Into the Labyrinth

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Into the Labyrinth

Year
1327 AE
Storyline
Living World Season 2
Chapter
Tangled Paths
Location
Sharp Valley
(The Silverwastes)
Level
80
Preceded by
Tracking the Aspect Masters
Followed by
The Newly Awakened

Into the Labyrinth loading screen.jpg

Click to enlarge

Into the Labyrinth is the final story part of Tangled Paths. It follows up after finding the other Aspect Masters and finding out where the Master of Peace is headed with the egg.

Objectives[edit]

Track down the Master of Peace.
  • Track down the Master of Peace.
  • Find the trail the Master of Peace left.
  • Enter the Labyrinth.
Find the Master of Peace.
  • Meet with Caithe.
  • Find all your allies in the maze: x/4
  • Reach the center of the maze.
  • (Destroy the Mordrem predator.)
  • Mordrem Predator
    Event bar.jpg
    Event boss (tango icon).png
  • Confer with your allies.

Rewards[edit]

Walkthrough[edit]

Follow the quest pointer until you reach the entrance of the labyrinth and join the instance. To find the marker you need to travel through the tunnel past the Hidden Depths Waypoint, then head just north.

In the labyrinth, recover your friends who have been separated. There is a fast-moving Mordrem lurcher running around that deals heavy damage. While it is possible to kill it, it will quickly respawn, so try to avoid it as much as possible by monitoring its path on the map. Other foes are littered throughout the labyrinth and should not be engaged while the lurcher is near.

  • Marjory is directly south from the entrance. Once rescued, she will ping the remaining lost allies on the map.
  • Kasmeer is in the north east, not far away from the entrance. Once rescued, she will provide light in the labyrinth.
  • Rox is in the south. She will provide a way to cut through weakened vines.
  • Braham is in the far north west, and will engage the lurcher, keeping it away.

Once you have found all your allies, proceed to the central area from the east. The boss has two difficult attacks that should be avoided. One will give you an effect that attracts insects that will deal a lot of damage over time. Since the swarms are moving slowly, it's possible to avoid them completely if you keep running around. The other attack will randomly thrust vines from the ground dealing heavy damage. Before they appear, a green mark will appear on the ground making it possible to avoid these.

Once the boss is defeated, there is a short cut scene, and some final dialogue with your group.

Achievements[edit]

Connect the Dots Tangled Paths.png Tangled Paths Arenanet Points.png
Rescue your allies in this order: Rox, Braham, Marjory, and Kasmeer.Story Instance: Into the Labyrinth
Reward: 50 Bandit Crest.png Bandit Crest
Completed the Challenge Arenanet Points.png

As the achievement suggests, you will need to rescue the allies in a specific order: Rox, Braham, Marjory, and then Kasmeer. You may track qualification by the Achievement effect.png Connect the Dots effect on your player's bar.

Labyrinth Runner Tangled Paths.png Tangled Paths Arenanet Points.png
Complete "Into the Labyrinth" instance within 20 minutes.Story Instance: Into the Labyrinth
Reward:Charged Quartz Crystal.png Charged Quartz Crystal
Completed the Challenge Arenanet Points.png

To get this achievement, you will need to complete the instance within 20 minutes. If you are having difficulties, you can try to avoid fighting during the rescue phase by simply running past the Mordrem to your allies. You can track qualification/time remaining by the Achievement effect.png Labyrinth Runner effect on your player's bar.

Master of the Maze Tangled Paths.png Tangled Paths Arenanet Points.png
Reach the center of the maze without getting caught by the Mordrem lurker.Story Instance: Into the Labyrinth
Reward: 10 Lump of Raw Ambrite.png Lump of Raw Ambrite
Completed the Challenge Arenanet Points.png

The achievement fails only if you are actually hit by the lurcher's stun attack. So if you end up facing it, just run away, and let your allies take care of it. Note that minions, pets, etc. of yours will draw the lurcher's aggro to you if they deal damage to the lurcher. Usually, once your allies stop it, it will continue fighting them, allowing you to run away. You may track qualification by the Achievement effect.png Master of the Maze effect on your player's bar.

