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Did anyone get high enough and try crafting any finished silver accessories? Were they called something like Silver Amber Solitaire/Amulet/Stud? User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 00:51, 3 May 2012 (UTC)

I only got to level 70, to start the silver is level 75. My main failing that I kept falling short was materials. Not because they weren't abundant but I messed up strategic wise. I was making rings/earrings whenever I could. For anyone looking to power through, I'd recommend trying Copper hooks/settings(more settings than hooks) -> Copper Filigrees(for each pebble)/Chains -> Adorned Jewels(for most or all of pebbles) -> Earrings with Adorned unless studs are grayed -> Chains with Adorned. Hopefully next beta I may be able to get a bit further. XeroKitsune 14:13, 4 May 2012 (UTC)

Gold and Platinum and the beta[edit]

Just a note for Jewelers in the beta, it looks like the only locations Gold and Platinum deposits were available in BWE2 — June 8-10, 2012 were in the World versus World map. XeroKitsune 14:53, 11 June 2012 (UTC)

How to Help?[edit]

I did a lot of crafting during BWE2, got up to 130-something as a jeweler. I took pictures of everything so I could go back and put in names of things I made, levels and materials required, etc. I'm not at all familiar with wiki formatting etc. Is there a way I can share all my info once I get it compiled so that someone more talented at such things can make them presentable? Wombatt 22:51, 11 June 2012 (UTC)

Well I've been doing a bit of edits for some of the Jeweler bits and I am certainly not under the category of more talented. I can share the way I normally go about doing entries.
First I edit the main Jeweler page in the category, duplicating a existing item's text/formating then changing it to match the new item. I select a existing similar entry, click edit copy it to a text editor. I change the text to match the new item and paste that into the new item page(gotten to by clicking the link created on the main page).
I am certain that one of the actually talented people can offer a better way. XeroKitsune 11:43, 12 June 2012 (UTC)

Crafting/DualItem template[edit]

Please forgive my subpar editing skills, since so far the Jeweler items only variance is quality and stats to try and alleviate the duplication issues with masterworks I added a edited version of the Crafting/Item named Crafting/DualItem replacing variances with masterwork difficulty. Also on Spinel Silver Ring of Rejuvenation have cobbled together both normal and masterwork on the same page. (other pages I added after implementing the tables have placeholders for the alternate versions of the rings) If this you fine folk consider this a mess/shambles please let me know and revert the pages.XeroKitsune 15:33, 13 June 2012 (UTC)

I'm a little concerned because just looking at the main page of jewelcrafting you would have no idea that the jewels (gem + filigree) are ever used to make something. You would have to already know ahead of time to look at the page of a peice of jewelry to see the recipe for the masterwork item. That being said, I don't have any better ideas on how to arrange it.
Your right, it is not the best solution. It seemed more of a mess to have duplication of each item on the Jeweler page to cover the single variation and more broken to omit masterworks as variations since the crafting levels are different. I added a link to the note for the Upgrade component part of the page. It may help with some of the confusion. Each of the item pages for the have separate recipes for the normal and masterwork versions. Hopefully a better solution will emerge. XeroKitsune 14:23, 14 June 2012 (UTC)


According to gw2db, and also logically looking at the gem section of the collection bank, there are 6 basic gems, not 5. We seem to be missing Pearl. Unfortunately, I don't have access to screenshots or anything like that as proof. Can anyone else confirm this?

I got a pearl or two. Couldn't for the life of me tell you where from or if I have a screen of it. I'll look. Wombatt 22:25, 14 June 2012 (UTC)
I know Pearl is a material component of the Transmogrify Spinel Nugget, but I haven't found one in game so I didn't screenshot it nor could I craft using it(I did get the icon for it from the Transmogrify Spinel Nugget). I expect it has copper level necklaces/rings/earrings and upgrade.
As to attributes, +3 Healing I would think since the gems of that level are normally +3 and the Spinel is 1/2 Healing(with a Copper Copper Filigree upgrade to +4) but it's all speculation without seeing one.
I also suspect there may be necklaces/rings/earrings and possibly upgrades using Copper/Silver/Gold Doubloons, yet more items I have yet to run across in game. XeroKitsune 11:18, 15 June 2012 (UTC)
They are indeed healing and have the same copper recipes as other gems. Gathering from clams in wuvwuv was one source. 12:40, 15 June 2012 (UTC)
Grabbed screen shots and got the level for pear from the stress test. The pages for the Pearl and Adorned Pearl are up now. Also sadly found out the Doubloons didn't show up in the discovery window. XeroKitsune 12:03, 28 June 2012 (UTC)

