66%.
Lightning Touch
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Air
- Game link
“Shock your foe and inflict weakness.
- Damage: 367 (1.0)?
- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Targets: 3
- Range: 300
— In-game description
June 03, 2014
- Lightning Touch: Added a skill fact for the maximum number of targets (3).
October 22, 2012
- Lightning Touch: This skill has had its attack angle increased.
October 01, 2012
- Lightning Touch: This skill now hits 3 targets instead of 1.
Convergence
“Shock your foe and inflict weakness.
— In-game description
Original version
Lightning Touch
“Shock your foe and inflict weakness.
— In-game description