Talk:Guild Wars 2

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GW2 Launch date[edit]

"Guild Wars 2 will launch later this year." [1] Is this true or this gamespots prediction? --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 20:10, 27 January 2011 (UTC)

Almost certainly Gamespot's prediction. --Odal talk 20:19, 27 January 2011 (UTC)
Wasn't even mentioned in the interview. Prediction. -- Kyoshi User Kyoshi sig2.png 20:24, 27 January 2011 (UTC)
I'm getting paranoid, I dont vare that much about wehnits gonna be released but that it actually will. Now I was earching the internetz and saw this: "Release Date: TBD 2011"[2], Josh sounded very careful about the information regarding Logan and the fact of him being a Guardian, so did he actually receive the information? Are Anet delivering news to outside sources behind our backs? I dont know how I'm thinking, but I usually dont do this kind of "'QUOTE TAKEN OUT OF CONTEXT' OMGzorz iz true must speculate and make officialsauce!!!11!!!!!1!1!" --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 21:59, 27 January 2011 (UTC)
Some kind of bump to grab the attention of Special:RecentChanges, does anyone know something about this? I'm gonna go insane if I dont get an answer. Or not. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 22:52, 27 January 2011 (UTC)
Chill! potato head :p --User The Holy Dragons sig.pngThe Holy Dragons 22:54, 27 January 2011 (UTC)
The game doesn't look that finished to me. As of now I'd say mid 2012 at the earliest. EiveTalk 22:55, 27 January 2011 (UTC)
Thats your prediction, I wanna know about the source/quote. ;) --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 22:56, 27 January 2011 (UTC)
Then you want this. EiveTalk 23:23, 27 January 2011 (UTC)
I have read that, butwhat if it is ready? :O No its not, but my crazy thoughts are stronger than logic and blogposts. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 14:29, 28 January 2011 (UTC)
"Guild Wars 2 is due out "when it's ready," which is expected to be later this year."[3]"Date(s) de sortie : 2011" [4] --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 17:25, 29 January 2011 (UTC)
Its gonna take years before I get to hear peoples opinions. Unless, bump'd! No seriously, what do you think about it now that 4 different sources who released the information together with the guardian reveal tells us so? --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 11:41, 30 January 2011 (UTC)
Almost 900 posts, go crazy. Manifold User Manifold Neptune.jpg 16:11, 30 January 2011 (UTC)
Woah, I've completely forgot about that place, I feel like a noob... --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 16:18, 30 January 2011 (UTC)
(Edit conflict) I believe he's appointing the fact that all announced release dates on sites are pure speculation. Maybe alter the article to reflect this? - Infinite - talk 16:20, 30 January 2011 (UTC)

Release/Beta Date to be Revealed[edit]

They seem to think so --Angelkiss User IcyyyBlue Elementalist Blue.png 09:57, 29 July 2011 (UTC)

We'll know who to blame if ANet don't give us a release date by then. :) --Xu Davella 09:59, 29 July 2011 (UTC)
i swear i bet their gunna release GW2 on the day GW was released I just see it!! ;) --Angelkiss User IcyyyBlue Elementalist Blue.png 10:04, 29 July 2011 (UTC)
Well the "beta buzz" has been going forever. I bet it's more something like the guild system, Rata Sum, or an updated look on the extended experience than beta stuff. My money's on April 28 for launch too, just 'cause. --zeeZ 10:22, 29 July 2011 (UTC)
I don't think NCSoft would announce something like that. Except if they mixed the publisher with developer on that article. Mediggo 10:25, 29 July 2011 (UTC)
yeah April 28th is close to what i think would be a release date cuz if they do beta itll go for a lil bit, then fix errors, then release....so i predict April 28th xD --Angelkiss User IcyyyBlue Elementalist Blue.png 10:49, 29 July 2011 (UTC)
I guess they're aiming for a Q1 2012 release. Btw, the exclusive news is confirmed to be the revealing of a project of carbines, isn't it? User:GlastiumGlastium | talk 16:21, 29 July 2011 (UTC)
whats carbines? --Angelkiss User IcyyyBlue Elementalist Blue.png 16:37, 29 July 2011 (UTC)
Seems another branch of NC West. User:GlastiumGlastium | talk 16:40, 29 July 2011 (UTC)
It's not going to be released on a Saturday. Manifold User Manifold Neptune.jpg 20:56, 29 July 2011 (UTC)

After..[edit]