Genericizing the tables[edit]

We face a tinsy little problem with crafting. There are over 4000 recipies. That leaveas about 500 per disciplin, and 500 rows of data will not make for a concise page here. To work around that, I've pulled in some generic recipe templates for the Crafting Components, and as soon as I very that each unique component is represented after you drill into the pages, I'll remove them from this page here. Replacing the specific table with a generic one the user can get detail for specific components on by just clicking on 'band' or 'filigree'. I plan to repeat this process with the other sections on this page. Torrenal 02:22, 18 June 2012 (UTC)

Do you think it is better to organize the recipes by tiers first, rather than direct to by item types? I think it is rare that a person wants to look up a recipe for both lvl 1 and lvl 400 ring, much more likely they want to look up both lvl 50 ring and necklace. So probably we should have tier 1 stuff (all items requiring copper, amber, etc), then tier 2 stuff (silver), and so on. Can we have a collapsing table or something like that here? -- 12:12, 18 June 2012 (UTC)
For a page built around 'This is what a Jeweler does', types come first. Trying to organize by tiers would also require profession specific pages for those tiers. Had to start somewhere, a 'how to' page consumed by a massive list is not very encouraging to newcomers. Besides... Doing it by type helps us to predict more recipes. I expect someone will create the other lists, but generic recipes are aimed at giving short, descriptive lists, which we need in any event. Torrenal 14:15, 18 June 2012 (UTC)
Jeweler/Recipes Grouped is now a thing(with sub pages for each metal type), this should help with the issue brought up. Also it allows for more information to be shared about the leveling, on the main page more info can be share about where to acquire the materials or maybe other helpful hints by other users.XeroKitsune 16:40, 18 June 2012 (UTC)

I did a lot of Huntsman and Leatherworker recipes and started running into the same problem, came up with a solution that could very well work here, too. Unfortunately I did my jeweler recipes before I figured all this out! Check out Bronze Rifle to see what I'm talking about.

That would be a bit messy for Jeweler, Wombatt, beautiful for other crafts though. For Jeweler if you did one of those pages per band/hook/chain type the page would have at 12~14 variations(6 or 7 stones and upgraded versions of each). XeroKitsune 11:57, 19 June 2012 (UTC)
Ow? I think we may want to limit ourselves to 1 info box per page. To find the content I want, my eyes are having to scroll around a lot, and I have to scroll down the page as well. This same content can fit in a much smaller space using a table. Torrenal 13:30, 19 June 2012 (UTC)
being more clear, the boxes on that page line up poorly on the narrow screen of my iPad. Widescreen, it probably looks ok, but at smaller resolutions or on handheld devices, it lacks and in a serious way. Could this be formatted something like Ingot? List the three generic recipes? (simple, normal, masterwork) and then have a table for each general recipe to enumerate the variations? Torrenal 13:37, 19 June 2012 (UTC)
At the moment, the normal gem versions and masterworks(same gem but with Filigree) are combined on the same page. Since each Gem only has 2 variations(normal>Fine and filigree>Masterwork). If one was to break the pages up by band/hook/chain using the Template:Crafting/DualItem may be the way to go. Just when showing the generic recipes show 2, one with regular Gemstone and one for masterwork with filigree enhanced Jewel(the masterwork just a redirect to the normal since the recipes/items on the whole are the same. Mind you this is just what I was thinking.XeroKitsune 16:36, 19 June 2012 (UTC)
Hey could we change the "variations" column name to say "masterwork" or "masterwork difficulty" instead, since masterwork is the only other variation of the recipe? Otherwise if you compare it to something like leatherworker, the "variations" column for that profession's tables indicates how many different recipes are created off of the base recipe by switching one ingredient. Does having the existing column for "difficulty" and then a "masterwork difficulty" column seem pretty sensible instead?Undead minion 18:40, 27 June 2012 (UTC)
I'd second that. I looked at it just now and was thinking "how the hell do you get 50 different variations out of an amber solitaire." Wombatt 23:15, 27 June 2012 (UTC)
Sorry when I slapped the template together I should have made it a bit more descriptive. The only reason I made a second template rather than renaming variation from the standard template was to prevent future issues if someone makes a neat way to data mine the tables. Didn't want to create confusion with Jeweler showing up with large quantities of phantom variations. XeroKitsune 12:11, 28 June 2012 (UTC)
I have just added Ruby Mithril Amulet (Rare) to the Mithril Amulet page, and these are my concerns with the merged pages of different grades of the same item
  1. I cannot use a !Recipe/Required template on the Embellished Brilliant Ruby Jewel to data draw the Ruby Mithril Amulet (Rare) recipe, and it would not make sense to link it to the Ruby Mithril Amulet page as it would also draw the non-use recipes into the table.
  2. The main page table will not correctly reflect the different components. This can be remedied by changing the material columns by having them show "Jewel (Fine)" "Brilliant Jewel (Masterwork)" and "Embellished Brilliant Jewel (Rare).
  3. The main page table will not correctly reflect the different difficulty level for the different grades of accessories. Instead of adding a third column for the Rare grade difficulty level (which I have not done yet), the above method can also be used to merge the difficulty columns
  4. Point 2 is especially relevant to the Rare grade, as the material amount also changes from 1 to 3 for the jewel, in addition to the jewel being changed.
CHOAM 07:18, 18 September 2012 (UTC)