Glitch Placement after the Cutscene[edit]

If you get placed inside the wall after the cutscene (a bug which happens very often and prevents you from finishing the mission), use the /stuck command in console. After 30 seconds of inactivity it will teleport you to the bottom of the up slope which leads back to the boss room. Use interact ('F') to enter the room.

Alternatively, you can reach the top of the wall and go back to the 'door', but you will have to navigate the obstacles "blindly" and will need extra speed or quickness to make the first jump.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Interacting with the Skritt Tunnel
This hole is skritt made. It looks just wide enough to squeeze through.
Talk more option tango.png
Enter tunnel.
Talk end option tango.png
Leave.

In the instance[edit]

Approaching Caithe
Caithe: Your friends and I tracked the Master of Peace in here, but these vines erupted and separated us.
Caithe: Some were dragged off and I lost them in the chaos.
Caithe: You should know there's an especially large predator here with us, too.

Kasmeer[edit]

Getting near Kasmeer
Kasmeer Meade: Thank the blessed Six, a friendly face. Come to my light.
Approaching Kasmeer (without Marjory)
Kasmeer Meade: You found me. Have you seen the others? Last I saw them, we were being dragged away by vines. We have to find them.
Speaking with Kasmeer (without Marjory)
No Jory? You haven't found her yet? Oh holy Six, please watch over her.
Talk quest option tango.png
It's slow-going in this darkness.
I can conjure a light source for us. Maybe that will help.
Talk quest option tango.png
Good. Let's keep moving.
Approaching Kasmeer (with Marjory)
Kasmeer Meade: Jory? Jory, is that you? I'm here!
Speaking with Kasmeer (with Marjory)
You're alive. (hic!) I was so worried.
Talk quest option tango.png
I almost didn't see you. It's so dark here.
I can conjure a light source for us. Maybe that will help.
Talk quest option tango.png
Good. Let's keep moving.

Marjory[edit]

Getting near Marjory
Marjory Delaqua: Hey! Is that you? I'm over here. See if you can get around to me.
Approaching Marjory (without Kasmeer)
Marjory Delaqua: We have to get to Kasmeer.
Speaking with Marjory (without Kasmeer)
You don't know where Kasmeer is? What about the others? My heart is pounding. All these vines...
Talk quest option tango.png
It's going to be okay. Breathe. We'll find everyone.
Okay. I'm okay. If I can just concentrate, I can sense life force. It's not strong or reliable, but maybe I can get us to Kasmeer and the others before it's too late.
Talk quest option tango.png
Work that necro magic. We'll do this together.
Approaching Marjory (with Kasmeer)
Marjory Delaqua: Kasmeer!
Speaking with Marjory (with Kasmeer)
Aren't you all a sight for sore eyes? I didn't know what to think. All these vines...
Talk quest option tango.png
It's going to be okay. We're together, and we'll get the others.
When I concentrate, I can sense Braham's and Rox's life forces. It's not strong or reliable, but maybe I can get us to them before it's too late.
Talk quest option tango.png
It's worth a shot. Let's hurry.

Rox[edit]

Getting near Rox
Rox: Who's there? Boss, is that you?
Approaching Rox (without Braham)
Rox: You see Braham? You'd think he'd be as noisy as a buck in a bramble patch, big as he is.
Speaking with Rox (without Braham)
Hey. We got some work to do. Braham's still lost. I haven't seen him since the vines snatched us.
Talk quest option tango.png
Don't worry. We'll find him. If only we could get through these vines.
I've noticed some patterns in the vines—places where they're weaker than others. If we come across a spot like that, I think I can tear them down.
Talk quest option tango.png
Good to know. All right, stick close. Let's go find Braham.
Approaching Rox (with Braham)
Rox: Good to see ya. Braham, you're alive. Good.
Speaking with Rox (with Braham)
Rox: Aw yeah! No stupid plants are gonna get the best of us. Good to see you in one piece, boss.
Talk quest option tango.png
You too, Rox.
Braham: Hey, what about me? What am I? Chopped spinach?
Talk quest option tango.png
She's glad to see you too, but we can't stop for a reunion.
Rox: The master is still out there somewhere. I thought I heard him, but I couldn't find a way through. The vines there looked weak though. I think I can tear them down.
Talk quest option tango.png
No time to dawdle. Let's go.