...That PvP article, it sounds like the game will be out soon. Asura week and Mes-I mean, and one proffesion left, it must be soon!--User Necro Shea mo signature.jpg Necro Shea Mo 04:18, 18 August 2011 (UTC)

I don't see why they couldn't delay final profession reveal until, say, december if they wanted to. We can only hope everything goes smoothly, but I'd rather ArenaNet do their best to bring the best game instead of rushing for release dates and early reveals. That's one thing that's wrong with the game industry these days, imo. Mediggo 05:06, 18 August 2011 (UTC)
They dropped energy for skills, I think they might be doing some rebalancing for a bit. All in all, I wonder if they are going to try for an April 2012 release. --Riddle 06:13, 18 August 2011 (UTC)
Soon would be nice. However, your right, later release = better game...--User Necro Shea mo signature.jpg Necro Shea Mo 03:43, 19 August 2011 (UTC)
Not exactly *cough Duke Nukem Forever cough* - Giant Nuker 04:16, 19 August 2011 (UTC)
But they're kind of reaching that point between "holding off and making a good game" and "holding off too long and players getting distracted by other games". I mean, sure, I'm going to wait for GW2, no question. And definately, I want it to be the best. But at the same time there comes a point where instead of changing it up and implementing new stuff over and over and over, you might have to bite the bullet here and there. (Though this is mostly the antsy gamer-child in me complaining xD; and gods above GW2 better not be like Duke Nukem Forever or else there will be a lynch mob... maybe xD) 199.126.37.144 05:27, 19 August 2011 (UTC)
Speaking of which, Jon St. John, the voice of Duke Nukem, does the voiceover for PvP announcements. I say we need an article on that. When we have more information on the dialogue and announcements to get by. Mediggo 07:43, 19 August 2011 (UTC)
Hmm. Elements of Duke Nukem Forever in GW2, perhaps an implication of something? :P --Riddle 07:53, 19 August 2011 (UTC)
I can't see the game being released until April 2012, the same release date as Guild Wars 1. In all honesty I wish they would of left the Guild Wars 2 news till summer this year, it's been a sh!t ride avidly waiting for news updates. User:No_USER 16:24, 3 November 2011 (UTC)

Destructible Environments and Ragdoll animation[edit]

"It uses Havok to provide destructible environment and ragdoll animation of creatures" can someone explain this? does it mean that we can make actual craters in the ground when we cast something like meteor storm or is it just like what happens with that bridge in the trailor and the water duct thing? and the ragdoll effects, does this mean when we kill something it could get blasted backwards (on death, final hit) from a powerful hammer attack and then roll around slightly, like on games such as fallout 3, instead of it just dieing and falling over on the spot like in GW -- Eculiny 06:47, 25 August 2011 (UTC)

It means that you can use a trebuchet to blow off the walls of clocktower and fire inside it, or to open new paths by destroying environment. Ragdoll animation (it's more subtle than ragdoll effects in Counter-Striker 1.6, mind you) is demonstrated in various promotional gameplay videos found on the official site. Mediggo 06:56, 25 August 2011 (UTC)

Energy and Potions[edit]

moved from Guild Wars 2

Energy initially was designed to regenerate slowly but be replenished by potions. These potions would have a recharge which would be longer while in combat, and they would create a visual effect around a player using one. They were designed to create a means of measuring success in an encounter other than survival, in addition to providing a long term resource which would allow players to learn from their mistakes without being discouraged by frequent deaths.[1]

However, as of the most recent demo, skills no longer cost energy; instead, only dodging will consume energy, and recharge time will be the only limit on skill usage.[2]

  1. ^ Jon Peters on energy in Guild Wars 2, Regina Buenaobra, Guild Wars 2 Guru
  2. ^ Jon Peters on the New Gamescom Demo, ArenaNet Blog

So[edit]

Will Anet give us a correct release date now? They're like Capcom now...62.45.231.134 14:38, 20 December 2011 (UTC)

They never gave us an incorrect one. And I'm sure they don't have the exact date decided yet themselves, they need to see how the beta goes. Manifold User Manifold Neptune.jpg 20:38, 20 December 2011 (UTC)
2012 for sure! YEA! Beta and a vague idea of a release date!--User Necro Shea mo signature.jpg Necro Shea Mo 12:02, 23 January 2012 (UTC)
a 2012 release and a beta timeline for the next 3 months! --Moto Saxon 12:57, 23 January 2012 (UTC)
Remember when wikis were forums? Oh wait. -Auron 13:02, 23 January 2012 (UTC)

