Runes are upgrade components for armor. Each piece of armor can receive a single rune, and using multiple armor pieces with runes of the same kind give cumulative benefits. As with all other upgrade components, a rune may be replaced by another one. Runes may be crafted by armorsmiths, leatherworkers and tailors.
Rune types[edit]
The effects of a rune are dependent on the number of armor pieces the rune is placed in. Thus, if you have a certain kind of rune on four pieces of armor, you get bonuses (1) through (4). Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Source
|
Rune of the Baelfire
|
Minor
|
+10 power
|
+5% burning duration
|
--
|
--
|
--
|
--
|
Exchanged for tokens dropped in Citadel of Flame
|
Major
|
+15 Power
|
+10% burning duration
|
+35 Power
|
3% chance to gain vigor for 10 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
5% chance to gain vigor for 10s when hit. (cooldown: 30s)
|
+90 power
|
5% chance to cause a fire nova when hit. (cooldown: 30s)
|
Rune of Balthazar
|
Minor
|
+10 power
|
+5% Burn Duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+10% Burn Duration
|
+35 Power
|
Gain haste for 5 seconds when you fall below 20% health. (Cooldown: 90s)
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
You gain quickness for 5s when you're hit below 20% health. (cooldown: 90s)
|
+90 power
|
When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s)
|
Rune of the Centaur
|
Minor
|
+10 Power
|
+5% Bleed Duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+10% Bleed Duration
|
+35 Power
|
+15% Swiftness Duration
|
--
|
--
|
Superior
|
+25 power
|
+15% bleeding duration
|
+50 power
|
+20% swiftness duration
|
+90 power
|
When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
|
Rune of the Citadel
|
Minor
|
+10 power
|
+10% fury duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+10% fury duration
|
+35 Power
|
3% chance to gain fury for 30 seconds when hit. (Cooldown: 60s)
|
--
|
--
|
Superior
|
+25 power
|
+15% fury duration
|
+50 power
|
5% chance to gain fury for 30s when hit. (cooldown: 60s)
|
+90 power
|
5% chance to summon a bomb on hit. (cooldown: 10s)
|
Rune of the Elementalist
|
Minor
|
+10 Power
|
+7 Condition Damage
|
--
|
--
|
--
|
--
|
Crafted
|
Major
|
+15 Power
|
+11 Condition Damage
|
+35 Power
|
+28 Condition Damage
|
--
|
--
|
Superior
|
+25 power
|
+17 Condition damage
|
+50 power
|
+40 condition damage
|
+90 power
|
Burning and frozen last 20% longer.
|
Rune of the Brawler
|
Minor
|
+10 power
|
+6 toughness
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+10 Toughness
|
+35 Power
|
+25 Toughness
|
--
|
--
|
Superior
|
+25 power
|
+15 toughness
|
+50 power
|
+35 toughness
|
+90 power
|
When you use a healing skill you gain might for 20 seconds. (cooldown 10s)
|
Rune of the Fire
|
Minor
|
+10 power
|
+10% might duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+15% Might Duration
|
+35 Power
|
3% chance to gain might for 20 seconds when hit. (Cooldown: 5s)
|
--
|
--
|
Superior
|
+25 power
|
+20% might duration
|
+50 power
|
5% chance to gain might for 20 seconds when hit. (Cooldown: 5s)
|
+90 power
|
You gain a fire aura for 5 seconds when you fall below 80% health. (Cooldown: 90s)
|
Rune of the Flame Legion
|
Minor
|
+10 power
|
+5% burn duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+10% Burn Duration
|
+35 Power
|
3% chance to cause burning for 1 second when hit. (Cooldown 5s)
|
--
|
--
|
Superior
|
+25 power
|
+15% burning duration
|
+50 power
|
5% chance to cause burning for 1 second when hit. (Cooldown: 5s)
|
+90 power
|
+5% damage against burning foes.
|
Rune of Hoelbrak
|
Minor
|
+10 power
|
+10% might duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+15% Might Duration
|
+35 Power
|
3% Chance to gain Might for 20 seconds when hit (Cooldown: 5s)
|
--
|
--
|
Superior
|
+25 power
|
+20% might duration
|
+50 power
|
5% chance to gain might for 20s when hit. (cooldown: 5s)
|
+90 power
|
-20% condition duration applied to you.
