Debilitating Dissipation

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Trait V.png

Debilitating Dissipation

Specialization
Mesmer icon small.png Chaos (trait list)
Tier
Adept
Type
Major
Training cost
3 Hero points
Debilitating Dissipation

Clones apply a random condition to nearby foes when they are killed.

Bleeding.png2 Bleeding (4s): 176 Damage
Vulnerability.png3 Vulnerability (5s): +3% Incoming Damage, +3% Incoming Condition Damage
Weakness.png Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Number of targets.png Number of Targets: 5
Radius.png Radius: 240

— In-game description

Notes[edit]

  • The effect triggers when a clone stops existing through any means other than a shatter skill.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • This trait has been removed from the game.
September 09, 2014
  • Bleeding on this trait has been reduced from 3 stacks for 5 seconds to 2 stacks for 4 seconds.
August 28, 2012 Game release:
  • Debilitating Dissipation has been added to the game.