Grasping Dead/history
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February 25, 2020
- Grasping Dead: (Competitive split) Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6.
“Summon skeletal hands to cripple foes in the target area.
Damage: 293 (0.8)? Damage: 220 (0.6)? Bleeding (10s): 660 Damage3 Bleeding (12s): 528 Damage2 Cripple (7s): -50% Movement Speed Cripple (5s): -50% Movement Speed- Number of Targets: 5
- Radius: 240
- Range: 900
— In-game description
September 29, 2015
- Grasping Dead: Increased damage by 14%.
- Increased bleeding duration from 7 seconds to 10 seconds.
- Increased cripple duration from 5 seconds to 7 seconds.
- This skill is no longer split and applies 3 stacks of bleeding in all game modes.
“Summon skeletal hands to cripple foes in the target area.
- Damage: 293 (0.7)?
- Bleeding (10s): 660 Damage
3- Cripple (5s): -50% Movement Speed
- Number of Targets: 5
- Radius: 240
- Range: 900
— In-game description
August 25, 2015
- Grasping Dead (PvP):
- Fixed an incorrect number of bleeding stacks on the skill fact for this skill.
- Fixed a bug that prevented this skill from gaining the benefits of the trait Lingering Curse.
September 03, 2013
- Grasping Dead: This skill now applies two stacks of bleeding instead of three (PvP only).
May 28, 2013
- Grasping Dead skill: Now lists the correct number of bleed stacks (3) in its tooltip.
Grasping Dead
“Summon skeletal hands to cripple foes in the target area.
— In-game description
Original version
Grasping Dead
“Summon skeletal hands to cripple foes in the target area.
— In-game description