Talk:Ruins of Orr

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Just fixed a few spelling errors The preceding unsigned comment was added by 24.184.168.149 (talkcontribs).

Where exactly is/was Orr?[edit]

There are too many contradictions. Could anyone please, at last, point out where exactly Orr was located? ArenaNet? Deathwing Commander 01:52, 2 January 2008 (UTC)

The peninsula jetting out from the Crystal Desert, I believe. —̵SEERINUser Seering Floomes.jpgFLOOMES 06:02, 2 January 2008 (UTC)
West of Amnoon Oasis, wasn't it? -- Armond WarbladeUser Armond sig image.png 08:25, 18 February 2008 (UTC)
Pretty much, yeah. Calor Talk 17:28, 2 March 2008 (UTC)

It it is west of the Desert and south of Kryta and east of The Ring of Fire Island Chain, but anyway do any one think we can go here in GW2? I hope and think we can go there and i hope Arah is an town we can go in. --Dam Wish 22:14, 7 March 2008 (UTC)

Arah was destroyed. Why would it be a town? Cress Arvein 01:32, 8 March 2008 (UTC)
Not so fast there. It's uninhabited besides the Undead Dragon and his armies. Not destroyed. Calor Talk 01:36, 8 March 2008 (UTC)
Actually, Calor, it was in fact destroyed. It was destroyed by the Cataclysmn 1070 AE by Khilbron, which the entire peninsula to sink (which I assume is why Deathwing was confused). The Undead Dragon then raised the peninsula when it woke up. So whether or not there will be outposts is unknown, it could end up being a "far out" place like The Falls and Mineral Springs in GW1. -- Konig Des Todes 17:24, 27 December 2008 (UTC)

why do they hide?[edit]

First off I didn't know any people from Orr survived, but apparently they did since they have descendants in GW2. My question is, why do they hide their ancestry? Ramei Arashi 15:30, 2 June 2010 (UTC)

Where does is say that Orrian ancestry exists? @ 93 15:34, 2 June 2010 (UTC)
If I remember correctly, Zaithan seems to be searching Orr descendants for some reason. So they're going to be part of the main plot. --I AmLegion talk 16:38, 2 June 2010 (UTC)
The Divinity's Reach page mentions that people of orrian decent live there but hide their origins. So maybe the have knowledge dangerous to the dragon, even if unaware of it. Ramei Arashi 16:59, 2 June 2010 (UTC)
It was stated that Orrians survived since Prophecies (and I don't mean Khilbron) as there were Orrians who were not in Orr at the time. As for the reason why they hide their heritage - it is never explicitly stated but I think that there are some fairly easy guesses. I doubt it has anything about knowing of something that predates humanity (e.g., the dragons). And "I Am Legion" is wrong - it is never stated Zhaitan is searching for Orrians. -- Konig/talk 19:46, 2 June 2010 (UTC)
Mmmmh...maybe, maybe not. In any case it seems obvious that Orrians will have a major role during the events of the main plot. I don't know, it seems reasonable that Zhaitan is actually searching them because they are a threat or because Zhaitan needs them for some reason. By the way...just call me "Legion". --I AmLegion talk 09:02, 3 June 2010 (UTC)
What support do you have that they will have a main role? Maybe we'll never even see an Orrian - that is, knowing s/he is an Orrian. What support do you have that Zhaitan is searching for them? What threat could they possibly have? What reason could they be needed? There is nothing that has a support for any of this. Unless I missed it and in which case, please link. -- Konig/talk 21:59, 3 June 2010 (UTC)
It's called Chekhov's Gun. There are many reasons why the Orrians could be part of the main plot (you mentioned some of them). Perhaps the key of the victory is sealed below Orr and maybe it requieres the presence or the blood of an Orrian. It wouldnt be the first time that I see something like that --I AmLegion talk 22:12, 3 June 2010 (UTC)
A late entry, I know, but could it simply be that they're hiding their heritage because the other races of Tyria might think that the Orrians had something to do with the rising of Zhaitan? I mean, it seems common knowledge now that the Orrians caused the Cataclysm (in game common knowledge), and maybe the other peoples would associate that with the rise of Zhaitan? Or, simply, everyone needs a scapegoat and if Zhaitan rose from Orr, then, obviously, the Orrians have something to do with it. I doubt there's going to be a storyline that's structured like the Ascalon one ("when a mortal of Doric's blood/Orrian blood returns to Ascalon City/Orr, the Foefire/Zhaitan will be extinguished/killed"). T'would be a sad day when ANet reuses a key plot device repeatedly in the new game. :'( 136.159.70.7 16:41, 16 November 2010 (UTC)
I think it's pretty simple why they are hiding their heritage... Undead Orrians caused quite a bit of trouble in Kryta 250 years ago, so krytans might not really like them all that much. It's a bit like those Germans whose grandparents were Nazis... They are not exactly proud of them. --William
"Maybe we'll never see an Orrian"... LOL, nice discussion from before launch. Well we do see more than enough orrians. They're ugly zombies who want to kill you all the time and keep shouting "It begins!" --Alad (talk) 07:04, 12 May 2013 (UTC)

