Talk:Weyandt's Revenge

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Is it worth noting that in earlier Beta's theifs could access this place by using skill 5 on the shortbow? -- 21:29, 14 August 2012 (UTC)

Engineer's Flame Jet skill helps greatly in the dark room. 19:14, 29 August 2012 (UTC)

Using a targeted AoE skill (like barrage or most of the necro staff skills) is very helpful in the dark room. The target circle wraps round the pedestals. Bigger the AoE circle the better. Just try to keep track of where you started vs where you want to finish. Easy to get turned around. I managed it on the first try. (I don't have a wiki account, so I'll just sign with my traditional "Countess" 22:49, 13 September 2012 (UTC)

Warrior dual-wielding FDSs from the Hall of Monuments lights the dark room up great. To jump into this without dying, start from the teeth that overlap just left of center and aim for the stalagmites on the far left of the fall. -- 22:07, 16 September 2012 (UTC)

I added a simple walk through so that there would be something there. feel free to change it. Phydur 00:00, 13 November 2012 (UTC)


I just completed this puzzle, all i got was a blue dagger, so it's an item not listed here, and i only got 1 item. --Rapid Sausage 16:14, 15 September 2012 (UTC) Same here. Just completed it last night and got a blue warhorn.Moiax 12:38, 18 September 2012 (UTC) I got a blue hat. Also concerning the dark room: As stated here: .You can just turn your gamma value up to make everything more or less visible

Is there going to be any sort of research going on regarding the jumping puzzle chest loot? It seems rather random, beyond the "1 upgrade + 1 equipment" distribution. I just got a pair of blue light armor gloves and a gold (rare) Shaman's upgrade item. Paddymew 14:14, 23 September 2012 (UTC)

Just completed this and got nothing more than a blue armour coat which was worse than I already had. Like others it was one item only.-- 14:35, 25 September 2012 (UTC)

My level 35 Guardian just did this. She got a level 32 dagger and a pair of level 32 medium-weight (leather) shoulder armour. That was annoying. Hint for the dark room: if you can wield a sword, and you have the Fiery Dragon Sword HoM upgrade, spend 6 bronze ingots on a crappy sword that you decorate with the FDS skin so you can see what the (bad word) you are doing... (Well, if you normally use a sword, don't bother making one, but I had to do this since I use Greatsword and Sceptre+Focus.) Cynique 08:37, 1 November 2012 (UTC)

just drop this so named exotic confirmed! -- 11:19, 27 March 2013 (UTC)


seems like the pirate says a lot of references to The Princess Bride like having 6 fingers on his right hand and others. AboveAverageJoe 17:48, 13 October 2012 (UTC)

Correct angle[edit]

What is the correct angle then? It seems like you die all of a sudden after passing the little wall of mist while sliding down and it's totally unclear what has happened or how to prevent it. Really poor design. 05:20, 11 November 2012 (UTC)

Is that the initial entry or the little mouth later on? The initial entry, through the big mouth above the vista, gives you a chance to stop about half-way down on some spikes on the right (as you look down). Do this, then jump into the centre of the passage, and you drop, splash, into a pond at the bottom. The little mouth later on is different. Do not jump into the side of it. Go in from directly in front, as close to dead centre as possible. You will drop into another pond. Cynique 16:19, 11 November 2012 (UTC)
The initial entry... so what actually kills you if you don't do it the right way? It seems like you die in midair and then fall into the water, in the same spot where living people land as well. 00:30, 13 November 2012 (UTC)
You are guaranteed to hit the lip at the end of slide now, which means death in most cases. Jumping to the spikes to the right and then down will almost kill you but still make it.--Relyk 00:32, 13 November 2012 (UTC)

Cleaned up and clarified the walkthru

Seeing in the dark[edit]

To summarise all the various findings:

  • One or two (for Warriors) Fiery Dragon Swords illuminate the area around you nicely, and they stay lit even when you put them away.
  • Torches are good for this as well, but you have to keep getting them out because they only illuminate when drawn.
  • You can play tricks with the gamma settings.
  • Engineers can use the Flame Jet skill to provide illumination.
  • Elementalists can use Phoenix to project a somewhat dim illumination, allowing you to briefly see a jump destination.
  • A ranged targeted skill allows you to use the green targeting swirly thing to show the location of jump destinations.

Cynique 12:42, 27 March 2013 (UTC)

Linked reward chests[edit]

I removed a note that this puzzle's reward chest was linked to another chest, since there was no evidence presented that any two distinct puzzles in different maps have a linked reward.

