Talk:Healing skill

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Religious Discussion[edit]

How do charr who are atheists get healing? They don't offer prayers to anyone. Ramei Arashi 04:03, 13 May 2010 (UTC)

I dislike the term Atheist when talking about Charr, they recognize the human gods, but don't worship them. Its like calling the Asura atheists. Anyway, who says they have to pray to someone to get health? Lets say as an example, they have the skill Nom Asura. The skill has the animation of them eating an asura, and it heals them for 15-100 health. As for magical means, the magic doesn't come from the gods at all, though I suspect that it can be channeled through them.--Corsair 04:07, 13 May 2010 (UTC)
Wait, what? Ok, first of all the Charr have no deities and so they are atheists (so Ramei is right in that sense), what I don't understand is why theism is always tied in with healing in fantasy settings-- since there are sources of magic other than gods there is no reason an atheist can't cast a healing spell! And Corsair, there is nothing to dislike about the term atheist because there is nothing wrong with being atheist (and yes, Asura are atheists as well!) Ivokk 22:46, 12 September 2010 (UTC)
They're not atheists. They have a religion, but a godless one. You could make up some weird term. Shadowed Ritualist 23:10, 12 September 2010 (UTC)
Noun. atheist (plural atheists) 1. One who lacks belief in the existence of any god. Felix Omni Signature.png 23:16, 12 September 2010 (UTC)
But they're also theists I believe, technincally, and that's rl-terms given the current circumstances. All real religions have gods, so there's no discrepancy. Shadowed Ritualist 23:26, 12 September 2010 (UTC)
But the charr have no religion, and the Eternal Alchemy has no reason to be a religion. And also, you're wrong... instead of insisting on it you should accept the fact. Ivokk 23:28, 12 September 2010 (UTC)
And actually, there are atheistic religions. Paganism can be atheistic in nature, for one. Ivokk 23:30, 12 September 2010 (UTC)
Err,... No. Atheism means that you don't believe in any kind of God or higher power. Religion means you BELIEVE in a kind of God (or multiple) or a higher power which influences all. Period.--Naoroji User Naoroji Golem - Green.jpg 23:34, 12 September 2010 (UTC)
No, theism means that. "Relgion (noun): a set of beliefs concerning the cause, nature, and purpose of the universe, esp. when considered as the creation of a superhuman agency or agencies, usually involving devotional and ritual observances, and often containing a moral code governing the conduct of human affairs." Nothing about godx there. "Theism (noun): belief in the existence of a god or gods ( opposed to atheism)." There we are! The word you were looking for was theism. Ivokk 23:37, 12 September 2010 (UTC)
We all know that "a superhuman agency or agencies" could not possibly be god related. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:47, 12 September 2010 (UTC)
FYI, this has NOTHING to do with the article (Xu Davella 23:48, 12 September 2010 (UTC))

(Reset indent) I am an atheist, Ivokk. I do not find the term offensive in the least. If you read carefully, I dislike the term in comparison to the charr. They believe in the existence of these beings greater than they are, but they consider them opponents to be overcome rather than worshiped and revered. As for the asura, they also believe in the existence of the gods, but they consider them only parts, albeit large parts, of their idea of Eternal Alchemy. The closest analogue to our belief systems would be Buddhism or Hinduism, without the attached morality and direct reincarnation, and escape from the cycle. I know there are probably more direct terms for the both of them, but I don't consider either of them atheists.--Corsair@Yarrr 23:53, 12 September 2010 (UTC)

Healing skills not healing[edit]

The combat article has a paragraph which begins discussing the healing skills:

For example, a human elementalist can choose to bring Aura of Restoration, which is a buff that heals him every time he uses a skill, or he can choose to bring Glyph of Healing, which is a more straightforward heal. A warrior might take the Frenzy skill, which will fill his adrenaline gauge instantly; the shout skill Fear Me! which inflicts the weakness condition on surrounding foes; or the Banner of Courage skill, which inspires his allies and increases their melee damage.

