Hide in Plain Sight/history
From Guild Wars 2 Wiki
Jump to navigationJump to search
June 23, 2015
- Hide in Plain Sight: This trait has been removed from the game.
March 16, 2015
- Hide in Plain Sight: This trait now uses a normalized version of stealth and will no longer reveal the ranger if they move.
Hide in Plain Sight
- Specialization
- Wilderness Survival
- Tier
- Master
- Type
- Major
“Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
- Camouflage (3s): Become invisible, as long as you remain in place.
— In-game description
May 20, 2014
- Hide in Plain Sight: Updated the description of this trait to indicate "pull" in the list of triggers.
Hide in Plain Sight
- Specialization
- Wilderness Survival
- Tier
- Master
- Type
- Major
“Applies camouflage when you are dazed, knocked down, launched, pushed back, pulled, or stunned.
- Camouflage (3s): Become invisible, as long as you remain in place.
— In-game description
April 15, 2014
- Hide in Plain Sight: Updated the trait description to correctly reference being knocked back instead of pushed back.
November 26, 2013
- Hide in Plain Sight: Added a camouflage trait fact.
Hide in Plain Sight
- Specialization
- Wilderness Survival
- Tier
- Master
- Type
- Major
“Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned.
- Camouflage (3s): Become invisible, as long as you remain in place.
— In-game description
October 16, 2013
- Hide in Plain Sight: This trait will now only activate when the ranger is hit with crowd-control.
Original version
Hide in Plain Sight
- Specialization
- Wilderness Survival
- Tier
- Master
- Type
- Major
“Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned.
— In-game description