User:Glastium/Sandbox/Rune

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Runes are upgrade components for armor. Each piece of armor can receive a single rune, and using multiple armor pieces with runes of the same kind give cumulative benefits. As with all other upgrade components, a rune may be replaced by another one. Runes may be crafted by armorsmiths, leatherworkers and tailors.

Rune types[edit]

The effects of a rune are dependent on the number of armor pieces the rune is placed in. Thus, if you have a certain kind of rune on four pieces of armor, you get bonuses (1) through (4). Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.

Power[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6) Source
Rune of the Baelfire Minor +10 power +5% burning duration -- -- -- -- Exchanged for tokens dropped in Citadel of Flame
Major +15 Power +10% burning duration +35 Power 3% chance to gain vigor for 10 seconds when hit. (Cooldown: 30s) -- --
Superior +25 power +15% burning duration +50 power 5% chance to gain vigor for 10s when hit. (cooldown: 30s) +90 power 5% chance to cause a fire nova when hit. (cooldown: 30s)
Rune of Balthazar Minor +10 power +5% Burn Duration -- -- -- -- Unknown
Major +15 Power +10% Burn Duration +35 Power Gain haste for 5 seconds when you fall below 20% health. (Cooldown: 90s) -- --
Superior +25 power +15% burning duration +50 power You gain quickness for 5s when you're hit below 20% health. (cooldown: 90s) +90 power When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s)
Rune of the Centaur Minor +10 Power +5% Bleed Duration -- -- -- -- Unknown
Major +15 Power +10% Bleed Duration +35 Power +15% Swiftness Duration -- --
Superior +25 power +15% bleeding duration +50 power +20% swiftness duration +90 power When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Rune of the Citadel Minor +10 power +10% fury duration -- -- -- -- Unknown
Major +15 Power +10% fury duration +35 Power 3% chance to gain fury for 30 seconds when hit. (Cooldown: 60s) -- --
Superior +25 power +15% fury duration +50 power 5% chance to gain fury for 30s when hit. (cooldown: 60s) +90 power 5% chance to summon a bomb on hit. (cooldown: 10s)
Rune of the Elementalist Minor +10 Power +7 Condition Damage -- -- -- -- Crafted
Major +15 Power +11 Condition Damage +35 Power +28 Condition Damage -- --
Superior +25 power +17 Condition damage +50 power +40 condition damage +90 power Burning and frozen last 20% longer.
Rune of the Brawler Minor +10 power +6 toughness -- -- -- -- Unknown
Major +15 Power +10 Toughness +35 Power +25 Toughness -- --
Superior +25 power +15 toughness +50 power +35 toughness +90 power When you use a healing skill you gain might for 20 seconds. (cooldown 10s)
Rune of the Fire Minor +10 power +10% might duration -- -- -- -- Unknown
Major +15 Power +15% Might Duration +35 Power 3% chance to gain might for 20 seconds when hit. (Cooldown: 5s) -- --
Superior +25 power +20% might duration +50 power 5% chance to gain might for 20 seconds when hit. (Cooldown: 5s) +90 power You gain a fire aura for 5 seconds when you fall below 80% health. (Cooldown: 90s)
Rune of the Flame Legion Minor +10 power +5% burn duration -- -- -- -- Unknown
Major +15 Power +10% Burn Duration +35 Power 3% chance to cause burning for 1 second when hit. (Cooldown 5s) -- --
Superior +25 power +15% burning duration +50 power 5% chance to cause burning for 1 second when hit. (Cooldown: 5s) +90 power +5% damage against burning foes.
Rune of Hoelbrak Minor +10 power +10% might duration -- -- -- -- Unknown
Major +15 Power +15% Might Duration +35 Power 3% Chance to gain Might for 20 seconds when hit (Cooldown: 5s) -- --
Superior +25 power +20% might duration +50 power 5% chance to gain might for 20s when hit. (cooldown: 5s) +90 power -20% condition duration applied to you.
Rune of the Mesmer Minor +10 Power +6 Precision -- -- -- -- Crafted
Major +15 Power +10 Precision +35 Power +25 Precision -- --
Superior +25 power +15 precision +50 power +35 precision +90 power +33% daze duration
Rune of the Ogre Minor +10 Power +1% Critical Damage -- -- -- -- Unknown
Major +15 Power +2% Critical Damage +35 Power 5% chance to summon a hyena when hit. (Cooldown: 60s) -- --
Superior +25 Power +3% Critical damage +50 Power 5% chance to summon a Rock Dog when hit (Cooldown: 60s) +90 Power +4% damage
Rune of the Pack Minor +10 power +10% swiftness duration -- -- -- -- Unknown
Major +15 power +15% swiftness duration +35 power 3% chance to grant nearby allies might, fury, and swiftness when you attack. (Cooldown: 10s) -- --
Superior +25 power +20% swiftness duration +50 power 5% chance to buff nearby allies on your attack, when hit, with might, fury and swiftness. (cooldown: 10s) +90 power +100 precision
Rune of the Scholar Minor +10 Power +1% Critical Damage -- -- -- -- Unknown
Major +15 Power +2% Critical Damage +35 Power +3% Critical Damage -- --
Superior +25 power +3% critical damage +50 power +5% critical damage +90 power +10% damage while health is above 90%.
Rune of Strength Minor 10 Power +10% Might Duration. -- -- -- -- Unknown
Major +15 Power +15% Might Duration +35 Power 3% chance to gain might for 20s when hit. (Cooldown: 5s) -- --
Superior +25 Power +20% Might Duration +40 power 3% chance to gain might for 20s when hit. (Cooldown: 5s) +90 power +5% damage while under the effects of might.
Rune of Vampirism Minor +10 power 2% chance to cause your next attack to steal life when hit. (cooldown: 15s) -- -- -- -- Unknown
Major +15 power 3% chance to cause your next attack to steal life when hit. (cooldown: 15s) +35 power Your next attack after using your heal skill steals some life. -- --
Superior +25 power 5% to cause your next attack to steal life when hit. (cooldown: 15s) +50 power Your next attack after using your heal skill steals life. (Not in) +90 power You become mist when below 10% health. (cooldown: 60s)

