Talk:Thaumanova Reactor Fractal
Cooling Rods[edit]
It looks like there is no point to these. My group found 2 rods and put them into the first 2 receptacles, but it looks like you need a 3rd. Even then, I made it to the back of the room and there was nothing of significance back there. It appears to only be a diversionary room. --Musha 10:05, 27 November 2013 (UTC)
- It seems buggy. Scarlet showed up for my group after killing Subject 6 - we had done the room with the turret first. There's two panels that seem to need activating in the back (simultaneously), and technically if you can avoid downing in a spot where the fire spouts spawn you can cross the entire thing without cooling rods. But it bugs in the order of things you need to do so you may not need to do anything. Konig 11:38, 27 November 2013 (UTC)
- Didn't get very far into the slime room, but when I played this fractal last night on difficulty scale 22, we had to shut down 3 colliders (compared to 2 in the story instance). I also notice the patch notes say "As the fractal scale increases, more potential outcomes will unlock." Maybe you can only complete that room on a sufficiently high difficulty scale? --Felbryn (talk) 22:30, 27 November 2013 (UTC)
- I'm fairly sure that the consoles in the fire room were supposed to open the 4th door in the fractal. You can see both through the glass and on the map that there is something. Probably bugged for now. Or maybe disabled in Story Mode? I haven't done the fractal normal way yet. -- Sagi 22:41, 27 November 2013 (UTC)
Walkthrough[edit]
Went through this last night with a PUG. Figured that the Subject 6 info was relevant, but 12 hours ago some specifics are fuzzy. If I had thought about it, I would have added last night, sorry. Dargus (talk) 17:14, 27 November 2013 (UTC)
Story mode versus Explorable Fractal[edit]
I haven't had the pleasure of seeing this fractal when doing the groups of four fractals. Is there any difference notable? I would imagine at the very least that the dialogue differs. How should the differences be noted? Perhaps make a [[Fractals of the Mists (story)]] article like other dungeons (and in turn, split Fractals of the Mists into two, the other being [[Fractals of the Mists (explorable)]] to match the other articles)? Konig 20:26, 27 November 2013 (UTC)
- Yes, I agree that that is exactly what we should do. --Musha 20:47, 27 November 2013 (UTC)
- So far, it's not clear to me that there are significant differences (other than some dialog), but I only played each once and both times the party got separated, so I may have missed some stuff. --Felbryn (talk) 03:53, 28 November 2013 (UTC)
- It occurs to me that the difference isn't in the fractal, but in the Mistlock Observatory. Perhaps this change should be applied to that page. Or simply have the dialogue that occurs between Deesa and Kiel shown on that page with a note indicating only story mode. --Musha 07:52, 28 November 2013 (UTC)
- I don't see any major differences, except the two brief interactions noted above. One article is better than two. 75.37.16.226 08:59, 28 November 2013 (UTC)
- I'm not really a fractal person but I went in and got the dialogue between Dessa and Kiel (and interactive dialogues from both of them) and have since been wondering where to put those. Those dialogues are surely only for the storymode but the question is: this page or Mistlock? If the fractal itself is always same it's pointless to make a page for storymode. Or maybe it could work if we put the Mistlock dialogue in and then link for the Thaumanova Fractal and then the Mistlock aftermath. Assuming there is more dialogue after the fractal. It would be short but clear at least. Rakuin (talk) 10:34, 28 November 2013 (UTC)
- I don't see any major differences, except the two brief interactions noted above. One article is better than two. 75.37.16.226 08:59, 28 November 2013 (UTC)
- It occurs to me that the difference isn't in the fractal, but in the Mistlock Observatory. Perhaps this change should be applied to that page. Or simply have the dialogue that occurs between Deesa and Kiel shown on that page with a note indicating only story mode. --Musha 07:52, 28 November 2013 (UTC)
- I'm not seeing a reason to do this since there is only one Story Mode, and that's only the Thaumanova Fractal. I think merely having a section of the main page about the story mode would suffice. If we need to separate them, I would do one as [[Fractals of the Mists (Story)]] and Fractals of the Mists. It was always an "explorable" version, but it never had to be seperated by it.Dalent (talk) 16:30, 28 November 2013 (UTC)
- I just figured... It's not just story mode, it's living story too, and won't be available for long. So it probably should have it's own page so that page could be listed as living story thing and when the living story moves on any other page wouldn't be clogged with old information. Rakuin (talk) 18:08, 28 November 2013 (UTC)
- The last dungeon update in the Living World was permanent. No reason the story mode wouldn't be. Konig 19:32, 28 November 2013 (UTC)
- Story mode has separate map, that includes Mistlock Observatory. To be more precise, in story mode when you stand in the Observatory, you can see the Reactor on the map below you. In normal fractal Reactor's map look different, so it's safe to say it's definitely different versions of that location.