Move[edit]

I disagree. We could call gw1:Ascalon the Ruins of Ascalon in GWW, but it is still Ascalon. Likewise, while Orr is in ruins and thus can be called "Ruins of Orr" it is still Orr. It'll be easier on linking if we keep it as Orr instead of Ruins of Orr (such as talking about Orr before it was ruined). -- Konig/talk 06:41, 2 August 2010 (UTC)

I also disagree with the move. Shaun|Nox 12:30, 1 September 2010 (UTC)

Ruins of Orr Island or Morrowind?[edit]

If anyone else has played "The Elderscrolls III: Morrowind" don't you think that the Morrowind Island or Vardenfell looks very similar to the ruins of orr? If you turned the Ruins of Orr island say 90 degrees anti clockwise, the shape and smaller surrounding islands look very similer to Morrowind. Or am I just blowing smoke? --User Magican Signature Empathy.jpg Magican talk 23:01, 15 October 2010 (UTC)

Not seeing the resemblance. EiveTalk 00:20, 16 October 2010 (UTC)
maybe upside down. But I'll end here since I'm probably trying to make myself see it :P --User Magican Signature Empathy.jpg Magican talk 04:49, 16 November 2010 (UTC)

Sceptor[edit]

Should we add a note that the Scepter of Orr originated here? Ariyen 20:23, 5 December 2010 (UTC)

I don't think that something like "the scepter of ORR is from ORR" is needed. Just seems like it would be implied... Aquadrizzt (talk)(contribs) 21:38, 5 December 2010 (UTC)
Was trying to see what could be done with the Orphaned Pages and Scepter was one of them... Ariyen 22:01, 5 December 2010 (UTC)
Technically, it isn't originated from here. The Scepter of Orr and the Staff of the Mists were "given to the great nations of the world as protection" - one such "great nation" was Orr. It's unknown where it originated from. -- Konig/talk 22:19, 5 December 2010 (UTC)

I bet Liva went to the city with the staff and brought the Undead Dragon to life with all the bodies of the Orrians in attempt to stop Primordus but could not control him it. - 74.171.163.219 11:43, 31 May 2011 (UTC)

images[edit]

This wiki has a ton of more images of this place, why not add it to the page? 69.132.69.87 15:53, 8 October 2011 (UTC)

because the page needs more info than images :P --you like that don't you..The Holy Dragons 15:58, 8 October 2011 (UTC)

Sylvari personal story info[edit]

My sylvari character went there during the last BWE as part of the final branch of the "act with wisdom" plot chain, in an effort to save a sylvari named Tegwen who'd been sent there by a cursed mirror. I've got a handful of screenshots of the area, though they're not exactly what I'd call perfect for a wiki format. I really have no idea where to put the information I've got in the article though, seeing as it's so bare-bones right now.

