Guild Wars 2: Heart of Thorns content

Agent Zildi

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Agent Zildi is an asura member of the Order of Whispers. She can be found in Rata Novus alongside her brother Kott, and is later found in Dragon's Stand helping in the battle against Mordremoth.

Locations[edit]

Heart of Maguuma

Event involvement[edit]

Tangled Depths Outpost: Rata Novus
Event collect (tango icon).png Bring golem parts to Agent Zildi (80)
Event shield (tango icon).png Draw the shielded golem's fire while Agent Zildi reprograms it (80)
Event shield (tango icon).png Use ley energy to power the golem's shields so Zildi can reach the console room (80)
Event shield (tango icon).png Protect Zildi while she hacks the defense matrix (80)
Event boss (tango icon).png [Group Event] Kill the golem that is preventing Zildi from hacking the mainframe! (80)
Tangled Depths King of the Jungle
Event collect red (map icon).png [Group Event] Power the golems, forcing the chak gerent to emerge (80)
Red Boss.png [Group Event] Destroy the chak gerent before it reaches the cannon (80)
Invasion (map icon).png [Group Event] Stop the chak from reaching the cannon (80)
Dragon's Stand
Event pod (map icon).png Destroy the Ley-Line Disruption Pod to restore the ley lines to other islands (80)
Event boss (tango icon).png Defeat and stop the Mordrem commander from growing enough explosive pustules to destroy the island (80)
Event dragon (map icon).png Attack the Mouth of Mordremoth's head while evading its attacks (80)
Event vine (map icon).png Destroy the vine growth before it destroys a section of the island (80)
Event dragon (map icon).png Stun the Mouth of Mordremoth to keep it in place while your allies collect mortars to damage it from above (80)
Event boss (tango icon).png Defeat and stop the Mordrem commander from shielding allies inside the coils (80)
Event mordremoth (map icon).png Attack the dragon's body while evading its attacks (80)

Dialogue[edit]

Tangled Depths[edit]

During Bring golem parts to Agent Zildi
This golem could help us explore the ruins, but it's missing parts. If you find any, bring them to me.
Talk more option tango.png How would this golem help us?
The ruin's automated defenses currently see us as enemies. We'll need a functional interface to reconfigure them, which is exactly what this golem would be—if it wasn't broken.
Talk more option tango.png Why do we need to reconfigure the defenses?
Safety! This jungle is dangerous, and we need a safe base of operations. These ruins would be perfect if the defenses weren't trying to kill us.
Talk end option tango.png Thank you for the explanation.
Talk end option tango.png I see.
Talk end option tango.png I don't have any golem parts for you.
During Use ley energy to power the golem's shields so Zildi can reach the console room* (see note below)
Seems safe to conclude the chak feed on ley energy. Unfortunate, but useful. That may be the last piece of the puzzle I needed to complete my cunning plan!
Talk more option tango.png Are you ready to share that plan with me?
Of course! But never mind that. My current mission is to get the city mainframe online and operational. We need to get to the console room, where we'll find the mainframe.
Talk end option tango.png I'll trust you, Zildi. Let's do this.
In Rata Novus, after meta event is completed
Prior to being assigned to unlock the city, I set up cannons in the central chamber of the cave system and converted them to use ley energy. All that ley energy is making the chak act...erratic.
Talk more option tango.png Are you kidding? Have you seen many predictable chak?
Fair point. But this is erratic, even for a chak. I need them angry, but I need them under control. It's all part of my cunning, murderous plan.
Talk more option tango.png All right, I'll bite. What's the cunning, murderous plan?
The Mordrem are too plentiful for the few remaining Pact soldiers to engage them in direct combat. If this campaign has any hope of continuing, we need allies.
Talk more option tango.png Yes, but the city is deserted. The chak killed everyone.
Exactly. The chak are killers. Now we just need to motivate them to kill Mordrem. Got it? I need those cannons to clear the way.
Talk more option tango.png While the Mordrem are distracted, we can slip past.
You see? Both cunning and murderous, exactly as advertised. So charge those cannons, and then we'll shove an army of chak down Mordremoth's throat!
Talk end option tango.png Let's hope nothing interferes with those cannons.
Before the Chak Gerent
You understand our objective?
Talk more option tango.png I...kind of...sort of...no.
It's simply, really. The chak's defenses are strong, but we need to buy time for the ley-line cannons to charge. Our best bet is to power this golem to aid our defense.
Talk more option tango.png Nice! How do we do that?
I'm trying to get this conduit hooked to the golem. But time is an issue, so we may have to improvise here shortly. Be ready to manually ferry the energy in case this doesn't work.
Talk more option tango.png Got it! But how do I get the ley energy out?
Easily! We break them open, gather the spilled energy, and transport it to the golem. A crude solution, but it will work in a pinch.
Talk end option tango.png I'll be ready!
Talk end option tango.png All right!
Talk end option tango.png Right!
Talk end option tango.png I totally get it.
After successfully defending the Rata Novus Lane from the Chak Gerent
I have to stay with the cannon. Go see if the other lanes need help!
Talk end option tango.png Got it!

Quotes[edit]

During Bring golem parts to Agent Zildi, when given an Archaic Golem Part
Aha! There's the part I needed!

Dragon's Stand[edit]

When Mouth of Mordremoth event begins
Agent Zildi: Glad to have you here with me.
After killing the Mouth of Mordremoth
Agent Zildi: We actually beat it together, Commander!
<Character name>: We really did it, didn't we?

Notes[edit]

Trivia[edit]