|
Rune of the Mesmer
|
Minor
|
+10 Power
|
+6 Precision
|
--
|
--
|
--
|
--
|
Crafted
|
Major
|
+15 Power
|
+10 Precision
|
+35 Power
|
+25 Precision
|
--
|
--
|
Superior
|
+25 power
|
+15 precision
|
+50 power
|
+35 precision
|
+90 power
|
+33% daze duration
|
Rune of the Ogre
|
Minor
|
+10 Power
|
+1% Critical Damage
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+2% Critical Damage
|
+35 Power
|
5% chance to summon a hyena when hit. (Cooldown: 60s)
|
--
|
--
|
Superior
|
+25 Power
|
+3% Critical damage
|
+50 Power
|
5% chance to summon a Rock Dog when hit (Cooldown: 60s)
|
+90 Power
|
+4% damage
|
Rune of the Pack
|
Minor
|
+10 power
|
+10% swiftness duration
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 power
|
+15% swiftness duration
|
+35 power
|
3% chance to grant nearby allies might, fury, and swiftness when you attack. (Cooldown: 10s)
|
--
|
--
|
Superior
|
+25 power
|
+20% swiftness duration
|
+50 power
|
5% chance to buff nearby allies on your attack, when hit, with might, fury and swiftness. (cooldown: 10s)
|
+90 power
|
+100 precision
|
Rune of the Scholar
|
Minor
|
+10 Power
|
+1% Critical Damage
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+2% Critical Damage
|
+35 Power
|
+3% Critical Damage
|
--
|
--
|
Superior
|
+25 power
|
+3% critical damage
|
+50 power
|
+5% critical damage
|
+90 power
|
+10% damage while health is above 90%.
|
Rune of Strength
|
Minor
|
10 Power
|
+10% Might Duration.
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 Power
|
+15% Might Duration
|
+35 Power
|
3% chance to gain might for 20s when hit. (Cooldown: 5s)
|
--
|
--
|
Superior
|
+25 Power
|
+20% Might Duration
|
+40 power
|
3% chance to gain might for 20s when hit. (Cooldown: 5s)
|
+90 power
|
+5% damage while under the effects of might.
|
Rune of Vampirism
|
Minor
|
+10 power
|
2% chance to cause your next attack to steal life when hit. (cooldown: 15s)
|
--
|
--
|
--
|
--
|
Unknown
|
Major
|
+15 power
|
3% chance to cause your next attack to steal life when hit. (cooldown: 15s)
|
+35 power
|
Your next attack after using your heal skill steals some life.
|
--
|
--
|
Superior
|
+25 power
|
5% to cause your next attack to steal life when hit. (cooldown: 15s)
|
+50 power
|
Your next attack after using your heal skill steals life. (Not in)
|
+90 power
|
You become mist when below 10% health. (cooldown: 60s)
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Eagle
|
Minor
|
+10 Precision
|
+1% Critical Damage
|
--
|
--
|
--
|
--
|
Major
|
+15 Precision
|
+2% Critical Damage
|
+35 Precision
|
+3% Critical Damage
|
--
|
--
|
Superior
|
+25 Precision
|
+3% Crit damage
|
+50 Precision
|
+5% Crit damage
|
+90 precision
|
+5% vs targets with less than 50% health.
|
Rune of Lyssa
|
Minor
|
+10 Precision
|
+5% Condition Duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Precision
|
+7% Condition Duration
|
+35 Precision
|
When you use a healing skill, you gain a random boon for 7 seconds. (Cooldown: 10s)
|
--
|
--
|
Superior
|
+25 Precision
|
+10% Condition Duration
|
+50 Precision
|
When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s)
|
+90 Precision
|
When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown 50s)
|
Rune of the Ranger
|
Minor
|
+10 Precision
|
+1% Critical Damage
|
--
|
--
|
--
|
--
|
Major
|
+15 Precision
|
+2% Critical Damage
|
+35 Precision
|
+3% Critical Damage
|
--
|
--
|
Superior
|
+25 Precision
|
+3% Critical damage
|
+50 Precision
|
+5% Critical damage
|
+90 Precision
|
+5% damage while you have a companion.