I was only able to see bits of some part of Orr's interior, but what I saw was bizarre. I'd describe it as billions of shipwrecks molded into one great big dark spooky cave-like lair, full of undead pirates. Oh, and spiders. Loads of undead spiders too. Unfortunately, the map of the area was blanketed with some sort of pinkish haze, so I couldn't really pinpoint my exact location, other than somewhere inside something creepy.

According to Trahearne, Caithe's brother whose Dream gave him the nigh impossible task of making Orr into a lush paradise like it used to be, spending prolonged periods of time in Orr will slowly chill you...like, in your soul, I guess? I can't remember any exact wording or descriptions, but it all reminded me of the effects dementors have on people in the Harry Potter books. I suppose that has more to do with Zhaitan than Orr, though?

Oh yeah, and during dialogue scenes, the backdrop seemed to bob back and forth like we were on a ship at sea, which I thought was pretty cool.

Anyway. Is any of this information relevant to the article? Relevant enough to include anyway? Fabala011 19:33, 23 July 2012 (UTC)

Could be included as a footnote, I don't know. I went there, too, but everything looked so "grey" and full of mist. I'm not sure if it was even a part of one of the high level zones (map was missing, but maybe it's just because it wasn't on the files).--Lon-ami 11:07, 24 July 2012 (UTC)

Orr Explorer "Achievement"[edit]

I have all the 3 Orr maps at 100%, but im stilling missing 2 locations in order to get my "Orr Explorer" Achievement. Its been bugging me and i haven't found any answers else where. Hoping you guys can provide me with some help. --The preceding unsigned comment was added by 98.244.41.72 (talk).

One easily missed area would be Malchor's Fingers in the northernmost reaches of Malchor's Leap. But without seeing your map, we can't really help. Best thing to do would be to compare your map to each zone's map on the wiki. Konig/talk 17:59, 12 January 2013 (UTC)
My second guess would be The Artesian Waters and for some reason many player seem to miss the Sea of Elon since it holds no poi or similar things. - Yandere Talk to me... 18:15, 12 January 2013 (UTC)

Ok so i got "The Artesian Waters" all others that were mentioned i had already had. So now im 59/60.. I guess there is one more secret location i haven't been too. Maybe it has something to do with my storymode? Im only at lvl 33 (story wise).

The only ones I can think of are the Zho'qafa Catacombs or the Lightfoot Passage the rest is pretty obvious stuff, especially when you have 100% completion on those maps. You can also check out the maps of the articles and compare them with your ingame maps to see what you might missing. No story progress is required to get any part of the map anymore- Yandere Talk to me... 02:33, 13 January 2013 (UTC)

Edits to Santax's revision[edit]

Per [1]:

  1. I think its best to use the actual in-game name in this case in the first paragraph, since it is what people will see on the map.
  2. It's speculation that Orr was Zhaitan's domain in the last rise. We don't know where their domains were and the fact that the Forgotten not only did free Glint in Arah, but had to (per Arah explorable dialogue) indicates that it wasn't Zhaitan's front yard all those years ago.
  3. Orr was not a continent - Tyria is the continent.
  4. Removed the false info of the Six Gods giving magic.
  5. The Six Gods were drawn to the Artesian Waters, as explained in Cathedral of Silence (story) which is its own magical power source. Nothing says they were drawn to Zhaitan - the only relation revealed about the Six Gods and Zhaitan is this line from Arah dungeon: "They pulled the energies of Zhaitan himself, even though they did not know of the sleeping Elder Dragon."
  6. I wouldn't really say that Kryta remains of those kingdoms - keep in mind that it was (re?)established as a colony of Elona in 300 AE, with no mention of Kryta before hand except for Mazdak the Accursed being an Orrian who settled Kryta, and the Orrian History Scrolls saying that Doric's leadership led to Kryta's establishment. There's some black space we don't know anything about. But I left it be for now.
  7. Since mention of how the Orrians took care of Arah after the Six Gods left is mentioned twice, I removed the first paragraph's mention of it.
  8. The Pale Tree does not give out Wyld Hunts. The Dream of Dream does. Why it does is unknown, as the Pale Tree does not control it.
  9. I also made other minor fixes (Charr Invasion instead of charr invasion (GW2 caps it); GWW linking Flameseeker Prophecies rather than linking a shield; GW2W Sea of Sorrows; americanized spellings; etc.)
  10. About the whole last paragraph... - so the PC had no role? Bigger insult than folks take the game to give. TBH, with this wording, I don't know how to improve it without saying "the player character" which I hate doing. Konig 23:32, 11 March 2013 (UTC)
Agreed with #1 and #3, and probably #8. We know Orr was Zhaitan's base last time because the karka knew to avoid it (which has been confirmed by developers), and iirc it was still the gods who were responsible for the gift of magic, even if it was using the Seers' Bloodstone. As for the building of Arah, we have the line from Arah explorable mode, "They only knew that this was a place of great magical power, and built their godly city here", which I think is fairly definitive as for why they build Arah on the spot they did, much in the same way that the asura build the Central Transfer Chamber near Primordus. And of Ascalon, Kryta, and Orr, only Kryta remains as a human kingdom, with Ascalon controlled by the charr and Orr until recently controlled by the Risen, so I think it's fair to say Kryta is the only remaining human kingdom on the continent.
I agree that it's difficult to keep a lot of this stuff up-to-date without referring to the player character. I plan on creating an article at Champion of Orr (the title King Reza gives the PC) for just that. Eventually, I want it to include all the names given to the PC throughout the storyline (Valiant or Snaff Savant, Agent etc., and finally Commander) eventually. --Santax (talk · contribs) 09:58, 12 March 2013 (UTC)
Karka avoiding does nothing to prove it was Z's base last time - just that they knew not to tangle with dragon minions. Gift of magic yes, but the wording was using Prophecies' indications of all magic usage. At the end of Cathedral of Silence story, talking to Trahearne tells us that The Artesian Waters is a magical source separate from Zhaitan - and if you're human or sylvari (possibly norn or asura, but not charr), you also get that it was the Artesian Waters that attracted the gods from the Mists. Which is far more specific than "they knew this was a place of power" since that line can refer to the Artesian Waters. Kryta remains the only remaining human kingdom, but there seems to be a time when it ceased existing - from ruins, it looks like ancient Kryta was mainly along the coastline (LA, Sparkfly, and Bloodtide), whereas Elona's Kryta was where we saw in GW1.
I'd rather use "Commander" since that's less spoiler-ific and just redirect all the other names (including the last name given to the PC - Dragonslayer). Konig 13:00, 12 March 2013 (UTC)

Gallery[edit]

Although the concept art is beautiful, I suppose it was put there because there were no screenshots yet (the uploads date from 1.5 years before release). Should we replace those with screenshots? --Alad (talk) 06:57, 12 May 2013 (UTC)

Sylvari personal story info redux[edit]

Oh I love your descriptions! Without any commas, it looks like... bizzare, but hilarious! "billions of shipwrecks molded into one great big dark spooky cave-like lair, full of undead pirates. Oh, and spiders." Post-launch perspective, yeah, but that just makes it more hilarious! When you started describing who Trahearne was, I was like 'wait, Caithe has another brother that you have to tell us who it is.. but not his name? I read it like a list, as if you were saying Trahearne, somebody else, and somebody else" instead of "Trahearne, description of who Trahearne is" because, nobody that's ever played the game needs to be told who Trahearne is... hehe. "Caithe's brother whose Dream gave him the night impossible task of making Orr into a lsuh paradise like it used to be" and.. yumm. Confirmation? "Spending prolonged periods of time in Orr will slwoly chill you... like, in your soul, I guess?" Trahearne never exhibited any signs of that, as far as I'm aware. Except for people's constant complaining over his monotone voice... which is what I thought of the moment you mentioned 'chill you' but... in your soul? How? ANYWAY. I just commented because I liked your descriptions of places. HAHA lol TiffanySmith.8216 (talk) 01:17, 4 December 2018 (UTC)