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I suggest that, on each of the attunements' pages, an image with the hands of an elementalist attuned to that attunement should be shown. We already have enough screenshots to do it, I think. What's the use, you ask? Well, for now it's just out of curiosity/trivia, but I think that when the game releases it will have a significant importance. For example, if I see an ele attuned to air I shouldn't stay too close to him/her or I would risk receiving lightnings every few seconds. Fire eles would burn me if I touched them, etc. [I placed this suggestion here so I didn't have to repeat it for each of the attunements' pages] -- 21:52, 11 August 2010 (UTC)

Added a note about the aura here. I will need to find good images of attuned elementalists for the individual attunement pages. I'll see what I can find later. -- Aspectacle User Aspectacle.png 23:35, 11 August 2010 (UTC) has a great amount of useful screenshots. I would suggest:
Fire: or or (a charr ele)
Water: or
Air: or
Earth: (it's really the only one we have, AFAIK, and isn't very clear)
I'll let you decide which ones are the best, or replace them for better ones. I think the images should also be cropped to either show the elementalist's full body (if possible) or only his/her hands. -- 14:23, 12 August 2010 (UTC)
I just realised Wordpress is resizing them down to 1280 wide. I have the full 1920 here if you want them. Sorry, can't help with the Earth Attune - I could get slightly better res from other video sites but it's still blurry and on a brown background it's not much good. I noticed a character in Earth Attune in the Manifesto trailer, running around, but I can't find it again. Good luck and thanks for using my website :) Shaun|Nox 02:58, 13 August 2010 (UTC)
Thank you for finding the images, that was most of the work. :) I've uploaded cropped versions to the respective pages. I'll keep an eye out for better versions especially for the earth. I think the water attunement image is the best in terms of view of the aura on both hands without other possible casting effects. -- Aspectacle User Aspectacle.png 04:20, 13 August 2010 (UTC)
You're both welcome. And thank you Aspectacle, for doing the rest of the work (I'm a newb in wiki xP). BTW Shaun, I love how the website is now. :D -- 15:21, 14 August 2010 (UTC)

Skill icons[edit]

Why don't we have skill icons for the attunements yet? I know I've seen, at least, one video of an elementalist. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:59, 12 September 2010 (UTC)

We do, at least for fire I remember we do, but nobody put them here. They're very small like all those other icons though. Shadowed Ritualist 19:11, 12 September 2010 (UTC)
Hm, that's odd. Maybe someone deleted it, I can't seem to find any. Small is better than nonexistent, I guess. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 19:51, 12 September 2010 (UTC)

Attunements and Cooldowns[edit]

How are cooldowns managed for elements? For example, if a staff-weilding water ele used the #5 water spell Healing Rain, then switched to fire attunement, would her #5 fire spell be on cooldown as well? Or do cooldowns only count down when their attunement is active? Because it would seem to me that an Ele being able to pop all four of their #5 spells in quick succession would make them significantly stronger than other classes who are limited to just two weapon sets.Strill 08:25, 13 September 2010 (UTC)

Aside the fact that one can't switch attunements while in combat. I am almost definitely sure that the recharges will only count for the spells that you have casted or failed to cast. Not for the slot it was in. It would definitely be sooooo stupid if people can skip recharges this way. Cause having skills that would normally have 12 minutes recharge, be recharged when changing back in attunement, is just... No way. But who knows, Anet might just give us the fun (if you can call it that way) in using elite skills over and over and over and over again. Right? ge4ce 09:57, 13 September 2010 (UTC)
Really? You can't switch attunements in combat? So since eles don't have the option to switch to a different set of weapons, they're stuck with only one set of skills while other classes can switch on the fly and take advantage of the high cooldown abilities from both their weapon sets.Strill 10:54, 13 September 2010 (UTC)
Attunements can be changed while in combat, Ge4ce. Link. That's the whole idea, freezing a foe with Water Magic, than switch to Fire Magic to unleash a Meteor Shower. Please don't spread false information. -- Arduin talk 11:07, 13 September 2010 (UTC)
Allright, so you can switch attunements while in combat. So then that means that Eles do have access to all four of their #5 weapon skills in the same fight. I dunno....I guess it's balanced as long as the attunement switching costs are high enough, but it sounds pretty crazy that eles can get around cooldowns like that. I mean, is there any reason an ele shouldn't use Healing Rain whenever it's up regardless of their current attunement?Strill 11:38, 13 September 2010 (UTC)
No reason I can see, as of yet. Venom20 User Venom20-icon-0602-sm-black.png 13:22, 13 September 2010 (UTC)
It depends on how long the recharge is for the attunement skills...assuming there are any. (Xu Davella 13:46, 13 September 2010 (UTC))
I didn't play the demo, but I think the recharge times on changing attunements should be twice as long as the recharge time to change weapon sets. Venom20 User Venom20-icon-0602-sm-black.png 14:47, 13 September 2010 (UTC)
Currently (from PAX East demo), when you change attunements, all attunements go on a cooldown, but the attunement you just came from goes on a longer cooldown. -- Frozzen 21:40, 14 March 2011 (UTC)