Braham[edit]

Getting near Braham
Braham Eirsson: I thought you were dead. Can you get to me? I'll stay put until you do.
Approaching Braham (with Rox)
Braham Eirsson: Glad you're here. Now we can really do some damage.
Approaching Braham (without Rox)
Braham Eirsson: Thanks for the save. Where's Rox? Gotta find her before she gets herself in too much trouble.
Speaking with Braham
I haven't been ambushed that bad since Scarlet knocked me on my rump. You haven't found the Master of Peace?
Talk quest option tango.png
We need to keep moving. You ready?
Sure. But we need to keep a watchful eye. There's a Mordrem here as mean I've ever seen. If it catches up to us, I'll hold it off. Don't fight. Just run.
Talk quest option tango.png
We'll get through this together. You fight. I'll search.

General dialogue[edit]

Interacting with the weakened vines without Rox
Caithe: We may be able to break through these vines. Maybe one of your friends can help us.
Talk end option tango.png
Maybe so.
When Rox cuts down weakened vines
Rox: Stand back. I've got what we need to cut through. No telling what's on the other side, though, so stay alert.
After defeating the Mordrem Predator
Master of Peace: Quickly... (cough) Kneel beside me. I have... (cough) I'm dying.
Master of Peace: You're our only hope now. Listen...closely.
Master of Peace: I have something...I can no longer protect. You must...understand...its importance to Tyria's future...
Marjory Delaqua: The egg...
In-game cutscene
Caithe: No time to explain.
Marjory Delaqua: Caithe! Wait! What do you think you're doing?
Talking to Rox
The Master of Peace is dead.
Talk quest option tango.png
Oh no. And Caithe is gone. So is the egg. I swore...
Marjory: I saw Caithe run off with the egg.
Talk quest option tango.png
Okay. We'll find her.
She's sylvari.
Talk quest option tango.png
So? What are you trying to say?
Nothing. I just... Why would she take off with it? She wouldn't be the first sylvari we've known who—
Talk quest option tango.png
She did it to protect the egg, I'm sure. I'll thank her when we catch up.
Rox: We'd better hurry after her before the trail goes cold.
Talk quest option tango.png
Braham and Kas, stay here and make sure the Master gets a proper send-off.
Braham: We can do that. And then, we'll meet you somewhere later? Where?
Talk quest option tango.png
In the Grove. Whether we find her or not, that's our next stop.
Talk quest option tango.png
I don't know. She can be difficult to read.
That's what I mean. How well do you know her?
Talk quest option tango.png
I know she's risked her life on many occasions for me and for Tyria.
Rox: We don't have time for this. We need to figure out how we're going to find her.
Talk quest option tango.png
Rox, Jory, come with me. Kas, Braham, take care of the Master of Peace.
Braham: We can do that. And then, we'll meet you somewhere later? Where?
Talk quest option tango.png
In the Grove. Whether we find her or not, that's our next stop.
After talking to your allies
Kasmeer Meade: The Pale Tree? She's been in and out of consciousness ever since the Shadow of the Dragon attacked the summit.
Marjory Delaqua: Who knows Caithe better? Without consulting the Pale Tree, we can only guess at Caithe's motives.
Rox: I'll send the word to the Grove and find out her condition.
Braham Eirsson: We should return the Master of Peace to his people.
Marjory Delaqua: I'll prepare him for travel.

My story[edit]

Into the Labyrinth loading screen.jpg

We followed the trail of symbols left by the Master of Peace across the Silverwastes to a tangled maze of thorny vines. Unfortunately, Mordrem had beaten us there.

We fought long and hard to protect the Master of Peace, but he was mortally wounded in the battle. His dying request was that I safeguard the egg he had taken from Glint's lair, but Caithe inexplicably disappeared with it.

My story

Notes[edit]

  • Originally when playing through this story step, the allied NPCs wouldn't assist in the fight against the Mordrem Predator or any enemies in the zone. Because of the bug, fighting this boss became somewhat nonsensical, requiring players to either concentrate on and break its Defiance Bar or to stay at 1200 range, as then boss wouldn't hit you. This was later fixed on April 18th, 2017.