Dawn's Repose/history
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Original version
Dawn's Repose
- Profession
- Thief (skill list)
- Specialization
- Specter
- Parent skill
- Enter Shadow Shroud
- Slot
- Transform
- Type
- Shroud
- Game link
“Shroud. Dash in your chosen direction, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck.
Damage: 410 (1.0)? Damage: 4 (0.01)?- Minimum Barrier: 1,605 (0.5)?
- Maximum Barrier: 6,405 (0.5)?
- Fear (1s): Involuntary retreat; unable to act; stacks duration.
- Tethered Ally Healing per Target: 514 (0.1)?
- Number of Targets: 5
- Radius: 180
- Combo Finisher: Leap
- Range: 450
— In-game description
Beta event version: November 30, 2021
- Dawn's Repose was available during the End of Dragons Beta Event 4.
- Dawn's Repose: This ability is now a ground-targeted ability instead of a ground-targeted dash. Range has been reduced from 600 to 450, with the affected radius being reduced from 240 to 180 and Fear being reduced from 2 seconds to 1.5. This ability is now a leap finisher.
Dawn's Repose
- Profession
- Thief (skill list)
- Specialization
- Specter
- Parent skill
- Enter Shadow Shroud
- Slot
- Transform
- Type
- Shroud
- Game link
“Shroud. Dash in your chosen direction, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck.
Damage: 410 (1.0)? Damage: 4 (0.01)?- Minimum Barrier: 1,605 (0.5)?
- Maximum Barrier: 6,405 (0.5)?
- Fear (1s): Involuntary retreat; unable to act; stacks duration.
- Tethered Ally Healing per Target: 514 (0.1)?
- Number of Targets: 5
- Radius: 180
- Combo Finisher: Leap
- Range: 450
— In-game description
Beta event version: October 26, 2021
- Dawn's Repose was available during the End of Dragons Beta Event 3.
Dawn's Repose
- Profession
- Thief (skill list)
- Specialization
- Specter
- Parent skill
- Enter Shadow Shroud
- Slot
- Transform
- Type
- Shroud
- Game link
“Shroud. Dash in your chosen direction, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck.
Damage: 410 (1.0)? Damage: 4 (0.01)?- Minimum Barrier: 1,605 (0.5)?
- Maximum Barrier: 6,405 (0.5)?
- Fear (1s): Involuntary retreat; unable to act; stacks duration.
- Tethered Ally Healing per Target: 514 (0.1)?
- Number of Targets: 5
- Range: 600
— In-game description