Gamescom 2011 & PAX demo right now have a much shorter cool-down than in the past. I would say around 5 sec. I have no idea if that is connected to the higher level of the game play I see or a general observation (I did not find starter area game play from this month with an Ele). Can somebody confirm the 5 sec cool-down there? Gorani 08:46, 30 August 2011 (UTC)

active and passive attunment effects[edit]

The description of active and passive attunment effects is confusing:

  • Air Attunement.png Air Attunement — While active, strikes nearby foes with lightning bolts
  • Earth Attunement.png Earth Attunement — While active, increases the caster's magical protection
  • Fire Attunement.png Fire Attunement — While active, deals fire damage to anyone touching the caster
  • Water Attunement.png Water Attunement — While active, heals nearby allies

some of these passive effects seem simmilar/identical to the minor adept traits (Flame Barier, Stone Flesh, Soothing Mist)

The description of the minor adept trait Lingering Elements says: "Attunement bonuses linger for 5 seconds." What is the attunment bonus and what is its untraited duration? Is there an effect that triggers on changing attunments? --The preceding unsigned comment was added by (talk).

I believe that the use of the term 'passive' is not correct in this sense. 'Inactive' would be better. The attunement effect is either active or inactive. On or off. To answer your other questions:
  • I've not seen any mention of the untraited duration.
  • You list the bonuses above.
  • This *is* the effect that triggers on changing attunements.
Torrenal 17:56, 6 May 2012 (UTC)
"provides the character with a passive, ongoing effect so long as they are attuned to that element." It is a passive (as in, it happens without requiring deliberate activation) effect from the active attunement. Aqua (T|C) 18:01, 6 May 2012 (UTC)
"Attunement bonuses linger for 5 seconds" sounds to me like when you switch attunements, you keep the bonus from the original attunement for 5 seconds after the switch. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:03, 6 May 2012 (UTC)
Let me revise my statement some... bugger, this stuff is confuzing. They might also be referring to some of the trait bonuses. For example, Attuning to water triggers Healing_Ripple. Perhaps the ripple lasts longer... Torrenal 18:07, 6 May 2012 (UTC)

Fire Attunement
  • activation effect: "scorch nearby foes with a fiery blast"
  • passive effect: "all enemies striking the elementalist within melee range take fire damage"
  • Flame_Barrier (minor adept): "20% to cause burning when ever a foe attacks you in melee"
  • Sunspot (minor master): "damage at your location when you attune to fire"

These traits are pointless with the inherent effect of the attunement itself.The preceding unsigned comment was added by (talkcontribs).

From what I experienced, there are no effects on switching, or even just being in an attunement, unless you have the proper traits for it.--TalkpageEl_Nazgir 18:29, 6 May 2012 (UTC)
Which means the description here is incorrect.
Went ahead and updated that. Hopefully it's a little more clear now. --Clockwork Bard 17:43, 9 August 2012 (UTC)

Unlocking Attunements[edit]

A couple questions related to unlocking them (I played an Ele today during the stress test and I wasn't sure):

  • Is it based on level, or is it based on unlocking earlier attunements?
  • Does your element choice during character creation determine your initially unlocked attunement(s)? (Today I chose Fire during character creation but also had access to Water.)