What is true is that most JP chests reset at midnight UTC, but this one takes longer. This is easy to demonstrate, as you can claim a chest 5 minutes before reset, log out, log back to find no chest, then guest to another server to claim the chest. Guesting to a third server will not result in a third chest. Similarly, if you grab loot 5 minutes after reset on one day and then 10 minutes after the next day, you won't have any trouble. I believe the required gap is something like 8-12 hours, but I haven't tested enough to be sure.

This might lead some to believe that the reward is bugged or that certain treasures are linked. I'm sure it's also possible that this puzzle's reward is linked, but until someone publishes evidence and how it was obtained, ruling out the anomalous reset condition, I don't think the note should appear in the article. 01:31, 10 July 2013 (UTC)

The Weyandt's Revenge chest is shared with the Chaos Crystal Cavern chest. This can be easily demonstrated as follows: 1) Wait for daily reset, walk in the water to the Chaos Crystal Cavern chest, confirm that it is closed and do not open it. 2) Open the Weyandt's Revenge chest. 3) Walk back to the Chaos Crystal Cavern chest and observe that it is now open. The preceding unsigned comment was added by Larry.snowski (talkcontribs) at 02:31, 11 September 2013 (UTC).
This is probably worth reconfirming and re-reporting to ANet as a bug, if it's still derped. (And thanks to Larry Snowski for posting the details for how to replicate the issue.) – Tennessee Ernie Ford (TEF) 01:56, 27 May 2014 (UTC)

I tried this again today and confirmed that the link between the two chests no longer exists so I removed the bug note. Larry.snowski (talk) 15:06, 25 November 2016 (UTC)

Navigating the Dark Room[edit]

I moved all the notes related to finishing the puzzle to the "Tips" section in the spoiler area of the walkthrough; they were getting out of synch with each other. I also removed a note made by a recent editor that suggested that not all of the tricks work for navigating the dark room anymore. I recently tested them all:

  • There are still torches at the beginning of the dark room and those can be used just fine. Once in a while, the campfire goes out for 20-30 seconds, though — I hadn't noticed that before, but then, outside of testing, I don't usually use them.
  • Light sources work fine. I've used Mad Memoires, the Fiery Dragon Sword, and a plain torch. If others don't work, I recommend updating light source instead of this article.
  • Using reticules works just as well as before, i.e. enough to see the edges of the next destination. It's not nearly as helpful as any of the others imo, but definitely worth including.
  • Altering the gamma settings makes a tiny difference, but not enough in my opinion to be included as a tip, i.e. most people won't be able to see well enough to finish easily. It previously worked well, as you could see as clearly as if there were no magical darkness.

In other words, all the old tricks still work, except for altering the gamma settings; that is no longer viable.

As a reminder, not all items that produce a glow work as light sources and most light sources only work for the wielder, not for anyone else. – Tennessee Ernie Ford (TEF) 01:52, 27 May 2014 (UTC)

Shortcut for Jumpers[edit]

After the maze, when you are just about to enter the spike tunnels, turn around. There is a stone pillar that an engineer's Jump Shot can take you to the top of. From there, you can make it to the wider yellow ledge now in front of you and to the left. Once there, you are on the other end of the spikes and may proceed to the light puzzle section.

Feedback 2015/07/27[edit]

Saying there are several ways to get into the jp is completely useless. There's several ways to do most things in this game. People come to the wiki for answers, not to be told what they already know. -- 17:13, 27 July 2015 (UTC)

I'll go find a method and edit the article accordingly. -Chieftain AlexUser Chieftain Alex sig.png 20:45, 27 July 2015 (UTC)
Appears to be bloody hard to get down the ramp without the fall damage reduction trait... sliding down on the far right side of the mouth works best so far imo. -Chieftain AlexUser Chieftain Alex sig.png 21:03, 27 July 2015 (UTC)
Hilarious but I can't actually get to the pool without the trait equipped :P -Chieftain AlexUser Chieftain Alex sig.png 21:17, 27 July 2015 (UTC)

Feedback 2015/12/20[edit]

The information about being able to respawn at the last choice is wrong. I died on the last choice and was not able to respawn. I sent a bug report and they responded by saying that the information on the wiki is wrong and that it is no longer possible to respawn anywhere but way points.Here is a link to a screenshot of there response -- 05:06, 21 December 2015 (UTC)