Console release[edit]

http://www.strategyinformer.com/news/16614/ncsoft-announces-guild-wars-2-to-get-console-release Insane. I have no idea what to make of this 147.197.15.9 12:05, 16 February 2012 (UTC)

As long as the game is ported from PC to consoles and not the other way around, it's all good imo. Mediggo 12:36, 16 February 2012 (UTC)
We have been ensured for a good year now that ArenaNet is focusing on making a PC game, not a console game. The console version also has a lot less staff members working on it. - Infinite - talk 13:49, 16 February 2012 (UTC)
http://en.wikipedia.org/wiki/Dust_514 I hope this does not inspire them to try and mix the worlds of PC/console. IMO bad idea.--Lord Braska 08:21, 17 February 2012 (UTC)

Release "Time" and 3 Day head start[edit]

Anyone want to mention Aug 25th as the headstart release date for prepurchasers? Right now it is only referenced in the neat little box on the page but no official date is posted that I could see. Also, anyword on the actual time of the release for head start and the official release? Is it midnight EST, PST? So Saturday (Aug 25th) at 12:00am EST will the servers be open for business on the east coast for those eligible for head start access? I've looked around but can't find much info... PixelMatt 18:53, 23 July 2012 (UTC)

They haven't announced a time yet, that's why you can't find info on it. :P —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:20, 23 July 2012 (UTC)
If I read the timer correctly, it will start at 12 noon EST on 8/25/2012. Edit: apparently the timer is bugged? [5] Blech, getting up at 3am EST is not going to be fun... PixelMatt 14:50, 1 August 2012 (UTC)
Times is not bugged. It will be released 12 noon everywhere in the world(if it's 12 noon in LA it will be released then for that timezone, if it's 12 noon in London it will be released then for that timezone). I can confirm that because i have asked several people what the timer on the GW2 webside says and they have been in different timezones. --The preceding unsigned comment was added by 213.114.118.9 (talk).
The countdown is "bugged" and is connected to the computer's date/time; if you set the date to August 25th, it will say the headstart begins in ~10 hours, which isn't true. Mora 07:53, 5 August 2012 (UTC)
Anyone know if we are able to pick up physical copies (collectors edition) from stores on the 25th or do we have to download from internet to play in the headstart and wait until the 28th to pick up the physical copy? Eculiny 06:55, 17 August 2012 (UTC)
I tried that. No you must get in line like everyone else sadly. They will have a copy held for you though at least that's what the automated message from Gamestop told me.Yumiko ^,~ 13:44, 28 August 2012 (UTC)

Justification for number change[edit]

Under the Personal Storyline section, the text reads "There are therefore thousands of different story permutations possible."

Actually, there are 19+ million different paths. This does not count dialog changes, non-storyline affecting question, etc. Since this number is so different than what is written, I'm going to justify it here.

There are 5 races. Each race has 2 questions with 3 possible story-affecting choices each. This makes 45 storyline combinations.

Two genders and 8 Professions exist, but these does not affect the storyline. Neither does the profession-specific question nor the personality-related question.

Parts I and II each have 1 decision with 2 options each (4 combos). Each part has 3 tracks, but those are accounted for in the 45 racial choices above.

Part III has 8 possible tracks, plus the character must choose 1 of the 3 orders, making 24 combos.

Part IV has 1 decision with 2 options.

Part V has 5 paths. However, only 3 are open to any given character (based on race). Each path has a choice between 2 missions. So, this is a total of 6 unique paths per character.

Part VI 1 choice to make between 2 options.

Part VII has 2 decisions to make between 2 options each. Plus, there are three "tracks", each based upon a choice made back in part VI. That's a total of 12 paths.

Finally, Part VIII has 4 choices between 2 each, for 16 paths.

The product of these is our final tally of possible storylines: 45 * 4 * 24 * 2 * 6 * 2 * 12 * 16 = 19,906,560 possible storylines.

