User:Soulblydd/Sandbeach/Balance

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  • Skill Additions are usually options that would fill special occurences and at first won't see much use unless something "turns out to be" broken, thus probably would not justify any effort to implement them.

Revenant[edit]

Skills[edit]

Skill Parameters Effects Changes
Sword Rift Slash Rift Slash
 Damage.png Damage: 330 (0.9)?
 Crippled.png Cripple (3s): -50% Movement Speed
 Damage.png Rift Damage: 80 (0.2175)?
 Number of targets.png Number of Targets: 3
 Duration.png Duration: 1 second
 Radius.png Radius: 180
 Range.png Range: 130
Added Cripple on the first strike for the Abyssal Chill change below. Cripple application on rift damage could be tested as a "bug"

Traits[edit]

Skill Parameters Effects Changes
Corruption Abyssal Chill Abyssal Chill
 Torment.png3 Torment (4s): 264 Damage, 382 Damage if Moving
Change condition for application from Chill to Cripple and/or Weakness
Increased stacks and duration
It feels somewhat unoriginal to have both Abyssal Chill and Deathly Chill trigger from Chilled, this change would however probably require a tad bit more cripple from the rev.

Necromancer[edit]

Skills[edit]

Traits[edit]

Skill Parameters Effects Changes
Reaper Deathly Chill Deathly Chill 2 Recharge time
 Bleeding.png2 Bleeding (8s): 352 Damage
Added recharge of 2 seconds per target
Reordered bleeding damage to 2 stacks, in total slightly higher than the amount from the old 3 stacks.
The old Deathly Chill was much too strong, however the recent chance might have reduced that back to previous "non usable" levels. 2 stacks should serve as a experimental middle ground while the internal recharge prevents ridiculous combos triggering it every quarter second.
 Bleeding.png4 Bleeding (2s): 176 Damage
 Interval.png Interval: 1 second
Reordered damage aspect from bleed on chill application to apply bleed every second your chill is active on a foe.
This change would also prevent spikes for example by Reaper 5+Reaper 4 and should prevent stacking of Chillreapers in squads as only one of multiple reapers would be able to cause bleeding every second on a single target.

Mesmer[edit]

Skills[edit]

Skill Parameters Effects Changes
Profession Skills
(External skillbars)
Elementalist icon small.pngConjure Frost Bow.png Conjure Frost Bow
Mirage icon small.pngChain Arrow Toolbelt.pngThousand Reflections Thousand Reflections
1 Activation time
 Damage.png Damage: 89 (0.25)?
 Confusion.png Confusion (1s): 10 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use
 Confusion.png Additional Confusion (2s): 20 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Range.png Range: 900
Addition: Ambush skill
Causes Confusion on your target. Consumes Water Arrow (effect) stacks to cause additional confusion around your target per stack consumed.

Traits[edit]

Skill Parameters Effects Changes
Inspiration Illusionary Inspiration Illusionary Inspiration
 Healing.png Healing: 106 (0.15)?
 Healing.png Healing for Mirage Cloak: 35 (0.05)?
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 300
This trait also heals when gaining Mirage Cloak on you or your illusions.

Thief[edit]

Skills[edit]

Skill Parameters Effects Changes
Deadeye Chain Arrow Toolbelt.pngDeath's Judgment.png Death's Judgment 1 Recharge time
 Damage.png Damage: 506 (1.2)?
 Damage.png Damage bonus per stack: 23%
 Revealed.png Revealed (3s): You cannot stealth
 Combo.png Combo Finisher: Physical Projectile
 Range.png Range: 1,200
 Unblockable.png Unblockable
Reduced coefficient to 1.2, instead increased bonus from Malice to 23% per stack. Reduced range 1200 (This alone could be enough against a particular build).
Additional nerf options could be a minimum range of 600.

Traits[edit]

Outdated[edit]

Warrior[edit]

Skill Parameters Effects Changes
Elite Skills Spellbreaker icon small.pngWinds of Disenchantment.png Winds of Disenchantment 10.5½ Activation time
90 Recharge time
 Number of targets.png Number of Targets: 10
 Winds of Disenchantment.png Miscellaneous effect.png Incoming conditions are immediately removed.: 1s
 Miscellaneous effect.png Blocks Missiles
 Number of targets.png Number of Targets: 10
 Miscellaneous effect.png Boons Removed: 1
 Interval.png Interval: 0.75¾ seconds
 Unblockable.png Unblockable
 Duration.png Duration: 10 seconds
 Radius.png Radius: 360
 Combo.png Combo Field: Lightning
Increased interval length of boon removal to .75s.
Changed hindering of boon application to hindering of condition application
The preventing of boon application is extremely annoying and worse than the ripping itself, with that change it could still serve as an offensive skill providing a harbor against condition heavy comps during clashes.
From the original version, it seems fine as of November 18. Could imagine Condition hindrance as trait