Keep

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The Garrisons are the central keeps in each of the Alpine Borderlands.

A keep is an objective in world versus world. Keeps provide a tactical advantage by assisting the organization of groups and also generate 8 points of war score every 5 minutes. An opposing group must break down the gate or walls in order to reach the interior to defeat the keep's lord to capture the objective. There are three keeps in each World versus World map.

Each keep has nearby resource camps, which can be claimed to replenish a keep's supply. Each resource camp will periodically send a dolyak supply caravan to the keep to bring it supply.

List of keeps[edit]

Eternal Battlegrounds
Red Alpine Borderlands
Red Desert Borderlands
Green Desert Borderlands
Green Alpine Borderlands
Blue Desert Borderlands
Blue Alpine Borderlands
Edge of the Mists

Objective upgrades[edit]

Automatic upgrades[edit]

Tier Upgrade Description
Secured.png
Secured
(20 dolyaks)
Burning Oil Mastery.png Build Pot of Oil Fortifies the objective with pots of burning oil.
Build Cannons.png Build Cannon Fortifies the objective with cannons.
Hire Outfitter.png Recruit Outfiter Recruits a general-goods vendor to the objective.
Supply Capacity.png Storage Expansion Increases the objective's maximum supply hold size by 300.
Reinforced.png
Reinforced
(40 dolyaks)
Reinforce Walls.png Reinforced Walls Increases the health and defense values of the objective's walls and gates to reinforced levels.
Mortar Mastery.png Build Mortar Fortifies the objective with mortars.
Hire Siegemaster.png Recruit Services Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective.
Hire More Guards.png Additional Guards Recruits additional guards to protect the objective.
Fortified.png
Fortified
(80 dolyaks)
Fortify Tower.png Reinforced Walls Increases the health and defense values of the objective's walls and gates to Reinforced levels.
Hire Patrol.png Recruit Patrol Recruit guards to patrol the objective.
Raise Guard Level.png Guard Training Increases the level of all guards at the objective.
Supply Capacity.png Storage Expansion Increases the objective's maximum supply hold size by 300.

Tactics[edit]

Tier Tactic Description
WvW Objective Guild Tier 1.png
(Hold for 10min)
Schematic Minor Supply Drop.png Minor Supply Drop Activate this Tactic to have 100 supply deposited at the objective.
Chilling Fog.png Chilling Fog Activate this Tactic to temporarily summon chill inducers that will chill invaders at the objective.
WvW Objective Guild Tier 2.png
(Hold for 30min)
Centaur Banner.png Centaur Banner Summon a Centaur Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar.
Turtle Banner.png Turtle Banner Summon a Turtle Banner at your objective. This banner provides the wielder access to powerful defensive skills, as well as a break bar.
Dragon Banner.png Dragon Banner Summon a Dragon Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar.
WvW Objective Guild Tier 3.png
(Hold for 60min)
Emergency Waypoint.png Emergency Waypoint Activate this tactic to temporarily create a uncontesable waypoint at the objective.
Invulnerable Fortifications.png Invulnerable Fortifications Activate this tactic to temporarily make all walls and gates at the objective invulnerable.

Improvements[edit]

Tier Tactic Description
WvW Objective Guild Tier 1.png
(Hold for 10min)
Sabotage Depot.png Sabotage Depot Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective.
Hardened Gates.png Hardened Gates Gates can only be damaged by siege weapons.
WvW Objective Guild Tier 2.png
(Hold for 30min)
Iron Guards.png Iron Guards Guards gain Iron Hide, reducing incoming damage by 50%.
Hardened Siege.png Hardened Siege Greatly reduces non-siege weapon damage to cannons, mortars, and oil pots.
WvW Objective Guild Tier 3.png
(Hold for 60min)
Auto Turrets.png Auto Turrets Automatic turrets deployed above the objective's gates.
Presence of the Keep.png Presence of the Keep Allied players gain double the effectiveness of the keep's objective aura while within the perimeter of the keep.

Notes[edit]