Power Lock/history
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February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
Daze: 1 ½ seconds Daze: 1 second- Number of Targets: 5
- Maximum Count: 2
- Count Recharge: 24 seconds
- Radius: 180
Defiance Break: 150 Defiance Break: 100- Range: 1,200
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
July 07, 2020
- Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
Daze: 1 ½ seconds Daze: 1.0 second- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 180
- Range: 1,200
— In-game description
February 25, 2020
- Power Lock: (Competitive split) Reduced daze duration from 1.5 seconds to 1 second.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
Daze: 1 ½ seconds Daze: 1.0 second- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 180
- Range: 1,200
— In-game description
October 01, 2019
- Power Lock: This skill now requires mesmers to face their target and respects line of sight.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
- Daze: 1 ½ seconds
- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 180
- Range: 1,200
— In-game description
April 23, 2019
- Power Lock: Daze time for this skill has been increased from 1 second to 1.5 seconds.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
- Daze: 1 ½ seconds
- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 180
- Range: 1,200
— In-game description
September 22, 2017
- Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Power Lock: Count recharge has been set to 24 seconds.
- Updated skill description to reflect that this skill hits multiple targets.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Daze your target and nearby foes.
- Daze: 1 second
- Number of Targets: 5
- Count Recharge: 24 seconds
- Maximum Count: 2
- Radius: 180
- Range: 1,200
— In-game description
July 26, 2016
- Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“— In-game description
September 09, 2014
- Power Lock: This skill now affects up to 5 foes within 180 units of the target.
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“— In-game description
Original version
Power Lock
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“— In-game description