User talk:Malgalad

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When you see a spam page, please tag it for deletion with {{delete|spam|speedy}}. Don't blank the page. Thanks! —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:23, 10 December 2012 (UTC)

thx, will know. I thought about undoing revision, but there was no option for a newly created page. --Malgalad 06:54, 11 December 2012 (UTC)
Right, if the spam is on an existing page, then you simply undo. If it's a new page, tag for deletion. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:05, 11 December 2012 (UTC)

Need to edit template to be able to add different link and visible name[edit]

^ {{Inventory/Item}} already supports such an annotation with the usage of | plural = parameter. I admit that it is somewhat poorly named + the usage page doesn't elaborate. -Chieftain AlexUser Chieftain Alex sig.png 10:44, 28 February 2013 (UTC)

Heh, that makes things too simple. Thank for the advice. I also got some questions about wiki 'magic', where can I ask them? Malgalad 10:50, 28 February 2013 (UTC)
Right here is probably a good spot :P If its out of my league then Help:Ask a wiki question works too. -Chieftain AlexUser Chieftain Alex sig.png 10:54, 28 February 2013 (UTC)
TY. Firstly, what magic hides behind {{!}} template? What it is used for, how it works? Secondly, in the icon templates, I saw templates with code formatted in <include> working as well as without tag. Is it necessary, or I should just read template formatting help?
1. The {{!}} ( AKA the {{pipe}} ) template inserts the pipe symbol | and is equivalent to writing < nowiki>|</nowiki>. It is useful because normally when the wiki sees the pipe symbol inside a template, it assumes you're moving from one parameter to another, e.g. if I wanted to use a template of the following format...
{{Random template invocation | <first unnamed parameter> | <second unnamed parameter> }}
and set the first unnamed parameter as a table item, I'd normally type:
| style="border-left:1px solid black" | text
but because I'm working inside a template, it will freak out if it sees the pipes (actual reason: it assumes anything following a pipe is part of the next unnamed parameter), so I would now write
{{!}} style="border-left:1px solid black" {{!}} text
+ when i put this inside the template;
{{Random template invocation | {{!}} style="border-left:1px solid black" {{!}} text | <second unnamed parameter> }}
example: The ! template can be used instead of a pipe for making wiki tables.
2. If you're writing a template, its a good idea to put < noinclude> < /noinclude> (without the spaces which i've put in to make it show up) around the documentation as it stops things from being transcluded. For example, when you type:
{{NPC infobox | .....
You don't want the explanation that appears at Template:NPC_infobox#Parameters to show up when you're writing an NPC article! you can read about < includeonly> and < onlyinclude> on that same mediawiki page. I don't think that < include> actually does anything, as I think it is a badly typed version of < includeonly>, but I could be wrong. -Chieftain AlexUser Chieftain Alex sig.png 11:33, 28 February 2013 (UTC)
{{!}} is actually used more often within templates themselves, within parser functions like #if: and #switch:, because those always treat | as a separator between arguments.
To the original question, the plural parameter was intended for when the vendor sells a stack of more than 1 item at a time, it wasn't anticipated that we would ever need to "obfuscate" the actual article name for a different reason. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:16, 28 February 2013 (UTC)
Thank you guys very much, you cleansed my mind. :) As for the plural parameter - I guess, you should define for yourself, is it acceptable for use in such situations. I'm just a user, and might not understand the aftermath of editing the template, it's a work for more experienced ppl. Malgalad 14:40, 28 February 2013 (UTC)
Bah within templates/within parser functions ;) similar old stuff. -Chieftain AlexUser Chieftain Alex sig.png 17:02, 28 February 2013 (UTC)
You're right, it is basically the same thing. I just wanted to clarify that Malgalad will rarely see it used like that in a template call (although I did it myself just a few minutes ago). —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:40, 28 February 2013 (UTC)

area infobox[edit]

That's not how we're going to do it. We're going to store the underlying ID, not the link code. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:34, 21 March 2013 (UTC)