|
Rune of the Rata Sum
|
Minor
|
+10 Precision
|
+5% Poison duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Precision
|
+10% Poison Duration
|
+35 Precision
|
+15% Weakness Duration
|
--
|
--
|
Superior
|
+25 Precision
|
+15% Poison duration
|
+50 Precision
|
+20% Weakness duration
|
+90 Precision
|
50% Chance to summon a Radiation Field when hit. (cooldown: 120s)
|
Rune of the Thief
|
Minor
|
+10 Precision
|
+7 Condition Damage
|
--
|
--
|
--
|
--
|
Major
|
+15 Precision
|
+11 Condition Damage
|
+35 Precision
|
+28 Condition Damage
|
--
|
--
|
Superior
|
+25 Precision
|
+17 Condition damage
|
+50 Precision
|
+40 Condition damage
|
+90 Precision
|
+10% Damage behind or beside your foe.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Dolyak
|
Minor
|
+10 Toughness
|
+6 Vitality
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
+10 Vitality
|
+35 Toughness
|
+25 Vitality
|
--
|
--
|
Superior
|
+25 toughness
|
+15 vitality
|
+50 toughness
|
+35 vitality
|
+90 toughness
|
You regenerate health
|
Rune of the Earth
|
Minor
|
+10 Toughness
|
10% Protection Duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
15% Protection Duration
|
+35 Toughness
|
3% chance to gain protection for 10 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 toughness
|
+20% protection duration
|
+50 toughness
|
5% chance to gain protection for 10s when hit. (cooldown: 30s)
|
+90 toughness
|
You gain Magnetic Aura for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Engineer
|
Minor
|
+10 Toughness
|
+7 Condition Damage
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
+11 Condition Damage
|
+35 Toughness
|
+28 Condition Damage
|
--
|
--
|
Superior
|
+25 Toughness
|
+17 Condition Damage
|
+50 Toughness
|
+40 Condition Damage
|
+90 Toughness
|
+5% damage while holding a bundle.
|
Rune of the Forgeman
|
Minor
|
+10 toughness
|
+5% burning duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
+10% Burn Duration
|
+35 Toughness
|
+15% Protection Duration
|
--
|
--
|
Superior
|
+25 toughness
|
+15% burning duration
|
+50 toughness
|
+20% protection duration
|
+90 toughness
|
At 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s)
|
Rune of the Guardian
|
Minor
|
+10 Toughness
|
+6 Healing
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
+10 Healing
|
+35 Toughness
|
+25 Healing
|
--
|
--
|
Superior
|
+25 Toughness
|
+15 Healing
|
+50 Toughness
|
+35 Healing
|
+90 toughness
|
You inflict a 1s burning on block.
|
Rune of Melandru
|
Minor
|
+10 toughness
|
-3% condition duration
|
--
|
--
|
--
|
--
|
Major
|
+15 toughness
|
-7% condition duration
|
+35 toughness
|
-7% stun duration
|
--
|
--
|
Superior
|
+25 toughness
|
-10% condition duration
|
+50 toughness
|
-10% stun duration
|
+90 toughness
|
-15% condition duration and -15% stun duration
|
Rune of Mercy
|
Minor
|
+10 toughness
|
You take less damage while reviving
|
--
|
--
|
--
|
--
|
Major
|
+15 toughness
|
You take less damage while reviving.
|
+35 toughness
|
You resurrect allies with 15% more health.
|
--
|
--
|
Superior
|
+25 toughness
|
You take less damage while reviving.
|
+35 toughness
|
You resurrect allies with 20% more health.
|
+90 toughness
|
You revive 10% faster.
|
Rune of Svanir
|
Minor
|
+10 toughness
|
+10% frozen duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Toughness
|
+15% Frozen Duration
|
+35 Toughness
|
-30% Frozen Duration
|
--
|
--
|
Superior
|
+25 toughness
|
+20% frozen duration
|
+50 toughness
|
-50% frozen duration
|
+90 toughness
|
You become a block of ice for 5 seconds (Invulnerability) when you fall below 20% health. (Cooldown: 90s. Can use instant skills.)