Copper level Amber stats[edit]

Adorned Amber Jewel and Amber Pebble list the same stat +4 Condition Damage. I think it's supposed to be +4 for the Adorned and +3 for Pebble but I don't have it in my screenshots, can anyone verify? XeroKitsune 13:17, 18 June 2012 (UTC)

Jewelery, Gems, and doubloons[edit]

I spoke with a certified gemologist&appraiser. The main piece of any piece of jewelry, whether made of plastic, glass, metal, coral, etc, etc, etc, is called a Gem. They may call it a Glass gem, or Rock gem, or Metal gem, but it is always a gem. That leaves us with a naming quandary for the gems that jewelry uses. It's hard to call it 'gemstones', since they are not all stones, but to simply call them gems would confuse with the gems used for the gem store... —Torrenal 04:19, 29 June 2012 (UTC)Aren

I don't think we should introduce a confusing bit of jargon from a real world profession to create a term which doesn't exist in the game. I agree we could use a generic term:
  • Armor is created by combining two stitched or hammered components with an insignia.
  • Weapons are created by combining two hammered or joined components with an insignia.
  • Jeweler products that can be worn are created by combining two shaped objects with a [tbd].
On the other hand, what's wrong with calling them stones (fits shards, pebbles, lumps, nuggets)? (Yes, they aren't all exactly "stones" in the strictest sense, by they are in the same sense that RL spiders are bugs, but not insects — stone & bug have colloquial meanings which are usually well understood even by people who cannot define them). – Tennessee Ernie Ford (TEF) 09:08, 29 June 2012 (UTC)
wikipedia:Gemstone. They can also be called jewels. Mediggo 09:22, 29 June 2012 (UTC)
Better still. In fact, Jewel seems to already follow this guideline. – Tennessee Ernie Ford (TEF) 16:24, 29 June 2012 (UTC)
I don't like the way Jewel is set up - it conflates crafting materials that are also upgrade components with upgrade components that are not crafting materials. I'd rather call the crafting materials Gemstones to keep the distinction clear. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:29, 29 June 2012 (UTC)
I believe the game conflates them already. If memory serves, you can use e.g. an Amber Pebble directly to upgrade equipment, but it's also used in recipes, e.g. Adorned Amber Jewel. (I think there's a similar overlap in cooking.) Plus, it's more intuitive: to create "jewelery," you need a "jewel."
We can also fix Jewel to better distinguish. (If we use "gemstone" as a generic for the insignia-equivalent of jewelery crafting, then let's be sure to add {{otheruses}} to disambiguate appropriately.) – Tennessee Ernie Ford (TEF) 16:39, 29 June 2012 (UTC)
"you can use e.g. an Amber Pebble directly to upgrade equipment, but it's also used in recipes" That's exactly what I said, and that's why I don't think the crafting materials should be made equivalent with the non-crafting upgrades. I wish I had a screenshot of the PvP jewels to see what the game called them - if the game identifies them as "Crafting material," then I'll concede the point. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:15, 29 June 2012 (UTC)

ornament —Torrenal 07:22, 30 June 2012 (UTC)

More Columns[edit]

  • As a standard across all crafting pages, can we add a column for the Req. level to use the item?
  • It would also be very helpful to know what stats the item gives, without having to go to each individual item page. --The preceding unsigned comment was added by (talk).

