Trouble at Fort Salma

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Trouble at Fort Salma

Year
1327 AE
Storyline
Living World Season 2
Chapter
Entanglement
Location
Fort Salma
(Kessex Hills)
Level
80
Preceded by
The Concordia Incident
Followed by
The Machine

Objectives[edit]

Respond to the disturbance at Fort Salma.

Rewards[edit]

Walkthrough[edit]

The instance starts with some Mordrem attacking Fort Salma's western gate, of which you will have to fight off. After the gate is secure you will be asked to go rescue and escort the small group of Seraphs to the fort located northwest.

Meet up with Kasmeer and Marjory back in Fort Salma, finding them just inside the gate to your left. Travel via the Northern wall (you can take the southern wall if you want, but there are more foes) to avoid the acidic field in the center and find and secure the arrow cart on the eastern wall. After you have secured the arrow cart use it to destroy all the Mordrem attacking the eastern gate. You will want to ignore the Mordrem attacking your platform and focus on the ones at the gate.

After the gate is secure a Mordrem Thrasher boss will spawn. He in invulnerable to damage with his shield up that looks like vines with green shielding. To destroy his shield you will need to escort Marjory's Bone Fiends to the Mordrem Thrasher. Where they will blow up taking down the shield. At that point you can attack the Mordrem Thrasher doing damage. Rinse and repeat a few times. When the Mordrem Thrasher is dead, head west to regroup with Belinda.

  • If you are defeated during the battle with the Mordem Thrasher and return to a waypoint, Kasmeer and Marjory may not show up at the Thrasher fight.

Achievements[edit]

Timely Arrival
Timely Arrival Entanglement.png Entanglement Arenanet Points.png
Don't let any members of the stranded Seraph squad die.Story Instance: Trouble at Fort Salma
Prerequisite: Entanglement Episode
Reward:Story Journal chest.png Ambrite Stash
Saved Every Stranded Seraph Arenanet Points.png

This is obtainable during the rescue and escort the Seraph to the fort story step. They can not be attacked until Belinda speech to go save them is finished, so it is possible to reach them and get ready before they start to get attacked. It is fairly straight forward and crowd control and high DPS will help you complete it.

Butterflies and Viscera
Butterflies and Viscera Entanglement.png Entanglement Arenanet Points.png
Defeat the Mordrem thrasher without losing any of Marjory's minions.Story Instance: Trouble at Fort Salma
Prerequisite: Entanglement Episode
Reward:Story Journal chest.png Geode Cache
Defeated Mordrem Thrasher without Losing a Minion Arenanet Points.png

You may want some help with this one. Due to the speed of the Bone Fiends spawning, and the foes tend to spawn close to when the Bone Fiends spawn. Doing this event solo you will not have much time to attack the boss. There is no determinable pattern to the Bone Fiends spawning. With two players you can have one defend the Bone Fiends and the other attack the boss. You can track if the achievement attempt has failed or not by if the Butterflies and Viscera effect is on your Boon bar or not.

Sheltered from the Rain
Sheltered from the Rain Entanglement.png Entanglement Arenanet Points.png
Defeat the Mordrem thrasher without getting hit by its rain of spores.Story Instance: Trouble at Fort Salma
Prerequisite: Entanglement Episode
Reward:Story Journal chest.png Store of Edible Cactus
Defeated the Mordrem Thrasher while Avoiding Spore Rain Arenanet Points.png

Avoid being hit by any of the projectiles from the Mordrem Thrasher's spinning attack, however as there are Jungle Tendrils that spawn at the same time, it can be hard to tell which is from the Thrasher and which isn't. As a result, it's best to dodge and avoid being hit by any red circle, making ranged weapons recommended to get the achievement.