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Ice
|
Minor
|
+10 Vitality
|
+15% Frozen Duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+15% Frozen Duration
|
+35 Vitality
|
3% chance to freeze all nearby foes when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 vitality
|
+20% frozen duration
|
+50 vitality
|
5% chance to freeze all nearby foes when hit. (cooldown: 30s)
|
+90 vitality
|
+5% damage against frozen foes.
|
Rune of the Lich
|
Minor
|
+10 vitality
|
+2% condition duration
|
--
|
--
|
--
|
--
|
Major
|
+15 vitality
|
+3 condition duration
|
+35 vitality
|
+4 condition duration
|
--
|
--
|
Superior
|
+25 vitality
|
+4% condition duration
|
+50 vitality
|
+6% condition duration
|
+90 vitality
|
5% chance to summon a minion on hit. (cooldown: 60s)
|
Rune of Sanctuary
|
Minor
|
+10 Vitality
|
+5% Boon Duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+10% Boon Duration
|
+35 Vitality
|
3% chance to gain retaliation for 10 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 vitality
|
+20% frozen duration
|
+50 vitality
|
5% chance to gain retaliation for 10s when hit. (cooldown: 30s)
|
+90 vitality
|
You gain stability for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of the Soldier
|
Minor
|
+10 vitality
|
+6 toughness
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+10 Toughness
|
+35 Vitality
|
+25 Toughness
|
--
|
--
|
Superior
|
+25 vitality
|
+15 toughness
|
+50 vitality
|
+35 toughness
|
+90 vitality
|
Shouts remove a condition.
|
Rune of Speed
|
Minor
|
+10 Vitality
|
+10% Swiftness Duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+15% Swiftness Duration
|
+35 Vitality
|
3% chance to gain swiftness for 30 seconds when hit. (Cooldown: 60s)
|
--
|
--
|
Superior
|
+25 vitality
|
+20% swiftness duration
|
+50 vitality
|
5% chance to gain swiftness for 30s when hit. (cooldown: 60s)
|
+90 vitality
|
+7% move speed while using swiftness.
|
Rune of the Warrior
|
Minor
|
+10 vitality
|
+6 power
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+10 Power
|
+35 Vitality
|
+25 Power
|
--
|
--
|
Superior
|
+25 vitality
|
+15 power
|
+50 vitality
|
+35 power
|
+90 vitality
|
-1 second on weapon swap.
|
Rune of the Wurm
|
Minor
|
+10 Vitality
|
+1% Critical Damage
|
--
|
--
|
--
|
--
|
Major
|
+15 Vitality
|
+2% Critical Damage
|
+35 Vitality
|
+3% Critical Damage
|
--
|
--
|
Superior
|
+25 vitality
|
+2% critical damage
|
+50 vitality
|
+4% critical damage
|
+90 vitality
|
+3% damage
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Adventurer
|
Minor
|
+11 Condition Damage
|
+6 Power
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+10 Power
|
+40 Condition Damage
|
+25 Power
|
--
|
--
|
Superior
|
+28 condition damage
|
+15 power
|
+55 condition damage
|
+35 power
|
+100 condition damage
|
When you use a healing skill you gain 100% endurance. (Cooldown: 10s)
|
Rune of the Afflicted
|
Minor
|
+11 condition damage
|
+5% bleed duration
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+10% Bleed Duration
|
+40 Condition Damage
|
+15% Bleed Duration
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% bleed duration
|
+55 condition damage
|
+15% poison duration
|
+100 condition damage
|
You create a Death Nova when you go down. (Cooldown: 30s)
|
Rune of Grenth
|
Minor
|
+11 condition damage
|
+10 Frozen Duration
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+15% Frozen Duration
|
+40 Condition Damage
|
3% chance to cause chill for 3 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+28 condition damage
|
+20% frozen duration
|
+55 condition damage
|
5% chance to cause chill for 3s when hit. (cooldown: 30s)
|
+100 condition damage
|
When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s)
|
Rune of the Krait
|
Minor
|
+11 condition damage
|
+5% bleed duration
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+10% Bleed Duration
|
+40 Condition Damage
|
3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 5s)
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% bleed duration
|
+55 condition damage
|
5% chance to cause bleeding for 10s when hit. (cooldown: 5s)
|
+100 condition damage
|
+100 power while underwater.
|
Rune of the Necromancer
|
Minor
|
+11 condition damage
|
+6 vitality
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+10 Vitality
|
+40 Condition Damage
|
+25 Vitality
|
--
|
--
|
Superior
|
+28 condition damage
|
+15 vitality
|
+55 condition damage
|
+35 vitality
|
+100 condition damage
|
+20% fear duration.
