Magnetic Grasp/history
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August 28, 2018
- Magnetic Grasp: This skill has been replaced by Magnetic Leap. Magnetic Leap now immobilizes the struck foe for 2.5 seconds. Decreased Magnetic Leap damage by 66%. Increased the cooldown from 12 seconds to 18 seconds.
January 29, 2013
- Magnetic Grasp: This ability now immobilizes the target that it strikes. It is now a large Projectile finisher, and damage is now split between this ability and Magnetic Leap.
- New skill – Magnetic Leap (Earth Skill 3): Activate this ability to leap to an enemy that's been struck by Magnetic Grasp.
Magnetic Grasp
- Profession
- Elementalist (skill list)
- Weapon
- Main hand dagger
- Attunement
- Earth
- Sequence
- →
- Game link
“Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
- Damage: 37 (0.1)?
- Immobilize (2s): Unable to move.
- Combo Finisher: Physical Projectile
- Range: 900
- Unblockable
— In-game description
December 16, 2012
- Magnetic Grasp: This skill now only applies a leap combo if the player is standing in the field.
December 14, 2012
- Magnetic Grasp: This skill is now working as a leap finisher.
November 15, 2012
- Magnetic Grasp: This skill should now track moving enemies more reliably and end correctly when you reach your target.
October 22, 2012
- Magnetic Grasp: The responsiveness of skills used after this skill has been improved.
Original version
Magnetic Grasp
“Immobilize your foe and pull yourself to them with magnetic force.
- Damage: 139
- Immobilize (2s): Unable to move.
- Range: 900
- Combo Finisher: Leap (not listed)
— In-game description