Talk:List of downed skills

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Where was it suggested that we merge this with Downed skills? --Riddle 19:07, 27 December 2010 (UTC)

Here is what you looking for. 19:12, 27 December 2010 (UTC)
That discussion had no clear consensus,Actually, that was a separate issue. I already read that discussion. I did a bit more digging and found Talk:List of downed skills, which seems to be the discussion RepoMan was referencing. --Riddle 21:48, 27 December 2010 (UTC)
Yes I'm sorry if i confused people but I did two things in my one edit. The first was merging the info held at list of downed skills and the second was suggesting that we also move this article to the plural counterpart, as it now lists multiple downed skills rather than simply giving information about what a downed skill is. Do note: I have not yet read the discussion on the plural version of this page that the IP has listed.User RepoMan sigimage.pngepo Man 23:56, 27 December 2010 (UTC)
We usually keep article names singular, regardless of content in the article. At least that's how we did it at GWW (Example). That tradition seems to have carried over to this wiki. --Riddle 05:29, 28 December 2010 (UTC)
That seems rather silly to me personally, a title of a page ought to represent what is within the page. Although I suppose as long as it's done consistently it wouldn't really cause any problems. User RepoMan sigimage.pngepo Man 07:43, 28 December 2010 (UTC)
It's wiki-ing convention. Take a look at Wikipedia's article on, for a random example, ICBMs ( - even though there's obviously more than one such missile, the article is titled in the singular form. It comes from a (very) long-standing convention in dictionaries, encyclopedias, and other reference materials. Even if it's "silly", changing it now is only liable to cause more confusion (and require moving nearly every page here). ~Ekko (talk) 00:01, 29 December 2010 (UTC)
Its a really dumb convention. No one is going to search for Downed skill they'll search for downed skills. Same thing with elder dragons.Ramei Arashi 08:13, 12 March 2011 (UTC)
We can redirect Downed skills to Downed skill. That is basic with almost every article on this wiki. - Infinite - talk 14:53, 12 March 2011 (UTC)

Death Shroud[edit]

Should be on this page. Aquadrizzt (talk)(contribs) 00:48, 29 December 2010 (UTC)

Clarification to above previous vague statement: skills should be listed for necromancer, and not just have a link... Aquadrizzt (talk)(contribs) 03:28, 29 December 2010 (UTC)
Done. ~Ekko (talk) 04:39, 29 December 2010 (UTC)
I wouldn't call the Death Shroud skills downed skills though. IMO a downed skill is a skill which is exclusively available to someone in the downed state, and while a necro may use those skills while downed, he may also use them at any point via the use of death shroud. And so then we have to consider whether a downed skill is simply any skill that is available to use while downed, or whether its a skill made available because you are downed. (note: if it's the prior, the article will need to reworded)User RepoMan sigimage.pngepo Man 06:56, 29 December 2010 (UTC)
Downed skills are skills available while downed. For the necromancer, those skills happen to be the same skills as Death Shroud. It should be mentioned here. Aquadrizzt (talk)(contribs) 07:26, 29 December 2010 (UTC)
"Downed skills are skills available while downed.", Could you please tell me where you have gleaned this fact from? If it's not a fact, then it is opinion, and it should not be stated as thus. In fact as a statement from the official arenanet necromancer page "Instead of entering a downed state when his health is reduced to zero, a necromancer automatically activates the Death Shroud ability and assumes a spectral form. In Death Shroud, a necromancer has a number of special skills." and so it may not even be considered that the necromancer ever even enters a downed state at all. User RepoMan sigimage.pngepo Man 07:45, 29 December 2010 (UTC)
This is true. As far as we know, necromancers never enter a downed state. Death Shroud is nothing like downed. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 16:03, 29 December 2010 (UTC)

(Reset indent) (Note to self: In future, do not attempt to put together coherent arguments at 4 am...). I think they still should be listed here, but maybe some clarification given as to their unique state. I guess, in true wiki fashion, that we can resolve this by what the community feels is necessary. Aquadrizzt (talk)(contribs) 17:08, 29 December 2010 (UTC)

I second this idea - it's more convenient and less confusing overall to have them listed here. Consider a player who just started a necromancer and wants to know what skills he gets when he's downed: we can either give him a link to the Death Shroud page, or list the skills here and explain that he enters Death Shroud instead of being conventionally downed. The latter is much more helpful, and it's not like we have a limit on article length. ~Ekko (talk) 18:30, 29 December 2010 (UTC)
My thoughts exactly. Aquadrizzt (talk)(contribs) 18:34, 29 December 2010 (UTC)
I agree that the skills should be put on this page, but not listed. I prefer the idea of just leaving a link to death shroud, that way any new necro that comes to visit this page will still be able to find out what happens, but listing them as downed skill could be misleading ;). anyways thats my $0.02 User RepoMan sigimage.pngepo Man 22:05, 29 December 2010 (UTC)

The ranger's Throw Axe[edit]

It's been bugging me for a while now; is this skill one of your downed skills as ranger even if you're not equipped with an axe at all? And if so, where's the source? - Infinite - talk 21:18, 16 February 2011 (UTC)