|
Rune of the Nightmare
|
Minor
|
+11 condition damage
|
+2% condition duration
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+3% Condition Duration
|
+40 Condition Damage
|
+4% Condition Duration
|
--
|
--
|
Superior
|
+28 condition damage
|
+4% condition duration
|
+55 condition damage
|
+6% condition duration
|
+100 condition damage
|
5% chance to cause fear when hit. (cooldown: 90s)
|
Rune of Orr
|
Minor
|
+11 condition damage
|
+5% poison duration
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+10% Poison Duration
|
+40 Condition Damage
|
3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 10s)
|
--
|
--
|
Superior
|
+28 condition damage
|
+15% poison duration
|
+55 condition damage
|
5% chance to cause poison for 10s when hit. (cooldown: 10s)
|
+100 condition damage
|
You gain quickness for 5s when you're hit below 20% health. (cooldown: 90s)
|
Rune of Scavenging
|
Minor
|
+11 condition damage
|
+3% magic find
|
--
|
--
|
--
|
--
|
Major
|
+17 Condition Damage
|
+5% magic find
|
+40 Condition Damage
|
+10% magic find
|
--
|
--
|
Superior
|
+28 condition damage
|
+7% magic find
|
+55 condition damage
|
+13% magic find
|
+100 condition damage
|
+15% magic find; Increases Gold from Monsters
|
Rune of the Undead
|
Minor
|
+11 Condition Damage
|
+6 Toughness
|
--
|
--
|
--
|
--
|
Major
|
+17 condition damage
|
+10 toughness
|
+40 condition damage
|
+25 toughness
|
--
|
--
|
Superior
|
+28 condition damage
|
+15 toughness
|
+55 condition damage
|
+35 toughness
|
+100 condition damage
|
5% of toughness becomes condition damage.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of the Air
|
Minor
|
+1% Critical Damage
|
+10% Swiftness Duration
|
--
|
--
|
--
|
--
|
Major
|
+1% Critical Damage
|
+15% Swiftness Duration
|
+3% Critical Damage
|
When you use a healing skill, gain swiftness for 3 seconds. (Cooldown: 10s)
|
--
|
--
|
Superior
|
+2% critical damage
|
+20% swiftness duration
|
+3% critical damage
|
When you use a heal skill you gain swiftness for 5s. (cooldown: 10s)
|
+5% critical damage
|
5% chance to gain Lightning Strike when hit. (cooldown: 10s)
|
Rune of the Golemancer
|
Minor
|
+1% critical damage
|
+6 precision
|
--
|
--
|
--
|
--
|
Major
|
+1% Critical Damage
|
+10 Precision
|
+3% Critical Damage
|
+25 Precision
|
--
|
--
|
Superior
|
+2% critical damage
|
+15 precision
|
+3% critical damage
|
+35 precision
|
+5% critical damage
|
5% chance to summon a golem. (cooldown: 90s)
|
Rune of Rage
|
Minor
|
+1% Critical Damage
|
+10% Fury Duration
|
--
|
--
|
--
|
--
|
Major
|
+2% critical damage
|
+15% fury duration
|
+3% critical damage
|
3% chance to gain fury for 30s when hit. (cooldown: 60s)
|
--
|
--
|
Superior
|
+2% critical damage
|
+20% fury duration
|
+3% critical damage
|
5% chance to gain fury for 30s when hit. (cooldown: 60s)
|
+5% critical damage
|
+5% critical while under the effects of fury.
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of Dwayna
|
Minor
|
+10 healing
|
+10% regeneration duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Healing
|
+15% Regeneration Duration
|
+35 Healing
|
3% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 healing
|
+20% regeneration duration
|
+50 healing
|
5% chance to gain regeneration for 10s when hit. (cooldown: 30s)
|
+90 healing
|
When you use a heal skill you and all nearby allies gain regeneration for 5 seconds. (cooldown: 10s)
|
Rune of the Flock
|
Minor
|
+10 healing
|
2% chance to summon a bird on your attack when hit (cooldown: 10s)
|
--
|
--
|
--
|
--
|
Major
|
+15 Healing
|
5% chance to summon a bird on your attacker when hit. (Cooldown: 10s)
|
+35 Healing
|
Attack bird causes blindness for 3 seconds.
|
--
|
--
|
Superior
|
+25 healing
|
7% chance to summon a bird on your attack when hit. (cooldown: 10s)
|
+50 healing
|
Attack bird causes blindness for 5s.