Change in products[edit]

I was going to adapt the product section to reflect that the normal digital edition has been rebranded as the heroic edition, with new things added (10 XP boosters, 18 slot Mithrill Box, a set of Legacy Armour). These editions have also been added to the digital deluxe edition too. Also the collectors edition is no longer offered on the website. I was going to update it but then didn't know if we wanted to keep the historic information as well, so people could see what was offered and whats offered now. What do you guys think? -- Salome User salome sig2.png 09:28, 23 August 2013 (UTC)

I think the historic info is important as well. Besides that, the list was missing the retailer version (boxed). The rebranding basicly means there is a new version. So I splitted the table in two, One with the new two digital editions, the boxed version and the collectors edition (it is sold out through the online shop, but some retailers still have them in stock. Ranique (talk) 10:03, 23 August 2013 (UTC)

Suit of Legacy Armor[edit]

... is it purely cosmetic, like the HoM armor, or are these actual items like the Hero's Band? Steve1 (talk) 22:37, 30 August 2014 (UTC)

Both, according to the Profane Armor Chest, Krytan Armor Chest, and Primeval Armor Chest pages. Mora 22:49, 30 August 2014 (UTC)
Well thanks. Steve1 (talk) 15:04, 31 August 2014 (UTC)

No Chinese info[edit]

I'm jus curious, is it "No one has added info" or "We're not allowed to put said info here because of silly legal garbage"? Srry if my comment seems a lil terse or so, laptop keyboard needs replacing; few random keys r screwed so partially typing using onscreen keyboard...PalkiaX50 (talk) 15:24, 12 September 2014 (UTC)

Mostly it's that no one has added the info - I'm not aware of any legal reason why we wouldn't be allowed to include any information about it. We definitely won't be documenting everything about the Chinese version here on the English wiki, but adding general information about it to this page would certainly be useful. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:29, 12 September 2014 (UTC)
[[China release]] listing all the difference from the western release?--Relyk ~ talk < 16:59, 12 September 2014 (UTC)
That would be nice. PalkiaX50 (talk) 15:48, 13 September 2014 (UTC)

Citation about engine[edit]

Here's one interview about the engine before launch: https://web.archive.org/web/20091001154757/http://www.zam.com/story.html?story=19860 Inculpatus cedo (talk) 12:15, 5 January 2022 (UTC)

We already link to that article (reference 12 currently). It seems to suggest the engine was mostly new or at least extensively innovated ("new and revamped engine", "kind of thing we could never pull off in Guild Wars I. This process of building our engine", "looks like you can do a lot more with this engine", "our engine has revamped", "you mentioned the new engine[...] It's a full 3-D engine; its running Havoc on the client and the server" etc.) I've heard talk over the years about legacy code so I think saying "uses a heavily modified GW1 engine" can be essentially correct... but we don't technically have it on record. Mojliggora (talk) 14:10, 5 January 2022 (UTC)
Here's another article that states ArenaNet used their game engine with many advancements. Which would seem to mean 'heavily-modified'. https://www.ign.com/articles/2009/08/20/gc-2009-guild-wars-2-first-details-and-qa Inculpatus cedo (talk) 14:41, 5 January 2022 (UTC)
That's actually the updated URL for reference 11 (the one that was broken and I replaced with an archive.org snapshot). I'm going to put it in because it's a direct link and all on one page (the snapshot was two pages). Anyway, the money sentence is "During the past two years of development we made huge advances to our game engine[...]". It can be taken to mean "our GW1 engine" but can also mean "our new from scratch engine".Mojliggora (talk) 16:17, 5 January 2022 (UTC)
Here are some more articles referencing 'heavily-modified Guild Wars (1) engine': http://slayerkings.blogspot.com/2012/06/guild-war-2.html http://gamerpankajj.blogspot.com/2012/08/guild-wars-2.html https://valetempire.wordpress.com/2011/04/02/guild-wars-2-official-game-trailer/ From: https://www.reddit.com/r/gaming/comments/11mz4k/i_am_a_programmer_for_guild_wars_2_amaa/ "How long did it take you to develop the engine on which GW2 runs?" ArenaNetJamesW "I guess you could say 11 years, as GW2s engine is evolved out of GW1's and is completely in-house" Inculpatus cedo (talk) 18:02, 5 January 2022 (UTC)
The Reddit AMAA is a treasure trove of information, thanks for that. Here's one from ArenaNetMike: "It was more like a slow evolution. At the beginning the GW2 engine was mostly just GW1, but over the years it has slowly changed and changed and now it's mostly a completely different thing." Considering this was said back in 2012 I think it's correct to say that the engine must've diverged massively from GW1 by now, but also that you can trace one back to the other in the code base, and that there may still be some legacy bits in there. I'm going to be reading through the entire thread carefully to make sure we caught all the relevant comments, and when I'm done I'll formulate an updated phrasing for the engine section. Mojliggora (talk) 22:23, 5 January 2022 (UTC)