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Puk & his descendants
- Puk Grum was an ascendant human warrior from the Tyrian continent, an ally of Prince Rurik, and liberator of freedom for many in the
- former nation of Kryta centuries before the rise of Zhaitan. Among the many feats in his life, Puk was known for having a pivotal role in the
- Flameseeker prophecies, and became of one few, Weh No Su, on the Canthan continent, where he faced and defeated Shiro the betrayer.
- Some time had elapsed following these events, however trouble began to stir in Elona, Land of the Golden Sun, which saw the old God
- of Secrets, Abaddon, vie to free himself from the Realm of Torment. Along with his brother Dash, Puk and companions dealt a blow to the
- god in his weakened state, and Kormir, their mortal ally consumed the power of Abaddon, and became the new sixth god.
- In later life, Puk returned home to Tyria and found his wife and daughter had been missing, and presumed dead for some time. For 10 years
- he searched for them, ending his search in the far North, where, at the age of 45 he gave up hope and was remarried to a Norn who had joined
- his entourage after the fall of The Great Destroyer. Tracing of this lineage down to current day reveals two clear descendants; Kemani,
- a part-norn, presumed human by her adoptive parents of noble blood, and Zilla, a part-human, assumed by her fellow Norn to be remarkably
- short in stature. Cross fertilisation between the races was said to be impossible, but his jizz was just that epic.
- Puk Grum died at the age of 77 in a small township near the border of Kryta, his gravestone exists to this day.
- ...or so we thought...
Things I like about GW2
- Renown Hearts and the associated antics to do with ones that aren't about killing idle Ogres/Centaurs/Bandits etc.
- Zone completion is challenging and satisfying to accomplish.
- Character models are beautiful, albeit bosomy. Crisp graphics.
- Vista's are a refreshing addition to the experience, and some of them are quite pretty.
- Personal story elements are quite extensive (considering the many combinations) and add good flavour to a potentially dry story.
- Knocking enemy players off cliffs and ledges in player vs player of any kind. So satisfying.
- Bell Choir, it's awesome!
- Skill Challenges are a fun and interesting way to quickly gain access to more skills, rather than having to level up for them all.
- Living Story additions. So far they have generally been great!
- Mounts have been a very enjoyable addition to the game.
Things I don't like about GW2
- The game has changed so much since release that I don't even understand some of the classes anymore. I just stopped caring.
- Personal story has been chopped and changed since release and it is no longer a cohesive piece (although it still holds together)
- Signet's not having a passive while on cooldown from active use.
- The ability to finish while in stealth mode.
- Copious amounts of undead in all endgame zones.
- Asuran disregard and disrespect for others, especially from pathetic npc's with no real importance.
- The idea that Fort Trinity was actually a good name for the place, and that my character suggested it. BLAH!
- Getting double, triple or more-teamed in WvW while I'm trying to sneak around and mind my own business.
- Sylvari have English accents. WHY?!
- Obsidian Sanctum. (Actually I secretly love it, I just had a bad experience with a Thief and an arrow cart once)
- Quaggans. Really? No really, REALLY?
- The mournful groan my female norn sometimes makes when she is defeated.