|
+90 healing
|
When you use a healing skill you and nearby allies are healed a small amount. (cooldown: 10s)
|
Rune of the Grove
|
Minor
|
+10 healing
|
+10% protection duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Healing
|
15% Protection Duration
|
+35 Healing
|
3% chance to gain protection for 10 seconds when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 healing
|
+15% protection duration
|
+50 healing
|
5% chance to gain protection for 10s when hit. (cooldown 30s)
|
+90 healing
|
5% chance to root your target on hit. (cooldown: 60s)
|
Rune of the Monk
|
Minor
|
+10 healing
|
+5% boon duration
|
--
|
--
|
--
|
--
|
Major
|
+15 healing
|
+10% boon duration
|
+35 healing
|
3% chance to gain health when hit (cooldown: 10s)
|
--
|
--
|
Superior
|
+25 healing
|
+15% boon duration
|
+50 healing
|
5% chance to gain health when hit. (cooldown: 10s)
|
+90 healing
|
When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
|
Rune of the Water
|
Minor
|
+10 healing
|
+5% boon duration
|
--
|
--
|
--
|
--
|
Major
|
+15 Healing
|
+10% Boon Duration
|
+35 Healing
|
3% chance to remove a condition when hit. (Cooldown: 30s)
|
--
|
--
|
Superior
|
+25 healing
|
+15% boon duration
|
+50 healing
|
5% chance to remove a condition when hit. (cooldown: 30s)
|
+90 healing
|
When you use a healing skill you and nearby allies are healed for a small amount. (cooldown: 10s)
|
Rune
|
Rarity
|
Bonus (1)
|
Bonus (2)
|
Bonus (3)
|
Bonus (4)
|
Bonus (5)
|
Bonus (6)
|
Rune of Divinity
|
Minor
|
+3 to all stats & 1% crit damage
|
+3 to all stats & 1% crit damage
|
--
|
--
|
--
|
--
|
Major
|
+5 to all stats; +2% critical damage
|
+5 to all stats; +2% critical damage
|
+5 to all stats; +2% critical damage
|
+5 to all stats; +2% critical damage
|
--
|
--
|
Superior
|
+10 to all stats and 2% increased critical damage.
|
+10 to all stats and 2% increased critical damage.
|
+10 to all stats and 2% increased critical damage.
|
+10 to all stats and 2% increased critical damage.
|
+10 to all stats and 2% increased critical damage.
|
+10 to all stats and 2% increased critical damage.
|
Rune of Infiltration
|
Minor
|
+1% damage vs. foes below 50% health
|
+6 Precision
|
--
|
--
|
--
|
--
|
Major
|
+1% damage vs. foes below 50% health
|
+10 Precision
|
+3% damage vs. foes below 50% health
|
+25 Precision
|
--
|
--
|
Superior
|
+2% damage vs. foes below 50% health
|
+15 precision
|
+3% damage vs. foes below 50% health
|
+35 precision
|
+5% damage vs. foes below 50% health
|
You cloak when you're hit below 10% health. (cooldown: 90s)
|
Rune of the Noble
|
Minor
|
+5% magic find
|
+6 power
|
--
|
--
|
--
|
--
|
Major
|
+7% Magic Find
|
+10 Power
|
+13% Magic Find
|
+25 Power
|
--
|
--
|
Superior
|
+10% magic find
|
+15 power
|
+15% magic find
|
+35 power
|
+25% magic find
|
+5% chance to summon a Drakehound
|
Rune of the Traveler
|
Minor
|
+5% magic find
|
+6 Vitality
|
--
|
--
|
--
|
--
|
Major
|
+7% magic find
|
+10 Vitality
|
+13% magic find
|
+25 Vitality
|
--
|
--
|
Superior
|
+10% magic find
|
+15 Vitality
|
+15% magic find
|
+35 Vitality
|
+25% magic find
|
+5% movement speed
|
Rune of the Pirate
|
Minor
|
+5% magic find
|
+10% might duration
|
--
|
--
|
--
|
--
|
Major
|
+7% magic find
|
+15% might duration
|
+13% magic find
|
3% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s)
|
--
|
--
|
Superior
|
+10% magic find
|
+20% might duration
|
+15% magic find
|
5% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s)
|
+25% magic find
|
+5% chance to summon a Parrot. (cooldown: 60s)
|
- It was originally stated that it would not be possible to salvage runes from armor at all[1], however, during BWE2 each salvage kit had a chance of salvaging upgrade components. It is also possible to salvage an upgrade component directly using a Black Lion Salvage Kit.
References[edit]