How jewelcrafting works[edit]

So to get this straight, gems can be combined with accessory components to create an accessory, but gems can be upgraded through crafting to create jewels, which are basically upgraded gems, and when they're used to craft the same accessory, it gives the Masterwork version of the that accessory, does this sound right? --Rapid Sausage 23:30, 19 August 2012 (UTC)

Nailed it. Wombatt 23:44, 19 August 2012 (UTC)
How do we get higher quality items though?, isn't there still Rare, Exotic, Legendary, and Mystic qualities?--Rapid Sausage 23:49, 19 August 2012 (UTC)
Still too early to tell. I made it to over level 200 130 in Jeweler this last BWE, but there isn't enough of the tier 3 items out there to make any further progress. It's possible that more rare items that you mentioned will be available through recipe sheets, etc, but that's pure speculation on my part. Wombatt 23:58, 19 August 2012 (UTC)


The last two tables are really long. Should we make those expandable, too? - Yandere Talk to me... 19:49, 22 August 2012 (UTC)

Done, I also separated them according to Discoverable/Non-discoverable like all the other crafting pages. Wombatt 23:05, 22 August 2012 (UTC)
Very nice... ^^ - Yandere Talk to me... 06:16, 23 August 2012 (UTC)

perfect t6 gems[edit]

I think they were removed from the game, since even with an Orichalcum Filligree and any of the Orbs in my inventory, they cannot be discovered. Leftovers from a beta maybe?-- 21:57, 11 September 2012 (UTC)

Yep. With Orichalcum Hook and Setting it says only 7 possible combinations. These Gems do not exist and should be removed. Darkheart 17:42, 18 September 2012 (UTC)

Removed them. Darkheart 15:44, 19 September 2012 (UTC)

Rare items[edit]

I tried editing the wiki to add in one of the rare gems I got.I have no clue how the hell to make it look not broken. Basically you can get recipes from the karma jeweler vendor guy, and it's an upgraded gemstone at level 35 or 50 etc. The example one I made is the silver topaz band (rare) but it's bugged pretty badly. If somebody fixes that, it's be nice! 23:22, 21 September 2012 (UTC)

The current formatting convention is to combine all the different rarities into a single page (Fine, Masterwork, and Rare); so instead of adding an additional row to the table, I would suggest editing the Topaz Silver Band page only. You can see an example of the rare grade being added to a page at Ruby Mithril Amulet. Having said that, I would also like to point out the drawback to combining different grades into the same page at [[1]]. CHOAM 02:12, 22 September 2012 (UTC)
Upon further reviewing your addition, the error in column formatting is due to your use of ! in place of | in front of mat-1. However, even if formatted properly, the information would still not be presented logically, as the table has two columns stating difficulty and masterwork difficulty. If the rare is a separate entry, the masterwork difficulty column would not be applicable. I will reverse your edit on the Jeweler page table. If you need help adding the item to the Topaz Silver Band page, let me know. I am not doing the edit because I do not have access to making the Icon images for the Embellished jewel. CHOAM 02:25, 22 September 2012 (UTC)


It seems a garnet can still be used with some unknown item. I'm a LV 229 jeweler already and my 6 garnets are still showing in my discovery mode. Does anyone know the significance with this?Yumiko ^,~ 05:49, 26 September 2012 (UTC)

I have the same problem. It means there are still recipes you haven't made with them (eg. some amulet you didn't bother to make because you were 50 already). To remove the garnets from your discovery pane just "discover" the recipe you're missing. 13:14, 29 September 2012 (UTC)

I checked and rechecked and I have all garnet recipes for all three jewelery types for tier 1. There is only garnet ring x 2 (fine/master), garnet earring x 2 (fine/master), and Garnet amulet x 2 (fine/master). All other tiers after 1 have three of each gem as a recipe. 05:37, 9 October 2012 (UTC)

Just to cover all the bases, did you discover the Adorned Garnet Jewel (Filigree + Garnet), or did you discover the master recipes through purchasing adorned jewels? CHOAM 06:45, 9 October 2012 (UTC)

Owl Amulet Missing from List[edit]

I'm a Jeweler and purchased a recipe to make an Owl Amulet out of several bronze ingots (I believe), but that item seems to be missing from the list. The recipe can be purchased from the Owl-Worshiping Shaman in the Norn territory. Can someone with better wiki-editing than me edit the Owl Amulet in? -- 20:19, 2 October 2012 (UTC)

Done Emmlar 14:01, 13 October 2012 (UTC)

Recipe Formulas[edit]