Combat article

Now, are Frenzy, Fear Me! and Banner of Courage also considered to be healing skills? If they are, it may be worth noting on this article how the healing skills not necessarily heal a character, as they would also include buffs and alikes. Erasculio 15:09, 6 June 2010 (UTC)

"Fear Me! which inflicts the weakness condition on surrounding foe" That sounds the complete opposite to healing to me. --User:Nautaut /(t) 15:22, 6 June 2010 (UTC)
The article's flow was a tad confusing because it didn't explicitly mention utility skills before this paragraph. It is intended to read that Aura of Restoration and [[Glyph of Healing]] are healing skills, and that Frenzy and Fear Me! are utility skills. —Proton 18:40, 19 March 2011 (UTC)

Descriptions[edit]

Should we provide brief descriptions of how each skill heals? (See Elementalist section for example) Aquadrizzt (talk)(contribs) 20:42, 1 November 2010 (UTC)

I think that concise descriptions would be appropriate. —Proton 18:41, 19 March 2011 (UTC)

Merge[edit]

Disagree - Healing is the process of restoring health directly. Healing skills are skills that do this, but are by no means limited to just healing. Healing is a game mechanic not tied to just healing skills. - 84.31.15.202 02:32, 25 March 2011 (UTC)

Which is exactly what the main healing article describes. All of the healing skills on this article are also listed on the healing page as well. There's nothing here that the other article doesn't also explain.(Xu Davella 04:14, 25 March 2011 (UTC))
All healing skills heal, but not all skills that cause healing are healing skills. Disagree with merge/move. Aqua (T|C) 04:37, 30 March 2011 (UTC)
After looking it over, isn't this a page dedicated to the 6th skill bar slot? If so, then not all healing skills are 6th slot skills, and thus both pages are needed. The Healing page talks about the mechanic and lists all skills that heal, while this page specifically talks about the 6th skill slot. EiveTalk 06:21, 30 March 2011 (UTC)
I suppose on that point we could keep it. But then there's no reason why this article can't be a subsection under the main healing article? It would be convenient if someone looking for this page also wanted to look for non-6th slot healing skills. I guess a general link to the healing article would suffice. -- Xu Davella 11:21, 30 March 2011 (UTC)
I think it's important to keep both articles, instead of making this one a section of the main "Healing" one, due to how easy it is to confuse both concepts. Even this article is a bit misleading as it is: it says "A healing skill is a skill that restores health to one or more players", but the concept of healing skill it's using here is of skills kept in the sixth slot of the skill bar. The first statement sounds as if Phoenix would be a healing skill, but it doesn't fit the rest of the definition (isn't kept in the sixth slot of the skill bar). Since it's easy to be confused in that difference, and since the skill slots are a very important mechanic, I think it's important to keep both articles. Erasculio 12:07, 30 March 2011 (UTC)

Traits[edit]

Would it be interesting to add the traits? Example: Death into Life, Vampiric Master or "Rightous in the Face of Death". Lasha 15:00, 21 February 2012 (UTC)

Engineer Tool Belt Skills[edit]

They are listed on this page (Toss Elixir H for instance]]). Are the 'healing' skills, even though they don't fit THIS definition: "A healing skill is a skill that occupies the sixth skill slot on the skill bar." Do these trigger things that activate on 'healing skills', along with all of the other F6 skills (which wasn't something I was certain about either, since one is a turret, another is a kit.) --209.6.91.193 05:33, 25 September 2012 (UTC)

Every Engineer healing or utility skill has a linked Tool Belt skill that sits above your weapon skills and is activated by pressing F1-F4. The Engineer 6th-slot healing skills are listed here, as well as their F1-linked Tool Belt counterparts. --Aspirant Fool 13:54, 5 October 2012 (UTC)
I think it matters, because there are some runes that activate on the use of a healing skill...if they only activate on the use of the slot skills, then 'Healing Skill' is a skill subtype rather than a player given name to any skill that increases health. 80.112.181.245 16:57, 17 December 2012 (UTC)

That section was "approximately 4% to 6%" accurate or relevant[edit]

Was stated by Mora in his 02:38, 15 September 2015‎ revert. Obviously, I feel that it was both accurate and relevant. I'd like to ask:

  • In what way was it not accurate?
  • Why wasn't an attempt made to fix it?