Here. Guys dies at 6:41 with a bow in hand and still gets Throw Axe as downed skill. Must be some kind of magical axe, I guess. Chriskang 22:23, 16 February 2011 (UTC)
Interesting development... Cheers! - Infinite - talk 22:27, 16 February 2011 (UTC)
So... A ranger has an infinite amount of axes just for when he/she is about to die, but a warrior has to pick up stones from the ground in such a case, even when using an axe... Right.--Tuomir 10:40, 24 February 2011 (UTC)
Yes. It is a game. Always remember that. - Giant Nuker 12:23, 24 February 2011 (UTC)
Infinite has nothing to do with it, says Infinite. - Infinite - talk 16:56, 24 February 2011 (UTC)
Think of it like this: A warrior uses his axe, but can't get up to swing it. Why throw it away? Instead, toss the large rock sitting next to you, and when you get revived use your axe in a better way. A ranger uses his bow, but has hand-axes/tomahawks he won't bother parting with. Throw the small axes away to help your team; you won't be using them until after the fight anyways. --The preceding unsigned comment was added by (talk).
Not unless they're magical items, those always return to you!!!11 Maybe he just always keeps a dozen of them around to throw when in dire straits. --zeeZ 10:31, 18 July 2011 (UTC)


Huh? We know thief downed skills but not guardian? Ramei Arashi 08:22, 5 March 2011 (UTC)

That's because in all the demo videos, the thief gets defeated, but the guardian has yet to enter a downed state on publically released video. When our friends at PAX East come back after having their guardian enter the downed state, we'll have the skills you yearn for. --Rognik74.210.89.205 08:22, 12 March 2011 (UTC)
Just found this. It shows the skill icons, but no names or descs.-- 09:26, 12 March 2011 (UTC)

The Necromancer[edit]

Why are the Necromancer's downed skills listed as unknown, we know for a fact they use the death shroud.--Elemental Phantom 21:53, 21 June 2011 (UTC)

Not anymore. 21:56, 21 June 2011 (UTC)
Ah my mistake, I never saw that interview before. Ty for pointing that out --Elemental Phantom 21:59, 21 June 2011 (UTC)
here you can see a use of them nearly the end of the video. One of them uses the icon of life syphon, so probably it has been replaced and now the dagger has a different skill, we will see. Lokheit 20:51, 24 June 2011 (UTC)

how does ranger kill foe to rally?[edit]

Looking at the current list of downed skills for a ranger it doesn't look like ranger has any offensive skills when downed, so how is ranger going to kill a foe and rally? Let pet do it? Ramei Arashi 22:30, 29 August 2011 (UTC)

Given that the pet can actually revive its owner through Call Companion and Lick Wounds, it's pretty balanced to not give any directly offensive moves in a downed state. Rather than killing directly, the Ranger's downed strategy seems to be: "blind your attacker(s) to hold them off until your pet can bring you back" instead. On the other hand, it's also possible that any kills the pet makes would count as a "rally" for the Ranger. Arshay Duskbrow 22:38, 29 August 2011 (UTC)
(Edit conflict) The beauty of a ranger while downed is that he can rally whether there is a foe nearby or not. Unlike others, he doesn't need to kill an enemy to rally, he has better means to do so. User Noxx Sig.png 22:41, 29 August 2011 (UTC)

relative power[edit]

I'm curious.

From what's been seen in playable versions of the game before, how do downed skills compare with others? Are they of similar power? User A F K When Needed Signature Icon.png A F K When Needed 23:02, 24 January 2012 (UTC)

I believe that downed are weaker. Konig/talk 00:53, 25 February 2012 (UTC)

Huge Mess![edit]

Guys this is a big mess here. Can someone please tell me what the diffrent between Drowning and this here is??? I cant work with that mess. Who did it? Please fix :/--Wubbbi 00:12, 25 February 2012 (UTC)

Ahh ok. The one thing is underwater and the other thing not. ok! --Wubbbi 00:17, 25 February 2012 (UTC)

traits effecting downed[edit]

Should traits effecting downed skills be mentioned here? "Always Prepared" for example lets an engineer drop a kit when downed. Ramei Arashi 17:24, 13 April 2012 (UTC)

New Mesmer and Thief skills[edit]

From Gamespot's Asura preview video we now know that the downed skills for Mesmer and Thieves have changed. Since my browser doesn't allow me proper skipping (and I don't want to watch another hour only to wait for the scenes where the player is down), could someone skip through the video and look for those skills? Gnarf 14:38, 15 July 2012 (UTC)

He doesn't mouseover any of them, so there's no info to be had, unfortunately. All we can do is make some assumptions based on the icons.
We'll have to wait for Friday to get details. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:59, 15 July 2012 (UTC)
The 2nd mesmer skill creates a clone that appears beside you on the ground. The 2nd thief skill teleports you to the target location; like the old mesmer downed skill. Gnarf 16:10, 15 July 2012 (UTC)
Yeah, someone else added Deception. Went back through it again, found that he does show that skill at 31:53. And I guess we can assume that Teleport got a profession change. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:19, 15 July 2012 (UTC)

No second chance for Elementalists?[edit]

Basically every class have a downed skills who allow to save the player from a "Finish Tham!" in WvW and PvP; Guardians can pull back foes, Warriors can knock down, Engineers can pull (wich count as interrupt if used propely), Rangers dazes, Thieves can teleport, Mesmers create clones and Necromancers cause fear, all of those con save you from few seconds, but the only "save skill" for eles is vapor form, who is disabled for 20 seconds when downed, grasping earth only immobilize a foe, who is useless, since a meelee enemy can still finish you off, and a ranged one can kill you by simple attack, since you can't use others skill while using grasping earth (3 seconds of casting). We need at least to improve grasping earth, do you agree? --Anonymous-- 11:58, 13 september 2012 (UTC)

Discussions about game balance should be kept to the official forums, they don't belong on the wiki. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:08, 13 September 2012 (UTC)