Graster Beakerbane
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Graster Beakerbane
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Graster Beakerbane is a charr located in the west portion of the Hero's Canton. He provides entry to the Belcher's Bluff activity and possesses the signature move For Science, which increases the percentage of health gained from your next Water, and, upon his defeat, will become available for future Belcher's Bluff activities.
Location[edit]
Combat abilities[edit]
- Effects
Walkthrough[edit]
Behavior[edit]
- His Drink will cost 20% of his health.
- His Water will restore 10% of his health.
- With For Science, it will restore 40% of his health.
- It appears he never uses Bluff.
- It appears he never uses Belch.
- He will always take moves in this order:
- He will start to use For Science when his health is low.
Player Strategy[edit]
- Always use Bluff unless your Belch is under cooldown.
- Use Belch once he uses For Science, and his expected next move is Water.
- Prioritize to use Drink and Water whenever your Belch is under cooldown. Recharge it as fast as you can.
- Do not use Bluff in this state. That'll not recharge your belch.
- Do not use Belch when he doesn't have For Science.
- But you can use Belch when his health reaches below 25%, and his next move is Water. That will be a finishing blow. (regardless of his For Science)
- Prioritize to use Drink and Water whenever your Belch is under cooldown. Recharge it as fast as you can.
- Signature Skill Woo is effective against him, but defeating Maddie to get this skill is extremely difficult than defeating him.
Dialogue[edit]
- I'd put your chances of winning a game of Belcher's bluff at zero percent.
- It's on.
- Can you tell me about the other masters?
- There I've sent you a pamphlet that describes our order and locations.
- Thanks.
- What is Belcher's Bluff?
- Belcher's Bluff is a game of determination and deceit. Drinking this vile substance is detrimental to your health. Drink as much as you can, but be careful: whoever loses their stamina first concedes the match.
- What are we drinking?
- Raw omnomberry juice, chilled to sour perfection. The omnomberry grows only in Orr and is disgusting until cooked. Heat removes the toxins, but chilling it- oh, it makes for an entertaining game.
- I can bluff?
- To win, you'll have to! You can fake a sip, but if your opponent catches you... well, that's another challenge entirely.
- They can punish me?
- Let loose a fearsome belch, and you punish an opponent who's not drinking as they should! Just be careful- once you belch, you'll have to drink three more times before you can belch again.
- Can I drink anything other than juice?
- Water is allowed, but only every four turns. If you can get away with it, it can put you ahead of the game. Additionally, it counts towards your drinks and your ability to belch!
- I get the gist.
- I'll be back.
Quotes[edit]
- Beginning
- Drinking is like thinking, and I'm a pro at both!
- Signature Move
- I'll rearrange your components! Chemistry wins!
- Punishing
- No cheating! I'll have you expelled for that!
- Low Health
- Not bad. But my calculations say I still say I have a sixty-eight percent advantage.
- Winning
- That's what happens to chumps who challenge the Beaker warband! (snort)
- Losing
- But, statistically, my odds were significantly higher! I... I need to go study.