— In-game description
Two teams are matched up against each other. The objective is to be the first team to reach 500 points. Points are awarded through holding capture points and kills. There are 3 capture points on the map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit.
 Capture points
 Respawn areas
 Secondary mechanics
Capture the Orb of Ascension and bring it to any of the three shrines for bonus points. The Orb of Ascension spawns at an altar in the center of the map. It can be picked up through a short commune, and will reduce the movement speed of the holder by 40%, as well as disable stealth and swiftness. The Orb must be taken to one of the three capture points; the altars of the Wolf, Raven, and Bear, which are located on the surrounding cliffs. If the capture point is owned by the Orb carrier's team, they score 30 points; if not, they score 15 points. Bringing an orb to an enemy point instantly neutralizes the point. The orb resets to the altar 10 seconds later. Players that have been downed or teleport immediately drop the orb.
- Spirit Watch was added as part of the Flame and Frost: The Gathering Storm content update on February 26, 2013.
- When wielding the Orb a person is immune to swiftness, however passive speed buffs from signets and traits do work.
- Players can use transformation abilities, such as the Necromancer's Elite skill Plague, without dropping the Orb.