Forest of Niflhel
“Control capture points to gain score for your team, first team to a score of 500 wins. Kill neutral NPC's[sic] for 25 points and powerful buffs!
— In-game description
The various paths of the forest are what makes this map interesting. It is usually very easy to access any of the capture points by using the paths, especially since the paths are largely obstructed from view from the more open areas. The upper path which runs behind the Keep allows both teams to quickly get to either of the NPC bosses to claim their buffs, or to assault the Keep from above. Similiarly, the southern path, while being more open, allows players to quickly reach either the Mine or the Henge, though they can be spotted when running past the opposing side's base. Fast movers, especially thieves and mesmers who can stealth, shadowstep and/or teleport, should be able to accomplish this task with little trouble.
Two teams are matched up against each other. The objective is to be the first team to reach 500 points. Points are awarded through holding capture points and kills. There are 3 capture points on the map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit.
 Capture points
- Henge (west)
- Keep (north)
- Mine (east)
 Respawn areas
- Blue (south-west)
- Red (south-east)
 Secondary Mechanics
NPC monsters spawn after some time and then after every 3 minutes in the north-western and north-eastern corner. Defeating them grants your team 25 points and a short-time buff (+50 to all stats). NPCs include:
- During the Beta, when you managed to capture the keep the message "That Keep is yours. Keep it!" appeared. When you lost it, the message "You couldn't keep the Keep" appeared instead.
- Svanir and Chieftain Utahein have a 3 minute respawn time.
- In Norse mythology, Niflhel was a realm for people who died an unheroic death.