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Keep
A keep is a fortress in world versus world PvP that can be occupied by a guild. Keeps provide a tactical advantage by assisting the organization of groups and also generate 25 Points in 15min. An opposing group must break down the gate or walls in order to reach the interior and take over the keep for their own team. There are three keeps in each world versus world map.
Each keep is guarded by NPCs and a keep lord who must be defeated in order to claim the keep. After defeating the keep lord, there will be a short time where the keep must remain occupied by its new occupants in order to be claimed by the attacking server. When possession of a keep is transferred, all gates and walls are repaired.[1]
Each keep has nearby resource camps, such as quarries or logging camps, which can be claimed to replenish a keep's supply. Each resource camp will periodically send a dolyak supply caravan to the keep to bring it supply. Supply is used to repair walls and gates in addition to purchasing upgrades.
Contents |
[edit] Upgrades
[edit] Personnel upgrades
| Upgrades | Description | Cost |
|---|---|---|
| |
Hires merchants that sell adventuring supplies and equipment. | 7 50 0 300 |
| |
Hires a Banker and Repair agent. | 15 0 0 600 |
| |
Hires guard patrols for the keep. | 45 0 0 900 |
| |
Another worker will help complete structural upgrades faster. | 15 0 0 300 |
| |
Hires more guards by the gates and on the walls. | 45 0 0 600 |
| |
Increases the level of the guards at the keep. | 75 0 0 1200 |
[edit] Structural upgrades
| Upgrades | Description | Cost |
|---|---|---|
| |
Build cannons on the walls of the keep. | 30 0 0 400 |
| |
Build mortars to help defend against enemy siege weapons. | 45 0 0 800 |
| |
Adds a waypoint to the keep that can be used if the keep is not under attack. | 75 0 500 1600 |
| |
Reinforces the walls of the keep and repairs the doors. | 37 50 0 500 |
| |
Reinforces and repairs the doors of the keep. | 75 0 0 1000 |
| |
Fortifies the walls of the keep and repairs the door. | 1 50 0 0 2000 |