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Upcoming changes and features

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Info-Logo.png Note: This page is about features still in development. Information is subject to change on release.

Contents

[edit] Content updates

The following features have been mentioned by ArenaNet staff and are expected to be part of future content updates.

[edit] Announced changes

These changes have an announced release date or have been described by ArenaNet as in development with an imminent release date.

[edit] Mentioned

These changes have been mentioned by ArenaNet, but either lack specific details and/or a release date.

  • Activities: includes bar brawl, polymock and a shooting range.[5]
  • Foes: More variations to creatures. [6]
  • Housing: Guild halls and player housing in their home instance.[7][8]
  • Loot & gear: More Legendary items in the future and an update to existing Legendary weapons, to increase their stats from exotic-equivalent to ascended-equivalent once ascended weapons are added to the game.[4]
  • Social: Improvements to group finding tool.[9]
  • Structured PvP:
    • New maps.[10]
    • Objectives other than conquest.[11]
  • World versus World:
    • Improving the commander functionality: Being discussed, but not being worked on yet.[12]
  • Dueling: The ability to duel other players in world.[13]
  • Super Adventure Box [14]
    • Each skill slot will have two upgrades [15]
    • Bombs and slingshot work as bundles because their future upgrades will cost more, allowing you to choose cheaper ammo.
    • There are plans to update World 1, introduce World 2, and add a hard mode.
    • Super Adventure Box will be added to the leaderboards.
    • New super skins will include dagger, torch, rifle, and pistol.
    • There are a total of 30 skills planned throughout the four worlds.
    • Super Adventure Boxes might be added to the other cities (See Moto for notes).

[edit] Automated changes

Daily
Weekly
  • Tuesday and Saturday (time varies) — Next tournament map rotation.
  • Friday ~18:00 UTCWorld versus World reset for EU servers. (The exact time varies from week to week.)
  • Saturday ~01:00 UTC — World versus World reset for NA servers. (The exact time varies from week to week.)
  • Sunday 00:00 UTCGuild mission rewards reset.
Monthly
  • First day of the month 00:00 UTCMonthly achievements are reset.

[edit] Products

[edit] References

  1. ^ [1], Notes from MMORPG.com Interview Livestream with Colin J. New Content Preview
  2. ^ [2], Chris Whiteside on the Lost Shores and Beyond
  3. ^ [3], Colin Johanson Outlines Guild Wars 2 Live Game Development
  4. ^ a b [4], Linsey Murdock Unveils New High End Ascended Gear
  5. ^ [5], Activities - Games Within the Game
  6. ^ [6], Chris Whiteside on the Lost Shores and Beyond
  7. ^ Martin Kerstein on Player housing, Guild Wars 2 Guru
  8. ^ Regina Confirms Guild Halls still planned but not currently being worked on, Official forum post
  9. ^ [7], Official forum post
  10. ^ [8], Notes from MMORPG.com Interview Livestream with Colin J. New Content Preview
  11. ^ About lore and mechanics with Eric Flannum: GuildWars.pl Exclusive, GuildWars2.pl
  12. ^ https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Arenanet-willing-to-share-WvW-details/page/2
  13. ^ [9], Jon Peters in BWE
  14. ^ https://forum-en.guildwars2.com/forum/livingworld/sab/Things-to-improve
  15. ^ https://forum-en.guildwars2.com/forum/livingworld/sab/Gaming-references-found-in-the-SAB/1808593
  16. ^ " we are actively working on a bigger expansion as well. But that’s something we don’t have a real timetable set on yet.", Guild Wars 2 Interview- We talk to ArenaNet about how the MMORPG has been doing post launch
  17. ^ "...we will do an expansion at one point. But ...we are fully committed to ...Living Story", Martin Kerstein on the Official Forums
  18. ^ "The information that Martin provided ...hasn’t changed. ", Regina Buenaobra on the Official Forums
  19. ^ [10], Official Forums
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