Ah, ok. But wouldn't it be more... useful, to have the link? I wish I could make something like this (see Quick Info section), but looks like wiki doesn't allow to use <input> tag. And, at all, will my chat links make any sense to wiki, or it's just a private research? :D MalGalad 15:42, 21 March 2013 (UTC)
We'll have code to convert the ID to a chat link. It's more useful to the wiki internally to store the numeric IDs. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:58, 21 March 2013 (UTC)
Probably like here? Click on the "IG link" makes the link visible, in normal state it can be ID. MalGalad 21:53, 21 March 2013 (UTC)
Check Guild Wars 2 Wiki talk:Community portal#Item preview codes--Relyk ~ talk > 23:03, 21 March 2013 (UTC)
So, "you're working on it", and when you're ready with the code, you can use my list? Nice. Less work for me :) Btw, what is "SMW"/"MW"? MalGalad 23:10, 21 March 2013 (UTC)
MediaWiki (the software that runs the wiki) and Semantic MediaWiki (an extension that enables data connections throughout the wiki). —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:55, 21 March 2013 (UTC)

Chat link format edit[edit]

Hi, I received your message for the Chat link format /0x04 edits I made (I have created this account now)

I did not know that you were still working on the page. I am the creator of the Guild Wars 2 Timers tool (

I want to use the codes to be able to link the events waypoints in the in-game chat. Because the list of events is loaded dynamically, I do not know in advance which waypoints the tool will need. I want to use the Chat link format page to lookup the waypoint name and get the link code from it.

But I found out that the page is not complete.

I made a small program to generate the codes so I can find the name of the waypoint associated. The codes my program generates are ordered numerically. I do not know which code goes where until I use it in the chat. That is why I cannot work on a specific zone. that's also why I was adding the code in order. (I also found a couple of errors in the existing list)

I would like to know when you will be done with your modifications. So that I will know when I can finish my Timers tool update to extract the codes.

A-ha! Gottcha. As for "I do not know which code goes where until I use it in the chat.", I've already linked all of them. Here lies PDF file with OCRed links, you can use it. So the process looks so: I open zone page in wiki, sequentially find in PDF all PoIs and WPs, and write them with ID and appropriate chat link. You can help like that (but keep in mind, that not all links are recognized right), or by your old method, picking unexplored IDs from list. Or you can wait 2-3 days, until I finish it on my own, I'll try to make it up to Wednesday. MalGalad 20:54, 24 March 2013 (UTC)
I see that you finished the PVE zone. It is ok if I link my application to '' or will you move the page when all is done ?
Er-r-r... Yeah. I've copied all the content to Chat link format/0x04 codes. I think, it will be a better source. MalGalad 04:34, 29 March 2013 (UTC)

The Rat[edit]

Really nice new shot of the rat! I just came to the page and saw the green GUI and put the link in rather than uploading a new screen, plus it was night in game when I was there. Thanks for fixing all the links, I will link the critter page to your new image and will tag mine for deletion since they both use the same model. Yoe Dude 08:54, 21 April 2013 (UTC)

The idea is simple: make the in-game resolution as high as your videocard allows as well as maximizing video settings. E.g. mine GTX660Ti supports up to 4096x2160, or 2048x1536 with VGA. You can manually add such resolution in your NVidia control panel, and then switch to it in game (with Fullscreen mode). Physical resolution of the monitor doesn't matter, videodriver will automatically scale actual resolution to it. That way, you can make pretty large screenshots, effectively increasing "DPI". Ah, and I also use SMAA injector instead of FXAA. MalGalad 15:07, 21 April 2013 (UTC)

skill animations[edit]

If you name those gifs File:{{PAGENAME}} animation.gif, they'll automatically get linked from the word "Animation" under the skill icon in the infobox. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:02, 30 April 2013 (UTC)