Precision[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Eagle Minor +10 Precision +1% Critical Damage -- -- -- --
Major +15 Precision +2% Critical Damage +35 Precision +3% Critical Damage -- --
Superior +25 Precision +3% Crit damage +50 Precision +5% Crit damage +90 precision +5% vs targets with less than 50% health.
Rune of Lyssa Minor +10 Precision +5% Condition Duration -- -- -- --
Major +15 Precision +7% Condition Duration +35 Precision When you use a healing skill, you gain a random boon for 7 seconds. (Cooldown: 10s) -- --
Superior +25 Precision +10% Condition Duration +50 Precision When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) +90 Precision When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown 50s)
Rune of the Ranger Minor +10 Precision +1% Critical Damage -- -- -- --
Major +15 Precision +2% Critical Damage +35 Precision +3% Critical Damage -- --
Superior +25 Precision +3% Critical damage +50 Precision +5% Critical damage +90 Precision +5% damage while you have a companion.
Rune of the Rata Sum Minor +10 Precision +5% Poison duration -- -- -- --
Major +15 Precision +10% Poison Duration +35 Precision +15% Weakness Duration -- --
Superior +25 Precision +15% Poison duration +50 Precision +20% Weakness duration +90 Precision 50% Chance to summon a Radiation Field when hit. (cooldown: 120s)
Rune of the Thief Minor +10 Precision +7 Condition Damage -- -- -- --
Major +15 Precision +11 Condition Damage +35 Precision +28 Condition Damage -- --
Superior +25 Precision +17 Condition damage +50 Precision +40 Condition damage +90 Precision +10% Damage behind or beside your foe.