I'd appreciate it if others gave the opinion on the deleted Mechanics section. ~ 1Maven (talk) 05:15, 15 September 2015 (UTC)

Sure, a few notes:
  • "Characters may select only one of these healing to skills to be available (in skill slot 6) at any given moment, but may choose between them when not in combat."
    • It's a tad redundant to what's in the article's intro paragraph. The rest is more of a description of skills and skill swapping, rather than specifically about the Healing Skills.
  • "Each profession has a different set of healing skills. Regardless, there will be one or more "instant" healing skills that ... benefits like regeneration, protection, condition removal, buffing allies, etc."
    • I cut out the part that my eyes kept glazing over. It's a lot of information that you're trying to pass on, and hard for a general reader to put into context. Cutting it down to mention that there are trade-offs between direct healing and cool buffs may have been better.
  • "The amount of healing for each skill is shown in the tooltip. It changes due to these factors:"
    • This list is more useful being fit on an article about healing in general, since not all healing is based on skill #6.
  • "The actual amount of healing received is approximately 4% to 6% greater then suggested by the tooltip according to this (T.B.D.) formula."
    • I'd like to see more about this.
Those are my quick notes. G R E E N E R 06:00, 15 September 2015 (UTC)
To expand on the subpoints of this one a bit: "The amount of healing for each skill is shown in the tooltip. It changes due to these factors:"
  • "Skills that provide "maximum" healing will be increased by the current healing power. Other healing skills will receive a lesser, proportional increase."
    • What the heck is "maximum" healing? In any case, it's kind of outside the scope of this page, as all skills that heal scale with healing power, not just those that sit in slot 6.
  • "Effective level will change all your attributes including healing power and the amount of healing provided by each healing skill."
    • A description of how effective levels work is definitely outside the scope of this page.
  • "Benefits given by equipment, upgrades, traits, consumables and buffs."
    • That's also outside the scope of this page because it relates to healing in general, it's not specific to healing skills.
Dr Ishmael User Dr ishmael Diablo the chicken.png 13:57, 15 September 2015 (UTC)
  • "Characters have one initial healing skill"racial skills are unlocked automatically; human and sylvari characters get 2 healing skills "initially"
  • "healing skills that provides... minimal additional benefits..." — Every skill has a unique spin on it, whether it gives additional effects or has a reduced recharge. "Minimal additional benefits" is entirely subjective and can be completely irrelevant to a player or negated through traits/equipment; that's the whole concept of the combat system.
  • "approximately 4% to 6%"Power of the Mists
Mora 17:21, 15 September 2015 (UTC)
Mora, most of your comments apply to the original edit, not the subsequent revision. I am still unclear why you did a revert instead of a fix as you have so often in the past. Therefore, I will try yet again. If you still have objections, please fix them rather then doing yet another revert. ~ 1Maven (talk) 18:07, 15 September 2015 (UTC)
Mora, first thank you for taking my suggestion to fix rather then simply revert. However, I still need to ask why does your fix apparently ignores the effects on healing skills of healing power, Dynamic level adjustment and Edge of the mists? Before I understood the mechanics (that are now deleted), I was confused by the discrepancy between the tooltip, the actual healing received and the frequent changes in the effects of using a healing skill. ~ 1Maven (talk) 18:48, 15 September 2015 (UTC)
All of that (including Power of the Mists (not Edge)) and a hell of a lot more is already listed on healing. That page explains the mechanics of healing. This page is about the skills that go in slot 6, whose primary effect is to heal. The mechanics don't need to be re-explained here. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:14, 15 September 2015 (UTC)

Unable to select a Healing Skill[edit]

I just logged on to my norn Ranger after almost 3 years of not playing, and that character's slot 6 skill is empty for some reason. The game keeps prompting (white highlighting animation) me to click on that empty slot, but there's no "upwards pointing arrow" above that slot to allow me to pick a heal skill. When I click on the slot, nothing happens at all.
This is very strange, because shouldn't all characters start with a healing skill? --115.134.2.52 23:44, 12 January 2016 (UTC)