TY, will know. Btw, is it... useful? Maybe wiki don't need it? P.S. then, I'll move pictures to appropriate pages. MalGalad 13:08, 30 April 2013 (UTC)
Looks like it does work with simple pagenames like Hilt Bash, but with skills, that have brackets like Slash (ranger greatsword skill) it does not. I guess, the problem is in the template, but I'd better stay away from it to not ruin the wiki :) MalGalad 13:24, 30 April 2013 (UTC)
It looks like it was setup totally wrongly, with bad usage of #titleparts in addition to invoking the name parameter, which it shouldn't be. Fixed hopefully. -Chieftain AlexUser Chieftain Alex sig.png 13:39, 30 April 2013 (UTC)
They were coded into the infobox, so someone thought they'd be useful enough to do that even though no animation files existed at the time. The argument I remember is that PvP players like to study them so they can recognize what other players are using against them. I just think they're spiffy to watch. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:14, 30 April 2013 (UTC)
Had an idea: make composite gifs for slot-1 chain skills. We'll have to figure out a way to link that in the infobox, but I think that would be really spiffy. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:28, 30 April 2013 (UTC)
Technically, there's no difference between gif with 1 or 3 skills, but it can exceed 10MB limit. Hm-m-m... as for me, it sounds as overcomplication, but if you find a way to make proper links, I'll make such animation. MalGalad 14:42, 30 April 2013 (UTC)
The individual gifs show the skills starting from/ending at the "rest" position, which doesn't feel natural since most people keep their chain on autoattack (except for warriors who constantly shout "For Great Justice!" while in town). A composite gif showing all 3 flowing together would better represent what most people actually see, I'd think. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:06, 30 April 2013 (UTC)
That has some sense, yeah. Well, feel free to notify me, when you'll "figure out a way to link that in the infobox", I'll save source videos. Until then, I'm uploading individual gifs. 15:40, 30 April 2013 (UTC)
File:<Weapon> chain animation.gif and stick it on the weapon page? I figure we would link all the other weapon skill animations on the weapon page, so it would be a good place.--Relyk ~ talk > 20:14, 3 May 2013 (UTC)

"lol u srs?"[edit]

Azurite Orb and Azurite Crystal did share an icon after the March update. The unique icon for Orb was added yesterday. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:54, 1 May 2013 (UTC)

I first wrote and only then noticed that the file was uploaded on 10th of April. nvm. MalGalad 16:09, 1 May 2013 (UTC)

Chat link spreadsheet[edit]

happen to have one?--Relyk ~ talk > 19:31, 3 May 2013 (UTC)

No, never thought it would be useful. What kind of information do you need, maybe I can help with more concrete request? MalGalad 20:29, 3 May 2013 (UTC)
I have an MS Access database. I could generate a spreasheet from it if you want. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:54, 3 May 2013 (UTC)
I have Access so the database itself would work.--Relyk ~ talk > 21:02, 3 May 2013 (UTC)
Kupo. I don't have data for cities, WvW, or dungeons. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:15, 3 May 2013 (UTC)

Thanks for fixing the chat codes[edit]

The discussion kind of went off track on the other talk page so I thought I would continue here, plus I like getting messages on my talk page I hope you feel the same. I added the new POI's from the new area since you so nicely gave me the codes, and it was a good point for me NOT to be the Guild Wars 2 Wiki:Update Preview Play Days guy. I got lucky, there was a very helpful person on-line who took my hand and walked me to the 2nd, hard to get to POI. If I had to figure that out myself I would have been there 6-8 hours. If it wouldn't be too much trouble, could you let me know next time you change the chat code pages. I am the main wiki user working POI's for the cartography project and I get so involved in trying to complete them all that I miss out on newer things sometimes. Anyways thanks again for your speedy response to my inquiry. Yoe Dude (talk) 02:51, 15 July 2013 (UTC)

Mhm. Well, OK, I'll notify you the next time new points will be added. MalGalad 08:28, 15 July 2013 (UTC)

Achievement articles[edit]

Please see Guild Wars 2 Wiki talk:Community portal#Achievement articles, thanks. poke | talk 18:40, 17 July 2013 (UTC)


|Sells item={{{item|}}}
|Has item quantity={{{quantity|1}}}
|Has item cost={{#if:{{{cost|}}}| {{#explode:{{{cost}}}| |0}};{{#sub:{{{cost}}}|{{#pos:{{{cost}}}| }}}} }}

Use {{vendor table row}} for an example, {{recipe}} also uses subobjects. Subobjects can't be viewed directly as an article. The article name is {{PAGENAME}}#suboject, so it's like an imaginary section. To view a subobject, we go to Black Lion Weapons Specialist and go to facts. Click the "Black Lion Weapons Specialist (eyeball)" to look at all the facts (leads here). Then you go to the Has subobject section and pick a subobject (example). We can query for any of those properties and it will return that subobject page, which we can then grab all those properties and do stuff with it. That subobject is created with the above code in the template.

