Upcoming changes and features
The following features have been mentioned by ArenaNet staff and are expected to be part of future content updates.
- Rune of the Mad King available for PvP
- Halloween reward track
- "Retreat!" — reduced recharge from 60 seconds to 40 seconds
- Bane Signet — increased knock down duration from 2 seconds to 3 seconds
- Crushing Blow — increased vulnerability caused from 4 stacks to 10 stacks
- Tremor — increased the velocity of the projectile by 12%
- Magnetic Shield — can move while channeling
- Slick Shoes — reduced recharge from 60 seconds to 45 seconds
- Super Speed (with Slick Shoes) — reduced recharge from 45 seconds to 30 seconds
- Point Blank Shot — added an animation while activating the skill
- Venoms — reduced recharge from 45 seconds to 40 seconds
- Glyph of Lesser Elementals — command skills are instant activation
- Glyph of Elementals — command skills are instant activation
- Maim the Disillusioned — increased torment caused from 1 stack to 2 stacks
- Necrotic Grasp — increased the velocity of the projectile by 50%
- Life Siphon — increased damage by 25% and increased healing by 75%
Collaborative Development Initiative
- Primary article: Collaborative Development Initiative
These changes are part of recent or current CDIs. By definition, these are discussions that do not include any release dates or promises that specific content or features will be updated or added.
- World versus World:
- Structured PvP:
These changes have been mentioned by ArenaNet, but lack specific details and/or a release date.
- General content:
- New weapon types and expansion of current weapon types to more professions.
- Precursors, and legendaries, including new legendary weapons, new types of legendary equipment (possibly a trinket), and new precursor acquisition methods.
- Character progression, new professions and races. 
- New regions and dragons.
- Activities: includes bar brawl, polymock and a shooting range.
- Foes: More variations to creatures. 
- Housing: Guild halls and player housing are not currently being worked on. 
- Structured PvP:
- New maps.
- World versus World:
- Matchup information made available ahead of time is looked into, but complicated.
- Super Adventure Box 
- Each skill slot will have two upgrades 
- Bombs and slingshot work as bundles because their future upgrades will cost more, allowing you to choose cheaper ammo.
- World 3 and World 4.
- Super Adventure Box will be added to the leaderboards.
- There are a total of 30 skills planned throughout the four worlds.
- Super Adventure Boxes might be added to the other cities (See Moto for notes).
- 00:00 UTC — Resets daily achievements; certain objects respawn: chests (e.g. from Jumping Puzzles, except for those in World versus World), and event-related interactive objects (Carving Pumpkin, Magic Snow).
- 00:00 UTC — Resets diminishing returns for repeated completions of the same dungeon paths.
- Tuesday and Saturday (time varies) — Next tournament map rotation.
- Friday ~18:00 UTC — World versus World reset for EU servers. (The exact time varies from week to week.)
- Saturday ~01:00 UTC — World versus World reset for NA servers. (The exact time varies from week to week.)
- Sunday 00:00 UTC — Guild mission rewards reset.
- First day of the month 00:00 UTC — Monthly achievements are reset.
- As of May 14th 2013, there are no current plans for an expansion, but the idea has not been ruled out. Further, on January 14th, 2014, Colin Johanson repeated that the company had not decided whether to release an expansion or freely integrate new skills, traits, and similar content into the game.
- An official smartphone application was originally planned, but the company instead released the official Guild Wars 2 API, allowing players to create their own applications for the game.
- ^ https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Arenanet-willing-to-share-WvW-details/page/2
- ^ a b https://forum-en.guildwars2.com/forum/wuv/wuv/Commander-squad-not-working/page/2#post2234058
- ^ a b c 2014-01-14: You thought that was it for Guild Wars 2?, Colin Johanson for eurogamer.net
- ^ About lore and mechanics with Eric Flannum: GuildWars.pl Exclusive, GuildWars2.pl
- ^ a b http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/ Guild Wars 2's Colin Johanson outlines big plans and 'course correction' for the game
- ^ Official announcement about plans for 2013 H2
- ^ Colin Johanson Interview: Looking Ahead
- ^ , Activities - Games Within the Game
- ^ , Chris Whiteside on the Lost Shores and Beyond
- ^ Martin Kerstein on Player housing, Guild Wars 2 Guru
- ^ Regina Confirms Guild Halls still planned but not currently being worked on, Official forum post
- ^ , Notes from MMORPG.com Interview Livestream with Colin J. New Content Preview
- ^ https://forum-en.guildwars2.com/forum/livingworld/sab/Things-to-improve
- ^ https://forum-en.guildwars2.com/forum/livingworld/sab/Gaming-references-found-in-the-SAB/1808593
- ^ "...we will do an expansion at one point. But ...we are fully committed to ...Living Story", Martin Kerstein on the Official Forums
- ^ "The information that Martin provided ...hasn’t changed. ", Regina Buenaobra on the Official Forums
- ^ , Official Forums