Toughness[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Dolyak Minor +10 Toughness +6 Vitality -- -- -- --
Major +15 Toughness +10 Vitality +35 Toughness +25 Vitality -- --
Superior +25 toughness +15 vitality +50 toughness +35 vitality +90 toughness You regenerate health
Rune of the Earth Minor +10 Toughness 10% Protection Duration -- -- -- --
Major +15 Toughness 15% Protection Duration +35 Toughness 3% chance to gain protection for 10 seconds when hit. (Cooldown: 30s) -- --
Superior +25 toughness +20% protection duration +50 toughness 5% chance to gain protection for 10s when hit. (cooldown: 30s) +90 toughness You gain Magnetic Aura for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Engineer Minor +10 Toughness +7 Condition Damage -- -- -- --
Major +15 Toughness +11 Condition Damage +35 Toughness +28 Condition Damage -- --
Superior +25 Toughness +17 Condition Damage +50 Toughness +40 Condition Damage +90 Toughness +5% damage while holding a bundle.
Rune of the Forgeman Minor +10 toughness +5% burning duration -- -- -- --
Major +15 Toughness +10% Burn Duration +35 Toughness +15% Protection Duration -- --
Superior +25 toughness +15% burning duration +50 toughness +20% protection duration +90 toughness At 50% health you gain protection for 10s and burn all nearby foes. (cooldown: 60s)
Rune of the Guardian Minor +10 Toughness +6 Healing -- -- -- --
Major +15 Toughness +10 Healing +35 Toughness +25 Healing -- --
Superior +25 Toughness +15 Healing +50 Toughness +35 Healing +90 toughness You inflict a 1s burning on block.
Rune of Melandru Minor +10 toughness -3% condition duration -- -- -- --
Major +15 toughness -7% condition duration +35 toughness -7% stun duration -- --
Superior +25 toughness -10% condition duration +50 toughness -10% stun duration +90 toughness -15% condition duration and -15% stun duration
Rune of Mercy Minor +10 toughness You take less damage while reviving -- -- -- --
Major +15 toughness You take less damage while reviving. +35 toughness You resurrect allies with 15% more health. -- --
Superior +25 toughness You take less damage while reviving. +35 toughness You resurrect allies with 20% more health. +90 toughness You revive 10% faster.
Rune of Svanir Minor +10 toughness +10% frozen duration -- -- -- --
Major +15 Toughness +15% Frozen Duration +35 Toughness -30% Frozen Duration -- --
Superior +25 toughness +20% frozen duration +50 toughness -50% frozen duration +90 toughness You become a block of ice for 5 seconds (Invulnerability) when you fall below 20% health. (Cooldown: 90s. Can use instant skills.)

Vitality[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Ice Minor +10 Vitality +15% Frozen Duration -- -- -- --
Major +15 Vitality +15% Frozen Duration +35 Vitality 3% chance to freeze all nearby foes when hit. (Cooldown: 30s) -- --
Superior +25 vitality +20% frozen duration +50 vitality 5% chance to freeze all nearby foes when hit. (cooldown: 30s) +90 vitality +5% damage against frozen foes.
Rune of the Lich Minor +10 vitality +2% condition duration -- -- -- --
Major +15 vitality +3 condition duration +35 vitality +4 condition duration -- --
Superior +25 vitality +4% condition duration +50 vitality +6% condition duration +90 vitality 5% chance to summon a minion on hit. (cooldown: 60s)
Rune of Sanctuary Minor +10 Vitality +5% Boon Duration -- -- -- --
Major +15 Vitality +10% Boon Duration +35 Vitality 3% chance to gain retaliation for 10 seconds when hit. (Cooldown: 30s) -- --
Superior +25 vitality +20% frozen duration +50 vitality 5% chance to gain retaliation for 10s when hit. (cooldown: 30s) +90 vitality You gain stability for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of the Soldier Minor +10 vitality +6 toughness -- -- -- --
Major +15 Vitality +10 Toughness +35 Vitality +25 Toughness -- --
Superior +25 vitality +15 toughness +50 vitality +35 toughness +90 vitality Shouts remove a condition.
Rune of Speed Minor +10 Vitality +10% Swiftness Duration -- -- -- --
Major +15 Vitality +15% Swiftness Duration +35 Vitality 3% chance to gain swiftness for 30 seconds when hit. (Cooldown: 60s) -- --
Superior +25 vitality +20% swiftness duration +50 vitality 5% chance to gain swiftness for 30s when hit. (cooldown: 60s) +90 vitality +7% move speed while using swiftness.
Rune of the Warrior Minor +10 vitality +6 power -- -- -- --
Major +15 Vitality +10 Power +35 Vitality +25 Power -- --
Superior +25 vitality +15 power +50 vitality +35 power +90 vitality -1 second on weapon swap.
Rune of the Wurm Minor +10 Vitality +1% Critical Damage -- -- -- --
Major +15 Vitality +2% Critical Damage +35 Vitality +3% Critical Damage -- --
Superior +25 vitality +2% critical damage +50 vitality +4% critical damage +90 vitality +3% damage