Since we're going to have achievement properties of some sort, discussion about achievement properties would be best on Guild Wars 2 Wiki:Semantic MediaWiki, be it an infobox or subobject, but I'll say some stuff here. For the achievement subobjects, it would hold all the information that the achievement infobox does. If the achievement has an article page, we would probably have a Property:Has canonical name leading to the article and the article would poop out the subobject information. That would be one way to stick all the information on an achievement category page and not require an achievement infobox and article on achievements that would be trivial and have no content. Individual achievement articles are walkthroughs with achievement information without other content.--Relyk ~ talk < 03:26, 19 July 2013 (UTC)

I'll take a closer look at the secrets of subobjects later, thank you - didn't sleep all night. As for the second part - well, just wanted to suggest exactly the same in the general discussion, that is pretty obvious solution. However, I wanted to keep achievement infobox on achievement pages, 'cause it looks fancy ;), but grab the properties from the subobjects. MalGalad 04:16, 19 July 2013 (UTC)
That's what I was saying lol. I don't think it has to be an infobox though, since all the information (should) will be pulled from the subobject. Replicating the cell from the achievement table would work fine for me and avoid confusion with actual infoboxes (like people trying to add information to the infobox when it's already on the suboject).--Relyk ~ talk < 20:07, 20 July 2013 (UTC)

Located in::[edit]

I noticed you've been adding a "Located in::" tag on some achievement pages. I'm guessing these will somehow be used to indicate that these achievements are in the areas indicated after the tag. If so, then you've been adding that tag in the wrong places. :) For example, Beaker of Beaker's Empty Belly fame, is not located in Griffonrook Run, but in Sconescatter Wash, the area north of that. But to reach Breaker, you have to pass by Griffonrook Run. Similarly, the Don't Touch the Shiny achievement and object are not located in Ruins of the Unseen, but in the area north of that, Trader's Green, but to reach that inner cave you have to enter the outer cave from Ruins of the Unseen. Etc... --Alad (talk) 04:20, 29 July 2013 (UTC)

Currently I'm not worried about showing the exact location, because it is discussable and I don't know where to point - to the location of the achievement, or where the game client points. Also, I didn't have back-end properties to lean on when linking waypoints at the morning (late night?). I keep in mind that that locations are incorrect and will change 'em when community comes to any decision, if at all. MalGalad 10:18, 29 July 2013 (UTC)
It doesn't make semantic sense to me to list an achievement as being "Located in" somewhere. An achievement is not a tangible thing, like a PoI or an NPC or the like, so you can't logically say it is located in any specific place. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:26, 29 July 2013 (UTC)

Achievement list[edit]

I got the code working to automatically calculate the total and added constraints. {{achievement table|type=repeatable}} is particularly amusing as such.--Relyk ~ talk < 03:59, 1 August 2013 (UTC)


what does that do?--Relyk ~ talk < 13:03, 1 August 2013 (UTC)

Err... that pulls IDs for PoIs and WPs from Chat link format/0x04 codes. Imo that's better than setting ID on every page manually, since they all are already listed on that chat link pages. I'd like to use {{#show instead of {{#ask with additional parameters, but, I guess, we need to know page name to use it, right? and in general we know only point name. I thought about putting all IDs to one page that we know name of, but it's loading so slo-o-ow... MalGalad 13:11, 1 August 2013 (UTC)

{{#ask: [[Has canonical name::{{#replace:{{{name|{{PAGENAME}}}}}|'|'}}]][[Has recipe id::+]] | ?Has game id# | headers = hide | mainlabel = - | limit = 1 | default = }}