- As for actual differences... on level 31 there was a fourth room with fourth collider, and since we completed it's objective and saved allies, Thaumanova Anomaly had debuff. However, I can't say if it is difference between story and "explorable" or, just level 31's objectives, maybe number of colliders varies with the fractal level. MalGalad 19:39, 28 November 2013 (UTC)
- There were 3 colliders at fractal scale 21. --Felbryn (talk) 19:40, 28 November 2013 (UTC)
- So, lvl 31 is room with turrets, room with ooze, room with radiation, and room where you break lab doors to save asuras. On lvl 21 and story, there's an ooze, turrets, and radiated room, right? I do want to clarify since room with radiation isn't needed to progress, and maybe you left it out... MalGalad 20:01, 28 November 2013 (UTC)
- There were 3 colliders at fractal scale 21. --Felbryn (talk) 19:40, 28 November 2013 (UTC)
- Release notes say "Players can complete the special story-mode version of this fractal when they enter the Fractals of the Mists for the first time during this release." That would mean the new fractals will stay, story mode wont. Rakuin (talk) 20:10, 28 November 2013 (UTC)
- Just noticed that you can only experience the story mode _once_. So yeah, it *definitely* deserves a unique page. It's a one-time event tied to the updates of the Living Story. Konig 21:29, 28 November 2013 (UTC)
- Just chipping in to say that I'm also in favour of a split (does someone have the alternate dialogue for the first time still btw?), but I think the new page should be at [[Thaumanova Reactor Fractal (story)]] rather than at [[Fractal of the Mists (story)]], to distinguish it from other potential future story mode fractals. --Santax (talk · contribs) 10:04, 8 February 2014 (UTC)
- Also adding my support to this split. I'll see if I can remember to draft something up and dig for youtube videos of the missing dialogue. I support Santax's suggestion for the page name, despite finding some NPC /dialogue pages linking to the non-existant [[Fractal of the Mists (story)]]. If the page is titled [[Thaumanova Reactor Fractal (story)]], I'd appreciate everyone keeping an eye out for any currently existing FotM (S) links and changing them accordingly. -Kymtastic (talk) 18:49, 20 August 2014 (UTC)
- Just chipping in to say that I'm also in favour of a split (does someone have the alternate dialogue for the first time still btw?), but I think the new page should be at [[Thaumanova Reactor Fractal (story)]] rather than at [[Fractal of the Mists (story)]], to distinguish it from other potential future story mode fractals. --Santax (talk · contribs) 10:04, 8 February 2014 (UTC)
- Just noticed that you can only experience the story mode _once_. So yeah, it *definitely* deserves a unique page. It's a one-time event tied to the updates of the Living Story. Konig 21:29, 28 November 2013 (UTC)
- The last dungeon update in the Living World was permanent. No reason the story mode wouldn't be. Konig 19:32, 28 November 2013 (UTC)
- I just figured... It's not just story mode, it's living story too, and won't be available for long. So it probably should have it's own page so that page could be listed as living story thing and when the living story moves on any other page wouldn't be clogged with old information. Rakuin (talk) 18:08, 28 November 2013 (UTC)
Just an FYI. There is "hidden" dialogue that you only see in the explorable mode. I didn't see it at the lower levels (1-10), but I know at higher levels you rescue some NPCs as one of the optional paths. The higher the level of the fractal, the more objectives you have to complete, it also means objectives not available at lower levels become available. There is the room with the shields you use to block, the room with the ooze boss, a room that burns you alive and a room with trapped NPCs who you can save. If you save them they have some additional dialogue at the control panel Scarlet is at (the two names I have are Inquest Technician Greeza and Inquest Technician Chibb - side note: they are both Dessa's former Krew members, does that mean she has a connection to Inquest?). The NPCs are actually alive in high level versions of the fractal (the information on this page shows they are both dead in lower level versions). 58.110.55.215 11:49, 27 February 2014 (UTC)
Disabling the colliders[edit]
At least till 20, you only need 2. I'm not adding it to the page because I haven't encountered it till then and don't know if it changes at 20 or 30. --Kyrmana (talk) 07:30, 13 September 2015 (UTC)