It's probably something that should be added to the wiki page, assuming it's not covered in a more general way on the wiki. Ajac-gw2 06:53, 15 May 2012 (UTC)

You have access to both fire and water from start, AFAIK, and choosing the element of your circlet only affects the headpiece you receive (and possibly to something else in personal story later on?). Attunements are unlocked rather quickly so I didn't pay much attention to it... I think earth unlockes at level 5? Mediggo 06:59, 15 May 2012 (UTC)
It's been since the start of the beta weekend, so I'm not entirely sure, but iirc you started with fire and water and got lightning at 5 and earth at 7 or something. Though it's possible you get them sooner. --TalkpageEl_Nazgir 15:47, 15 May 2012 (UTC)
BWE 3, unlocked Air at level 3 --Valshia 20:50, 20 July 2012 (UTC)
Earth at level 6. --Valshia 22:38, 20 July 2012 (UTC)

No Attunement[edit]

I have no idea how I managed it, but I am somehow attunementless. Changing weapons does not make a difference. I can't add external links (after answering the captcha I get a page that just sayas "could not open socket"), but a cropped screenshot can be found at Beforehand I was leaping off the pale tree testing if mist form negates fall damage. It turns out this has been tested before anyway! I then mapped to the edge of the grove (still had an attunement), walked through the portal, and... no attunement. Would be interesting if anyone works out how and why this happens. 19:18, 12 September 2012 (UTC)

Realised I had glyphs, tried them out. They do not give any attunement-related effect. Just in case that was ever in doubt., 12 September 2012 (UTC)
For the record, fully repeatable. Fall-death while in mist form, then zone. Fall-death and mist form each by themselves do not do this. Anyway, I'll stop repeat-editing a talk page with fairly useless 'research' (my favourite kind of research). 19:30, 12 September 2012 (UTC)
I lost my attunements twice that I remember. Both were on exiting instances. First was from a personal story (defend the priory) and the second was on exiting Citadel of Flames. Even upon reentering Citadel of Flames, I was still unattuned, but I could simply click any attunement to activate it. So the line "Elementalists do not have a normal state of activity, they are always attuned to an element in any given situation, except when transformed", isn't exactly true. Although I assume such rare occurrences are a bug, so it may be worth noting it on the page as a bug. BioMasterZap 15:41, 22 October 2012 (UTC)

a funny request[edit]

by now people have done this but, a row of human/norn/char attuning to each element in a row then someone shouts "heart" in text... because reference. is there a vid for this? 23:49, 5 March 2013 (UTC)

Flavor text[edit]

I really like that everyone contributed to recording what each toon says on attunement. But maybe since it takes up so much space, we could separate the flavor texts among the individual attunement pages? The preceding unsigned comment was added by (talk) at 04:11, 26 August 2013 (UTC).

General category question[edit]

I'm doing some pull from this wiki using the API and this page is entering my "elementalist skills" table, but it's not a skill, it's a mechanic. So I'll broaden the question: is this a rule? Do mechanics have a particular category for its profession skills (like Attunement having Elementalist skills category)? I appreciate any input. :) – Valento msg 19:42, 16 September 2014 (UTC)

I just would like to remove Elementalist skills category from here, is everyone ok with that? (it should cause absolutely no problem whatsoever) – Valento msg 19:52, 16 September 2014 (UTC)

"Notes: Lines frequency has been reduced."[edit]

Is there a source for this? It does seem that they have been reduced; however, it also seems that the only lines my Elementalist(s) say anymore is when attuning to Air. Anyone else noticing this? --Spigs 02:42, 27 June 2015 (UTC)

"Attuned equipment"[edit]

Should this page include a disambiguation link to "Attuned equipment"? --Combatter (talk) 20:27, 25 November 2016 (UTC)

Sounds like a good idea. Done. -Chieftain AlexUser Chieftain Alex sig.png 22:01, 25 November 2016 (UTC)