Jeweler here with a quick note! I assume most people already know this but it seems to be missing from the Wiki (and I'm not 'Wiki-saavy' enough to do it myself...) Learn the 'Embellished Intricate _____ Jewel' recipe from any master Jeweler (Karma recipe). Then make 3 (yes three) of said recipe and put into every jeweler type. (ie- 1 silver chain, 1 silver setting, and 3 embellished intricate _____ jewel = rare type chain). I don't see any of these jewel types listed anywhere other than hidden in the text "Rare items usually require either five Gemstones, or three Jewels..." in the tab marked Discovery under Jeweler. Incidentally this makes the number of filigrees, bands, chains, hooks, and settings increase (on ALL levels except tier 1 copper). It should read: 84 filigrees, 21 bands/chains/hooks, and 63 settings. (Filigree: 1 for masterwork, 3 for rare= 4 per jewel type. 7 jewel types, and finally 3 jewelery items. 4 * 7 * 3 = 84 filigrees needed for discovery). I haven't gotten to Orichalcum yet but I assume the Embellished recipes increase them as well. 14:09, 22 October 2012 (UTC)

Orichalcum accessories cannot be crafted below the embellished level, so if the person who original wrote up that section accounted for that, T6 numbers would be correct. More importantly I do not believe the Recipe formula is even necessary; all it does is perform a little bit of arithmetic on information that is already available in the Discovery and Recipes : Crafting Component sections from the top of the page. CHOAM 19:54, 22 October 2012 (UTC)

What about other Recipes such as Recipe: Colossus Fang, Recipe: Ashes of the Effigy etc. Anyone got information on those? Wolfgang.michael 09:45, 10 December 2012 (UTC)

I know the Operative's Creed from Arah requires 200 Shards of Zhaitan on top of the Orichalcum hook and settings, but I will not be comfortable adding that in until I have seen the formulas for myself. CHOAM 03:43, 27 January 2013 (UTC)

So if no one will alter the (incorrect) numbers, can a note be put in at least that the amounts needed "only covers discoverable recipes that don't require a Karma Purchased Recipe"? Because the true numbers (as my previous math already shows) including Karma recipes are roughly THREE TIMES as much as stated in the article. Also, the math states the seciond chart as being for silver and gold items only, can it be changed to 'silver, gold, platinum and mithril'? Only the first tier and last tier have different numbers. 19:08, 7 February 2013 (UTC)

Gantt chart[edit]

So, I've been thinking (and listening to some friends talk), but would it be possible/useful to have a gantt chart of crafting? Is the data out there for even making one? If so, would it be something in demand? --JonTheMon 03:43, 26 January 2013 (UTC)

I'm not sure how that would apply to crafting. A Gantt chart is a scheduling tool, but presumably different players are not going to spend the same number of minutes crafting any particular thing over their careers, no do I see any obvious reason that they should. What did you have in mind for the horizontal axis and for each of the bars to represent? --Felbryn 03:54, 26 January 2013 (UTC)
The actual name might be a bit off, but I was thinking that the horizontal would be crafting level and vertical would be items you craft. Essentially, when you can start crafting, when it starts to taper off, and when you stop getting xp. --JonTheMon 03:57, 26 January 2013 (UTC)
Ah. Well, the data to make such a chart is definitely available; see Crafting#Crafting_experience. --Felbryn 04:41, 26 January 2013 (UTC)
I meant, for each individual item you can craft, graphing how those affect experience. But I suppose you could extrapolate that info to plot out how every 25 crafting levels things pan out, but I still think a more thorough graph might be nice. --JonTheMon 04:51, 26 January 2013 (UTC)
I know that's what you meant. That section I linked has a formula that tells you the XP you gain per item, based on the item's minimum crafting level, your current crafting level, and the category of item.
xp_gain(N) = xp_req(N+1) * multiplier * (1.0 - (N - N_min) / span)
You should be able to use that to create the chart you're describing. --Felbryn 05:58, 26 January 2013 (UTC)
Like Felbryn said, the XP and decay formulas are the same regardless of crafting tier - the only variables are the category of recipe (refinement/component/final), the recipe's required level, and your current level. Make the x-axis Δlevel (current minus recipe) so it applies to all recipes regardless of tier. —Dr Ishmael User Dr ishmael Diablo the chicken.png 06:31, 26 January 2013 (UTC)
Relative crafting experience graph.jpg
Here's a simple chart I whipped up in Excel, showing % experience towards next level vs. your current Δlevel. —Dr Ishmael User Dr ishmael Diablo the chicken.png 06:52, 26 January 2013 (UTC)
Ok, so that's a good chart for any individual item, but now I'm thinking about how a similar chart could help in an overall way of crafting. So you know that X item is giving reduced XP, did you know about this item Y that you haven't discovered yet and is at a higher xp level? Essentially, I was thinking a (very) large chart that had all items and how far out their xp went. maybe for each line, mark (or change the color of) the lines to show when you're only getting 50% and 25% of max xp. --JonTheMon 16:02, 26 January 2013 (UTC)