I've updated it to use this. (it was broken on the only page I tested it on before this :P The Centaur's Path) -Chieftain Alex 13:33, 1 August 2013 (UTC)
see edit summary. Lol my bad. - 13:38, 1 August 2013 (UTC)
limit = 1 is probably needed because some waypoints share the same name but have different IDs. It's a thing to think about if limit is needed in area infobox precisely, because such IDs should be handled by manually setting ID anyway. MalGalad 13:44, 1 August 2013 (UTC)
I don't like this because it's shifting the paradigm of where data is stored. For a page with an infobox, the data should be set in that infobox. It shouldn't be set in a collection of subobjects on some other page. This way, we can't do {{#show:Greatheart Weald|?Has game id}} anymore; we can't even do something like {{#ask:[[Has location type::Point of interest]]|?Has game id}} because the game ID is no longer stored on the same page. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:53, 1 August 2013 (UTC)
But that is exactly what we are doing with achievements, lol. And yes, we can do:
{{#ask:[[Has location type::Point of Interest]][[Has game id::+]]|?Has game id#|limit=5}}
Anyway, I have nothing against storing IDs in infoboxes, except for the fact that we will need a magic bot that will include ID to all pages and look after them and update if something changes. And don't forget about waypoints, that we don't have infoboxes for them but they have ID and are used in achievement's suggested locations. MalGalad 15:03, 1 August 2013 (UTC)

MalGalad 15:03, 1 August 2013 (UTC)

Achievements are a special case because only a few of them require their own article - most of them are documented well enough on the achievement category page. Your achievement infobox is also guilty of this reversal of the normal data storage/retrieval paradigm, but since achievements are a special case already, I didn't bother starting a discussion about it.
PoIs are not special because they've always been handled the normal way - one page per PoI with an infobox. Waypoints are currently a special case, but we'd need a separate discussion about that.
"we will need a magic bot that will include ID to all pages and look after them and update if something changes" That applies to everything with game IDs, including your chat link tables. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:21, 1 August 2013 (UTC)
But I am handling this tables. And I doubt that currently half of the PoIs have pages.
Having IDs in the subobjects might be a temporary solution, but it is a solution that satisfies existing needs. MalGalad 15:26, 1 August 2013 (UTC)
We have 609 out of 723 points of interest articles in the explorable zones documented. Never mind, the subojects are inflating the number, it's 550 pois. Although that's with the type and within parameters defined.--Relyk ~ talk < 15:40, 1 August 2013 (UTC)
Diverting slightly, "And I doubt that currently half of the PoIs have pages" - excluding the areas in dungeons which are somewhat different than those outside, less than 20 POIs do not have pages. Yeah, I counted, I may have missed a few. I think Relyk's figure might include the dungeon ones. That's what User:Yoe Dude and others have been slaving over. If they don't have an id, a bot could and should add them. Making "stub" pages for the less than 20 is a trivial manual task. Filling in meaningful text, NPCs etc is work in progress. I and others took some time to walk through areas changing the lists of hearts and events to {{area events}} and {{area hearts}}. It was scary to see the huge amount of inaccuracies. We really need the same structure for POIs and skill challenges. Waypoints would be nice but that's another thing. Meaning that data such as ids should be part of that structure object and their containers should pull those lists rather than manually adding them. Why on earth use a third lookup when the structure could and usually does hold it? Just adding a further point of failure. Not commenting on the achievements' table. --Claret (talk) 16:01, 1 August 2013 (UTC)
(Edit conflict) But not WvW or dungeons, and Orr have problems too.
From the first view, this 609 points have a high chances of being enough for suggested locations... So, the plan will be: 1) Area infobox sets IDs for PoIs, as before my edits. 2) Waypoint IDs are taken from the chat codes page. 3) If PoI page don't have id or page, ID is taken from the chat codes page. As far as I can see, this will be enough and will not break anything. As a backside, we will still have IDs and Canonical names doubling. I will not fall into this plan until I finish with achievements, but if someone's very impatient... MalGalad 16:06, 1 August 2013 (UTC)
The plan is to add ids to all the points of interest and remove backwards compatibility for the subobjects on the chat link format subpages. Waypoints are a separate discussion, but we won't implement the waypoint ids as properties on the chat link format subpages.--Relyk ~ talk < 16:31, 1 August 2013 (UTC)
fairly sure that the open world and WvW POIs are all stubbed with an infobox now. Time for a bot? --Claret (talk) 17:25, 1 August 2013 (UTC)
An idea: what if {{subst#ask:[[Has canonical name::{{PAGENAME}}]][[Has game id::+]]|?Has game id#=|mainlabel=-|searchlabel=}} as ID of a newly created pages? I don't know how it will influence on the resulted page if imbued in the template, but if it's safe, it can save a lot of time. MalGalad 17:29, 1 August 2013 (UTC)
Nvm, looks like substitution doesn't work with queries. MalGalad 18:06, 1 August 2013 (UTC)
You missed a colon between subst + ask.
| id = {{subst:#ask: [[Has canonical name::{{subst:PAGENAME}}]][[Has game id::+]] | ?Has game id# | headers = hide | mainlabel = - | limit = 1 | default = | searchlabel= }}
so in summary, you could use AWB to place the above subst text on all the pages with IDs on your 04 codes pages ;) -Chieftain AlexUser Chieftain Alex sig.png 08:43, 2 August 2013 (UTC)