Condition Damage[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Adventurer Minor +11 Condition Damage +6 Power -- -- -- --
Major +17 Condition Damage +10 Power +40 Condition Damage +25 Power -- --
Superior +28 condition damage +15 power +55 condition damage +35 power +100 condition damage When you use a healing skill you gain 100% endurance. (Cooldown: 10s)
Rune of the Afflicted Minor +11 condition damage +5% bleed duration -- -- -- --
Major +17 Condition Damage +10% Bleed Duration +40 Condition Damage +15% Bleed Duration -- --
Superior +28 condition damage +15% bleed duration +55 condition damage +15% poison duration +100 condition damage You create a Death Nova when you go down. (Cooldown: 30s)
Rune of Grenth Minor +11 condition damage +10 Frozen Duration -- -- -- --
Major +17 Condition Damage +15% Frozen Duration +40 Condition Damage 3% chance to cause chill for 3 seconds when hit. (Cooldown: 30s) -- --
Superior +28 condition damage +20% frozen duration +55 condition damage 5% chance to cause chill for 3s when hit. (cooldown: 30s) +100 condition damage When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s)
Rune of the Krait Minor +11 condition damage +5% bleed duration -- -- -- --
Major +17 Condition Damage +10% Bleed Duration +40 Condition Damage 3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 5s) -- --
Superior +28 condition damage +15% bleed duration +55 condition damage 5% chance to cause bleeding for 10s when hit. (cooldown: 5s) +100 condition damage +100 power while underwater.
Rune of the Necromancer Minor +11 condition damage +6 vitality -- -- -- --
Major +17 Condition Damage +10 Vitality +40 Condition Damage +25 Vitality -- --
Superior +28 condition damage +15 vitality +55 condition damage +35 vitality +100 condition damage +20% fear duration.
Rune of the Nightmare Minor +11 condition damage +2% condition duration -- -- -- --
Major +17 Condition Damage +3% Condition Duration +40 Condition Damage +4% Condition Duration -- --
Superior +28 condition damage +4% condition duration +55 condition damage +6% condition duration +100 condition damage 5% chance to cause fear when hit. (cooldown: 90s)
Rune of Orr Minor +11 condition damage +5% poison duration -- -- -- --
Major +17 Condition Damage +10% Poison Duration +40 Condition Damage 3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 10s) -- --
Superior +28 condition damage +15% poison duration +55 condition damage 5% chance to cause poison for 10s when hit. (cooldown: 10s) +100 condition damage You gain quickness for 5s when you're hit below 20% health. (cooldown: 90s)
Rune of Scavenging Minor +11 condition damage +3% magic find -- -- -- --
Major +17 Condition Damage +5% magic find +40 Condition Damage +10% magic find -- --
Superior +28 condition damage +7% magic find +55 condition damage +13% magic find +100 condition damage +15% magic find; Increases Gold from Monsters
Rune of the Undead Minor +11 Condition Damage +6 Toughness -- -- -- --
Major +17 condition damage +10 toughness +40 condition damage +25 toughness -- --
Superior +28 condition damage +15 toughness +55 condition damage +35 toughness +100 condition damage 5% of toughness becomes condition damage.

Critical Damage[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of the Air Minor +1% Critical Damage +10% Swiftness Duration -- -- -- --
Major +1% Critical Damage +15% Swiftness Duration +3% Critical Damage When you use a healing skill, gain swiftness for 3 seconds. (Cooldown: 10s) -- --
Superior +2% critical damage +20% swiftness duration +3% critical damage When you use a heal skill you gain swiftness for 5s. (cooldown: 10s) +5% critical damage 5% chance to gain Lightning Strike when hit. (cooldown: 10s)
Rune of the Golemancer Minor +1% critical damage +6 precision -- -- -- --
Major +1% Critical Damage +10 Precision +3% Critical Damage +25 Precision -- --
Superior +2% critical damage +15 precision +3% critical damage +35 precision +5% critical damage 5% chance to summon a golem. (cooldown: 90s)
Rune of Rage Minor +1% Critical Damage +10% Fury Duration -- -- -- --
Major +2% critical damage +15% fury duration +3% critical damage 3% chance to gain fury for 30s when hit. (cooldown: 60s) -- --
Superior +2% critical damage +20% fury duration +3% critical damage 5% chance to gain fury for 30s when hit. (cooldown: 60s) +5% critical damage +5% critical while under the effects of fury.