Recipes and how to find them[edit]

while I understand that there are (according to this page) over 4,000 recipes, I think it would be a good idea to have them for people who are trying to look up what item (type and stats) they want to try to make, instead of having to go through and test every possible combination like everybody else has already done countless times. It doesn't have to be on the main page, but since it is a related information source, I think it should at least have a link from here. 20:26, 12 December 2015 (UTC)

Edit: NVM, just found it. 20:28, 12 December 2015 (UTC)

Elegant Jeweler's Backpack x2[edit]

I dunno how to edit, but can someone please remove the repeat under Jeweler: Unique trinkets: Back items: Elegant Jeweler's Backpack?


It's not a duplicate. There's 2 recipes, one with an offensive infusion slot, the other defensive --Gimmethegepgun (talk) 06:16, 3 January 2016 (UTC)

Jeweler limitations[edit]

Currently Jewelers cannot improve their crafting level above 400 and, consequently, they cannot create any ascended rings, accessories and amulets. Ascended items have to be acquired in other ways, like for special currencies or achievements. What is a reason of such disadvantage? Is it a temporary problem in the current stage of GW2 development, which may be resolved in one of next expansions, or it's an intentional limitation made by developers, and increasing the level to 500 is very unlikely in the near future? Maybe the developers have already answered such question, then point please. Sorry, I have not found it in the Crafting article and here. -- 18:49, 7 April 2016 (UTC)

It's never been stated why this is, but I'd like to point you towards the cost of your average ascended armor piece, then compare it to the price ascended jewelry can be bought for (or look at rings, which are common and free from low level fractals). There is no way that ArenaNet will implement 500 Jeweler in a way that will be cost effective or attractive. SarielV 20 x 20px 18:40, 1 July 2016 (UTC)
Once upon a time, all the crafting professions were capped at 400, and there was no such thing as ascended gear. Ascended gear was introduced gradually, starting with rings and back items that were both dependent on fractals (you couldn't get them without doing fractals), then amulets were introduced alongside laurels, then accessories alongside guild missions. These all absorbed the stats of a hypothetical ascended jewel into the base item--I suspect because, at the time, the game engine did not support the concept of multiple upgrade slots on a single item, and so they couldn't give them both a jewel slot and an infusion slot, and they were trying to push infusions as a new thing. (Which they subsequently seem to have mostly-abandoned, perhaps because they made the first batch of infusions so expensive and so weak that very few players ever bothered to get them, so they could hardly go up from there.)
Eventually, they introduced ascended weapons by extending weaponsmith, huntsman, and artificer to 500 and adding a bunch of new materials and recipes (including salvagable inscriptions, so that you could craft ascended inscriptions using attribute combinations that were previously not craftable). At the time, I believe ArenaNet said they intended ultimately to extend all crafting disciplines to 500. Eventually they did so with armor, extending it in a way that was similar to weapons. But that was years ago, and I don't know if they've said anything about jewelers or chefs since then.
In the mean time, jeweler is at a distinct disadvantage to the weapon and armor crafting disciplines, both because it can't produce ascended gear, and because you can (reasonably) get ascended jewelry without it--so even if they changed it similarly to how they changed weapons and armor, it would still be at a disadvantage. It's hard to see what changes ArenaNet could plausibly make that would put it back on even footing. Maybe they could introduce a new batch of infusions that are crafted by jewelers, but they can't do that at a cost/effectiveness ratio that players will care about without completely backtracking the original set of infusions (which cost several hundred gold worth of materials to give +5 to one attribute), which so far they seem reluctant to do. (Plus, it would kind of screw up the agony resistance progression.)
Though it is interesting to note that the bank has collectible storage for something called a Xunlai Electrum Ingot, which was obviously intended to be the jeweler's equivalent of a Deldrimor Steel Ingot (and was added at the same time as ascended weapons), but there is, to date, no known way to obtain one in-game. --Felbryn (talk) 19:58, 1 July 2016 (UTC)