NPCs[edit]

Allies[edit]

Adventurers
Others

Foes[edit]

Mordrem

Dialogue[edit]

Speaking with Peneloopee (when not being recognized by her)
EeeeeeEEEeeeee! Do not come any closer!
Talk quest option tango.png
It's okay. I'm not going to hurt you.
Can you kill those monsters? You look like you could kill those monsters. Quaggans want to leave sooOOoon.
Talk more option tango.png
What's happening?
Quaggan isn't sure, but plants are growing evil. There are many dying inside the fort.
Talk more option tango.png
I'll see what I can do.
Talk end option tango.png
I'll see what I can do.
Talk end option tango.png
Hang in there.
Speaking with Peneloopee
What are you doing here? It's dangerous here! Bloomanoo! Quaggans' friend is here.
Talk quest option tango.png
I'm here to help.
Oh, the situation is dire. You should have brought your army with you. You could hide with quaggans, if you want.
Talk quest option tango.png
No, but thank you. You two should get out of here.
Quaggan knows. Quaggan wants to get out of Kessex Hills and never ever ever come back. But...quaggans have to wait and hope a path clears.
Talk more option tango.png
You've made quite a trek to get here.
Yes. Quaggans are determined to find a warm, watery place to make a pod. Quaggans are tired of the foobull! There must be somewhere safe or all of Tyria is dooOOoomed.
Talk more option tango.png
Where are you heading?
Right now, quaggans just want to get out of Kessex Hills alive.
Talk more option tango.png
What's happening?
Quaggan isn't sure, but plants are growing evil. There are many dying inside the fort.
Talk end option tango.png
Be brave, my friend. Everything will be all right.
Talk end option tango.png
Hang in there.
Talk end option tango.png
Hang in there.
Ambient scenes between Peneloopee and Bloomanoo
Peneloopee: Bloomanoo! Be careful!
Peneloopee: Are they still there?
Bloomanoo: Oh yes. In all directions. Quaggans cannot flee.
Peneloopee: (whine)
Peneloopee: Is it safe?
Bloomanoo: No.
Peneloopee: Quaggans should go back inside!
Bloomanoo: After you, love.
Peneloopee: Quaggans were born in—and now will die in—stupid Kessex Hills.
Peneloopee: Oh, Bloomanoo. Quaggan hates Kessex Hills.
Bloomanoo: Maybe quaggans can run to the gate and it will open.
Peneloopee: Did quaggan not see that giant vine inside?
Peneloopee: D-d-did quaggan not hear the screams?
Bloomanoo: Ohhhh.
Peneloopee: Quaggan thought it would be safe here.
Bloomanoo: There are monsters everywhere!
Bloomanoo: Not yet. It's still not safe.
Bloomanoo: Shooosh. Make no sound.
After clearing the enemies at the gate
Seraph Belinda Delaqua: Hey! Glad to have a helping hand. Part of my squad is pinned down at the bottom of the hill.
Seraph Belinda Delaqua: If you can go get them, I'll open the gate and let you all in at once.
Seraph Belinda Delaqua: We can give you cover from the walls. Hurry, they won't hold out much longer.
When reaching the fort
Seraph Belinda Delaqua: Hey! My sister and Kasmeer are holding the courtyard. Get in here if you want to join them.
When entering the fort
Kasmeer Meade: Jory! Backup's here.
Marjory Delaqua: And not a moment too soon. Belinda and the Seraph are holding the walls, for now. There seems to be no end to these attacks.
Kasmeer Meade: We should take the stragglers that make it past the Seraph. The creatures keep coming—both over and under the walls.
Marjory Delaqua: Good thinking. I'm determined to hold out until they stop.
Kasmeer Meade: Me too. A Seraph told me they got krait obelisk shards here—from the Tower of Nightmares. They're too valuable to let fall into the wrong hands.
Marjory Delaqua: Get ready, everyone. Here comes another wave.
Seraph Belinda Delaqua: Sis! The eastern gate is getting hit hard. Can you get over there and reinforce it?
Marjory Delaqua: You betcha. We can use the northern wall to get there. Looks safer than trying to plow through the middle.