Healing Power[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Dwayna Minor +10 healing +10% regeneration duration -- -- -- --
Major +15 Healing +15% Regeneration Duration +35 Healing 3% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s) -- --
Superior +25 healing +20% regeneration duration +50 healing 5% chance to gain regeneration for 10s when hit. (cooldown: 30s) +90 healing When you use a heal skill you and all nearby allies gain regeneration for 5 seconds. (cooldown: 10s)
Rune of the Flock Minor +10 healing 2% chance to summon a bird on your attack when hit (cooldown: 10s) -- -- -- --
Major +15 Healing 5% chance to summon a bird on your attacker when hit. (Cooldown: 10s) +35 Healing Attack bird causes blindness for 3 seconds. -- --
Superior +25 healing 7% chance to summon a bird on your attack when hit. (cooldown: 10s) +50 healing Attack bird causes blindness for 5s. +90 healing When you use a healing skill you and nearby allies are healed a small amount. (cooldown: 10s)
Rune of the Grove Minor +10 healing +10% protection duration -- -- -- --
Major +15 Healing 15% Protection Duration +35 Healing 3% chance to gain protection for 10 seconds when hit. (Cooldown: 30s) -- --
Superior +25 healing +15% protection duration +50 healing 5% chance to gain protection for 10s when hit. (cooldown 30s) +90 healing 5% chance to root your target on hit. (cooldown: 60s)
Rune of the Monk Minor +10 healing +5% boon duration -- -- -- --
Major +15 healing +10% boon duration +35 healing 3% chance to gain health when hit (cooldown: 10s) -- --
Superior +25 healing +15% boon duration +50 healing 5% chance to gain health when hit. (cooldown: 10s) +90 healing When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
Rune of the Water Minor +10 healing +5% boon duration -- -- -- --
Major +15 Healing +10% Boon Duration +35 Healing 3% chance to remove a condition when hit. (Cooldown: 30s) -- --
Superior +25 healing +15% boon duration +50 healing 5% chance to remove a condition when hit. (cooldown: 30s) +90 healing When you use a healing skill you and nearby allies are healed for a small amount. (cooldown: 10s)

Other[edit]

Rune Rarity Bonus (1) Bonus (2) Bonus (3) Bonus (4) Bonus (5) Bonus (6)
Rune of Divinity Minor +3 to all stats & 1% crit damage +3 to all stats & 1% crit damage -- -- -- --
Major +5 to all stats; +2% critical damage +5 to all stats; +2% critical damage +5 to all stats; +2% critical damage +5 to all stats; +2% critical damage -- --
Superior +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage.
Rune of Infiltration Minor +1% damage vs. foes below 50% health +6 Precision -- -- -- --
Major +1% damage vs. foes below 50% health +10 Precision +3% damage vs. foes below 50% health +25 Precision -- --
Superior +2% damage vs. foes below 50% health +15 precision +3% damage vs. foes below 50% health +35 precision +5% damage vs. foes below 50% health You cloak when you're hit below 10% health. (cooldown: 90s)
Rune of the Noble Minor +5% magic find +6 power -- -- -- --
Major +7% Magic Find +10 Power +13% Magic Find +25 Power -- --
Superior +10% magic find +15 power +15% magic find +35 power +25% magic find +5% chance to summon a Drakehound
Rune of the Traveler Minor +5% magic find +6 Vitality -- -- -- --
Major +7% magic find +10 Vitality +13% magic find +25 Vitality -- --
Superior +10% magic find +15 Vitality +15% magic find +35 Vitality +25% magic find +5% movement speed
Rune of the Pirate Minor +5% magic find +10% might duration -- -- -- --
Major +7% magic find +15% might duration +13% magic find 3% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s) -- --
Superior +10% magic find +20% might duration +15% magic find 5% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s) +25% magic find +5% chance to summon a Parrot. (cooldown: 60s)

Notes[edit]

Trivia[edit]

  • It was originally stated that it would not be possible to salvage runes from armor at all[1], however, during BWE2 each salvage kit had a chance of salvaging upgrade components. It is also possible to salvage an upgrade component directly using a Black Lion Salvage Kit.

References[edit]