User:Lasha/Sandbox/Ascalonian Ghost
“When the charr breached Ascalon City more than two hundred years ago, King Adelbern, in an act of desperation, broke his magic sword, Magdaer. It created the Foefire, a blast of tremendous energy which obliterated the invading charr army but cursed the humans caught in the blast by turning them into ghosts.
The Ascalonian ghosts are the spirits of the humans who were in Ascalon at time of the Foefire. As their bodies were decimated by the Foefire, their spirits became trapped in the land of the living performing the tasks they were doing on the day of their death. Unlike many other ghosts, the Ascalon ghosts won't participate in a rational conversation due to being infected by the madness of the Foefire ritual. Their zeal to defend Ascalon is absolute and anything living is seen as a charr and therefore a threat that must be eliminated. The ghosts will continue at their tasks until the Foefire ritual is undone.
Ascalonian ghosts retain their human forms but their flesh has been replaced by a pale-blue ectoplasm. According to Ghosts of Ascalon, killing an Ascalonian ghost outright is difficult - attacking them only removes ectoplasm from the form until they dissipate and, after several minutes, the ghost will simply reform.
Types[edit]
Ascalonian ghost[edit]
Region | Prof / Level / Name | Trophy | |
---|---|---|---|
Tyria | |||
Ascalon |
4 Ascalon Patrol
|
Ghostly Remains | |
30 Champion Ascalonian Captain
| |||
20-23 Veteran Ascalonian Archer
|