Seraph Belinda Delaqua: When you get there, bring the siege weapons back up. You'll need their firepower to keep the gate clear.
Marjory Delaqua: Lead on. We'll follow.
Upon reaching the arrow cart
Kasmeer Meade: Um... I don't know how to work an arrow cart.
Marjory Delaqua: You don't?
Kasmeer Meade: I must have skipped out the day we covered siege warfare between my etiquette and dance classes.
After destroying the Mordrem at the eastern gate
Kasmeer Meade: That did it. The courtyard's secure for now.
Marjory Delaqua: (sigh) Seems our luck is holding.
Kasmeer Meade: Hold on. Do you hear that? What is...
(cutscene)
Marjory Delaqua: Hmph. Of course they couldn't just let us rest. That sounds big.
Kasmeer Meade: Oh dear! It's massive! What's our strategy?
Marjory Delaqua: The bigger they are, the harder they fall. I'm guessing if we take out King Monstrosity, the grunts will give up.
Initially dealing with the Mordrem Thasher's barrier
Marjory Delaqua: Listen. That thing is shielded. We're going to have to coordinate our efforts to bring it down.
Marjory Delaqua: I can rig my minions to explode on contact. The impact will putrefy its shielding, and that will give you an opportunity to strike.
After initial encounter with barrier
Marjory Delaqua: Damn. We can't hurt it while it's shielded. Get my minions in there.
Marjory Delaqua: Keep my minion alive, and it'll tear down that...thing's shield.
If a minion is either killed or detonates at the barrier
Marjory Delaqua: Another minion coming up. Keep it safe.
During the first Mordrem Thasher's Rain of Spores attack
Kasmeer Meade: Those spores are lethal. I can cover you. Stay in my barriers when things start to go crazy.
After initial Rain of Spores attack
Kasmeer Meade: Maintaining the barrier is straining my limits. Please be careful. I'll try to form some more.
Kasmeer Meade: I've got you. Get to safety under my barrier.
Kasmeer Meade: I'll cover you. Use it to your advantage.
After finding Belinda crushed by the vines
Kasmeer Meade: We're here, Jory.
Marjory Delaqua: I know.
Kasmeer Meade: Tell us what you need.
Marjory Delaqua: I'm okay. I just need a minute. I'm sorry.
Kasmeer Meade: I understand completely.
Marjory Delaqua: I can't lose control here. If you're too sweet to me, I'll fall apart.
Kasmeer Meade: Okay. Okay, we have a lot of work to do.
Marjory Delaqua: Right. I have to get her ready—take her home. I have to tell...tell Momma.
Kasmeer Meade: We'll do it all together.
Marjory Delaqua: I...I don't know if that's...the best way. I think we need to talk.
Marjory Delaqua: Kas. Honey. I want you to go with them.
Kasmeer Meade: What? No, I can't. My place is with you. What if you need me?
Marjory Delaqua: I'll be okay. Our friends need you more. You have to keep them safe. I'll be with family. I'll catch up when I can.
Kasmeer Meade: No, Jory. It doesn't feel right. This terrible... Your sister... I should be with you.
Marjory Delaqua: I love you for that. But no. You should be with them. We're talking about a dragon—the dragon that killed...Belinda.
Kasmeer Meade: I don't...like it.
Marjory Delaqua: I hear what you're saying, love. But this is how it has to be. We have greater responsibilities. What do you think?
Kasmeer Meade: I'll go. But not tonight. Tonight, I'm staying with you. I'll leave tomorrow when you do.
Marjory Delaqua: This is the best way. You'll see.
Kasmeer Meade: I hope you're right.

My Story[edit]

Trouble at Fort Salma loading screen.jpg

I fought my way into Fort Salma to fend off a monstrous Mordrem thrasher alongside Marjory and Kasmeer, only to discover that we were too late to save Belinda. Marjory will return home to bury her fallen sister, while Kasmeer and I will head back to Dry Top to rejoin our friends.

I could tell Kasmeer was upset that Marjory is leaving her behind while she takes care of funeral arrangements for her sister. The relentless fighting and sudden loss is taking a toll on their relationship.

My story