Penitent Camp[edit]

It's a user defined "landmark", not an Arenanet poi. One of those places than maybe should have been a poi. --Claret (talk) 09:23, 19 August 2013 (UTC)

However, currently there's no PoI with name "Penitent Camp". Yeah, I am sure, I've looked throw all 1800+ client-embedded map "objects". I found landmark the most suited term, since nobody wants to delete the article, and it can not remain being PoI. MalGalad 09:26, 19 August 2013 (UTC)
Arenanet use "landmark" to mean something else entirely. people have used "landmark" for usually significant structures like forts with no poi. It's not uncommon. As they are not Areananet structures/areas/pois/waypoints etc then they have no associated chat code. They are extra to that which ANet defines. Redreave Mill, Charradis Estate, Kraitbane Haven are a few. You may argue that as they are not defined by ANet then they should not exist in the wiki but others would argue the opposite. --Claret (talk) 11:04, 19 August 2013 (UTC)
To reiterate: "landmark" is an unofficial term that we use on the wiki to identify locations that do not have a PoI marker. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:56, 19 August 2013 (UTC)
Yeah. I know. That's why I changed location type to landmark........ MalGalad 14:00, 19 August 2013 (UTC)
A, pf, totally forgot. We have a new entity: - the Torchbearer! I thought you should know. MalGalad 14:02, 19 August 2013 (UTC)
Oh, guess I should've looked closer at the page history. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:30, 19 August 2013 (UTC)

Air-Filtration-Device Skin[edit]

I know it looks like a breather, but this is a helm. It is listed as 'Head armor' in the item mouseover and it previews in the helm slot, unlike the consortium breather skin that previews in the breather slot. I have one, I wish it was a breather, but it isn't. User Purple llama sig.png purple llama 19:12, 30 October 2013 (UTC)

Makes perfect sense - it's an air filtration device, not a water filtration device. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:17, 30 October 2013 (UTC)
"It is listed as 'Head armor'" - all aquabreathers are listed as a head armor, so it's a weak argument, but if you have this item and you insist it is helmet - well, ok, I was wrong. MalGalad 07:10, 31 October 2013 (UTC)


Remember to strip the "." at the end for the event page title.--Relyk ~ talk < 11:04, 13 December 2013 (UTC)

You mean, specify name = parameter and put their event name without period? Or never ever write it, even if it is used in game? MalGalad 11:09, 13 December 2013 (UTC)
Conventionally we never use it. --Claret (talk) 11:20, 13 December 2013 (UTC)

255/255/0 50%[edit]

Damn, you nailed it. :) —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:34, 17 April 2014 (UTC)

An educated guess (hell, Worm provides a lot of new phrases to learn). MalGalad 04:43, 17 April 2014 (UTC)

welcome back. -Chieftain AlexUser Chieftain Alex sig.png 20:08, 15 June 2014 (UTC)