Guild Wars 2: Heart of Thorns content

Legendary Wyvern

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Legendary Wyvern


Wyvern Burning Chest.jpg

Fire is visible from Wyvern's chest when being shot.

The Legendary Wyvern is a fire-breathing legendary Wyvern foe encountered in Verdant Brink and Dragon's Stand after the meta has been completed. It also appears during the process of powering the Mossheart Walk pylon in Auric Basin.


Heart of Maguuma

Event involvement[edit]

Event boss (tango icon).png Defeat the wyvern so the Pact helicopter can land (80)
Event boss (tango icon).png [Group Event] Help Sage Vasanni defeat the legendary wyvern and power up the pylon (80)
Event boss (tango icon).png Kill the wyvern (80)
Event boss (tango icon).png [Group Event] Slay the Wyvern! (80)

Combat abilities[edit]

  • Breathes Fire
  • Knocks Back

DefianceDefiance bar teal.png

  • Vulnerable to crowd control while attempting to take flight.
  • When the defiance bar breaks breaks, it is knocked out of the air and is vulnerable on the ground for 10 seconds.
  • Breathes Fire - Breathes fire in front of itself and in several rows while airborne.
  • Flame Trail - Flies into the sky, becoming invulnerable, and breathes lines of fire onto the ground, dealing high damage and inflicting Burning.png Burning.
  • Fire Bomb - Shoots flaming projectiles which deals damage and inflicts Burning.png Burning.
  • Knocks Back - Flaps wings three times, inflicting Knockback.png Knockback and Torment.png Torment each time.
Stolen skills


Name Type Rarity Quantity
Fallen Adventurer's Backpack.png Half-Eaten Backpack Container Exotic 1
Piece of Unidentified Gear.png Piece of Unidentified Gear Container Masterwork 1
Slab of Poultry Meat.png Slab of Poultry Meat Crafting material Fine 1
Tasty Wyvern Wing.png Tasty Wyvern Wing
(only drops if the Skyscale Treats collection is active)
Trophy Rare 1


  • It was the first world boss to implement the new Defiance bar mechanics and the new particle effects management/rendering technique called "material replacement".[1]
    • The material replacement system is a technique that allows for not only replacing texture data, but also animating them through shaders/texture sets over fixed durations of time, therefore creating visibly impressive effects attached to a model while still preventing framerate from dropping too much.